I havent been able to get any of the downgrades to accept modloader, so also waiting to hear if there is any ETA for Thaumcraft updating to 1.2.5. Does anyone have a list of all the visual effects levels of aura and taint can have on the landscape?
just ****ing wait. azanor will update when he wants
Rollback Post to RevisionRollBack
TG: im not a hero TG: my bro was TG: john is TG: im not
The taints effects on the landscape are what first attracted me to the mod I'll admit. Having aura and taint seriously terraform the world around you if you don't keep it in balance feels like a more dynamic sort of challenge.
We've all seen magic mods before. If I'm completely honest, TC is just another one, albeit one with an extreme attention to detail and aesthetics. It's pretty as ****, man, and the items are satisfying without straight-up breaking the game.
Tying it all into the world itself and making it live and breathe was the master stroke, and the part I'm most excited about.
I think Minecraft Forge is now updated, so there might be an update in the near future.
But the more time he takes to update, the more content will be in the next version and the better it will work.
So take the time you need, Azanor.
By the way, the Forge update is a bit hidden, it's on the Buildcraft site in the Forge download section under 'Jenkin's build system' or something like this...
No one still notice how op are the Crucibles of Souls? Actually they can increase a lot the liquids income, so like get 100/100 Vis/taint per mob.
You gain 5/5 per mob if you use 1 Crucible of Souls, but with the same 1 mob, you gain 10 with 2... make more and profit.
No need for incinerate valuable metals and ore if you can connect they to a classical mob grinder or find a mob spawner (if you wanna legit get mobspawners, use the Risugami´s mob spawner api that reactivate the old option to mini mob spawners).
Just a little portion of liquid get stuck in the tubes, that is gonna be fixed in the next patch.
i know that this is a little(very) late but in the older thaumcraft, did the rune outlines on the obliscs do anything once they where filled (never got a chance to try)
No one still notice how op are the Crucibles of Souls? Actually they can increase a lot the liquids income, so like get 100/100 Vis/taint per mob.
You gain 5/5 per mob if you use 1 Crucible of Souls, but with the same 1 mob, you gain 10 with 2... make more and profit.
I've fixed that - most mobs can only be damaged once every half-second, but multiple crucibles would all damage the mob at once - only one would actually do damage, but the rest would still think they should get vis.
I've fixed that - most mobs can only be damaged once every half-second, but multiple crucibles would all damage the mob at once - only one would actually do damage, but the rest would still think they should get vis.
But this still do the same? I understand it will stay like today, just the mob will die slower, but you can still get your 100/100 if you stack crucibles or even more like 500/500 per mob.
Is this way intended? or you mean "Only the crucibles that deal damage will get vis/taint and only one can hit a mob once" <---- Like this?
I've only just started tinkering with this mod, but I was thinking, if having crystals on a chunk affect its aura, why doesn't having one specific type of crystal have an elemental effect? I mean, if you harvest out all but the water crystals, then plant additional water crystals, maybe natural springs would pop up when the aura got high enough, or crops would always be watered. Have all air crystals, and anything dropped would slowly be blown to the edge of the chunk by a light breeze.
I dunno, just thinking.
Because your desert castle turning into a mud pile isn't good thing? Besides, this kind of mechanics isn't easy to control.
The new planting mechanism looks fantastic Azanor. As does the portal changing on mouseclick. Thank you for answering my query so promptly also. Here's hoping for a relatively smooth update for ya.
in interview I believe it was Jens but may have been Notch they were talking about wanting to make the single player and multiplayer one and the same
1. i don't swear much but where the f*ck did you hear abut this?
It was Notch, they wanted to have less code to support, this implies to, eventually, turn singleplayer into "local multiplayer", where server instance runs in background upon request from client. It was said over half a year ago, though. We'll have to wait at least 3 other months to see the results.
just ****ing wait. azanor will update when he wants
TG: john is TG: im not
We've all seen magic mods before. If I'm completely honest, TC is just another one, albeit one with an extreme attention to detail and aesthetics. It's pretty as ****, man, and the items are satisfying without straight-up breaking the game.
Tying it all into the world itself and making it live and breathe was the master stroke, and the part I'm most excited about.
http://lexmanos.no-ip.org:8080/job/Forge/69/
Hidden no more.
Also read this here
You gain 5/5 per mob if you use 1 Crucible of Souls, but with the same 1 mob, you gain 10 with 2... make more and profit.
No need for incinerate valuable metals and ore if you can connect they to a classical mob grinder or find a mob spawner (if you wanna legit get mobspawners, use the Risugami´s mob spawner api that reactivate the old option to mini mob spawners).
Just a little portion of liquid get stuck in the tubes, that is gonna be fixed in the next patch.
You linked forge page it self my link shows that forestry maker telling that the build was actually successfull.
OMG where did you find that epic piece?
Looking forward to it
I have a question, the clicking-on-portal function is for portals from the same network, right?
-Edgar Allan Poe
ACEI've fixed that - most mobs can only be damaged once every half-second, but multiple crucibles would all damage the mob at once - only one would actually do damage, but the rest would still think they should get vis.
yes
I didn't mean other texture packs, I mean the mods it could patch into game. Uncheck them before repackaging your client.
But this still do the same? I understand it will stay like today, just the mob will die slower, but you can still get your 100/100 if you stack crucibles or even more like 500/500 per mob.
Is this way intended? or you mean "Only the crucibles that deal damage will get vis/taint and only one can hit a mob once" <---- Like this?
Because your desert castle turning into a mud pile isn't good thing? Besides, this kind of mechanics isn't easy to control.
It was Notch, they wanted to have less code to support, this implies to, eventually, turn singleplayer into "local multiplayer", where server instance runs in background upon request from client. It was said over half a year ago, though. We'll have to wait at least 3 other months to see the results.
I support this.