Hello Azanor it's a great mod you have there...
So yesterday I watched every single videos you posted about 10 times.
I can see you added a lot of content and that thaumcraft is becomming THE mod to have.
I think TC2 will be big enough to just install it without installing any other mods.
I was very excited and decided to write down a list of ideas for you.
Please take a look
I'm french so there might be a high amount of spelling errors so please consider my english is not clear at 100%
1. Dunjeons
Since you added a new biome, why not adding a new type of dunjeon? There's already a stronghold, normal dunjeons and a mineshaft. I know you could do something original with these and make a new one which could countain dunjeon loots, different mobs and new blocks.
2. Mobs
I think you'll find the following idea very interesting. You invented something called "Taint" which I think is some kinf od corruption?
So if some mobs get infected by some "Taint" in the new biome, their appereance could change and get a purpleish look. Maybe they could become hostiles and have some special effects on them.
3. Dimension
This idea is not that original and I don't have that much imagination for this one... But since there's the End and the Nether, maybe you could make your own dimension designated to TC2. Someone on Youtube said "If you put a bunch of stabilized singgularity together maybe it should form a new dimension". So I based my idea out of this. This dimension could have a dark/purpleish style similar to the new biome. In this dimension you could put a gigantic island in a sea made out of purple water (whatever).
4. Ores, New Set
I can see you haven't added any ores, so I though you could add one. Maybe this ore could be colorful and have some magic aspects. Putting a special looking effect similar to the new white flower you showed in your video called "Early worldbuilding Features" on it would be awesome. With this new ore could come a new set of armors and tools and a new machine which will enchant or smelt it since the basic furnace wont be able to smelt this powerful ore.
6. Boss
MAKE A BAWS!
I'm french so there might be a high amount of spelling errors so please consider my english is not clear at 100%
1. Dunjeons
Since you added a new biome, why not adding a new type of dunjeon? There's already a stronghold, normal dunjeons and a mineshaft. I know you could do something original with these and make a new one which could countain dunjeon loots, different mobs and new blocks. 2. Mobs
I think you'll find the following idea very interesting. You invented something called "Taint" which I think is some kinf od corruption?
So if some mobs get infected by some "Taint" in the new biome, their appereance could change and get a purpleish look. Maybe they could become hostiles and have some special effects on them.
First thing, I agree with the mobs and such, but if a Wisp gets tainted will it drop a tainted vis crystal or will only certain mobs be affected?(assuming this idea is accepted) Also, to cross reference another post, if there is a dungeon will it contain some sort of Artefact-level machine? This might add some organization to where these amazing contraptions are. Also, if it is something larger like a stronghold's size we should get something to detect its approximate location.
4. Ores, New Set
I can see you haven't added any ores, so I though you could add one. Maybe this ore could be colorful and have some magic aspects. Putting a special looking effect similar to the new white flower you showed in your video called "Early worldbuilding Features" on it would be awesome. With this new ore could come a new set of armors and tools and a new machine which will enchant or smelt it since the basic furnace wont be able to smelt this powerful ore.
Well, Thaumcraft already has crystals found underground so I'm not sure about this one. Sounds interesting, but not sure if ores exactly fit the whole magic(ish) theme of thaumcraft. Don't get me wrong i think it could work, but it'd be a little hard.
1. Dunjeons
Since you added a new biome, why not adding a new type of dunjeon? There's already a stronghold, normal dunjeons and a mineshaft. I know you could do something original with these and make a new one which could countain dunjeon loots, different mobs and new blocks.
The new biome is something that appears due to high taint. As such, any dungeons that appear in it would have to have already existed in the area before the taint reaches it. However, corruption could possibly make such dungeons even more dangerous.
2. Mobs
I think you'll find the following idea very interesting. You invented something called "Taint" which I think is some kinf od corruption?
So if some mobs get infected by some "Taint" in the new biome, their appereance could change and get a purpleish look. Maybe they could become hostiles and have some special effects on them.
Corrupted mobs have been talked about, however there was no clear decision on whether or not they will exist(at-least as far as I can remember).
3. Dimension
This idea is not that original and I don't have that much imagination for this one... But since there's the End and the Nether, maybe you could make your own dimension designated to TC2. Someone on Youtube said "If you put a bunch of stabilized singgularity together maybe it should form a new dimension". So I based my idea out of this. This dimension could have a dark/purpleish style similar to the new biome. In this dimension you could put a gigantic island in a sea made out of purple water (whatever).
