What version are you on and what version of forge do you both use?
Im using the latest 1.7.10 version of this mod, and the latest 1.7.10 version of forge. It's version 10.13.1.1217 of forge. My friends has the exact same version of the mod and of forge, but we can't play together when I host a LAN server. Do you think I should be using the recommended version of forge, or the latest?
I'm also running with a few other mods, but I know for a fact that it has nothing to do with them since the server doesn't work only when this mod is placed in the mods folder... I really like this mod so if there is anything you can do to help me I would be very happy.
Can you help me? This script must upgrade NPC-warrior after he submit some experience. And his level must be written in title. But(!) title renews after reloading minecraft. Script:
if (npc.getStoredData('myexp') >= npc.getStoredData('lvlexp')) {
var lvlexp = parseInt(npc.getStoredData('lvlexp'))
var lvlexp = lvlexp + lvlexp/10
npc.setStoredData('lvlexp', lvlexp)
var lvl = parseInt(npc.getStoredData('lvl'))
var lvl = lvl + 1
npc.setMaxHealth(lvl*20)
npc.setStoredData('lvl', lvl)
var smp = parseInt(npc.getTempData('smp'))
var smp = npc.getMeleeStrength()
var smp = smp + lvl
npc.setMeleeStrength(smp)
var smp = 0
var lvls = npc.getStoredData('lvl')
npc.setTitle('Warrior (' + lvls +' lvl.)')
npc.say ('Level up!'+lvls)
npc.setStoredData('myexp', 0)
}
Can you help me? This script must upgrade NPC-warrior after he submit some experience. And his level must be written in title. But(!) title renews after reloading minecraft. Script:
if (npc.getStoredData('myexp') >= npc.getStoredData('lvlexp')) {
var lvlexp = parseInt(npc.getStoredData('lvlexp'))
var lvlexp = lvlexp + lvlexp/10
npc.setStoredData('lvlexp', lvlexp)
var lvl = parseInt(npc.getStoredData('lvl'))
var lvl = lvl + 1
npc.setMaxHealth(lvl*20)
npc.setStoredData('lvl', lvl)
var smp = parseInt(npc.getTempData('smp'))
var smp = npc.getMeleeStrength()
var smp = smp + lvl
npc.setMeleeStrength(smp)
var smp = 0
var lvls = npc.getStoredData('lvl')
npc.setTitle('Warrior (' + lvls +' lvl.)')
npc.say ('Level up!'+lvls)
npc.setStoredData('myexp', 0)
}
Ok. I found a problem. This is bug of MultiWorld plugin
I'm also running with a few other mods, but I know for a fact that it has nothing to do with them since the server doesn't work only when this mod is placed in the mods folder... I really like this mod so if there is anything you can do to help me I would be very happy.
Thanks
Hmm just to make sure could you remove the other mods from you and your friend and try logging in. If that doesnt work either I will require your friends .minecraft/log/latest.log and fml-client-latest.log after he tries logging into your lan game.
Hmm just to make sure could you remove the other mods from you and your friend and try logging in. If that doesnt work either I will require your friends .minecraft/log/latest.log and fml-client-latest.log after he tries logging into your lan game.
Yes change the position x/zoffset in the movement options
Thanks! I was able to fix the issue. It was from some mod that was not working with this one. I have two questions however.
1: Can I make npc's that will attack the player, or be evil? If so how do I do it?
2: Whats a good tutorial on how to make quests for the 1.7.10 update? I can't find any that teach me how...
Thanks for all the help! Keep up the work on this great mod!
They work on the staves and guns included with my mod.
Could you test if the bug is fixed in this version?
Testing it now..
Guns work with only Damage, Infinite, Confusion, and Unbreaking
Staffs with with All 4.
When using TMI those 4 don't show up as being able to add them to the item though lol, except unbreaking, they just show up as red, as if they cant be added to the item.
Also, was wondering what confusion does... tried setting it up thinking anything effected with it would attack other mobs, didn't happen lol, what exactly happens?
Is there a way to add custom sounds to the mod? Like I am not talking about music, I am talking about sounds. Because I want my NPC's to make custom sounds.
