This is amazing! But why does it remind me of those Sega CD 32X games?
Anyway, I think you should add some kind of source of power like Lava wheels and maybe steam boats.
The mod makes my Minecraft crash. Before installing I had 9 block IDs and 4 sprite IDs left. Could it be the reason?
This mod uses two blocks.
Make sure there are no ID conflicts. Also, make sure you read the installation instructions on the read-me. You cannot install this mod by dragging it into the mods folder, it will not work.
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromClassPath(ModLoader.java:1114)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at l.a(l.java:28)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: Slot 185 is already occupied by BlockPamOre@4b7b1 when adding JBBlockDynamo@1b7c680
at lr.<init>(Block.java:52)
at zt.<init>(BlockContainer.java:16)
at JBBlockDynamo.<init>(JBBlockDynamo.java:23)
at mod_JBDynamo.<clinit>(mod_JBDynamo.java:69)
... 16 more
23-Oct-2011 13:01:19 ModLoader AddAllRenderers
FINE: Initialized
It looks like it's a block ID conflict but for some reason ID Resolver doesn't kick in to solve it :sad.gif:
Yes, I see... I've had this problem before... ID Resolver sometimes doesn't work so well with my mod, I don't know yet how to fix this.
At least it is only two blocks. Try this... Look up the list of IDs that are not been used. I think there is an option of the ID Resolver that does that? Or.. I think if you check the ID that ID Resolver is trying to use with dyname.... For example... in the ID Resolver options, see the IDs used for the dynamo block, or try to edit the IDs and just write up the numbers he is using.... Then go to the config file and use this numbers manually. Its a long shot, I'm honestly not sure if it would work...
ID Resolver doesn't even appear to tell me there's a conflict. Minecraft just shuts down. The thing is that ID resolver doesn't tell you what ID's are left and I only have 9 left ^^
I looked in the forums if there's a way to know what IDs aren't being used but didn't find anything.
It's no big deal, I can do without your mod but the thing is I'd love to use it. I think you had a brilliant idea to make the junction between BTW and industrial craft.
You're mod is still new and has a big future ahead. I'm sure you'll figure out how to make it compatible with ID Resolver. I've come across a few other mods like that where ID resolver doesn't kick in.
The weird thing is.. this works fine for me. If there is an ID conflict, the ID Resolver gui pops up just fine, and changes the ID... It seems there is some very specific configuration that causes this, and... I just don't see what the hell is going on...
If its too much of a hassle to you never mind, but can you tell me what mods you have installed? I'm gonna try to reproduce this problem here.... If I can't reproduce the error is that much harder to fix it.
If its too much of a hassle to you never mind, but can you tell me what mods you have installed? I'm gonna try to reproduce this problem here.... If I can't reproduce the error is that much harder to fix it.
It's no problem to tell you what mod I have but I warn you, it took me nearly 2 weeks to make them work smoothly together. So, in order I installed them:
- ModLoader
- ModloaderMP
- AudioMod
- Turbo Model Thingy v2.3.5
- GUI Api 0.11.1
- Zombe's Modpack v4.37
- TooManyItems
- Single Player Commands v2.12.1
- Minecraft Forge 1.1.1
- ID Resolver
- OptiFine HD_B
- Water Shader Alpha
- Floating Ruins
- Rei's Minimap v2.5
- Randomob
(I used MCPatcher to install the previous mods and installed HD Texture, HD Font and Better Grass)
- SeasonCraftory
- ScotTools v12.2
- Better Than Wolves 2.98
- Industrial Craft 2
- BuildCraft 2.2.2
- Somnia v15
- Equivalent Exchange v4.16
- Mo' Creatures Mod v2.13.2
- CrackedEgg's Reptile Mod & Armadillo Mod
- Fossil/Archeology v5.1
- Kerik's Mods Koi Mod Beta 1.3
- Planes v16
- Pam's Mods (except HarvestCraft, WaxCraft and WoodCraft)
- Doggy Talents v1.5.92
- Recipe Book
- Shelf (Risugami)
- Armor Stand (Risugami)
- MAtmos
- Magnetic Drops
- Treecapitator
- Starting inventory
- Pick up skeleton arrows
- Endermen don't pick up blocks
- Watermark Text Changer v1.2
- Zombie dismemberment
- MovePlus
- Whirlwinds
- Diagonal Fences
- Freerunners Mod
- More Paintings Insane Edition
- Minecraft Modern Weapons 2.0
- Proper fence behavior for mobs
- Ingame texture pack changer v1.0
- Zombie Awareness v1.1
- FishCraftory
- Stuffed Animals
Anyway, I think you should add some kind of source of power like Lava wheels and maybe steam boats.
