For now it's staying styled as 1.3. It works and it works well. What makes you guys like the 1.2.5 version anyway? Specific reasons?
it was larger, which means it had more stuff and it just plain looked good. the 1.3 creative menu looks like ****. not only was it poorly designed but the colors are just total crap. with your 1.2.5 menu the buttons along the side were numurous and large meaning they were both easy to find and you knew exactly what group you were clicking on without scrolling over it. can you do that in the 1.3 menu? i think not.
tl;dr KEEP THE EFFING 1.2.5 MENU
Is 1.2.5 menu option there?
If not, I'll stop using it, sorry.
If you don't like the new mod, do what I did and just downgrade back to 1.2.5 and just be patient until he has time to complete the full mod. This is not his life man. Give him a break.
If you don't like the new mod, do what I did and just downgrade back to 1.2.5 and just be patient until he has time to complete the full mod. This is not his life man. Give him a break.
I develop mods, I can't downgrade. Anyway, waiting for full release. If he will not add option, I will not use it, as I already said.
I know that he probably does not care, but I'm not the only one person who don't like new creative inv here.
For now it's staying styled as 1.3. It works and it works well. What makes you guys like the 1.2.5 version anyway? Specific reasons?
The menu system was easier to use.
More was on the screen at a time.
Name-per-menu without scrolling over it.
Dedicated Search menu on all tabs.
Dedicated key for normal Inv while in creative. (With crafting bench)
Items were laid out better.
Your tab/group arrangement was better than the stock 1.3 one you're using now.
I find the fact you feel the need to advertise to people who already know about your mod in the top left when the inv is open rather stupid. It overlays the F3 info. We already come here for updates, why do we need to be reminded? If anything, warn us when there is an update by it saying something in chat, like WE CUI, not a useless URL in the corner that is always there.
I'm really looking forward to the updating of this mod. This is the only mod holding me back from updating to 1.3.2. It's great and extremely useful, I can't wait to see it updated.
Rollback Post to RevisionRollBack
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\nope\Desktop\Minecraft Profile Manager\profiles\Modded\.minecraft\crash-reports\crash-2012-09-30_21.16.40-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT ab05279b --------
Generated 9/30/12 9:16 PM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 343394432 bytes (327 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: ~ERROR~ NullPointerException: null
- LWJGL: 2.4.2
- OpenGL: GeForce 310M/PCI/SSE2 GL version 3.3.0, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
java.lang.NullPointerException
at cpw.mods.fml.client.TextureFXManager.getEffectTexture(TextureFXManager.java:163)
at cpw.mods.fml.client.TextureFXManager.getTextureDimensions(TextureFXManager.java:208)
at cpw.mods.fml.client.TextureFXManager.onPreRegisterEffect(TextureFXManager.java:145)
at avf.a(RenderEngine.java:463)
at net.minecraft.client.Minecraft.a(Minecraft.java:428)
at net.minecraft.client.Minecraft.run(Minecraft.java:730)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 5b531273 ----------
Not quite sure what I'm doing wrong here, I can't understand the error report at all, something something texture null pointer...
Mod list, perhaps an incompatibility with one of them:
Forge & FML
CodeChickenCore
Not Enough Items
Trampoline
Shelf
Car Mod
Rei's Minimap
Pfaeff's Mod (All four blocks)
VazCore
Layman Mod Maker
IndustrialCraft2
ExtraBiomesXL
Portal Gun
Secret Rooms
Timber!
I'm guessing your conflict is Not Enough Items, try using Morecreative without NEI. Oh, and the report says you're playing on 1.3.2-if you are, this mod is for 1.2.5, and there's your problem
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
I'm guessing your conflict is Not Enough Items, try using Morecreative without NEI. Oh, and the report says you're playing on 1.3.2-if you are, this mod is for 1.2.5, and there's your problem
I'm using the 1.3 preview though.
Also, I'll try removing NEI, and see if that works
EDIT: Nope, removed ChickenCore and NEI and got the same error:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\nope\Desktop\Minecraft Profile Manager\profiles\Modded\.minecraft\crash-reports\crash-2012-09-30_22.07.36-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT c4e31ea1 --------
Generated 9/30/12 10:07 PM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 389751808 bytes (371 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: ~ERROR~ NullPointerException: null
- LWJGL: 2.4.2
- OpenGL: GeForce 310M/PCI/SSE2 GL version 3.3.0, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
java.lang.NullPointerException
at cpw.mods.fml.client.TextureFXManager.getEffectTexture(TextureFXManager.java:163)
at cpw.mods.fml.client.TextureFXManager.getTextureDimensions(TextureFXManager.java:208)
at cpw.mods.fml.client.TextureFXManager.onPreRegisterEffect(TextureFXManager.java:145)
at avf.a(RenderEngine.java:463)
at net.minecraft.client.Minecraft.a(Minecraft.java:428)
at net.minecraft.client.Minecraft.run(Minecraft.java:730)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a2b0ea4d ----------
Exactly-this mod is made for 1.2.5. It won't work for anything else; previews, snapshots, 1.3.2, nothing. Just plain 1.2.5. Even so, it may have a conflict with NEI...
