You guys should add a completely working remote control assault drone like the one from call of duty mw3 or a predator drone that when you hit a certain button it will go into a holding pattern with the diameter of the circle being 64 blocks wide and you can drop predator missles on a target. that would kick ass
Hey skerp, GREAT mod!
I have a few questions:
are you at all working on compatibility with 1.3?
when do you project that SMP for 1.2.5 will be done?
Is there any way that you could add an option for "dying" the cars and planes? I'm an avid RCer, and I had this mod idea a little while ago, but don't have the knowledge to implement it myself... myself, and a group of others on an RC forum want to make a dedicated server, and hold fun little races, just like the real thing, but it'd be hard if all the cars were the same color!
and another thing, is would it be possible to make different KINDS of cars? like SC trucks, TC's, or buggies?
I could try and make skins for them if you tell me how
and another question: would jumps be possible?
thanks for a great mod though! I'll be trying it out soon!
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 1c853d62 --------
Generated 7/24/12 3:54 PM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (x86) version 6.0
Java: 1.7.0_04, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce 9300 GE/PCI/SSE2 version 3.0.0, NVIDIA Corporation
java.lang.ClassCastException: RCM_RcCam cannot be cast to yw
at lr.a(EntityRenderer.java:334)
at lr.a(EntityRenderer.java:564)
at lr.a(EntityRenderer.java:1215)
at lr.b(EntityRenderer.java:1013)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(Minecraft.java:869)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 7e2ca351 ----------
I use magic launcher.
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT c27d93d1 --------
Generated 23/07/12 10:51 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_04, Oracle Corporation
VM: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6310 Graphics version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
java.lang.IndexOutOfBoundsException: bitIndex < 0: -1
at java.util.BitSet.clear(Unknown Source)
at cpw.mods.fml.client.SpriteHelper.getFreeSlot(SpriteHelper.java:130)
at cpw.mods.fml.client.SpriteHelper.getUniqueSpriteIndex(SpriteHelper.java:106)
at ModLoader.addOverride(ModLoader.java:154)
at mod_RCM.load(mod_RCM.java:102)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:324)
at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 32eca79 ----------
Are you trying to use O, K, L, and ";"? 'cuz it's W, A, S, and D now.
WASD only make me go up, down and spin left/right in the heli and in the plane forward, brake, turn right/left.
what are the controls to pull up and down?
Version 2.1
"Space bar" shoots the missiles and drops the bombs on the F-102. I'll update the OP when I have time. And make sure you have a good read of it once it's updated!! v2.1 is ready for download.
Optifine C6 is NOT compatible with this mod. Use optifine C3.
I am aware that some people are experiencing freezes. Unfortunately, freezes don't really help in determining where the problem is. All I can suggest is that you backup all your saved worlds and do a clean install of minecraft. Only do this if you know what you are doing! Then follow the installation instructions for this mod. Make sure you install the audio as well. If your game still freeze let me know.
The Rc F-102
The Rc Submarine
The Rc Boat
The Rc Car
The Rc Heli
The Rc Trainer
Older Versions Videos
Version 2.0
Version 1.3
Version 1.2
Version 1.1.5
Version 1.0
Spotlight Videos
Version 1.4
Version 1.3
Version 1.2
Version 1.1
Version 1.0
Installation
1) Download and install Modloader 1.2.5 or newer.
2) Download and install Forge 3.3.7 or newer.
3) Delete the "META-INF" folder in your "minecraft.jar" file.
4) RECOMMENDED. Download and install Optifine HD C3.
NOTE: Optifine HD C6 is NOT compatible with this mod.
5) Download "The RC Mod vX.X.zip" (Links below).
6) Open "The RC Mod vX.X.zip" and put the "RCMod vX.X.zip" into the "mods" folder inside your .minecraft folder.
7) Put the "resources" folder folder inside your .minecraft folder.
8) Winning...
WARNING DO NOT FLY NEAR YOUR HOUSE! It will most likely be that you'll destroy it and I'm NOT going to take any responsibility for it.
