so what does forge do, i was under the impression that it allows u to go over the original limit? and why does your OP say that u can install ANY MODS U WANT and then this one? ? ? ?
I am here to report an issue, not sure if it is a bug or a conflict on my part.
But the tools crafted in this mod are invisible, in first person only, 3rd person they work great.
I had a clean JAR< then I installed ModLoader, then forge, followed by Singe Player commands, and then finally Metallurgy. I also have Mine Little Pony, but that is not needed to be placed in the JAR, but rather the mod folder. So is this an issue with install order, or an incompatibility? However it is only cosmetic, and the tools function perfectly fine.
I am unsure, I can't say I can pinpoint that issue.
I can guarantee it works solo, and with most mods, I haven't tested it with SPC/MLP
Firstly your speech is clique. "much dedication against what others said & i made it through"
Secondly you don't have to be the best coder to be a good coder
Thirdly, the highlighted red is the really redundant, its common to build up intensity in speeches that are suppose to express great triumph though.
Lasty... The sprites, specifically the tool sprites (you didn't seem to see the word tool in the original post). They look like painterly. I left off my opinion of painterly in the last post, so here it is - I think painterly is a horrible texturepack. Can you just use the default designs? (as an alternate separate download,more adfly for you)
Integration:
OH and about millionaire compatibility - goodluck my suggestion is to make a crafting recipe, or a machine "the converter" which will convert coins in millionaire money or vice-versa, otherwise you will have to chat with the creator of millionaire - That's a process. Being the mod has popularity and success, it also has a larges following, chating with the guy is hard. Sounding half intelligent is the key.
ToK will be pretty simple, its a forge mod.. and the creater is really friendly to chat with :smile.gif:
Also I did some play testing with the mod - About 10 minutes, it really does feel like the mod of the century.
Suggestions after Playtesting:
May I suggest that instead of somehow turning ores into alloys with your hands in a crafting bench some sort of ore incarcerater and emaciater?
***After Shortening my own post with spoilers, it still feels longer then usual***
-I can release a set possibly for default tools recolored if people really want one.
-A Grinder is a possibility later, I'm new to GUI's/custom benches (hence why the Gem system is much later, I want to do a whole new workbench for that)
-Millenaire supposedly has a config file with that info (somewhere) and TOK I'm hoping is pretty easy =p
Just started playing, a note on a bug I've found (didn't see it mentioned).
When I smelt brass bars I get a stack of brass coins, whereas the OP says it should make a single brass coin. Is this a bug or is it meant to do this?
Might I suggest in any case, having coins move up to stacks and up to bags with 9 of each is kinda awkward, if you were to use 8 instead it would convert more easily, as a stack of coins would be the same as a single bag.
The swap to a stack of coins was done for two reasons.
1) Making a single coin from an entire bar was silly logistically. It just seemed odd.
2) Stacks of coins become the norm with single coins becoming "change" for them.
Also you can resmelt a stack back into a bar if you wish.
As for the 8x recipe, that does make sense, I'll look into it. I need to add it to my list.
ok so better veins mod is still incompatible with this mod,o well it was expected. o and i had an idea, why not add a ball mill to this mod. a ball mill essentially crushes ores by grinding them up with steel balls. if say you were to crush ores to get dust on a bench you would get one dust per ore, what if after going through a mill you get say 3 dust. any feed back?
Grinder is planned someday, basically just a device you throw stuff in to get your dust. You can also grind up cobblestone in it for a really really low chance to get a random ore dust. Its something in the concept phase I'm still looking at.
so what does forge do, i was under the impression that it allows u to go over the original limit? and why does your OP say that u can install ANY MODS U WANT and then this one? ? ? ?
"1.1.4 is now out, we're basically compatible with everything now. Enjoy it ladies =)"
Basically compatible, basically. There's going to be mods that are conflicts due to direct issues. Nether Ores conflicts on both a gameplay and ID conflict level. Nether Ores does not drop my ore chunks, instead it drops similar to Notch's, which means you have to make bars, then grind them back to dust to make Steel. The actual ID conflict is just bad luck (we both use the same ID for our ore) I'll look into changing it, or some sort of agreement with PC to get it working.
I'll investigate and work on getting it Nether Ores compatible, I'm a HUGE fan of PowerCrystals, so I'd like to keep my stuff working with his.
Also Forge does allow a lot of IDs/Indices, I'm working on it.
