I installed the latest version of the mod, and there's no conflicts! However, I don't see a sweeping animation when attacking while in sneak, and when in 3rd person view, the blocking animation is still pretty fast.
I installed the latest version of the mod, and there's no conflicts! However, I don't see a sweeping animation when attacking while in sneak, and when in 3rd person view, the blocking animation is still pretty fast.
How do I tell if the mod is working?
Did you install MC Forge before or after Combat++? Installing Forge afterwards would cause first person animations to not display. Also, blocking is supposed to be fast - should take less than half the time of an attack so that you can be blocking when the attack hits, if you respond fast enough.
Otherwise, a simple test is if skeletons and zombies have their arms at their side when not in combat with you, or if some skeletons spawn holding swords instead of bows, and possibly wearing armor.
Why, yes. I did see a skeleton spawn with a wooden axe, but I don't see a side sweep animation when attacking while sneaking, and when I block an attack with a diamond sword, I still take a fair amount of damage.
Is something not working, or did I just read the description wrong?
Ok! So the mod works! I don't know if it's a bug or not, but I noticed that when doing a sweep attack, I only see the side sweep attack animation when I'm in 1st person mode and when I see enemy mobs do it, but when I do it in 3rd person, there's just the normal attack animation.
It's just a small thing, but it feels oddly disappointing not getting to see my character to a side sweep. Is this a bug?
I think the attacking is way to slow for jump attacks now. The third-person animations don't work for me either. As a side note, every thought of adding dismemberment. It would be a cool way to kill enemies and it could disarm them too. The sweeping attacks are also are really close to the bottom of the screen. Also enchant-able bows would be cool too.
Yeah, as I said before, Smart Moving uses its own player model and renderer in addition to its own player for Player API, and it is loaded first so I can't really do a whole lot about the animations in third person, as it will require merging several files for each mod. All the mechanics are in place and functioning, but Combat++'s third person player animations won't play.
As long as I can use this mod and tell what's going on, that's great!
Nope! Combat mechanics are handled in my playerbase class (My_Player) and are called as expected by Player API, Smart Moving just prefers its own renderer and model. Attack speed and multi hit mechanics should be maintained, along with the other features of the mod, it'll just show a slowed down version of the default attack in third person. Only annoying thing will be that blocking will look instant in third person, so you might end up taking more damage than you think in third person.
This mod is great and after playing around with it until I died, here are something should be implemented.
If you could include that dual wielding that would be amazing. That way you could fight a monster while maybe hold a torch or even better a shield :biggrin.gif:
Another thing i would like to see in this mod is more weapons, maybe you could work with the Balkons Weapons guy to add his melee weapons (I don't really like the guns and cannon :tongue.gif:) and dual wielding is possible maybe make some the heavier item (like the battle) use two hands that would be awesome. Keep working an the mod I think its great :biggrin.gif:
Does this work with SPC (SinglePlayer Commmands)?
After I added SPC I can no longer do Sweep Attacks or any of the other features. (except for mob armor).
Does this work with SPC (SinglePlayer Commmands)?
After I added SPC I can no longer do Sweep Attacks or any of the other features. (except for mob armor).
I checked and reinstalled everything this still happens along with a bug.
When I block my sword appears on the far right side of the screen.
Love the idea of this mod, but I'm using smart moving (and hey, I read this page before posting and see you're aware and trying to fix the conflict) which is awesome. Just have one request, would it be possible to make a non-forge reliant version?
Oh, I've also posted on the Smart moving forum about the conflict.
How do I tell if the mod is working?
Did you install MC Forge before or after Combat++? Installing Forge afterwards would cause first person animations to not display. Also, blocking is supposed to be fast - should take less than half the time of an attack so that you can be blocking when the attack hits, if you respond fast enough.
Otherwise, a simple test is if skeletons and zombies have their arms at their side when not in combat with you, or if some skeletons spawn holding swords instead of bows, and possibly wearing armor.
Is something not working, or did I just read the description wrong?
It's just a small thing, but it feels oddly disappointing not getting to see my character to a side sweep. Is this a bug?
Airship
Archaeology/Fossil
Book Mod
Clay Soldiers
ComputerCraft
Craft Guide
Doggy Talents
Equivalent Exchange
Gravel to Flint
Magic Yarn
Mo' Creatures
Mob Pearls
Rise of Testificates (though I doesn't change much)
Sppcommands (though I don't think it's installed correctly)
Steve's Carts
Smart Moving
Thaumcraft
Wizardcraft
The entire RedPower set
I think that's it.
Yeah, as I said before, Smart Moving uses its own player model and renderer in addition to its own player for Player API, and it is loaded first so I can't really do a whole lot about the animations in third person, as it will require merging several files for each mod. All the mechanics are in place and functioning, but Combat++'s third person player animations won't play.
As long as I can use this mod and tell what's going on, that's great!
Nope! Combat mechanics are handled in my playerbase class (My_Player) and are called as expected by Player API, Smart Moving just prefers its own renderer and model. Attack speed and multi hit mechanics should be maintained, along with the other features of the mod, it'll just show a slowed down version of the default attack in third person. Only annoying thing will be that blocking will look instant in third person, so you might end up taking more damage than you think in third person.
Is that the shield you are talking about?
If you could include that dual wielding that would be amazing. That way you could fight a monster while maybe hold a torch or even better a shield :biggrin.gif:
Another thing i would like to see in this mod is more weapons, maybe you could work with the Balkons Weapons guy to add his melee weapons (I don't really like the guns and cannon :tongue.gif:) and dual wielding is possible maybe make some the heavier item (like the battle) use two hands that would be awesome. Keep working an the mod I think its great :biggrin.gif:
Skeletons w/ armor and swords
Conjurers
Zombies with animated attack & arms at side
Slower attacking with changed block
VERY ineffective sweep attack
After I added SPC I can no longer do Sweep Attacks or any of the other features. (except for mob armor).
I checked and reinstalled everything this still happens along with a bug.
When I block my sword appears on the far right side of the screen.
BUMP.
Oh, I've also posted on the Smart moving forum about the conflict.