Known Issue - If you exit and re-enter your world after you've spawned an RC entity, the cam lock will "stutter". Currently I have no idea what is causing it so don't expect a fix for it soon.
Compatibility
Should be compatible with most Modloader, Forge and PlayerAPI mods.
Change Log
Version 2.1
- RC F-102 jet added.
- F-102 crafting recipe added.
- Bombs added.
- New flight dynamic model added to this mod. Used by the RC trainer, heli and jet.
- Render classes for the RC trainer and heli rewritten.
- Throttle information added for the RC trainer, heli and jet.
- Bounce physics added to the RC car, heli and planes.
- The RC car will now have turn momentum while mid-air.
- The chase cam will now stay on the RC car when it flipped.
- Once the RC car has flipped, you can use the retrieve button to flip it upright.
- All RC entities will have smoother controls.
- Range limit has been removed.
- Missile and bombs are now fully ballistic and will not hit their target every time.
- Missile now have limited fuel and will self-destruct after a given time.
- Missile now have less explosion power.
- The blades on the RC heli will stop when they collide with something.
- The RC heli's tail can be damaged which will result in it spinning.
- The RC heli's RPM will reduce when making any pitch inputs.
- The chase cam's collision detection has been tweaked.
- RC entities will now have a smaller explosion radius when collided.
- Each RC entity will have a 4x4x4 cube in which you can't place another entity. E.g. like putting two RC sub on top of each other.
- Controls changed to W,S,A,D for acceleration/deceleration and yawing. "F" will cycle through the weapon modes while "R" will retrieve your RC entity.
- Height calculation has been fix. It should now show AMSL corret.
Version 2.0
- New rc submarine added.
- New rc submarine crafting recipe added.
- Missiles added.
- Weapons mode added.
- New overlay added (information / home arrow).
- The rc car will now manually jump when pressing the "up arrow key".
- The rc car will now climb stairs and half blocks without jumping.
- The inwater detection for all rc entities has been improved.
- Rc heli will now have a particle effect on the ground.
- Particle effect for all rc entities reduced.
- The player will now face in the direction where the chase cam is facing to render the particle in the right orientation.
- The rc plane's propeller should turn smoother for those with faster gpus.
- This mod now works with forge and should be compatible with playerAPI.
- A maximum range that your rc entity can go from you has been added. This is due to the rendering problems with forge.
Version 1.4.2
- Misalignment bug when you exit and re-enter your world has been fixed.
- Chase cam's block detection has been greatly improved. You will no longer be able to have a block between the chase cam and your RC entity.
- The RC car's wheels now have a friction limit. The car should drift slightly better at high speeds.
- The RC Car now has a 5% change of flipping if the wheels' friction limit is reached.
- The RC Car will no longer jump when rolled over.
- The retrieve function will now place RC entities at the player's position if no previous position was stored.
- The controls reset function after a key was pressed should work better now.
Version 1.4.1
- Keyboard controls code re-written. Hopefully it will solve the issues that some had.
- RC boat's drag has been fixed.
- Float physics for the RC boat slightly changed.
- When you turn on the RC boat it will now say "Rc Boat: On".
- The retrieve function will now retrieve multiple RC entities at once.
- Collision box for each RC entity has been adjusted. RC car and boat should now go through a 1x1x1 open space.
- Wheel animation for the RC car and plane adjusted.
- Minor cam lock and chase cam bugs fixed.
- The chase cam can now detect when it might go into a block and will try and prevent it.
Version 1.4
- New RC Boat added.
- New RC Boat crafting recipe added.
- New RC Plane model added.
- RC Plane is now fully animated.
- Yaw induced roll re-added to the RC Plane.
- The RC Car will now drop four wheels when crashed.
- All RC entities will now render smoother during a turn.
- Chase cam detection recoded. Should work for those who had trouble before and clients shouldn't crash.
- Heading calculation bugs fixed.
- The RC Plane/Heli/Car will now stop working when in contact with water.
- RC entities will now have massive drag when in the water.
- Time calculations have been removed. It should help those with slower CPUs.
Version 1.3
-New Rc Car added.
-A new 4 Channel remote control added.
