Yes, I'm thinking about adding GUI (and make the block still compatible with signs), although I'll have to learn to code them first. I'm not sure about making one block multiple sounds at once yet. Different texture for each instrument sounds like very good idea; I'll keep in mind. However, adding customizable sounds might be a problem because instead of using one sample and pitch-shifting it, this mod uses one sound file for each notes (therefore there are 84 sound files in this mod) At the time I just started making this mod, I tried using pitch-shifting but the sound was distorted terribly after about an octave. However, if anyone has enough number of samples for an instrument and want them to be included in the mod, I'd encourage him/her to contact me. Thanks for your suggestion :wink.gif:
Hmm...
About the pitch shifting, you can actually use one sample for each octave or something (or less, so it would not sound bad), and make them configurable. This way, it would be easy to make custom instruments (requiring a low amount of samples). Then, making it configurable would make users able to configure the pitch shifting range for each sample and to use different sounds in single notes, like drums. For example, setting drums from 1C to 2C.
Yes, it is a bit complicated, but made like that it becomes easily modable.
This way I think this mod would be even more awesome! :biggrin.gif:
Sorry if I anoy you... ^^"
Rollback Post to RevisionRollBack
[Idea] Forging and Tool Quality - realistic forging and using tool damage as quality measurement
Hmm...
About the pitch shifting, you can actually use one sample for each octave or something (or less, so it would not sound bad), and make them configurable. This way, it would be easy to make custom instruments (requiring a low amount of samples). Then, making it configurable would make users able to configure the pitch shifting range for each sample and to use different sounds in single notes, like drums. For example, setting drums from 1C to 2C.
Yes, it is a bit complicated, but made like that it becomes easily modable.
This way I think this mod would be even more awesome! :biggrin.gif:
Sorry if I anoy you... ^^"
it's all right :wink.gif: suggestions give me more ideas for the mod. I tried doing that once, but I decided to use separate samples for each notes just because of increased quality although the quality is increased just a little bit. I don't know why I hadn't thought about using this method to enable customization, but this looks like a good idea to enable users to add instruments of their own with smallest number of samples possible. However, enabling the ability to use custom instruments will have to wait since I have more prior functions to add (GUI, ability to choose length of the note) and adding GUI has to be done before adding customization ability, so that choosing instrument is more convenient.
This mod is pretty cool and all, but wouldn't it be easier to just edit the original noteblock instead of adding a new block entirly?
The reason is that I didn't want to combine the functions of each other because in terms of coding, changing the original noteblock instead of making a new block is slightly more time consuming as I have to deal with how each noteblocks save their number of right clicks (or their pitch) :wink.gif: Also, as libajto said in the post above this post, modifying the original noteblock will break the maps that already have noteblocks.
Actually I didin't but it could be that it is better quality because I didint use photoshop but fireworks, fireworks is basicly the photoshop made for webdesign and web related graphics. also I use imgur instead of imageshack. I guess it's the little things that makes the difference.
hmm..I see. The image might have looked brighter because of my desk lamp
Anyways, thanks for uploading the image to the imgur. I saw a lot of people using imgur so I thought about switching to it, but I didn't because I had already uploaded the image to imageshack and did not want to repeat the step with imgur.
--------------------
on the status update, I have an important test coming up this Thursday so I won't be able to work on the GUI very much, but hopefully once the test is over, I will work on GUI to increase convenience. I will still make the block work with signs though.
It looks exactly as a note block.
What about making it black and white?
That would look super. :biggrin.gif:
yeah..the block looks exactly like noteblock because I wanted to focus on the function first. Thanks for the suggestion but I'm not sure about making the block black and white; I feel like blocks with black and white colors won't fit in with the environment very well. I'm planning to make variable textures depending on the instruments, though. :wink.gif:
---------------------------------
On the status update, here is what I have for GUI so far:
It isn't functional yet (and the letters "4" and "C" are just placeholders), therefore any graphical changes can be made easily. Suggestions are welcome. had to use imageshack for this time. imgur was down.
Good luck with the mod! :)
I hope it gets more attention. It deserves it! :D
Thanks!
----------------------------
On the status update...
still working on the gui. Making the gui work is easy, but I'm having trouble making the block save the current note and octave (tile entity returns as null even though I assign it to the block). As soon as I fix that problem, everything should be easy.
EDIT: fixed the problem. I'll be working on functional GUI now, but suggestions are still welcome :wink.gif:
For the longer notes you could make that every note have 2 types. A short and a long note. This is easy to do by coding but hard to set for every instrument as you'll need double the number of sound files.