Damn! Better Than Dynamos
:smile.gif:
Love this mod. Thanks.
Hey, can a link to this video on the mod OP's? With credits to you, of course. It's would be a great way to show the machine in action.
This mod uses two blocks.
Make sure there are no ID conflicts. Also, make sure you read the installation instructions on the read-me. You cannot install this mod by dragging it into the mods folder, it will not work.
It's times like this I wish I weren't so retarded.
Can you post the modloader log?
It looks like it's a block ID conflict but for some reason ID Resolver doesn't kick in to solve it :sad.gif:
At least it is only two blocks. Try this... Look up the list of IDs that are not been used. I think there is an option of the ID Resolver that does that? Or.. I think if you check the ID that ID Resolver is trying to use with dyname.... For example... in the ID Resolver options, see the IDs used for the dynamo block, or try to edit the IDs and just write up the numbers he is using.... Then go to the config file and use this numbers manually. Its a long shot, I'm honestly not sure if it would work...
I looked in the forums if there's a way to know what IDs aren't being used but didn't find anything.
It's no big deal, I can do without your mod but the thing is I'd love to use it. I think you had a brilliant idea to make the junction between BTW and industrial craft.
You're mod is still new and has a big future ahead. I'm sure you'll figure out how to make it compatible with ID Resolver. I've come across a few other mods like that where ID resolver doesn't kick in.
If its too much of a hassle to you never mind, but can you tell me what mods you have installed? I'm gonna try to reproduce this problem here.... If I can't reproduce the error is that much harder to fix it.
It's no problem to tell you what mod I have but I warn you, it took me nearly 2 weeks to make them work smoothly together. So, in order I installed them:
- ModLoader
- ModloaderMP
- AudioMod
- Turbo Model Thingy v2.3.5
- GUI Api 0.11.1
- Zombe's Modpack v4.37
- TooManyItems
- Single Player Commands v2.12.1
- Minecraft Forge 1.1.1
- ID Resolver
- OptiFine HD_B
- Water Shader Alpha
- Floating Ruins
- Rei's Minimap v2.5
- Randomob
(I used MCPatcher to install the previous mods and installed HD Texture, HD Font and Better Grass)
- SeasonCraftory
- ScotTools v12.2
- Better Than Wolves 2.98
- Industrial Craft 2
- BuildCraft 2.2.2
- Somnia v15
- Equivalent Exchange v4.16
- Mo' Creatures Mod v2.13.2
- CrackedEgg's Reptile Mod & Armadillo Mod
- Fossil/Archeology v5.1
- Kerik's Mods Koi Mod Beta 1.3
- Planes v16
- Pam's Mods (except HarvestCraft, WaxCraft and WoodCraft)
- Doggy Talents v1.5.92
- Recipe Book
- Shelf (Risugami)
- Armor Stand (Risugami)
- MAtmos
- Magnetic Drops
- Treecapitator
- Starting inventory
- Pick up skeleton arrows
- Endermen don't pick up blocks
- Watermark Text Changer v1.2
- Zombie dismemberment
- MovePlus
- Whirlwinds
- Diagonal Fences
- Freerunners Mod
- More Paintings Insane Edition
- Minecraft Modern Weapons 2.0
- Proper fence behavior for mobs
- Ingame texture pack changer v1.0
- Zombie Awareness v1.1
- FishCraftory
- Stuffed Animals
Good luck :biggrin.gif: