Really good mod. Could u put in a swing trap like a wall of spikes or even a log that swings down and hits stuff. Also some camo armor would be nice. And is this ever going to go smp
Really good mod. Could u put in a swing trap like a wall of spikes or even a log that swings down and hits stuff. Also some camo armor would be nice. And is this ever going to go smp
Maybe, and if it were to go SMP, it would be a full re-write of the mod, it won't come soon if it does come though.
UPDATE V0.25: View the update log on main post, alot of updates. Fixed blocks dropping 2 items bug.
QUESTION FOR YOU: What's your verdict on camouflage flooring, do you want the blocks to destroy when you fall through them or not? If yes, would you like re-inforced camouflage flooring?
P.S. I really want someone to make a survival, legit let's play with this mod :biggrin.gif:!!
This would go great with tent mod to keep mobile and somnia so that you must defend your temporary home with traps while you sleep. And mo's creatures for some big game hunting
and cant you make it so that it doesn't use anny of minecraft original class files?
Yes the blood will not disappear.
If you find an incompatibility with a mod, add me on skype: iyf-tommo and i'll have a look and see if it's possible to workaround the incompatibility, and it isn't possible to not edit any original class files.
Hello there fellow minecrafters! I am a youtuber and I saw this amazing mod (You can see where this is going) and I thought I should make a nice little mod review for the mod! I love the mod as well though because I made a nice little custom map for my friends, and family! The traps and camo blocks were a great touch =D I also have a thought that you should put the mod into smp! Just a nice little thought ther :smile.gif: Anyways like I said, I made a reviedw of this mod and was hoping you could add it to the mod page... Hopefully... Anyways I guess thats all I can say for this forum comment!
Bug: when i dropped a cooked porkchop it crashed. please fix.
Can anybody else confirm this bug? I can drop cooked porkchops without a crash :s
@XeriaX haha i seen your mod review before you posted it on this thread, it's in the 'related videos' section next to one of the other reviews :tongue.gif:, thanks anyway - oh and i fixed some bugs which you mentioned :smile.gif:
Also has anybody got an idea for a new hunting weapon such as a crossbow/harpoon/etc?
Also has anybody got an idea for a new hunting weapon such as a crossbow/harpoon/etc?
1. Camoflauge armor! Makes you undetectable when crouching, lasts as long as leather armor.
Crafted like this?
= Camo
= pieces of leather armor (legs, body, etc.)
And your Harpoon sounds like a good one! Maybe craft with rope so that when you hit a mob, you can pull the mob back and retrieve your harpoon! (And extra damage due to it being barbed)
Kind of like using a fishing rod on mobs, but with damage. Maybe 3 hearts for impact, and 2 when pulling the harpoon back?
This would go great with tent mod to keep mobile and somnia so that you must defend your temporary home with traps while you sleep. And mo's creatures for some big game hunting
My thoughts exactly! My suggestion with harpoons should make shark fishing possible too! Haha
It would also be nice if spikes didn't destroy drops and if they can be placed on walls and upside down. That way, mob traps can be designed much simpler
It would also be nice if spikes didn't destroy drops and if they can be placed on walls and upside down. That way, mob traps can be designed much simpler
I fixed that last update, spikes no longer destroy items. And for your suggestion, i'll look into it and see what i can do :smile.gif:
this mod is almost useless because of how we are being forced into breeding animals and passive mobs wont spawn anymore once you kill them in their chunk they are assigned to they wont come back, nice idea on the mod but your going to have to change their spawn back to what it was in 1.7.3
this mod is almost useless because of how we are being forced into breeding animals and passive mobs wont spawn anymore once you kill them in their chunk they are assigned to they wont come back, nice idea on the mod but your going to have to change their spawn back to what it was in 1.7.3
Even so, this mod is going SMP in the future so it won't be useless, also i'm planning on doing quite alot of updates which aren't based around trapping and killing but surviving, etc.
Also i'm pretty sure passive mobs will breed themselves in the future, i can't see mojang forcing us to breed animals all the time for no particular reason, plus that doesn't fit alot of people's play styles.
Very nice review, thanks alot :smile.gif:
Maybe, and if it were to go SMP, it would be a full re-write of the mod, it won't come soon if it does come though.
Well it seemed like a cool thing to add
QUESTION FOR YOU: What's your verdict on camouflage flooring, do you want the blocks to destroy when you fall through them or not? If yes, would you like re-inforced camouflage flooring?
P.S. I really want someone to make a survival, legit let's play with this mod :biggrin.gif:!!
Yes the blood will not disappear.
If you find an incompatibility with a mod, add me on skype: iyf-tommo and i'll have a look and see if it's possible to workaround the incompatibility, and it isn't possible to not edit any original class files.
link:
Can anybody else confirm this bug? I can drop cooked porkchops without a crash :s
@XeriaX haha i seen your mod review before you posted it on this thread, it's in the 'related videos' section next to one of the other reviews :tongue.gif:, thanks anyway - oh and i fixed some bugs which you mentioned :smile.gif:
Also has anybody got an idea for a new hunting weapon such as a crossbow/harpoon/etc?
1. Camoflauge armor! Makes you undetectable when crouching, lasts as long as leather armor.
Crafted like this?
= Camo
= pieces of leather armor (legs, body, etc.)
And your Harpoon sounds like a good one! Maybe craft with rope so that when you hit a mob, you can pull the mob back and retrieve your harpoon! (And extra damage due to it being barbed)
Kind of like using a fishing rod on mobs, but with damage. Maybe 3 hearts for impact, and 2 when pulling the harpoon back?
idea for crafting recipe:
= rope
Lovin' the updates btw <3
My thoughts exactly! My suggestion with harpoons should make shark fishing possible too! Haha
I fixed that last update, spikes no longer destroy items. And for your suggestion, i'll look into it and see what i can do :smile.gif:
Well im not at home right now so i cannot get the exact number, but i think it was around 7-10 blocks radius? I'm not sure though.
Even so, this mod is going SMP in the future so it won't be useless, also i'm planning on doing quite alot of updates which aren't based around trapping and killing but surviving, etc.
Also i'm pretty sure passive mobs will breed themselves in the future, i can't see mojang forcing us to breed animals all the time for no particular reason, plus that doesn't fit alot of people's play styles.