I know this is probably one of the other mods doing this,but I don't know which one it is since I cant find what mods this mod is incompatible with anywhere Please help.
Full report at:
C:\Users\XxSilentFangxX\AppData\Roaming\.minecraft\crash-reports\crash-2013-05-14_17.06.45-client.txt
Please show that file to Mojang, NOT just this screen!
java.lang.IllegalArgumentException: Slot 1525 is already occupied by org.millenaire.common.block.BlockDecorativeSlab@4ef27780 when adding noppes.npcs.items.BlockNpcRedstone@5afd3231
at net.minecraft.block.Block.<init>(Block.java:340)
at net.minecraft.block.BlockContainer.<init>(SourceFile:9)
at noppes.npcs.items.BlockNpcRedstone.<init>(BlockNpcRedstone.java:22)
at noppes.npcs.CustomItems.load(CustomItems.java:151)
at noppes.npcs.CustomNpcs.load(CustomNpcs.java:139)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:447)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
I know animated player is compatible because i use that mod with this mod and i had no bugs or crashes.The other mods i'm not sure.
I know this is probably one of the other mods doing this,but I don't know which one it is since I cant find what mods this mod is incompatible with anywhere Please help.
java.lang.IllegalArgumentException: Slot 1525 is already occupied by org.millenaire.common.block.BlockDecorativeSlab@4ef27780 when adding noppes.npcs.items.BlockNpcRedstone@5afd3231
Looks like an id conflict to me.
Try to disable millenaire.
It'd also be good if faction points could be altered by various in-game actions aside from talking/killing. Say I want a shopkeeper who starts friendly but turns hostile if I start breaking stuff in his shop or enter a certain area. Or just quest-related faction changes. Something to think about.
Oh, and I can't seem to find anything answering this but what does the "Has living animation" option do?
Please can someone teach me how does this faction points work?
This mods seems pretty big thing to learn... i dont know good english will be harder for me
Although still wondering about idea: Would it be possible to generate avatar pictures to add to dialogues for NPC's? If you add a box to the side and have a similar setup (in selecting avatar images) to selecting NPC skins.
Please can someone teach me how does this faction points work?
This mods seems pretty big thing to learn... i dont know good english will be harder for me
the faction points can be added or subtracted throgh killing NPCs (after you set it so) or through quests. you can also set a faction's default, agressive and friendly points (so they can automatically be friendly or angry, and can have less of a distance to travel)
Rollback Post to RevisionRollBack
I am a hero. I fight valiantly to keep villains away, and also to help others. I will risk it all the save the day. Enemies beware, allies, I welcome you. Those in need, find me. I will prevail.
uhhhhhh, I found something make my plugin report error.
When someone launch a projectile like shuriken,and the damager of EntityDamageEntityEvent is null.
but I can get the shuriken entity in ProjectileHitEvent .
Is it an error?
im using MCPC+.
I know this is probably one of the other mods doing this,but I don't know which one it is since I cant find what mods this mod is incompatible with anywhere Please help.
Full report at:
C:\Users\XxSilentFangxX\AppData\Roaming\.minecraft\crash-reports\crash-2013-05-14_17.06.45-client.txt
Please show that file to Mojang, NOT just this screen!
java.lang.IllegalArgumentException: Slot 1525 is already occupied by org.millenaire.common.block.BlockDecorativeSlab@4ef27780 when adding noppes.npcs.items.BlockNpcRedstone@5afd3231
at net.minecraft.block.Block.<init>(Block.java:340)
at net.minecraft.block.BlockContainer.<init>(SourceFile:9)
at noppes.npcs.items.BlockNpcRedstone.<init>(BlockNpcRedstone.java:22)
at noppes.npcs.CustomItems.load(CustomItems.java:151)
at noppes.npcs.CustomNpcs.load(CustomNpcs.java:139)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:447)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
I highlighted the problem in red its forge new update ver-1.5.2-7.8.0.700 everybody needs to check for updates of forge or custom npc's when they get a crash because everything will be getting updated constantly so be sure to look at the problem so you know what to look for next time before posting.
And it's just plain unhealthy to have 91 mods running without id-resolver. Even with it you should pick your mods wisely or you will be spending more time debugging and surfing threads to fix them than playing the game.
Yes, was kind of hoping more people would catch wind of that.
With our next version, people will be able to create, and add their own glowing overlays for NPCs, so people who wanted to make a herobrine NPC or enderman NPC will be granted that option now.
Yes, was kind of hoping more people would catch wind of that.
With our next version, people will be able to create, and add their own glowing overlays for NPCs, so people who wanted to make a herobrine NPC or enderman NPC will be granted that option now.
Is there a way to make one of my created npcs populate the world in villages alongside the vanilla npcs? Or at least randomly like vanilla mobs, such as pigs?
Yes, was kind of hoping more people would catch wind of that.
With our next version, people will be able to create, and add their own glowing overlays for NPCs, so people who wanted to make a herobrine NPC or enderman NPC will be granted that option now.
wow man i just seen an animated techne model of naruto in the 1 tail form of the 9 tails and its amazing. http://techne.zeux.me/27c3aef7# are you saying we can do stuff like that because that would be so awesome!!
I think I'm realizing that it's not the same and what you're doing is something way more awesome
Looks like an id conflict to me.
Try to disable millenaire.
Thank you! It was millenaire but is there anyway to have both installed, sorry to ask.
I think id resolver should do that,
but it's only updated to Mc 1.5.1.
.
Oh, and I can't seem to find anything answering this but what does the "Has living animation" option do?
Crash when spawning NPC
http://pastebin.com/Ma7GxQDa
Crash when using Crossbow
http://pastebin.com/StGReW3x
Modlist:
Industrial Craft
-Compact Windmills
-Advanced Solars
Buildcraft
Rei's Minimap
Railcraft
Forestry
Corosus' AI Awareness
Turret Mod
Custom NPCs
ChatBubbles
Twilight Forest
This mods seems pretty big thing to learn... i dont know good english will be harder for me
not in the current version to my knowladge
the faction points can be added or subtracted throgh killing NPCs (after you set it so) or through quests. you can also set a faction's default, agressive and friendly points (so they can automatically be friendly or angry, and can have less of a distance to travel)
When someone launch a projectile like shuriken,and the damager of EntityDamageEntityEvent is null.
but I can get the shuriken entity in ProjectileHitEvent .
Is it an error?
im using MCPC+.
The NPC doesn't move when set to no living animation. no head or arm movement.
I highlighted the problem in red its forge new update ver-1.5.2-7.8.0.700 everybody needs to check for updates of forge or custom npc's when they get a crash because everything will be getting updated constantly so be sure to look at the problem so you know what to look for next time before posting.
And it's just plain unhealthy to have 91 mods running without id-resolver. Even with it you should pick your mods wisely or you will be spending more time debugging and surfing threads to fix them than playing the game.
Yes, was kind of hoping more people would catch wind of that.
With our next version, people will be able to create, and add their own glowing overlays for NPCs, so people who wanted to make a herobrine NPC or enderman NPC will be granted that option now.
That's on the to-do list.
I think I'm realizing that it's not the same and what you're doing is something way more awesome