its been a few months since the last update, but the mod maker did not say it was dead, he did not say anything or do anything for a few months really.
read the comments, this mod is dead, no updates, no ideas, and also just go to the website for older versions.
Though what you say might be true, I believe he's probably just taking his sweet time with the next update. Because I doubt something this big is gonna take something as small as a week to do.
Yes, I said "I doubt something this big is gonna take something as small as a week to do." which means that I think it'll take longer than a week. Honestly, do you even know what the word "doubt" means? No offence, but you're making it seem like you don't with that comment.
I will set the record straight by saying that The RC Mod is NOT dead. It will NOT die anytime soon either. Updating the mod requires a lot of time. Over the years this mod became fairly complex and requires a considerable amount to time to maintain. It means that more people will have to get involve to keep development going. Unfortunately, I haven't had the time to "recruit" coders/modellers. When I have the time these things will be done. In the mean time the development process is continuing very slowly.
l love this mod and have been watching it since I started playing minecraft, now i've been playing the 3.0.1.1 and the new models are SOOOO high detailed, (and I love it), but was wondering if there was a way to get the old models on my version(even if it means doing it my self), they just render better and don't cause any problems, both with my computer and my love for voxel graphics
lol don't hate me if i'm being over ambitious it's probably a really horrible suggestion any way, you probably worked like FOREVER on those new models
Just a few questions. (I don't mean to seem annoying, I just really like this mod.)
1. Could you name some of the vehicles that you plan to have in the future?
2. Is there any ETA for a new version?
3. How are you so awesome;)
Also, I was just thinking, If you need modellers, you could look on http://minecraft-smp.de, there seem to be some good people there, but as always, don't feel rushed to update, I'm sure I speak for everyone when I say that we would much rather a well done mod, than a rush-job.
Time: 7/23/15 10:19 AM
Description: Unexpected error
java.lang.NoClassDefFoundError: com/bulletphysics/linearmath/MotionState
at RCM.Items.ItemRCTrainer.func_77659_a(ItemRCTrainer.java:96)
at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:146)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78769_a(PlayerControllerMP.java:377)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1463)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1941)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: com.bulletphysics.linearmath.MotionState
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 14 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 16 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at RCM.Items.ItemRCTrainer.func_77659_a(ItemRCTrainer.java:96)
at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:146)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78769_a(PlayerControllerMP.java:377)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1463)
I have the same problem and I can't find anything about it on the internet
If not, you should probably read the installation instructions on the site.
Please make the Submarine available again!
Will be SO happy!
read the comments, this mod is dead, no updates, no ideas, and also just go to the website for older versions.
Is that confirmed? Or is it your opinion
its been a few months since the last update, but the mod maker did not say it was dead, he did not say anything or do anything for a few months really.
Though what you say might be true, I believe he's probably just taking his sweet time with the next update. Because I doubt something this big is gonna take something as small as a week to do.
the latest thing i found from him was in December 31, that is more than a week.
Yes, I said "I doubt something this big is gonna take something as small as a week to do." which means that I think it'll take longer than a week. Honestly, do you even know what the word "doubt" means? No offence, but you're making it seem like you don't with that comment.
I will set the record straight by saying that The RC Mod is NOT dead. It will NOT die anytime soon either. Updating the mod requires a lot of time. Over the years this mod became fairly complex and requires a considerable amount to time to maintain. It means that more people will have to get involve to keep development going. Unfortunately, I haven't had the time to "recruit" coders/modellers. When I have the time these things will be done. In the mean time the development process is continuing very slowly.
l love this mod and have been watching it since I started playing minecraft, now i've been playing the 3.0.1.1 and the new models are SOOOO high detailed, (and I love it), but was wondering if there was a way to get the old models on my version(even if it means doing it my self), they just render better and don't cause any problems, both with my computer and my love for voxel graphics
lol don't hate me if i'm being over ambitious it's probably a really horrible suggestion any way, you probably worked like FOREVER on those new models
<iframe frameborder="0" style=" border:1px solid #c0c0c0; height:194px; width:628px;" src="/widget/include.php?shop=vxltrprs"></iframe>
Just a few questions. (I don't mean to seem annoying, I just really like this mod.)