Another option is to discover how to stop a sound and then to use the notes in the MIDI way. Note ON and Note OFF. It will be hard to compose music this way but It's still kinda simple to code.
Yet another option is to set a note duration (in ticks, maybe?) for evey note ingame. This makes using the note ring feature easy and simple but could be a little too hard to code.
Good luck! :smile.gif:
Rollback Post to RevisionRollBack
[Idea] Forging and Tool Quality - realistic forging and using tool damage as quality measurement
For the longer notes you could make that every note have 2 types. A short and a long note. This is easy to do by coding but hard to set for every instrument as you'll need double the number of sound files.
Another option is to discover how to stop a sound and then to use the notes in the MIDI way. Note ON and Note OFF. It will be hard to compose music this way but It's still kinda simple to code.
Yet another option is to set a note duration (in ticks, maybe?) for evey note ingame. This makes using the note ring feature easy and simple but could be a little too hard to code.
Good luck! :smile.gif:
Thanks for your suggestion! The second and third option look like good ideas to enable adjusting notes' length, although the first option could be easier in terms of coding. I'll have to decide between the second and third option though. Second option is easier compared to the third, but I feel like the generated samples will be low in quality and unrealistic (if anyone has different opinion about this, please tell me) but this method will provide samples for many instruments without searching for free ones on the internet. The third option is much harder in terms of coding, and although I have free samples for some instruments, MIDI provides samples for more instruments. The advantage of this option would be that the sounds sound more realistic since the samples were recorded from real musical instruments.
If anyone has suggestions or opinions, please don't hesitate to tell me. :wink.gif:
Sorry about double posting, but I have a bad news to tell.
Just few hours ago my hard drive had mechanical failure, and I cannot access the data. The cost to fix the problem does not seem to be worth the money for me, as fixing the hard drives with mechanical problem has to be done in a clean room (by clean room, I mean the room that has absolutely no dust, with workers wearing special clothes to keep the dust from falling from their body)
I'm planning to get a new hard drive and start over. Every work I have done after the first release is lost, but the design for the GUI isn't since I uploaded the image here.
I remember the general idea of what I did for coding and will be able to redo it without many problems once I get the new hard drive and install the operating system.
I would love to see this mod updated for 1.0. So far this is the only mod (that I've seen) that adds more notes to the note blocks limited range. This leads me to ask a few questions..
1) Is the update still in progress?
2) If not could someone give me some detailed instructions on how to make it work with 1.0?
3) If the above just aren't possible could someone give instructions (other than to Google it) to downgrade to 1.8.1 and how to properly install the mod?
EDIT: Never-mind, I got it downgraded and installed. Working on "Champion Battle" from red/blue/yellow. Its coming along great thanks to my ability to read music. I absolutely love this mod, although redstone is easier to work with in 1.0 I don't mind the trade. Though, I am still curious as to if this is being updated or not.
sorry for the late update. I was busy with my exams this month and lost inspiration for the mod for a while. I haven't finished any of the new features(GUI, etc) for the mod yet, but I can still release the updated version without the new features. I'll upload the mod for version 1.0.0 as soon as I finish updating it. Anyways, have fun!
I am a beginner Moder (I haven't made any mods but I am learning) and I would like to play with the source. I promise I won't give it away as my mod, I would just like to play around with the code. If you need to, you can p.m. it to me.
-bigbear2016
Edit: Never mind, I should learn to read the first post of a form... I'm stupid...
Hmm...
About the pitch shifting, you can actually use one sample for each octave or something (or less, so it would not sound bad), and make them configurable. This way, it would be easy to make custom instruments (requiring a low amount of samples). Then, making it configurable would make users able to configure the pitch shifting range for each sample and to use different sounds in single notes, like drums. For example, setting drums from 1C to 2C.
Yes, it is a bit complicated, but made like that it becomes easily modable.
This way I think this mod would be even more awesome! :biggrin.gif:
Sorry if I anoy you... ^^"
it's all right :wink.gif: suggestions give me more ideas for the mod. I tried doing that once, but I decided to use separate samples for each notes just because of increased quality although the quality is increased just a little bit. I don't know why I hadn't thought about using this method to enable customization, but this looks like a good idea to enable users to add instruments of their own with smallest number of samples possible. However, enabling the ability to use custom instruments will have to wait since I have more prior functions to add (GUI, ability to choose length of the note) and adding GUI has to be done before adding customization ability, so that choosing instrument is more convenient.
Thanks for the banner. I see you've changed the brightness to make the banner look clearer. I'll be using that.