-The Rc Plane now has new flight dynamics and ground handling physics.
-Particle effect added for the Rc plane.
-Now you need to activate the Rc car/heli/plane to be able to use them.
-Reddust will appear above the Rc car/heli/plane when activated. Text will also show in the chat bar.
-You can now spawn in multiple entities and control the one of your choice.
-Control input re-written from scratch. You can now control multiple entities.
-The cam lock feature has been greatly improved. The cam will now lock onto the entity you activated first.
-The cam chase feature has also been greatly improved. It will now yaw and pitch with the Rc heli/plane.
-Crafting Recipes have been changed.
-You can use 1 diamond to craft 10 frequency crystals.
-Rc heli/car skin templates added.
-You can now only control an Rc heli/plane/car if you are holding the right remote control. The cam lock/ cam chase will also only work if you are holding the right remote control.
-Minor bug fixes. Version 1.2.1
-A couple of texture issues on the rc heli have been fixed.
-When spawning the rc heli, it will no longer rotate like crazy.
-The rc heli's icon has been changed.
-The crafting recipe for the rc heli has been changed.
-When you spawn in a heli the blades will no longer rotate.
-Some minor issues with the cam lock feature have been fixed.
-The issue with custom skin while using the chase cam feature has been fixed.
-The sleeping bug after using the chase cam feature has been fixed.
-Some code has been added to the rc plane to make it easier to get out of a dive and climbing is now more realistic.
-This mod will no longer make minecraft crash if you are using the Aether mod as well.
-Text has now been added to make it easier to keep track of what is happening.
Version 1.2
-Rc heli with new flight dynamics has been added.
-Crafting recipe for the rc heli added. -New chase cam has been added.
-Roll limit on the rc plane has been removed. It can now roll through 360 degrees.
-One hit will now de-spawn your heli or plane.
-Time function is now fixed which resulted in the client freezing.
-The modified base files for the cam lock feature are no longer needed and should prevent any compatibility issues.
Version 1.1.6
-Removed the RcPlaneCam.class file which resulted in the client crashing.
-The code of the cam lock feature has be slightly changed. Should work for those who had trouble before.
-The propeller on the model has been aligned.
-Propeller is now animated. Will turn when you press "O" and also when the plane is above a certain speed.
-The one plane per world limit has been temporarily removed. Be aware that to spawn in more than one will cause problems.
Version 1.1.5
-Added a cam lock feature, the plane will always be in view once the controller has been activated and three hands will no longer be needed.
-The plane will spawn facing the direction you are facing.
-Model now has dihedral wings.
-Fixed the texture overlay problem on the model.
-There is now a skin template in the "extra" folder. You can now make your own skin. Just rename it to "RcPlaneSkin" and put it in the "RcPlaneMod" folder.
-When the plane crashes it will no longer drop iron and redstone.
-There's a 90% chance for dropping an electric motor and 80% chance for dropping a receiver.
-Crafting has been slightly chanced to make it less expensive.
-New remote control texture added. It now has a light to show when it's on or off.
Version 1.1
-Added a feature where you now can retrieve the plane by just pressing "P".
-If you hit your plane it will not be destroyed. It will give you the rc plane item.
-Yaw will now result in a slow roll in the direction of yaw.
-Tweaked the yaw of the plane. Its now better on the ground and less effective in the air. (To force people to roll to turn)
-Fixed the annoying bug where you can not have a plane in each of your worlds.
Special Thanks
To Pheenixm for providing solutions to help improve the compatibility with other mods
and to those spreading the word about this mod.
Copyright
This document is Copyright (2011) of Skerp (hereafter referred to as "The Owner") and is the intellectual property of The Owner. Only Minecraftforum.net is able to host any of The Owner's material without the consent of The Owner. It may not be placed on any other web site or otherwise distributed publicly without advance written permission.
u should make a rc motercycle and a rc tank for battles and a rc hovercraft that will be awsome plz reply
u should make a rc motercycle and a rc tank for battles and a rc hovercraft that will be awsome plz reply
Yes!! I was also thinking that a tank could be cool for this mod. And what about a rc mini battleship? Sounds a bit silly, but I'm just giving ideas here
*edit: The idea sounds a bit silly, not me giving them!