1. Could you name some of the vehicles that you plan to have in the future?
2. Is there any ETA for a new version?
3. How are you so awesome;)
Also, I was just thinking, If you need modellers, you could look on http://minecraft-smp.de, there seem to be some good people there, but as always, don't feel rushed to update, I'm sure I speak for everyone when I say that we would much rather a well done mod, than a rush-job.
Keep up the great work Skerp!!!
Huw about other rc... things? heli, car, tank, drone, jumping drone (yes, it's real), boat, submarine, robot...
It'll be very cool!
There is no crafting recipes?
https://www.youtube.com/c/brandynn
Sekai-Chan said:
This video was just as enjoyable as Technoblade’s I’ll sub to you.
*happiness noise*
https://www.youtube.com/watch?v=tSYuZbgeu7Y
me too
https://www.youtube.com/c/brandynn
Sekai-Chan said:
This video was just as enjoyable as Technoblade’s I’ll sub to you.
*happiness noise*
https://www.youtube.com/watch?v=tSYuZbgeu7Y
I think that this mod might be dead... I'm not sure, but there have been no updates on his website since the start of this year...
---- Minecraft Crash Report ---- Help Me Plz
// Who set us up the TNT?
Time: 7/23/15 10:19 AM
Description: Unexpected error
java.lang.NoClassDefFoundError: com/bulletphysics/linearmath/MotionState
at RCM.Items.ItemRCTrainer.func_77659_a(ItemRCTrainer.java:96)
at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:146)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78769_a(PlayerControllerMP.java:377)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1463)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1941)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: com.bulletphysics.linearmath.MotionState
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 14 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 16 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at RCM.Items.ItemRCTrainer.func_77659_a(ItemRCTrainer.java:96)
at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:146)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78769_a(PlayerControllerMP.java:377)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1463)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['XxShadowDroidxX'/308, l='MpServer', x=252.50, y=65.62, z=246.50]]
Chunk stats: MultiplayerChunkCache: 289, 289
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (244,64,240), Chunk: (at 4,4,0 in 15,15; contains blocks 240,0,240 to 255,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 345 game time, 345 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 51 total; [EntityBat['Bat'/135, l='MpServer', x=254.67, y=29.58, z=230.56], EntityCow['Cow'/136, l='MpServer', x=251.28, y=64.00, z=235.50], EntityCow['Cow'/137, l='MpServer', x=249.34, y=64.00, z=233.97], EntityCow['Cow'/138, l='MpServer', x=248.22, y=64.00, z=236.81], EntityPig['Pig'/139, l='MpServer', x=251.31, y=66.00, z=255.50], EntityPig['Pig'/161, l='MpServer', x=271.09, y=69.00, z=198.59], EntityPig['Pig'/162, l='MpServer', x=271.50, y=69.00, z=197.47], EntityBat['Bat'/163, l='MpServer', x=267.74, y=29.31, z=217.26], EntityBat['Bat'/164, l='MpServer', x=257.37, y=27.59, z=222.96], EntityBat['Bat