Example Achievements (if they aren't that hard to code I'll do them next patch)
It Begins.. - Mine Copper
Heartless - Mine Tin
Your Profession - Make Bronze
Iron Man - Mine Iron
Non-Toxic - Mine Manganese
Real Steel - Make Steel
To Khazud-dum! - Mine Mithril
Green is Good - Mine Orichalcum
Gates of Hell - Mine Adamantine
Balanced Breakfast - Mine Zinc
High Ranking - Make Brass
Hi-yo Silver! - Mine Silver
Gold in these Hills - Mine Gold
Going Platinum - Mine Platinum
Rollback Post to RevisionRollBack
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
ok i'll try it and tell you maybe you could add it too the compatible list then :smile.gif:
Would appreciate it =)
As a note, compatible means "it works with" however a mod can be compatible and have gameplay issues (IE: if I fixed Nether Ores ID conflict, it'd still be weird because Nether Ores would refine into Notch's ore not mine)
I started with a fresh minecraft jar file. I then added modloader, forge, and your mod here. Minecraft ran perfectly.
I then added the files from finiteliquid and it gave this modloader.txt file:
Dec 06, 2011 9:41:35 AM ModLoader init
FINE: ModLoader 1.0.0 Initializing...
Dec 06, 2011 9:41:36 AM ModLoader readFromClassPath
FINER: Adding mods from C:\Documents and Settings\bill.ray\Application Data\.minecraft\bin\minecraft.jar
Dec 06, 2011 9:41:36 AM ModLoader readFromClassPath
FINER: Zip found.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkAdamantineVein.png,30). 44 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkAdamantineBrick.png,153). 43 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Adamantine 1.0.0" from mod_Adamantine.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkBrassBrick.png,167). 42 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Brass 1.0.0" from mod_Brass.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkBronzeBrick.png,168). 41 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Bronze 1.0.0" from mod_Bronze.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkCopperVein.png,169). 40 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkCopperBrick.png,170). 39 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Copper 1.0.0" from mod_Copper.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/bucket_methane.png,38). 87 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/methane.png,171). 38 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Gas v1" from mod_Gas.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkGoldVein.png,172). 37 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Gold 1.0.0" from mod_Gold.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkIronVein.png,173). 36 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Iron 1.0.0" from mod_Iron.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/bucket_water.png,102). 86 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/bucket_lava.png,118). 85 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Liquid v5" from mod_Liquid.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/pipe.png,184). 35 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/pipegrate.png,185). 34 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/pump.png,186). 33 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/pump_on.png,187). 32 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/pipe_off.png,188). 31 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/pipe_2.png,189). 30 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/sponge_1.png,190). 29 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/sponge_2.png,191). 28 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/grate_on.png,196). 27 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/grate_off.png,197). 26 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/sensor_1.png,198). 25 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/sensor_2.png,199). 24 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/sensor_3.png,200). 23 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_LiquidStandard v5" from mod_LiquidStandard.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkManganeseVein.png,201). 22 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkManganeseBrick.png,202). 21 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Manganese 1.0.0" from mod_Manganese.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkMithrilVein.png,203). 20 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkMithrilBrick.png,204). 19 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Mithril 1.0.0" from mod_Mithril.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkOrichalcumVein.png,211). 18 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkOrichalcumBrick.png,212). 17 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Orichalcum 1.0.0" from mod_Orichalcum.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkPlatinumVein.png,213). 16 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkPlatinumBrick.png,214). 15 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Platinum 1.0.0" from mod_Platinum.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkSilverVein.png,215). 14 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkSilverBrick.png,216). 13 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Silver 1.0.0" from mod_Silver.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkSteelBrick.png,217). 12 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Steel 1.0.0" from mod_Steel.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkTinVein.png,218). 11 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkTinBrick.png,219). 10 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Tin 1.0.0" from mod_Tin.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkZincVein.png,220). 9 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkZincBrick.png,221). 8 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Zinc 1.0.0" from mod_Zinc.class
Dec 06, 2011 9:41:36 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\bill.ray\Application Data\.minecraft\mods\DJoslin
Dec 06, 2011 9:41:36 AM ModLoader readFromModFolder
FINER: Directory found.
Dec 06, 2011 9:41:36 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\bill.ray\Application Data\.minecraft\mods\millenaire1.10.3.zip
Dec 06, 2011 9:41:36 AM ModLoader readFromModFolder
FINER: Zip found.