The reason is that I didn't want to combine the functions of each other because in terms of coding, changing the original noteblock instead of making a new block is slightly more time consuming as I have to deal with how each noteblocks save their number of right clicks (or their pitch) :wink.gif: Also, as libajto said in the post above this post, modifying the original noteblock will break the maps that already have noteblocks.
hmm..I see. The image might have looked brighter because of my desk lamp
Anyways, thanks for uploading the image to the imgur. I saw a lot of people using imgur so I thought about switching to it, but I didn't because I had already uploaded the image to imageshack and did not want to repeat the step with imgur.
--------------------
on the status update, I have an important test coming up this Thursday so I won't be able to work on the GUI very much, but hopefully once the test is over, I will work on GUI to increase convenience. I will still make the block work with signs though.
yeah..the block looks exactly like noteblock because I wanted to focus on the function first. Thanks for the suggestion but I'm not sure about making the block black and white; I feel like blocks with black and white colors won't fit in with the environment very well. I'm planning to make variable textures depending on the instruments, though. :wink.gif:
---------------------------------
On the status update, here is what I have for GUI so far:
It isn't functional yet (and the letters "4" and "C" are just placeholders), therefore any graphical changes can be made easily. Suggestions are welcome.
had to use imageshack for this time. imgur was down.
Looks beautiful!
Good luck with the mod! :)
I hope it gets more attention. It deserves it! :D
Thanks!
----------------------------
On the status update...
still working on the gui. Making the gui work is easy, but I'm having trouble making the block save the current note and octave (tile entity returns as null even though I assign it to the block). As soon as I fix that problem, everything should be easy.
EDIT: fixed the problem. I'll be working on functional GUI now, but suggestions are still welcome :wink.gif:
Another option is to discover how to stop a sound and then to use the notes in the MIDI way. Note ON and Note OFF. It will be hard to compose music this way but It's still kinda simple to code.
Yet another option is to set a note duration (in ticks, maybe?) for evey note ingame. This makes using the note ring feature easy and simple but could be a little too hard to code.
Good luck! :smile.gif:
Thanks for your suggestion! The second and third option look like good ideas to enable adjusting notes' length, although the first option could be easier in terms of coding. I'll have to decide between the second and third option though. Second option is easier compared to the third, but I feel like the generated samples will be low in quality and unrealistic (if anyone has different opinion about this, please tell me) but this method will provide samples for many instruments without searching for free ones on the internet. The third option is much harder in terms of coding, and although I have free samples for some instruments, MIDI provides samples for more instruments. The advantage of this option would be that the sounds sound more realistic since the samples were recorded from real musical instruments.
If anyone has suggestions or opinions, please don't hesitate to tell me. :wink.gif:
Just few hours ago my hard drive had mechanical failure, and I cannot access the data. The cost to fix the problem does not seem to be worth the money for me, as fixing the hard drives with mechanical problem has to be done in a clean room (by clean room, I mean the room that has absolutely no dust, with workers wearing special clothes to keep the dust from falling from their body)
I'm planning to get a new hard drive and start over. Every work I have done after the first release is lost, but the design for the GUI isn't since I uploaded the image here.
I remember the general idea of what I did for coding and will be able to redo it without many problems once I get the new hard drive and install the operating system.
Oh and, I am sorry to hear that you had a problem. Save your computer first. That's the top priority.
Thanks! hopefully I'll be able to reproduce the lost code
-------
status: working on GUI buttons; it takes some trials before positioning them correctly.
Hi. To you too :smile.gif:
1) Is the update still in progress?
2) If not could someone give me some detailed instructions on how to make it work with 1.0?
3) If the above just aren't possible could someone give instructions (other than to Google it) to downgrade to 1.8.1 and how to properly install the mod?
EDIT: Never-mind, I got it downgraded and installed. Working on "Champion Battle" from red/blue/yellow. Its coming along great thanks to my ability to read music. I absolutely love this mod, although redstone is easier to work with in 1.0 I don't mind the trade. Though, I am still curious as to if this is being updated or not.
sorry for the late update. I was busy with my exams this month and lost inspiration for the mod for a while. I haven't finished any of the new features(GUI, etc) for the mod yet, but I can still release the updated version without the new features. I'll upload the mod for version 1.0.0 as soon as I finish updating it. Anyways, have fun!
I am a beginner Moder (I haven't made any mods but I am learning) and I would like to play with the source. I promise I won't give it away as my mod, I would just like to play around with the code. If you need to, you can p.m. it to me.
-bigbear2016
Edit: Never mind, I should learn to read the first post of a form... I'm stupid...
1. Minecraft
2. Minecraft
3. Eat
4. Minecraft