I think I've done everything that I could do to return my builder and unfrotunetely, I failed. He's not there.
Yeah, we're just going to either wait for an update or some other solution. I private messaged TyberAlyx about it and I'll post any new info that can help whenever I get pm'ed back.
I just tested the villagers collecting resources.
The woodcutters are okay, although they cut down the farthest tree it seems instead of the closests.
As for the miners... It's cool that you can leave him there in the cave underground and get unlimited cobblestone. The lame thing is you can't turn him off later, unless you kill him. It needs a turn off button xD
Also the villagers follow you 24/7 we also need a button to tell them to stay, sit, good boy. xD
It doesn't matter what game you play, as long as you have a good time when playing it and that it is a game that is good(if you want to know if the game you're playing is good, just ask).
It really is a bad idea to PM Alyx. XD S/he has a huge number of PMs, and there's no guarantee s/he'll get back to you. :happy.gif: Just keep bug reports and such to this thread; s/he'll see them soon enough.
First of all, awesome mod! Completely amazing!
The only problem is that I just installed the pre-release and then went to the guild, but nobody was there. Any ideas?
First of all, awesome mod! Completely amazing!
The only problem is that I just installed the pre-release and then went to the guild, but nobody was there. Any ideas?
Upgrading to the pre-release can cause progression loss as well as missing NPCs. So you might have to downgrade back to 1.0.5. Relogging can fix the issue but not always.
Edit: Also check to see if your java is up-to-date.
Upgrading to the pre-release can cause progression loss as well as missing NPCs. So you might have to downgrade back to 1.0.5. Relogging can fix the issue but not always.
Thanks! Guess I'll just have to downgrade :tongue.gif:
First of all, awesome mod! Completely amazing!
The only problem is that I just installed the pre-release and then went to the guild, but nobody was there. Any ideas?
You have to get the modloader .zip file. Then just make a new folder, put modload zip in it, and extract there. Then go to .minecraft bye going to "Run" under the start menu. Type in %appdata% and press enter. Click .minecraft, then bin, then you should see "minecraft" with a java icon for it. You want to right click "minecraft" NOT "minecraft-1.8.1" or whatever version you have. When you right click "minecraft", select open with, and open it with winrar or 7zip. If you don't either winrar or 7zip just google it. When you open it with your choice of program, find META-INF and delete it. Then just copy all of the extracted files from the modloader zip and paste it in the opened "minecraft" .jar you opened with winrar/7zip. If you need more help watch the installer guide on page 1 of this forum. If that doesn't solve your problem, I'm sorry.
MaDaLin22, on 29 October 2011 - 03:21 PM, said:
I have a similar problem like ideelabor,when i try to buy or sell stuff to the "blacksmith",my game gets very slow and it usually crashes and i cant sell/buy nothing.My pc specs: Dual core T5450 1.66GHz,2 gig ram.
Can someone help me with this?Sems like i get ignored.
Try upgrading to the pre-release or downgrade to the original Tale of Kingdoms 1.0.5
If that doesn't help, then I dont' know. There have been a lot of similar reports, I'm sure Alyx is working on a better less buggier version.
I thought you said you weren't gonna add onto their pointless posts with a pointless response... :tongue.gif:
I experienced a pretty strange bug (other than what I am experiencing right now. With no tampering of the minecraft.jar, I lost all the NPCs from this mod, but not millenaire(not so sure about this, I might've lost them too but I doubt it) or mo creature's). The Inn Keeper and the Black Smith teleported to a nearby location of my kingdom, and they still had their commands and everything... It was weird.
As always, good mod, even though it can be a bit strange sometimes... :biggrin.gif:
Edit:@Quote&PostAbove, Ahh... I see you covered it with a pointless response to a repeated complaint. :tongue.gif:
=P I did say I was going to continue my counting game, and, what, I must remain serious at all times?
A few facts about the new mobs
On Peaceful:
5 Reficule spawn per hole. They don't respawn.
They can be sniped from a distance.
Soldiers take 5 hits from a bow. Soldiers are the ones with the grey helms.