Dec 06, 2011 9:41:36 AM ModLoader getUniqueItemSpriteIndex
FINER: THROW
java.lang.Exception: No more empty terrain sprite indices left!
at ModLoader.getUniqueTerrainSpriteIndex(ModLoader.java:678)
at ModLoader.getUniqueSpriteIndex(ModLoader.java:661)
at mod_Millenaire.<clinit>(mod_Millenaire.java:68)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1293)
at ModLoader.init(ModLoader.java:826)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Dec 06, 2011 9:41:46 AM ModLoader getUniqueItemSpriteIndex
FINER: THROW
java.lang.Exception: No more empty terrain sprite indices left!
at ModLoader.getUniqueTerrainSpriteIndex(ModLoader.java:678)
at ModLoader.getUniqueSpriteIndex(ModLoader.java:661)
at mod_Millenaire.<clinit>(mod_Millenaire.java:69)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1293)
at ModLoader.init(ModLoader.java:826)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Dec 06, 2011 9:41:46 AM ModLoader getUniqueItemSpriteIndex
FINER: THROW
java.lang.Exception: No more empty terrain sprite indices left!
at ModLoader.getUniqueTerrainSpriteIndex(ModLoader.java:678)
at ModLoader.getUniqueSpriteIndex(ModLoader.java:661)
at mod_Millenaire.<clinit>(mod_Millenaire.java:70)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1293)
at ModLoader.init(ModLoader.java:826)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_denier.png,119). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_denier_argent.png,134). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_denier_or.png,120). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_cider apple.png,144). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_cider.png,145). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_calva.png,146). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_tripes.png,147). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_boudin_noir.png,170). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_norman_pickaxe.png,148). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_norman_axe.png,149). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_norman_shovel.png,150). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_norman_hoe.png,152). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_village_wand.png,153). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_norman_broadsword.png,160). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_norman_helmet.png,161). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_norman_chest.png,162). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_norman_legs.png,163). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_norman_boots.png,164). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_parchment_villagers.png,165). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_parchment_building.png,166). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_parchment_items.png,168). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_parchment_complete.png,169). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_tapestry.png,171). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_skoll_hati_amulet.png,179). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_parchment_villageScroll.png,180). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_rice.png,181). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_turmeric.png,182). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_vegcurry.png,183). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_chickencurry.png,184). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_brick_mould.png,185). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_rasgulla.png,186). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_IndianStatue.png,187). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/blocks/ML_colombages_plain.png,229). 0 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/blocks/ML_colombages_cross.png,230). 0 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/blocks/ML_mudbrick.png,233). 0 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/blocks/ML_wetbrick.png,231). 0 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/blocks/ML_whitewashedbricks.png,232). 0 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/blocks/ML_Rice0.png,235). 0 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/blocks/ML_Rice1.png,236). 0 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/blocks/ML_Turmeric0.png,0). 0 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/blocks/ML_Turmeric1.png,0). 0 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_Maize.png,189). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_MayanStatue.png,188). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_wah.png,192). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_masa.png,193). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/blocks/ML_Mayan_Gold.png,234). 0 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/blocks/ML_Maize1.png,0). 0 left.
Dec 06, 2011 9:41:50 AM ModLoader addMod
FINE: Mod Initialized: "mod_Millenaire 1.10.3" from mod_Millenaire.class
Dec 06, 2011 9:41:50 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\bill.ray\Application Data\.minecraft\mods\mocreatures
Dec 06, 2011 9:41:50 AM ModLoader readFromModFolder
FINER: Directory found.
Dec 06, 2011 9:41:50 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\bill.ray\Application Data\.minecraft\mods\MysticDragons1.1.zip
Dec 06, 2011 9:41:50 AM ModLoader readFromModFolder
FINER: Zip found.
Dec 06, 2011 9:41:50 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mysticDragons/items/dragonBook1.png,194). 45 left.
Dec 06, 2011 9:41:50 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mysticDragons/items/waterCrystal.png,195). 44 left.
Dec 06, 2011 9:41:50 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mysticDragons/items/firedragonegg.png,196). 43 left.
Dec 06, 2011 9:41:50 AM ModLoader addMod
FINE: Mod Initialized: "mod_mysticDragons 1.0.0" from mod_mysticDragons.class
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Adamantine 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Brass 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Bronze 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Copper 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Gas v1"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Gold 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Iron 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Liquid v5"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_LiquidStandard v5"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Manganese 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Mithril 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Orichalcum 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Platinum 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Silver 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Steel 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Tin 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Zinc 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Millenaire 1.10.3"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_mysticDragons 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader AddAllRenderers
FINE: Initialized
I started with a fresh minecraft jar file. I then added modloader, forge, and your mod here. Minecraft ran perfectly.
I then added the files from finiteliquid and it gave this modloader.txt file:
Put that in spoiler tags next time :wink.gif:
It ran out of texture indices, too many mods running that are consuming them. Apparently between Liquid, Metallurgy, and Millenaire you're using them all up.
Rollback Post to RevisionRollBack
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
It ran out of texture indices, too many mods running that are consuming them. Apparently between Liquid, Metallurgy, and Millenaire you're using them all up.
So you just simply can not run those 3 mods at the same time, no matter what?
so what does forge do, i was under the impression that it allows u to go over the original limit? and why does your OP say that u can install ANY MODS U WANT and then this one? ? ? ?
I am unsure, I can't say I can pinpoint that issue.
I can guarantee it works solo, and with most mods, I haven't tested it with SPC/MLP
-I can release a set possibly for default tools recolored if people really want one.
-A Grinder is a possibility later, I'm new to GUI's/custom benches (hence why the Gem system is much later, I want to do a whole new workbench for that)
-Millenaire supposedly has a config file with that info (somewhere) and TOK I'm hoping is pretty easy =p
Err.. too many, I think I use 130-150 (20 total used)
This will be reduced massively when I can get Metadata to stop hating me.
Armor is coming. Its just being a pain.
I'll look into it. Can you give me the ModLoader.txt errors?
The swap to a stack of coins was done for two reasons.
1) Making a single coin from an entire bar was silly logistically. It just seemed odd.
2) Stacks of coins become the norm with single coins becoming "change" for them.
Also you can resmelt a stack back into a bar if you wish.
As for the 8x recipe, that does make sense, I'll look into it. I need to add it to my list.
Grinder is planned someday, basically just a device you throw stuff in to get your dust. You can also grind up cobblestone in it for a really really low chance to get a random ore dust. Its something in the concept phase I'm still looking at.
ModLoader -> ModLoaderMP -> Forge -> (Other Mods) -> Metallurgy
"1.1.4 is now out, we're basically compatible with everything now. Enjoy it ladies =)"
Basically compatible, basically. There's going to be mods that are conflicts due to direct issues. Nether Ores conflicts on both a gameplay and ID conflict level. Nether Ores does not drop my ore chunks, instead it drops similar to Notch's, which means you have to make bars, then grind them back to dust to make Steel. The actual ID conflict is just bad luck (we both use the same ID for our ore) I'll look into changing it, or some sort of agreement with PC to get it working.
I'll investigate and work on getting it Nether Ores compatible, I'm a HUGE fan of PowerCrystals, so I'd like to keep my stuff working with his.
Also Forge does allow a lot of IDs/Indices, I'm working on it.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
You know I was discussing this yesterday with someone.. I might do Achievements, not sure.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
It Begins.. - Mine Copper
Heartless - Mine Tin
Your Profession - Make Bronze
Iron Man - Mine Iron
Non-Toxic - Mine Manganese
Real Steel - Make Steel
To Khazud-dum! - Mine Mithril
Green is Good - Mine Orichalcum
Gates of Hell - Mine Adamantine
Balanced Breakfast - Mine Zinc
High Ranking - Make Brass
Hi-yo Silver! - Mine Silver
Gold in these Hills - Mine Gold
Going Platinum - Mine Platinum
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
That was my alternate choice of name for the achievement lol
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
I'm not sure, if Coal spawns high up in the Dynamic Height Mod then my metals should too.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Could I see the error?
Would appreciate it =)
As a note, compatible means "it works with" however a mod can be compatible and have gameplay issues (IE: if I fixed Nether Ores ID conflict, it'd still be weird because Nether Ores would refine into Notch's ore not mine)
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
This was in a fresh modloader.txt file.
I started with a fresh minecraft jar file. I then added modloader, forge, and your mod here. Minecraft ran perfectly.
I then added the files from finiteliquid and it gave this modloader.txt file:
Dec 06, 2011 9:41:35 AM ModLoader init
FINE: ModLoader 1.0.0 Initializing...