Rollback Post to RevisionRollBack
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
it was larger, which means it had more stuff and it just plain looked good. the 1.3 creative menu looks like ****. not only was it poorly designed but the colors are just total crap. with your 1.2.5 menu the buttons along the side were numurous and large meaning they were both easy to find and you knew exactly what group you were clicking on without scrolling over it. can you do that in the 1.3 menu? i think not.
tl;dr KEEP THE EFFING 1.2.5 MENU
Currently only has the creative menu implemented allowing custom lists etc.
1.3.2 Mod Preview:
MoreCreative Preview 2012-09-07 1202 - Minecraft 1.3.2
If not, I'll stop using it, sorry.
Oh and by the way i tried the preview its freaken sweet.
Nope not yet. It will be added later. As I said:
"Currently only has the creative menu implemented allowing custom lists etc."
If you don't like the new mod, do what I did and just downgrade back to 1.2.5 and just be patient until he has time to complete the full mod. This is not his life man. Give him a break.
I know that he probably does not care, but I'm not the only one person who don't like new creative inv here.
The menu system was easier to use.
More was on the screen at a time.
Name-per-menu without scrolling over it.
Dedicated Search menu on all tabs.
Dedicated key for normal Inv while in creative. (With crafting bench)
Items were laid out better.
Your tab/group arrangement was better than the stock 1.3 one you're using now.
I find the fact you feel the need to advertise to people who already know about your mod in the top left when the inv is open rather stupid. It overlays the F3 info. We already come here for updates, why do we need to be reminded? If anything, warn us when there is an update by it saying something in chat, like WE CUI, not a useless URL in the corner that is always there.
Same here.. :S
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\nope\Desktop\Minecraft Profile Manager\profiles\Modded\.minecraft\crash-reports\crash-2012-09-30_21.16.40-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT ab05279b --------
Generated 9/30/12 9:16 PM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 343394432 bytes (327 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: ~ERROR~ NullPointerException: null
- LWJGL: 2.4.2
- OpenGL: GeForce 310M/PCI/SSE2 GL version 3.3.0, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
java.lang.NullPointerException
at cpw.mods.fml.client.TextureFXManager.getEffectTexture(TextureFXManager.java:163)
at cpw.mods.fml.client.TextureFXManager.getTextureDimensions(TextureFXManager.java:208)
at cpw.mods.fml.client.TextureFXManager.onPreRegisterEffect(TextureFXManager.java:145)
at avf.a(RenderEngine.java:463)
at net.minecraft.client.Minecraft.a(Minecraft.java:428)
at net.minecraft.client.Minecraft.run(Minecraft.java:730)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 5b531273 ----------
Not quite sure what I'm doing wrong here, I can't understand the error report at all, something something texture null pointer...
Mod list, perhaps an incompatibility with one of them:
Forge & FML
CodeChickenCore
Not Enough Items
Trampoline
Shelf
Car Mod
Rei's Minimap
Pfaeff's Mod (All four blocks)
VazCore
Layman Mod Maker
IndustrialCraft2
ExtraBiomesXL
Portal Gun
Secret Rooms
Timber!
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
I'm using the 1.3 preview though.
Also, I'll try removing NEI, and see if that works
EDIT: Nope, removed ChickenCore and NEI and got the same error:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\nope\Desktop\Minecraft Profile Manager\profiles\Modded\.minecraft\crash-reports\crash-2012-09-30_22.07.36-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT c4e31ea1 --------
Generated 9/30/12 10:07 PM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 389751808 bytes (371 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: ~ERROR~ NullPointerException: null
- LWJGL: 2.4.2
- OpenGL: GeForce 310M/PCI/SSE2 GL version 3.3.0, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
java.lang.NullPointerException
at cpw.mods.fml.client.TextureFXManager.getEffectTexture(TextureFXManager.java:163)
at cpw.mods.fml.client.TextureFXManager.getTextureDimensions(TextureFXManager.java:208)
at cpw.mods.fml.client.TextureFXManager.onPreRegisterEffect(TextureFXManager.java:145)
at avf.a(RenderEngine.java:463)
at net.minecraft.client.Minecraft.a(Minecraft.java:428)
at net.minecraft.client.Minecraft.run(Minecraft.java:730)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a2b0ea4d ----------
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
YEAH!! YOU ARE