Here is a really cool mod that adds a ton of new biomes to the game, which I think is much needed seeing how the game really doesn't have many Plus the maker of the mod is even requesting help to port it to bukkit :tongue.gif:
1.2 looks to be pretty good. Jungle biome and climbing vines are the things that stand out to me as well as mobs not trying to jump over fences :tongue.gif:. Here is a link to the Wiki that shows some of the changes. I can't imagine that it will be much longer til it's out.
Will you be updating Pam's mods? She was putting out small updates on a weekly basis and said she was going to stop doing that to give you a chance to catch up.
Here is a really cool mod that adds a ton of new biomes to the game, which I think is much needed seeing how the game really doesn't have many Plus the maker of the mod is even requesting help to port it to bukkit :tongue.gif:
At this point I'm just trying to catch up with 1.1, so I'll have to turn that down.
Jsn_Man can you do Fossil/Archeology Mod for SMP Bukkit ? it´s a very good mod for various players.
I know it is, but the fact of the matter is that I worked so hard to get it over to 1.0, and when I was almost done 1.1 got released. It did take a while, and I'm not sure if I should wait for 1.2 or update it now.
Im gettting an error when i try to craft any pfaeffs items that says
java.lang.NullPointerException
at kq.b(SourceFile:208)
at qk.a(SourceFile:38)
at kq.a(SourceFile:147
at pd.h(SourceFile:189)
at pd.c(SourceFile:9)
at xs.run(SourceFile:76)
and then some
[INFO] player lost connection: disconnect.genericReason
I know it is, but the fact of the matter is that I worked so hard to get it over to 1.0, and when I was almost done 1.1 got released. It did take a while, and I'm not sure if I should wait for 1.2 or update it now
Im gettting an error when i try to craft any pfaeffs items that says
java.lang.NullPointerException
at kq.b(SourceFile:208)
at qk.a(SourceFile:38)
at kq.a(SourceFile:147
at pd.h(SourceFile:189)
at pd.c(SourceFile:9)
at xs.run(SourceFile:76)
and then some
[INFO] player lost connection: disconnect.genericReason
does anybody know whats wrong?
Make sure the IDs on the client and server are the same.
Nope only gets disconnected.
and no i intalled the JAR files in the server jar. and also placed the pfeaff folder in the server folder.
I mean I can see the item in the craft box but when i try to grab it, it instantly disconnects me.
Nope only gets disconnected.
and no i intalled the JAR files in the server jar. and also placed the pfeaff folder in the server folder.
I mean I can see the item in the craft box but when i try to grab it, it instantly disconnects me.
Try not including the pfaeff folder on the client or server. I want to see what happens then.
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Any timeframe on when kaevator slopes might get updated? It's the last mod I run on my server keeping me stuck on 1.0
Also, a config file to change the block ID's it uses would be a HUGE help.
Any timeframe on when kaevator slopes might get updated? It's the last mod I run on my server keeping me stuck on 1.0
Also, a config file to change the block ID's it uses would be a HUGE help.
I can't quite say when, but when it is updated, it will DEFINITELY have better config control.
I'm having the same problem of disconnecting when trying to grab a Pfaeffs mod item from crafting. When I get disconnected it says "Connection Lost: End of Stream"
Same problem as PaunterNut, here are my EXACT steps:
* Download MCPatcher
* Download ModLoader
* Download ModLoaderMP
* Download Pfaeff's Mods
* Download SSP patch for Pfaeff's Mods from this topic
* Download a blank minecraft server jar
* Download ModLoaderMP for the server
* Download Pfaeff's Mods server from this topic
* Copy the contents of the Pfaeff's mods SSP patch into the pfaeff's mods zip
* Use MCPatcher to install just Modloader, ModloaderMP, and Pfaeff's mods in that order
* Copy the contents of ModloaderMP then Pfaeff's mods for the server into the server jar
* Run server jar, /give materials to make a jump pad, craft jump pad
Disconnects when I try and take the jump pad with or without mod.properties on server.
Rollback Post to RevisionRollBack
What use is an ear that does not hear, or a mouth that does not speak?
Ok, I got Pfaeff's mods working with Bukkit, but now when I try and open the Allocator gui on an allocator block on the server, it sends me to a blank dirt background immediately, then a black background after a bit at which point the server registers a disconnect.
Rollback Post to RevisionRollBack
What use is an ear that does not hear, or a mouth that does not speak?
Here is a really cool mod that adds a ton of new biomes to the game, which I think is much needed seeing how the game really doesn't have many Plus the maker of the mod is even requesting help to port it to bukkit :tongue.gif:
Yes, I'm working on it.
At this point I'm just trying to catch up with 1.1, so I'll have to turn that down.
Message me for custom mod/plugin requests
I know it is, but the fact of the matter is that I worked so hard to get it over to 1.0, and when I was almost done 1.1 got released. It did take a while, and I'm not sure if I should wait for 1.2 or update it now.
Message me for custom mod/plugin requests
java.lang.NullPointerException
at kq.b(SourceFile:208)
at qk.a(SourceFile:38)
at kq.a(SourceFile:147
at pd.h(SourceFile:189)
at pd.c(SourceFile:9)
at xs.run(SourceFile:76)
and then some
[INFO] player lost connection: disconnect.genericReason
does anybody know whats wrong?
Thanks Jsn_man i wait :smile.gif:
Make sure the IDs on the client and server are the same.
Message me for custom mod/plugin requests
I did. What else do you think it could be and if you have any other suggestions that I could try.
Thanks
-PanuterNut
Well, does the client crash or just get disconnected? Also, did you open the server download and only install the contents of the JAR folder?
If Spout is actually good and has potential, maybe. I attempted to use it in the past, but no tutorials or Java Docs were given with the API.
Okay then. :biggrin.gif:
Message me for custom mod/plugin requests
and no i intalled the JAR files in the server jar. and also placed the pfeaff folder in the server folder.
I mean I can see the item in the craft box but when i try to grab it, it instantly disconnects me.
Try not including the pfaeff folder on the client or server. I want to see what happens then.
Message me for custom mod/plugin requests
Also, a config file to change the block ID's it uses would be a HUGE help.
yeah same old. I dont know. I'll just wait and see.
Thank you very much for the help.
-PanuterNut
I can't quite say when, but when it is updated, it will DEFINITELY have better config control.
Message me for custom mod/plugin requests
Zombie Pigmen are my beloved bitches.
* Download MCPatcher
* Download ModLoader
* Download ModLoaderMP
* Download Pfaeff's Mods
* Download SSP patch for Pfaeff's Mods from this topic
* Download a blank minecraft server jar
* Download ModLoaderMP for the server
* Download Pfaeff's Mods server from this topic
* Copy the contents of the Pfaeff's mods SSP patch into the pfaeff's mods zip
* Use MCPatcher to install just Modloader, ModloaderMP, and Pfaeff's mods in that order
* Copy the contents of ModloaderMP then Pfaeff's mods for the server into the server jar
* Run server jar, /give materials to make a jump pad, craft jump pad
Disconnects when I try and take the jump pad with or without mod.properties on server.