And yes, I have tried puttign the sounds in the "sounds" folder, and it doesn't work. I am using WAV files. Do I have to use MP3, or it is not simply possible anymore?
Make a resource pack and add music too it using the sounds.json
Is there a way to add custom sounds to the mod? Like I am not talking about music, I am talking about sounds. Because I want my NPC's to make custom sounds.
And yes, I have tried puttign the sounds in the "sounds" folder, and it doesn't work. I am using WAV files. Do I have to use MP3, or it is not simply possible anymore?
somehow just having Pixelmon installed, I can add the sounds. the other day I made a espeon NPC with it's Pixelmon sounds
Also Noppes, is there a way code a Pixelmon trainer using this? I am aware that Pixelmon has it's own trainers, but I want to be able to code one with dialogue, like a pokemon gym. The most I have it at is the gym beginning phase and the first Pokémon, but I want to be able to code it in a way that if you defeat the first pokemon, he'll send out the second, but won't do so unless the first is defeated. Sorry if I've been expecting you to be a pixelmon expert xd
currently using the 1.7.10 version and i have to say the staff is probably one of the coolest things in the weapon list and great for some very simple vanilla-esque magic but it is a bit slow. it would be nice if it charged faster or if there was an enchantment to make it do so. while i'm not after instant shots it'd be nice to use it reliably in a fight.
I've been using this mod with a few others. It was working fine until I added Ars Magica 2, which I was waiting for the 1.7.10 release of in order to add.
Since adding Ars Magica 2, The game proceeded to crash on startup, which I discovered was due to an enchantment conflict for enchantment ID 100. I do not currently know if there are any other enchantment ID conflicts between the two mods.
I would love to be able to use these two mods together, but I'm not sure what would be best if I want to have them not conflict. One of the mods needs to use a different enchant ID so as not to conflict. I've thought about doing it myself, but I'm worried about either breaking rules or the fix not being publicly available.
P.S. I'll be using this mod in a modpack both for my own use, as well as for an adventure/story map. I'll be making sure to provide credit and a link to this thread should I reach a point where I have something to show for it.
I've been using this mod with a few others. It was working fine until I added Ars Magica 2, which I was waiting for the 1.7.10 release of in order to add.
Since adding Ars Magica 2, The game proceeded to crash on startup, which I discovered was due to an enchantment conflict for enchantment ID 100. I do not currently know if there are any other enchantment ID conflicts between the two mods.
I would love to be able to use these two mods together, but I'm not sure what would be best if I want to have them not conflict. One of the mods needs to use a different enchant ID so as not to conflict. I've thought about doing it myself, but I'm worried about either breaking rules or the fix not being publicly available.
P.S. I'll be using this mod in a modpack both for my own use, as well as for an adventure/story map. I'll be making sure to provide credit and a link to this thread should I reach a point where I have something to show for it.
Please forgive my poor english.
And, my understanding of sentence if wrong, I'm sorry.
You are in trouble in the conflict Enchant ID?
If it can be solved by changing the Enchant ID of Custom NPCs.
In config Foldier.
CustomNpcs.cfg File's Lines.
#Start Id for enchants
EnchantStartId=100
If you change the EnchantStartId, to shift the starting point of the enchant of customNPCs some.
Rollback Post to RevisionRollBack
Please forgive my poor English.
I, there is no malice to you guys.
It works for both singleplayer and multiplayer.
What version are you on and what version of forge do you both use?
Want to support me? Become one of my patrons:
Im using the latest 1.7.10 version of this mod, and the latest 1.7.10 version of forge. It's version 10.13.1.1217 of forge. My friends has the exact same version of the mod and of forge, but we can't play together when I host a LAN server. Do you think I should be using the recommended version of forge, or the latest?