Dec 06, 2011 9:41:36 AM ModLoader readFromClassPath
FINER: Adding mods from C:\Documents and Settings\bill.ray\Application Data\.minecraft\bin\minecraft.jar
Dec 06, 2011 9:41:36 AM ModLoader readFromClassPath
FINER: Zip found.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkAdamantineVein.png,30). 44 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkAdamantineBrick.png,153). 43 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Adamantine 1.0.0" from mod_Adamantine.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkBrassBrick.png,167). 42 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Brass 1.0.0" from mod_Brass.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkBronzeBrick.png,168). 41 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Bronze 1.0.0" from mod_Bronze.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkCopperVein.png,169). 40 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkCopperBrick.png,170). 39 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Copper 1.0.0" from mod_Copper.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/bucket_methane.png,38). 87 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/methane.png,171). 38 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Gas v1" from mod_Gas.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkGoldVein.png,172). 37 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Gold 1.0.0" from mod_Gold.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkIronVein.png,173). 36 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Iron 1.0.0" from mod_Iron.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/bucket_water.png,102). 86 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/imgz/bucket_lava.png,118). 85 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Liquid v5" from mod_Liquid.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/pipe.png,184). 35 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/pipegrate.png,185). 34 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/pump.png,186). 33 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/pump_on.png,187). 32 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/pipe_off.png,188). 31 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/pipe_2.png,189). 30 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/sponge_1.png,190). 29 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/sponge_2.png,191). 28 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/grate_on.png,196). 27 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/grate_off.png,197). 26 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/sensor_1.png,198). 25 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/sensor_2.png,199). 24 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/imgz/sensor_3.png,200). 23 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_LiquidStandard v5" from mod_LiquidStandard.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkManganeseVein.png,201). 22 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkManganeseBrick.png,202). 21 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Manganese 1.0.0" from mod_Manganese.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkMithrilVein.png,203). 20 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkMithrilBrick.png,204). 19 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Mithril 1.0.0" from mod_Mithril.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkOrichalcumVein.png,211). 18 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkOrichalcumBrick.png,212). 17 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Orichalcum 1.0.0" from mod_Orichalcum.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkPlatinumVein.png,213). 16 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkPlatinumBrick.png,214). 15 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Platinum 1.0.0" from mod_Platinum.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkSilverVein.png,215). 14 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkSilverBrick.png,216). 13 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Silver 1.0.0" from mod_Silver.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkSteelBrick.png,217). 12 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Steel 1.0.0" from mod_Steel.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkTinVein.png,218). 11 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkTinBrick.png,219). 10 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Tin 1.0.0" from mod_Tin.class
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkZincVein.png,220). 9 left.
Dec 06, 2011 9:41:36 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/Shadow/BlkZincBrick.png,221). 8 left.
Dec 06, 2011 9:41:36 AM ModLoader addMod
FINE: Mod Initialized: "mod_Zinc 1.0.0" from mod_Zinc.class
Dec 06, 2011 9:41:36 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\bill.ray\Application Data\.minecraft\mods\DJoslin
Dec 06, 2011 9:41:36 AM ModLoader readFromModFolder
FINER: Directory found.
Dec 06, 2011 9:41:36 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\bill.ray\Application Data\.minecraft\mods\millenaire1.10.3.zip
Dec 06, 2011 9:41:36 AM ModLoader readFromModFolder
FINER: Zip found.
Dec 06, 2011 9:41:36 AM ModLoader getUniqueItemSpriteIndex
FINER: THROW
java.lang.Exception: No more empty terrain sprite indices left!
at ModLoader.getUniqueTerrainSpriteIndex(ModLoader.java:678)
at ModLoader.getUniqueSpriteIndex(ModLoader.java:661)
at mod_Millenaire.<clinit>(mod_Millenaire.java:68)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1293)
at ModLoader.init(ModLoader.java:826)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Dec 06, 2011 9:41:46 AM ModLoader getUniqueItemSpriteIndex
FINER: THROW
java.lang.Exception: No more empty terrain sprite indices left!
at ModLoader.getUniqueTerrainSpriteIndex(ModLoader.java:678)
at ModLoader.getUniqueSpriteIndex(ModLoader.java:661)
at mod_Millenaire.<clinit>(mod_Millenaire.java:69)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1293)
at ModLoader.init(ModLoader.java:826)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Dec 06, 2011 9:41:46 AM ModLoader getUniqueItemSpriteIndex
FINER: THROW
java.lang.Exception: No more empty terrain sprite indices left!