From earlier discussions, a new dimension is improbable.
4. Ores, New Set
I can see you haven't added any ores, so I though you could add one. Maybe this ore could be colorful and have some magic aspects. Putting a special looking effect similar to the new white flower you showed in your video called "Early worldbuilding Features" on it would be awesome. With this new ore could come a new set of armors and tools and a new machine which will enchant or smelt it since the basic furnace wont be able to smelt this powerful ore.
Already exists. Check out the latest video of the arcane drill and look for the crystals. Armor and tools made primarily out of crystals are unlikely, but the crystals are a primary component in most of the wands and other magical tools.
There is a rare mythical button called "Search" that likes to answer questions; however, due to its nature, it often blends in with its surroundings so as to remain hidden.
Well for the crystal I was informed that it is important for certain tools or weapons.
My idea to add a new ore, which would be similar to a normal ore like diamond, iron, gold, etc. was pretty much important to me because I want to keep the aspect of mining. In other words I just wanted to add a new type of ores that will add a new armor set and tools. Basicly it would be like the diamond, gold, iron, etc. set.
I know there's the Thaumium set but there's a new one?
Actually, what armors that exist in TC2 has not really been discussed yet
Rollback Post to RevisionRollBack
There is a rare mythical button called "Search" that likes to answer questions; however, due to its nature, it often blends in with its surroundings so as to remain hidden.
Well, Thaumcraft already has crystals found underground so I'm not sure about this one. Sounds interesting, but not sure if ores exactly fit the whole magic(ish) theme of thaumcraft. Don't get me wrong i think it could work, but it'd be a little hard.
I know there's already the crystals but you can't make tools and armors set.
Also, the ore could have some magical aspects. As I was saying, the ore block could reject some magical particals like the crysals do. Also, the machine it will use to smelt the ore would make it magically. I just want a new ore as simple as iron, which means a block, not a special shape.
Thank you for replying
Remember, remember, the Fifth of November, the Gunpowder Treason and Plot. I know of no reason why the Gunpowder Treason should ever be forgot... But what of the man? I know his name was Guy Fawkes and I know, in 1605, he attempted to blow up the Houses of Parliament. But who was he really? What was he like? We are told to remember the idea, not the man, because a man can fail. He can be caught, he can be killed and forgotten, but 400 years later, an idea can still change the world... ~ Evey Hammond ~
Grub Husks come from the "Fruity.....uhh..Fish" that Pop out of an Eldritch Tree; when you attack the tree. The fruity guys only sometimes drop the husks.
Try eatin' em'. ;p
So I'm a bit confused on one thing, from what I can find these things can be dangerous but idk whether to approach it or not, I found a 4 obelisk with an alter all complete with the lighting and all that, is it safe to go near? it won't like kill me instantly will it?
So I'm a bit confused on one thing, from what I can find these things can be dangerous but idk whether to approach it or not, I found a 4 obelisk with an alter all complete with the lighting and all that, is it safe to go near? it won't like kill me instantly will it?
Yes, approach with the knowledge that you are perfectly safe at all times.
You should add villages with people in it. And everyone in the village has one quest each for you to clear. And if you clear the quests you get items or experience orbs.
First thing, I agree with the mobs and such, but if a Wisp gets tainted will it drop a tainted vis crystal or will only certain mobs be affected?(assuming this idea is accepted) Also, to cross reference another post, if there is a dungeon will it contain some sort of Artefact-level machine? This might add some organization to where these amazing contraptions are. Also, if it is something larger like a stronghold's size we should get something to detect its approximate location.
I love the artefact-level idea. Adding something important for the Thaumcraft mod in the dunjeons would increase the searching system in the mod. Maybe once you find the dunjeons and the artefact, it could help you reach a new tier? Also, maybe the Obelisk could help you find the dunjeon?
The red/green map was just an example. However, I think that the "official" colors are blue/purple...What is a good combination that hasn't problems for you?
Blue purple doesn't work for me since purple is blue with some red mixed in... and I lack the ability to see red.
Blue and green work well for me... maybe a sickly green for taint. Maybe an alternate texture pack for those of us with this issue?
Hello, I have two questions about Thaumcraft interacting with RedPower:
1. Can arcane boars or iron symbols with diamond runes put items into RedPower tubes or machines?
2. Can you cover vis conduits up with RP covers and run them through RP hollow blocks?
Thanks already,
Cakejoke
1. I have used RP with duplicators and infusers in TC. RP should work fine with Boars. I doubt that it would work for Iron/Diamond symbol as it needs a chest. One option would be Iron symbol and an obsidian pipe from BC.