'/165, l='MpServer', x=260.73, y=27.12, z=217.49], EntityBat['Bat'/166, l='MpServer', x=257.30, y=27.03, z=224.39], EntityPig['Pig'/167, l='MpServer', x=269.57, y=67.00, z=239.02], EntityPig['Pig'/168, l='MpServer', x=257.53, y=64.00, z=248.03], EntityCow['Cow'/169, l='MpServer', x=257.91, y=64.00, z=243.94], EntityPig['Pig'/170, l='MpServer', x=256.31, y=69.00, z=262.50], EntityPig['Pig'/171, l='MpServer', x=261.13, y=64.00, z=256.28], EntityClientPlayerMP['XxShadowDroidxX'/308, l='MpServer', x=252.50, y=65.62, z=246.50], EntityPig['Pig'/205, l='MpServer', x=274.84, y=69.00, z=200.16], EntityPig['Pig'/206, l='MpServer', x=272.53, y=69.00, z=200.03], EntityBat['Bat'/207, l='MpServer', x=273.05, y=27.00, z=229.40], EntitySheep['Sheep'/79, l='MpServer', x=174.63, y=64.00, z=214.53], EntityPig['Pig'/208, l='MpServer', x=280.50, y=67.00, z=244.47], EntityPig['Pig'/209, l='MpServer', x=280.50, y=68.00, z=248.66], EntityPig['Pig'/81, l='MpServer', x=183.53, y=64.00, z=211.97], EntityPig['Pig'/210, l='MpServer', x=283.50, y=68.00, z=247.50], EntityPig['Pig'/82, l='MpServer', x=186.19, y=64.00, z=211.44], EntityPig['Pig'/83, l='MpServer', x=186.91, y=64.00, z=210.19], EntityPig['Pig'/84, l='MpServer', x=178.78, y=64.00, z=211.84], EntitySheep['Sheep'/85, l='MpServer', x=179.39, y=64.75, z=214.55], EntityBat['Bat'/479, l='MpServer', x=224.69, y=18.00, z=172.69], EntityBat['Bat'/480, l='MpServer', x=223.44, y=18.00, z=173.63], EntityBat['Bat'/481, l='MpServer', x=224.67, y=18.00, z=171.42], EntityBat['Bat'/226, l='MpServer', x=302.28, y=39.79, z=266.28], EntityBat['Bat'/99, l='MpServer', x=207.50, y=57.14, z=213.49], EntitySquid['Squid'/100, l='MpServer', x=199.22, y=62.00, z=246.53], EntityBat['Bat'/239, l='MpServer', x=316.25, y=33.05, z=274.75], EntityBat['Bat'/240, l='MpServer', x=315.75, y=32.70, z=276.25], EntityBat['Bat'/113, l='MpServer', x=216.14, y=57.07, z=213.70], EntityBat['Bat'/241, l='MpServer', x=311.54, y=31.23, z=278.35], EntityBat['Bat'/114, l='MpServer', x=216.33, y=57.00, z=213.17], EntityBat['Bat'/242, l='MpServer', x=301.73, y=39.00, z=278.39], EntityBat['Bat'/243, l='MpServer', x=316.49, y=21.05, z=306.57], EntityPig['Pig'/115, l='MpServer', x=222.03, y=63.00, z=320.53], EntityPig['Pig'/250, l='MpServer', x=324.50, y=69.00, z=271.50], EntityBat['Bat'/506, l='MpServer', x=181.44, y=45.00, z=168.69], EntityPig['Pig'/124, l='MpServer', x=228.53, y=67.00, z=314.34], EntityPig['Pig'/252, l='MpServer', x=327.50, y=69.00, z=274.50], EntityPig['Pig'/125, l='MpServer', x=227.50, y=65.50, z=311.69], EntityPig['Pig'/253, l='MpServer', x=327.50, y=69.00, z=276.50], EntityPig['Pig'/126, l='MpServer', x=226.50, y=64.00, z=314.50], EntityPig['Pig'/254, l='MpServer', x=326.69, y=72.00, z=280.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 119120496 bytes (113 MB) / 345997312 bytes (329 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TheRCModDemo{3.0.1.1} [The RC Mod Demo] (TheRCModDemo v3.0.1.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.7.10-Forge10.13.2.1291
LWJGL: 2.9.1
OpenGL: AMD Radeon R7 200 Series GL version 4.3.12618 Compatibility Profile Context 13.251.9001.1001, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Same