at ModLoader.getUniqueTerrainSpriteIndex(ModLoader.java:678)
at ModLoader.getUniqueSpriteIndex(ModLoader.java:661)
at mod_Millenaire.<clinit>(mod_Millenaire.java:70)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1293)
at ModLoader.init(ModLoader.java:826)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_denier.png,119). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_denier_argent.png,134). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_denier_or.png,120). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_cider apple.png,144). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_cider.png,145). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_calva.png,146). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_tripes.png,147). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_boudin_noir.png,170). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_norman_pickaxe.png,148). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_norman_axe.png,149). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_norman_shovel.png,150). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_norman_hoe.png,152). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_village_wand.png,153). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_norman_broadsword.png,160). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_norman_helmet.png,161). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_norman_chest.png,162). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_norman_legs.png,163). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_norman_boots.png,164). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_parchment_villagers.png,165). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_parchment_building.png,166). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_parchment_items.png,168). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_parchment_complete.png,169). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_tapestry.png,171). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_skoll_hati_amulet.png,179). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_parchment_villageScroll.png,180). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_rice.png,181). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_turmeric.png,182). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_vegcurry.png,183). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_chickencurry.png,184). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_brick_mould.png,185). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_rasgulla.png,186). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_IndianStatue.png,187). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/blocks/ML_colombages_plain.png,229). 0 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/blocks/ML_colombages_cross.png,230). 0 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/blocks/ML_mudbrick.png,233). 0 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/blocks/ML_wetbrick.png,231). 0 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/blocks/ML_whitewashedbricks.png,232). 0 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/blocks/ML_Rice0.png,235). 0 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/blocks/ML_Rice1.png,236). 0 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/blocks/ML_Turmeric0.png,0). 0 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/blocks/ML_Turmeric1.png,0). 0 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_Maize.png,189). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_MayanStatue.png,188). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_wah.png,192). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/ML_masa.png,193). 46 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/blocks/ML_Mayan_Gold.png,234). 0 left.
Dec 06, 2011 9:41:46 AM ModLoader addOverride
FINER: addOverride(/terrain.png,/blocks/ML_Maize1.png,0). 0 left.
Dec 06, 2011 9:41:50 AM ModLoader addMod
FINE: Mod Initialized: "mod_Millenaire 1.10.3" from mod_Millenaire.class
Dec 06, 2011 9:41:50 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\bill.ray\Application Data\.minecraft\mods\mocreatures
Dec 06, 2011 9:41:50 AM ModLoader readFromModFolder
FINER: Directory found.
Dec 06, 2011 9:41:50 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\bill.ray\Application Data\.minecraft\mods\MysticDragons1.1.zip
Dec 06, 2011 9:41:50 AM ModLoader readFromModFolder
FINER: Zip found.
Dec 06, 2011 9:41:50 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mysticDragons/items/dragonBook1.png,194). 45 left.
Dec 06, 2011 9:41:50 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mysticDragons/items/waterCrystal.png,195). 44 left.
Dec 06, 2011 9:41:50 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mysticDragons/items/firedragonegg.png,196). 43 left.
Dec 06, 2011 9:41:50 AM ModLoader addMod
FINE: Mod Initialized: "mod_mysticDragons 1.0.0" from mod_mysticDragons.class
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Adamantine 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Brass 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Bronze 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Copper 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Gas v1"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Gold 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Iron 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Liquid v5"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_LiquidStandard v5"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Manganese 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Mithril 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Orichalcum 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Platinum 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Silver 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Steel 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Tin 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Zinc 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_Millenaire 1.10.3"
Dec 06, 2011 9:41:50 AM ModLoader init
FINE: Mod Loaded: "mod_mysticDragons 1.0.0"
Dec 06, 2011 9:41:50 AM ModLoader AddAllRenderers
FINE: Initialized
Put that in spoiler tags next time :wink.gif:
It ran out of texture indices, too many mods running that are consuming them. Apparently between Liquid, Metallurgy, and Millenaire you're using them all up.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
So you just simply can not run those 3 mods at the same time, no matter what?
Not in the current state no.
Its mostly my fault, my blocks use up a lot of indices.. I'll attempt to reduce the block ones with a sprite sheet next patch.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
So no errors but you can't change the height?
Does the mod edit BiomeDecorator per chance?
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
I'll have to look into it, none of those classes look like ones mine ob as.
=
http://i.imgur.com/xSzbv.png
:wink.gif:
My (kinda) secret project. Let the guessing commence!
Hint:
IG
GB
SM
SO
OP
If you can guess what the hint stands for I'll let you choose one for me to reveal.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.