Add instructions on how to use it cuz i cant turn the dang thing on
1. Right click RC wutever until U see redstone dust.
2. Turn on ur remote control.
3. ???
4. Ur house gets destroyed.
On topic, great work with the jet Skerp! I am using it for my underground runway.
And on the inside:
I'm wondering whether I should convert the map such that only the RC Mod is needed and then upload it. But if I do so I'll lose the runway lighting. Mebbe 2 download options then. Quote this post if you think I should upload it.
i have a problem, when i was switching views while using an RC my game crashed and my epic world was corrupted -.-
is there a fix for it?
I use MCedit for block corruption problems. Maybe try downloading it. Once you get the hang of it you might be able to remove the offending RC entity (Although I have never experienced such corruption problems.)
WASD only make me go up, down and spin left/right in the heli and in the plane forward, brake, turn right/left.
what are the controls to pull up and down?
i love this mod and evrything about it exept form the fact that wen ever i install it it gets al;l bugy for instants i put down submarine and hit the " key and nothing happens then i put down the f-102 hit f5 4 times to get to camera and it saving chunks then srashes i am not sure whats happening it has hapend with other mods i had before (right now this is the only mod i have though other then TMI)
Really fun mod
I have a few questions:
are you at all working on compatibility with 1.3?
when do you project that SMP for 1.2.5 will be done?
Is there any way that you could add an option for "dying" the cars and planes? I'm an avid RCer, and I had this mod idea a little while ago, but don't have the knowledge to implement it myself... myself, and a group of others on an RC forum want to make a dedicated server, and hold fun little races, just like the real thing, but it'd be hard if all the cars were the same color!
and another thing, is would it be possible to make different KINDS of cars? like SC trucks, TC's, or buggies?
I could try and make skins for them if you tell me how
and another question: would jumps be possible?
thanks for a great mod though! I'll be trying it out soon!
Mods loaded: 17
ModLoader 1.2.5
mod_CodeChickenCore 0.5.2
mod_ModLoaderMp 1.2.5v1
mod_MinecraftForge 3.1.2.94
mod_NotEnoughItems 1.2.2
mod_WirelessRedstone 1.5
mod_MorePistons v0.9.8 for [1.2.5]
mod_SmartMoving 8.4
mod_SinglePlayerCommands 6.0 for SPC 3.2.2
mod_stevescarts 1.2.0
mod_Railcraft 5.2.0
mod_TooManyItems 1.2.5 2012-04-13
mod_LittleBlocks 1.9
mod_ClayMan 1.2.5 v.6.2
DrZhark's Mo'Creatures v3.5.0 (MC 1.2.5)
mod_Thx Minecraft THX Helicopter Mod - mod_thx-mc125_v018
mod_RCM RC Mod v2.1 by Skerp
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 1c853d62 --------
Generated 7/24/12 3:54 PM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (x86) version 6.0
Java: 1.7.0_04, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce 9300 GE/PCI/SSE2 version 3.0.0, NVIDIA Corporation
java.lang.ClassCastException: RCM_RcCam cannot be cast to yw
at lr.a(EntityRenderer.java:334)
at lr.a(EntityRenderer.java:564)
at lr.a(EntityRenderer.java:1215)
at lr.b(EntityRenderer.java:1013)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(Minecraft.java:869)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 7e2ca351 ----------
I use magic launcher.