Guardians take 2-3 hits. Guardians are the ones with the bows.
Don't know about mages, they haven't spawned for me yet. I'd assume 2-3 hits.
The holes spawn everywhere, but seem to prefer wooded biomes. There are currently 8 in my world, and I've cleared the mobs around four of them.
Look near the top of page 225; link to the pre-release is there.
Yeah, nvm I got it, I haven't seen a single new NPC though (and currently not a single old one, reinstalling..). :sad.gif:
Edit: Checked on my kingdom (cause I had not checked on it yet) and found ALL THE NPCS (GUILDMASTER, BLACKSMITH, INN KEEPER, FARMER) NEAR MY KINGDOM...! :tongue.gif:
For what it's worth thank you!
can anyone help me with sending a schematic? i dont want to make a kingdom for nothing:D
Yeah, we're just going to either wait for an update or some other solution. I private messaged TyberAlyx about it and I'll post any new info that can help whenever I get pm'ed back.
The woodcutters are okay, although they cut down the farthest tree it seems instead of the closests.
As for the miners... It's cool that you can leave him there in the cave underground and get unlimited cobblestone. The lame thing is you can't turn him off later, unless you kill him. It needs a turn off button xD
Also the villagers follow you 24/7 we also need a button to tell them to stay, sit, good boy. xD
He
The only problem is that I just installed the pre-release and then went to the guild, but nobody was there. Any ideas?
Upgrading to the pre-release can cause progression loss as well as missing NPCs. So you might have to downgrade back to 1.0.5. Relogging can fix the issue but not always.
Edit: Also check to see if your java is up-to-date.
Thanks! Guess I'll just have to downgrade :tongue.gif:
It's awesome!
Though sometimes my lumberjacks get stuck running into trees and I have to push them to fix them
You might not have had installed mod loader correct:
link to modloader download: http://adf.ly/1849S
OR read the main forum for mod loader
http://www.minecraftforum.net/topic/75440-v181-risugamis-mods-everything-updated/
You have to get the modloader .zip file. Then just make a new folder, put modload zip in it, and extract there. Then go to .minecraft bye going to "Run" under the start menu. Type in %appdata% and press enter. Click .minecraft, then bin, then you should see "minecraft" with a java icon for it. You want to right click "minecraft" NOT "minecraft-1.8.1" or whatever version you have. When you right click "minecraft", select open with, and open it with winrar or 7zip. If you don't either winrar or 7zip just google it. When you open it with your choice of program, find META-INF and delete it. Then just copy all of the extracted files from the modloader zip and paste it in the opened "minecraft" .jar you opened with winrar/7zip. If you need more help watch the installer guide on page 1 of this forum. If that doesn't solve your problem, I'm sorry.
Try upgrading to the pre-release or downgrade to the original Tale of Kingdoms 1.0.5
If that doesn't help, then I dont' know. There have been a lot of similar reports, I'm sure Alyx is working on a better less buggier version.
have signed the contract with the gulid master?
I thought you said you weren't gonna add onto their pointless posts with a pointless response... :tongue.gif:
I experienced a pretty strange bug (other than what I am experiencing right now. With no tampering of the minecraft.jar, I lost all the NPCs from this mod, but not millenaire(not so sure about this, I might've lost them too but I doubt it) or mo creature's). The Inn Keeper and the Black Smith teleported to a nearby location of my kingdom, and they still had their commands and everything... It was weird.
As always, good mod, even though it can be a bit strange sometimes... :biggrin.gif:
Edit:@Quote&PostAbove, Ahh... I see you covered it with a pointless response to a repeated complaint. :tongue.gif:
Is this in a private beta, or in a hidden update link that gets flooded by forum posts?
I would like me some new mobs...
Yeah, nvm I got it, I haven't seen a single new NPC though (and currently not a single old one, reinstalling..). :sad.gif:
Edit: Checked on my kingdom (cause I had not checked on it yet) and found ALL THE NPCS (GUILDMASTER, BLACKSMITH, INN KEEPER, FARMER) NEAR MY KINGDOM...! :tongue.gif: