How Can I use this with magiclauncher? I also have forge modlloader installed via magic loader which gives me the Coremods folder but placing either of the 1.5 files listed above crashes MC or doesnt do anything ;/
With magic launcher add LiteLoader as a mod, then just put the wecui ".litemod" file into your "mods" folder; magic launcher won't recognise it but it will be loaded by liteloader.
I was a long time user of WE-CUI from the beta to 1.3.2. I took a little break from MC and decided to jump back in with 1.5.2 to make a map. I've been trying for 4 hours now to get WE-CUI to work and i'm ready to tear my hair out. World Edit works fine but WE-CUI refuses to show up.
Here's the list of mods installed listed in order of installation from a clean jar. (no - launchers, all injected directly into the jar).
1) ML
2) TMI
3) Rei's MM
4) SPC
5) Player API (tried both Universal 1.0 and 1.1)
6) SPC for Player API patch
7a) Mystou1's WE-CUI 1.5.2 ML non-Forge version (moved all files in the classes folder directly into the minecraft.jar)
7b) Mumfrey's Liteloader version (put liteloader contents into the minecraft.jar, and tried the following...)
7b1) Put mod_worldeditcui_1.5.2_01_lite_mc1.5.2.litemod into the mods folder
7b2) renamed mod_worldeditcui_1.5.2_01_lite_mc1.5.2.litemod with ".zip" and moved it to the mods folder
7b3) renamed mod_worldeditcui_1.5.2_01_lite_mc1.5.2.litemod with ".zip" and put the contents of the zip into the minecraft.jar
Nothing works. I started with a clean jar each time. Minecraft works - no black screen, no error report. World Edit works fine - WE-CUI just doesn't show up.
Anybody have any ideas what I'm doing wrong? Can someone write up a quick step-by-step how to install WE-CUI for MC SP.
Anyone know how the hell to disable the debug profiler/pie chart in the F3 menu? Optifine won't turn it off and a post in the optifine thread mentions it has something to do with liteloader and it requiring the profiler.
At any rate I'd REALLY like that pie chart gone, its taking up a lot of real estate when im running windowed.
Anyone know how the hell to disable the debug profiler/pie chart in the F3 menu? Optifine won't turn it off and a post in the optifine thread mentions it has something to do with liteloader and it requiring the profiler.
At any rate I'd REALLY like that pie chart gone, its taking up a lot of real estate when im running windowed.
Optifine breaks the normal profiler behaviour unfortunately, so the only option for LiteLoader to work correctly is to override Optifine's behaviour and there isn't really any way around it unless sp614x fixes that. Fortunately, there is a forge version you can use so if you don't want to use the liteloader version you don't have to.
Awesome work bro! Glad someone is keeping these up-to-date. I have a problem though. I installed the above loaders and mods. When I try to select a cuboid the outline does not show up. I am trying to play in single player mode. Does this no longer support LAN or single player modes?
EDIT (FIX): The above loader and CUI mod does work with SPC and single player mode. You just need to install the dev version of SPC. The poster below and link below fixed it for me.
Has anyone used any of the versions with MultiMC and Minecraft Forge 7.8.0.691? What file should I use/ what is the process for install? Does it go in Minecraft.jar, Coremods Folder, Mods Folder... Do you just use the zip....
PS: I should probably post this info
Client:
MultiMC: http://www.minecraftforum.net/topic/1000645-multimc-43-windows-linux-mac/ (I'm using 4.3.0)
Minecraft.jar:
Minecraft Forge 7.8.0.691
OptiFine_1.5.2_HD_U_D2
Coremods Folder:
ShoulderSurfing1.4.0_1.5.2
Mods Folder:[1.5.2]ReiMinimap_v3.3.06
Animated Player v1.1.1 mc1.5.2
Has anyone used any of the versions with MultiMC and Minecraft Forge 7.8.0.691? What file should I use/ what is the process for install? Does it go in Minecraft.jar, Coremods Folder, Mods Folder... Do you just use the zip....
PS: I should probably post this info
Client:
MultiMC: http://www.minecraft...dows-linux-mac/ (I'm using 4.3.0)
Minecraft.jar:
Minecraft Forge 7.8.0.691
OptiFine_1.5.2_HD_U_D2
Coremods Folder:
ShoulderSurfing1.4.0_1.5.2
Mods Folder:[1.5.2]ReiMinimap_v3.3.06
Animated Player v1.1.1 mc1.5.2
Never mind I figured it out you guys were just saying install lightloader as well as mcforge. So for anyone that wants to know what I did I just added lightloader_1.5.2.zip to my Minecraft.jar in MultiMC then in the Mods Folder tab I used the litemod file provided here: Litemod file for 1.5.2
Separate question for Mumfrey. Are you going to start a new thread for the CUI and keep it updated. Basically take over since the developer of the origional CUI seems to be inactive? I like that you put everythign on Github so someone can take over.
It would be nice to have a new thread so it's easier for people to find everything. You could always link back to this one talking about everything.
Came here to report this. When joining the hub/lobby of a bungeecord server WECUI works, but when you join servers from there it stops working. Is it a BungeCoord issue, or an issue with the mod itself? Should I report it here, or in the thread for the plugin?
is there any key use to trigger it? I'm using the liteloader one. everything looks fine, no crash report, Macros works fine. but the grid for world edit is not shows up
is there any key use to trigger it? I'm using the liteloader one. everything looks fine, no crash report, Macros works fine. but the grid for world edit is not shows up
Awesome work bro! Glad someone is keeping these up-to-date. I have a problem though. I installed the above loaders and mods. When I try to select a cuboid the outline does not show up. I am trying to play in single player mode. Does this no longer support LAN or single player modes?
EDIT (FIX): The above loader and CUI mod does work with SPC and single player mode. You just need to install the dev version of SPC. The poster below and link below fixed it for me.
I should read you post carefully 3days before! It works !! Love you
With magic launcher add LiteLoader as a mod, then just put the wecui ".litemod" file into your "mods" folder; magic launcher won't recognise it but it will be loaded by liteloader.
I was a long time user of WE-CUI from the beta to 1.3.2. I took a little break from MC and decided to jump back in with 1.5.2 to make a map. I've been trying for 4 hours now to get WE-CUI to work and i'm ready to tear my hair out. World Edit works fine but WE-CUI refuses to show up.
Here's the list of mods installed listed in order of installation from a clean jar. (no - launchers, all injected directly into the jar).
1) ML
2) TMI
3) Rei's MM
4) SPC
5) Player API (tried both Universal 1.0 and 1.1)
6) SPC for Player API patch
7a) Mystou1's WE-CUI 1.5.2 ML non-Forge version (moved all files in the classes folder directly into the minecraft.jar)
7b) Mumfrey's Liteloader version (put liteloader contents into the minecraft.jar, and tried the following...)
7b1) Put mod_worldeditcui_1.5.2_01_lite_mc1.5.2.litemod into the mods folder
7b2) renamed mod_worldeditcui_1.5.2_01_lite_mc1.5.2.litemod with ".zip" and moved it to the mods folder
7b3) renamed mod_worldeditcui_1.5.2_01_lite_mc1.5.2.litemod with ".zip" and put the contents of the zip into the minecraft.jar
Nothing works. I started with a clean jar each time. Minecraft works - no black screen, no error report. World Edit works fine - WE-CUI just doesn't show up.
Anybody have any ideas what I'm doing wrong? Can someone write up a quick step-by-step how to install WE-CUI for MC SP.
Thx in advance to all responders. =)
At any rate I'd REALLY like that pie chart gone, its taking up a lot of real estate when im running windowed.
Optifine breaks the normal profiler behaviour unfortunately, so the only option for LiteLoader to work correctly is to override Optifine's behaviour and there isn't really any way around it unless sp614x fixes that. Fortunately, there is a forge version you can use so if you don't want to use the liteloader version you don't have to.
Here's the necessary version of SinglePlayerCommands: mediafire.com/?7ca3iertyst6xr7
I miss XCommands...
I use both your litemod version of the CUI as well as Macros and I must say, they are two of my favorite mods.
Keep up the good work!
And liteloader is my favo(u)rite mod too! Keep up the good work!
Awesome work bro! Glad someone is keeping these up-to-date. I have a problem though. I installed the above loaders and mods. When I try to select a cuboid the outline does not show up. I am trying to play in single player mode. Does this no longer support LAN or single player modes?
EDIT (FIX): The above loader and CUI mod does work with SPC and single player mode. You just need to install the dev version of SPC. The poster below and link below fixed it for me.
Has anyone used any of the versions with MultiMC and Minecraft Forge 7.8.0.691? What file should I use/ what is the process for install? Does it go in Minecraft.jar, Coremods Folder, Mods Folder... Do you just use the zip....
PS: I should probably post this info
Client:
MultiMC: http://www.minecraftforum.net/topic/1000645-multimc-43-windows-linux-mac/ (I'm using 4.3.0)
Minecraft.jar:
Minecraft Forge 7.8.0.691
OptiFine_1.5.2_HD_U_D2
Coremods Folder:
ShoulderSurfing1.4.0_1.5.2
Mods Folder:[1.5.2]ReiMinimap_v3.3.06
Animated Player v1.1.1 mc1.5.2
Server:
Minecraft server: 1.5.2
Bukkit 1.5.2-R0.1
Worldedit server: WorldEdit 5.5.6
Never mind I figured it out you guys were just saying install lightloader as well as mcforge. So for anyone that wants to know what I did I just added lightloader_1.5.2.zip to my Minecraft.jar in MultiMC then in the Mods Folder tab I used the litemod file provided here:
Litemod file for 1.5.2
It would be nice to have a new thread so it's easier for people to find everything. You could always link back to this one talking about everything.
I think it's //we cui
It still not works for me @,@ I'm using SPCommand is it not supported?
I should read you post carefully 3days before! It works !! Love you
Thanks my friend
MINECRAFT needs World-edit like tools in the creative mode.
Works great, thanks