39 mods loaded
Optifine OptiFine_1.2.5_HD_C3
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
mod_UpdateManager : Initialized ([1.2.5] Mine & Blade Battlegear - 2.8.0.1.zip)
mod_AnimalBikes : Initialized (modpack.jar)
mod_coral : Initialized (modpack.jar)
mod_CoralReefGUI : Initialized (modpack.jar)
mod_ElementalCreepers : Initialized (modpack.jar)
mod_Meteors : Initialized (modpack.jar)
mod_MinecraftForge : Initialized (modpack.jar)
mod_paxel : Initialized (modpack.jar)
mod_Quicksand_Mod : Initialized (modpack.jar)
mod_RecipeBook : Initialized (modpack.jar)
mod_ReiMinimap : Initialized (modpack.jar)
mod_scubadiving : Initialized (modpack.jar)
mod_SinglePlayerCommands : Initialized (modpack.jar)
mod_SpawnerGUI : Initialized (modpack.jar)
mod_sucker : Initialized (modpack.jar)
mod_ThrowingBricks : Initialized (modpack.jar)
mod_TooManyItems : Initialized (modpack.jar)
mod_PogoStick : Initialized (1.2.5 pogostick v1.2.zip)
Mine & Blade- Battlegear : Initialized ([1.2.5] Mine & Blade Battlegear - 2.8.0.1.zip)
mod_Backpack : Initialized (Backpack_v2.3.5_FML_Client.zip)
mod_CameraCraft : Initialized (CameraCraft1.2.zip)
mod_ClayMan : Initialized (ClaySoldiersMod_v71.zip)
Dragon Mounts : Initialized (dragonmount_v0.83_mc1.2.5.zip)
mod_mocreatures : Initialized (DrZharks MoCreatures Mod v3.7.1.zip)
mod_HiddenDoors : Initialized (Hidden Doors 1.25.zip)
mod_Fossil : Initialized (mod_Fossil.zip)
mod_AddonTimeMachine : Initialized (mod_Fossil.zip)
mod_MyPeople : Initialized (MyPeople Mod LATEST.zip)
mod_ParticleMan : Initialized (particleman v1.4 for MC v1.2.5.zip)
mod_RCM : Pre-initialized (RCMod v2.1.zip)
mod_Timber : Pre-initialized (Timber! (1.2.4).zip)
mod_BeachFloatHandler : Pre-initialized (Tropicraft v3.0.5.zip)
mod_Coro : Pre-initialized (Tropicraft v3.0.5.zip)
mod_EntMover : Pre-initialized (Tropicraft v3.0.5.zip)
mod_ExtendedRenderer : Pre-initialized (Tropicraft v3.0.5.zip)
mod_LAPI : Pre-initialized (Tropicraft v3.0.5.zip)
mod_tropicraft : Pre-initialized (Tropicraft v3.0.5.zip)
mod_TropicraftDimension : Pre-initialized (Tropicraft v3.0.5.zip)
Balkon's WeaponMod : Pre-initialized (WeaponMod.zip)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT c27d93d1 --------
Generated 23/07/12 10:51 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_04, Oracle Corporation
VM: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6310 Graphics version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
java.lang.IndexOutOfBoundsException: bitIndex < 0: -1
at java.util.BitSet.clear(Unknown Source)
at cpw.mods.fml.client.SpriteHelper.getFreeSlot(SpriteHelper.java:130)
at cpw.mods.fml.client.SpriteHelper.getUniqueSpriteIndex(SpriteHelper.java:106)
at ModLoader.addOverride(ModLoader.java:154)
at mod_RCM.load(mod_RCM.java:102)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:324)
at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 32eca79 ----------
WASD only make me go up, down and spin left/right in the heli and in the plane forward, brake, turn right/left.
what are the controls to pull up and down?
u should make a rc motercycle and a rc tank for battles and a rc hovercraft that will be awsome plz reply
*edit: The idea sounds a bit silly, not me giving them!
1. Right click RC wutever until U see redstone dust.
2. Turn on ur remote control.
3. ???
4. Ur house gets destroyed.
On topic, great work with the jet Skerp! I am using it for my underground runway.
And on the inside:
I'm wondering whether I should convert the map such that only the RC Mod is needed and then upload it. But if I do so I'll lose the runway lighting. Mebbe 2 download options then. Quote this post if you think I should upload it.
is there a fix for it?
I use MCedit for block corruption problems. Maybe try downloading it. Once you get the hang of it you might be able to remove the offending RC entity (Although I have never experienced such corruption problems.)
Forge has dropped Modloader and AudioMod with it's new built-in ForgeModloader.
pleas help