Thanks
if (npc.getStoredData('myexp') >= npc.getStoredData('lvlexp')) {
var lvlexp = parseInt(npc.getStoredData('lvlexp'))
var lvlexp = lvlexp + lvlexp/10
npc.setStoredData('lvlexp', lvlexp)
var lvl = parseInt(npc.getStoredData('lvl'))
var lvl = lvl + 1
npc.setMaxHealth(lvl*20)
npc.setStoredData('lvl', lvl)
var smp = parseInt(npc.getTempData('smp'))
var smp = npc.getMeleeStrength()
var smp = smp + lvl
npc.setMeleeStrength(smp)
var smp = 0
var lvls = npc.getStoredData('lvl')
npc.setTitle('Warrior (' + lvls +' lvl.)')
npc.say ('Level up!'+lvls)
npc.setStoredData('myexp', 0)
}
Ok. I found a problem. This is bug of MultiWorld plugin
Hmm just to make sure could you remove the other mods from you and your friend and try logging in. If that doesnt work either I will require your friends .minecraft/log/latest.log and fml-client-latest.log after he tries logging into your lan game.
Yes change the position x/zoffset in the movement options
Want to support me? Become one of my patrons:
I've tried a test version that you have provided us with.
Bug I have reportedly. Beautifully! Wonderfully! Has been fixed!
Thank you, thank you very much!
I am looking forward to a formal update.
I, there is no malice to you guys.
Thanks! I was able to fix the issue. It was from some mod that was not working with this one. I have two questions however.
1: Can I make npc's that will attack the player, or be evil? If so how do I do it?
2: Whats a good tutorial on how to make quests for the 1.7.10 update? I can't find any that teach me how...
Thanks for all the help! Keep up the work on this great mod!
Testing it now..
Guns work with only Damage, Infinite, Confusion, and Unbreaking
Staffs with with All 4.
When using TMI those 4 don't show up as being able to add them to the item though lol, except unbreaking, they just show up as red, as if they cant be added to the item.
Also, was wondering what confusion does... tried setting it up thinking anything effected with it would attack other mobs, didn't happen lol, what exactly happens?
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/65333-better-npcs-bringing-more-life-to-the-land
So I have a RPG style server and I have your mod installed properly.
I just created a NPC with the name Linky.
I went to gamemode 0 and when Linky kill me, in the chat it looks like this : Maxx_Qc was killed by Customnpc.ncpelfmale.
Is there a way to fix this ?
I want to show the name of Linky when I get killed by him.
It works in solo.
I'm using 1.6.4 version.
P.S : I'm French, sorry for mistakes
Make a resource pack and add music too it using the sounds.json
That shouldnt happens do you have a mod or plugin which changes death messages?
Want to support me? Become one of my patrons:
somehow just having Pixelmon installed, I can add the sounds. the other day I made a espeon NPC with it's Pixelmon sounds
Also Noppes, is there a way code a Pixelmon trainer using this? I am aware that Pixelmon has it's own trainers, but I want to be able to code one with dialogue, like a pokemon gym. The most I have it at is the gym beginning phase and the first Pokémon, but I want to be able to code it in a way that if you defeat the first pokemon, he'll send out the second, but won't do so unless the first is defeated. Sorry if I've been expecting you to be a pixelmon expert xd
No mod because it works on solo.
For plugin, I have HideStream but it only change the join/quit message I think... (not sure!)
EDIT: Tested with only the mod Custom NPC's, not working, now I'm testing without plugins.
SOLVED: PLUGIN ColoredTags! OMG I LOVE THIS PLUGIN!
Since adding Ars Magica 2, The game proceeded to crash on startup, which I discovered was due to an enchantment conflict for enchantment ID 100. I do not currently know if there are any other enchantment ID conflicts between the two mods.
I would love to be able to use these two mods together, but I'm not sure what would be best if I want to have them not conflict. One of the mods needs to use a different enchant ID so as not to conflict. I've thought about doing it myself, but I'm worried about either breaking rules or the fix not being publicly available.
P.S. I'll be using this mod in a modpack both for my own use, as well as for an adventure/story map. I'll be making sure to provide credit and a link to this thread should I reach a point where I have something to show for it.
Please forgive my poor english.
And, my understanding of sentence if wrong, I'm sorry.
You are in trouble in the conflict Enchant ID?
If it can be solved by changing the Enchant ID of Custom NPCs.
In config Foldier.
CustomNpcs.cfg File's Lines.
#Start Id for enchants
EnchantStartId=100
If you change the EnchantStartId, to shift the starting point of the enchant of customNPCs some.
I, there is no malice to you guys.