The only odd thing with RP tubes, you can only insert with them. Must extract with BC as RP for some reason always extracts from Input slots; regardless of extraction point.
2. Yes, you can use RP covers over vis conduit (since it technically places on an adjacent block) I suppose if it were completely surrounded that would make a tube to hide. I'm not sure if there's an actual hollow single block that can house the conduit?
For some reasons I can't craft the Sword of the Four Winds...
I have the current version installed (1.2.6), and when I try to craft the sword, nothing shows up.
I tried to craft the Woodman's Axe and it worked fine.
What am I doing wrong?
I think it's the font size causing it. (jk)
Hrmm, be sure the sword is a Thaumium Sword. Be sure that the Eldritch Planks have been infused to Eldritch timber.
Of course Electrified crystals for surrounding.... Otherwise recipe should work I just checked on mine to be sure and it crafted fine.
oh my god....
ive just seen the previews for thaumcraft 2
i think my mind just died, came back to life, exploded into energized particles, which the particles commenced nuclear fission and nuked the whole place, something to that effect, but regardless thaumcraft 2 IS FREAKING AMAZING
Azanor you have accomplished the impossible
infinity to you plus some diamonds too
EDIT: i love the sounds and ESPECIALLY the animations, and just curious are the new textures HD? or are you just a INSANELY good artist?
What happens when the obelisks are complete because I found a complete one an it's not doing anything
This is probably located in an area with Thaumic Energy. You can use your Vis Detector to know for sure. If that IS the case, you can place a Condenser (s) within 6 blocks. The obelisks are attractors of this radiation and will assist the condenser in faster production of vis crystals.
Also you may encounter full Obelisk sets (4) with an alter in the middle. Obelisks also are the only way to "charge" an alter, for it's uses.
An obelisk may also be moved with the apportation wand or a Pick with Silk Touch. Be mindful of the order you remove / place these blocks.
Finally, an obelisk (or two) has an interesting Tertiary function along with a condenser. You can (unless changed in 1.2.6) directly run a Thaumic Generator from the Condenser output. E.G. Easy remote power operations for BC, IC, RP.
Hello, I have two questions about Thaumcraft interacting with RedPower:
1. Can arcane boars or iron symbols with diamond runes put items into RedPower tubes or machines?
2. Can you cover vis conduits up with RP covers and run them through RP hollow blocks?
Until Eloraam releases an API it isn't exactly easy to directly add items to the tubes, but you can use them to extract items from most containers using the correct RP blocks.
RP covers is an entirely different kettle of fish and probably won't be usuable by any other mod but RP itself.
So yesterday I watched every single videos you posted about 10 times.
I can see you added a lot of content and that thaumcraft is becomming THE mod to have.
I think TC2 will be big enough to just install it without installing any other mods.
I was very excited and decided to write down a list of ideas for you.
Please take a look
I'm french so there might be a high amount of spelling errors so please consider my english is not clear at 100%
1. Dunjeons
Since you added a new biome, why not adding a new type of dunjeon? There's already a stronghold, normal dunjeons and a mineshaft. I know you could do something original with these and make a new one which could countain dunjeon loots, different mobs and new blocks.
2. Mobs
I think you'll find the following idea very interesting. You invented something called "Taint" which I think is some kinf od corruption?
So if some mobs get infected by some "Taint" in the new biome, their appereance could change and get a purpleish look. Maybe they could become hostiles and have some special effects on them.
3. Dimension
This idea is not that original and I don't have that much imagination for this one... But since there's the End and the Nether, maybe you could make your own dimension designated to TC2. Someone on Youtube said "If you put a bunch of stabilized singgularity together maybe it should form a new dimension". So I based my idea out of this. This dimension could have a dark/purpleish style similar to the new biome. In this dimension you could put a gigantic island in a sea made out of purple water (whatever).
4. Ores, New Set
I can see you haven't added any ores, so I though you could add one. Maybe this ore could be colorful and have some magic aspects. Putting a special looking effect similar to the new white flower you showed in your video called "Early worldbuilding Features" on it would be awesome. With this new ore could come a new set of armors and tools and a new machine which will enchant or smelt it since the basic furnace wont be able to smelt this powerful ore.
6. Boss
MAKE A BAWS!
I'm french so there might be a high amount of spelling errors so please consider my english is not clear at 100%
First thing, I agree with the mobs and such, but if a Wisp gets tainted will it drop a tainted vis crystal or will only certain mobs be affected?(assuming this idea is accepted) Also, to cross reference another post, if there is a dungeon will it contain some sort of Artefact-level machine? This might add some organization to where these amazing contraptions are. Also, if it is something larger like a stronghold's size we should get something to detect its approximate location.
Well, Thaumcraft already has crystals found underground so I'm not sure about this one. Sounds interesting, but not sure if ores exactly fit the whole magic(ish) theme of thaumcraft. Don't get me wrong i think it could work, but it'd be a little hard.
Replies in purple.
Thank you for replying
Well for the crystal I was informed that it is important for certain tools or weapons.
My idea to add a new ore, which would be similar to a normal ore like diamond, iron, gold, etc. was pretty much important to me because I want to keep the aspect of mining. In other words I just wanted to add a new type of ores that will add a new armor set and tools. Basicly it would be like the diamond, gold, iron, etc. set.
Sorry for my english again
Actually, what armors that exist in TC2 has not really been discussed yet
I know there's already the crystals but you can't make tools and armors set.
Also, the ore could have some magical aspects. As I was saying, the ore block could reject some magical particals like the crysals do. Also, the machine it will use to smelt the ore would make it magically. I just want a new ore as simple as iron, which means a block, not a special shape.
Thank you for replying
Grub Husks? Did I miss something? o.o
Try eatin' em'. ;p
Thanks
PB
http://www.minecraftforum.net/topic/1189510-minecraft-with-mead-meadcraft/
Until you try mining it.
I love the artefact-level idea. Adding something important for the Thaumcraft mod in the dunjeons would increase the searching system in the mod. Maybe once you find the dunjeons and the artefact, it could help you reach a new tier? Also, maybe the Obelisk could help you find the dunjeon?
Blue purple doesn't work for me since purple is blue with some red mixed in... and I lack the ability to see red.
Blue and green work well for me... maybe a sickly green for taint. Maybe an alternate texture pack for those of us with this issue?
1. I have used RP with duplicators and infusers in TC. RP should work fine with Boars. I doubt that it would work for Iron/Diamond symbol as it needs a chest. One option would be Iron symbol and an obsidian pipe from BC.
The only odd thing with RP tubes, you can only insert with them. Must extract with BC as RP for some reason always extracts from Input slots; regardless of extraction point.
2. Yes, you can use RP covers over vis conduit (since it technically places on an adjacent block) I suppose if it were completely surrounded that would make a tube to hide. I'm not sure if there's an actual hollow single block that can house the conduit?
I think it's the font size causing it. (jk)
Hrmm, be sure the sword is a Thaumium Sword. Be sure that the Eldritch Planks have been infused to Eldritch timber.
Of course Electrified crystals for surrounding.... Otherwise recipe should work I just checked on mine to be sure and it crafted fine.
Thanks,
PB
ive just seen the previews for thaumcraft 2
i think my mind just died, came back to life, exploded into energized particles, which the particles commenced nuclear fission and nuked the whole place, something to that effect, but regardless thaumcraft 2 IS FREAKING AMAZING
Azanor you have accomplished the impossible
infinity to you plus some diamonds too
EDIT: i love the sounds and ESPECIALLY the animations, and just curious are the new textures HD? or are you just a INSANELY good artist?
This is probably located in an area with Thaumic Energy. You can use your Vis Detector to know for sure. If that IS the case, you can place a Condenser (s) within 6 blocks. The obelisks are attractors of this radiation and will assist the condenser in faster production of vis crystals.
Also you may encounter full Obelisk sets (4) with an alter in the middle. Obelisks also are the only way to "charge" an alter, for it's uses.
An obelisk may also be moved with the apportation wand or a Pick with Silk Touch. Be mindful of the order you remove / place these blocks.
Finally, an obelisk (or two) has an interesting Tertiary function along with a condenser. You can (unless changed in 1.2.6) directly run a Thaumic Generator from the Condenser output. E.G. Easy remote power operations for BC, IC, RP.
Thanks
PB
95% of the textures are normal 16x16 and those that arent (seals, etc.) doesn't require a HD patch or anything like that.
Until Eloraam releases an API it isn't exactly easy to directly add items to the tubes, but you can use them to extract items from most containers using the correct RP blocks.
RP covers is an entirely different kettle of fish and probably won't be usuable by any other mod but RP itself.