yeah, i thought something was wrong. thanks for fixing it!
BTW: any clue when the armors will gain their textures instead of looking like leather? just curios. i want to walk around with full tartarite looking like a bad-ass!
Armor textures are harder to make than sprites, shadow is thinking about getting someone else to do them, so I'm not sure when that will happen.
yeah, i thought something was wrong. thanks for fixing it!
BTW: any clue when the armors will gain their textures instead of looking like leather? just curios. i want to walk around with full tartarite looking like a bad-ass!
Armor textures use a recolored version of the current ingame texture, but the icons look fancy. Entire 3D renders take serious amounts of time since they are lower resolution than icons (for example, a body of an MC person is only 6 pixels wide, my icon is 16x16). Translating the fancy icons to ingame art is an absolutely baffling time consumption. Thereby, as Keith said, I'm thinking about finding someone to try to do it for me, someone with experience with the render.
Regardless, the leather texture bug will be fixed next patch I believe, so you'll get at least colored armor ;D
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Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Hey I've begun to make a sphax patch for this mod! I'll let you know how it is going as I progress. Also, I've been playing around with the mod these past few days, and I'm really impressed, but I think the ores are way too abundant. If you play with all the metals at once, you have no problem finding anything, including diamond and emerald, which takes the challenge out of the game, you know? I would personally spend some time looking for everything; it could be a lot more balanced. But still love the mod!
Armor textures use a recolored version of the current ingame texture, but the icons look fancy. Entire 3D renders take serious amounts of time since they are lower resolution than icons (for example, a body of an MC person is only 6 pixels wide, my icon is 16x16). Translating the fancy icons to ingame art is an absolutely baffling time consumption. Thereby, as Keith said, I'm thinking about finding someone to try to do it for me, someone with experience with the render.
Regardless, the leather texture bug will be fixed next patch I believe, so you'll get at least colored armor ;D
thats good enough. thanks!
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Hmm. Maybe I should actually do something for my sig...
Hey I've begun to make a sphax patch for this mod! I'll let you know how it is going as I progress. Also, I've been playing around with the mod these past few days, and I'm really impressed, but I think the ores are way too abundant. If you play with all the metals at once, you have no problem finding anything, including diamond and emerald, which takes the challenge out of the game, you know? I would personally spend some time looking for everything; it could be a lot more balanced. But still love the mod!
Ahhh I love sphax, please please let us know how it's going! And I personally haven't found the ores to be too abundant, but you could always change it in the config if they are too common for you
Hey I've begun to make a sphax patch for this mod! I'll let you know how it is going as I progress. Also, I've been playing around with the mod these past few days, and I'm really impressed, but I think the ores are way too abundant. If you play with all the metals at once, you have no problem finding anything, including diamond and emerald, which takes the challenge out of the game, you know? I would personally spend some time looking for everything; it could be a lot more balanced. But still love the mod!
i slightly agree with you.
a lot of the metals are common, yes. but the rarer ones like Atlarius and orichalcum (Did i spell those right?) are very rare, and require a lot of searching. but also, the metals should be more spread out. maybe keep the low-end metals as common as they are, and the mid section scattered more. the rarer section should stay the same.
this is My input. it all depends on what shadow/keith wants to do with all that. Im also looking foarward to seeing the sphax textures. post some pics when you can! i will be happy to see them.
Are all the tool stats proper? I just mined orichalcum with a prometheum pickaxe. According to the spreadsheet, prometheum only has a pick level of 2 and orichalcum has a block level of 5.
Are all the tool stats proper? I just mined orichalcum with a prometheum pickaxe. According to the spreadsheet, prometheum only has a pick level of 2 and orichalcum has a block level of 5.
Its a bug being addressed next patch.
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Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
They made it so you can edit the metals spawn rate yourself through the configs the mod installs. Also in these configs are Height levels, So if you actually want to tunnel mine, Go change the height on some/all the ores to be set at that level.
They are extremely common in a chunk that is full of caves, But if you go to a chunk that isnt? They are much more rare and harder to find, tunnelling does NOT work with this mod due to the fact that everything spawns on every H Level. So you'd find some, But no where near as much if you found a cave.
Some of the ores are suppose to be common (Prome) Others are suppose to be rare (Orichcalum, Adamantine, Atlarus, and Mithril are all fairly hard to find/pretty hard to find)
Armor textures are harder to make than sprites, shadow is thinking about getting someone else to do them, so I'm not sure when that will happen.
Hmmm, I swear I had it working with magic launcher... ah well.
And shadow those spritesheets look awesome!
Armor textures use a recolored version of the current ingame texture, but the icons look fancy. Entire 3D renders take serious amounts of time since they are lower resolution than icons (for example, a body of an MC person is only 6 pixels wide, my icon is 16x16). Translating the fancy icons to ingame art is an absolutely baffling time consumption. Thereby, as Keith said, I'm thinking about finding someone to try to do it for me, someone with experience with the render.
Regardless, the leather texture bug will be fixed next patch I believe, so you'll get at least colored armor ;D
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Doesn't have to be.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Do you mean a bukkit plugin? There isn't one right now. If you just mean multiplayer, this work in smp
Edit: I'm gonna have to work harder at this to stop getting ninja'd
Muahahah.
We need to start keeping score so I can rub it in.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Also, I have some name ideas for sci-fi metals:
Scrith: Super slippery and durable metal found in the Ringworld novels by Larry Niven.
Starforge: Just came up with it.
Neutronium: Theoretical Substance that consists entirely of neutrons, also called Element Zero in the Mass Effect series.
Flowstone: Fluid metal that was molded into various shapes in the Magic: the Gathering universe.
Noted some of em, Sci-Fi is wayyyyyy off though.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
thats good enough. thanks!
Ahhh I love sphax, please please let us know how it's going! And I personally haven't found the ores to be too abundant, but you could always change it in the config if they are too common for you
i slightly agree with you.
a lot of the metals are common, yes. but the rarer ones like Atlarius and orichalcum (Did i spell those right?) are very rare, and require a lot of searching. but also, the metals should be more spread out. maybe keep the low-end metals as common as they are, and the mid section scattered more. the rarer section should stay the same.
this is My input. it all depends on what shadow/keith wants to do with all that. Im also looking foarward to seeing the sphax textures. post some pics when you can! i will be happy to see them.
Its a bug being addressed next patch.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
They are extremely common in a chunk that is full of caves, But if you go to a chunk that isnt? They are much more rare and harder to find, tunnelling does NOT work with this mod due to the fact that everything spawns on every H Level. So you'd find some, But no where near as much if you found a cave.
Some of the ores are suppose to be common (Prome) Others are suppose to be rare (Orichcalum, Adamantine, Atlarus, and Mithril are all fairly hard to find/pretty hard to find)
And they're done.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.