If you are blatant trolling, its not funny.
If you mean what you said, this is in external modification of the MC Vanilla that YOU Have to install.Unless you have constructive critism, Get Out.
Slyfox is using your mod and he says "thank you cause this mod is ****in amazing and the homies will use it too because its awesome possum dossum screet".Just passing on the message :tongue.gif:
They ignored Alyx, they ignored the various posts we've both made...they're probably going to ignore that as well, unfortunately. =/ I'm just giving up telling them to quit it and actually show support for the mod, rather than quoting some guy dozens of times. They wont listen.
That "some guy" has over 323,694 subscribers, almost all which are loyal and will almost do whatever he tells them to, by sending them here to download this mod the amount of downloads will skyrocket and this mod will become far more popular than it is now, we are talking about a ton of minecraft players which will download and advertise this mod.
saying "quit it and actually show support for the mod" is a dumb thing to say, they are already showing support for the mod, this is a good thing, although the whole "Slyfox sent me" is indeed pointless, still, they are showing support, don't shoot them down now.
All I've seen them do, bar one or two, is say 'Sly sent me.' That's it. Instead of following someone blindly, they should actually play the mod first, and give a genuine opinion. All they're doing now is showing support for Sly, not this mod.
I try to be a nice person, and throughout this thread I've done my best to help people with their troubles with it, but when people needlessly do things, I tend to get annoyed. My apologies to those who may have been offended, but when important updates are swallowed by the same posts over and over again, it is a little too much.
Why not say something like: "This person/Slyfox did a showcase of your mod, it looks really good, I'm going to download and let you know what I think right now!"
That would have been much better....
You are looking over the fact that even though they say "Sly sent me" They are still downloading the mod, they are supporting the mod, they don't have to say "Hey I am downloading this mod" they don't need to inform you of each action they do. and although I agree that stating "sly sent me" is pointless and annoying which if you have noticed I have stated that in the very same post you quoted they are still helping the mod creator.
You can NOT say they are not supporting that mod because that would be an outright lie.
Can we move on, please? I already apologised, but I still stand by what I've said. I'm not really interested in fighting over this situation further; it's just adding more posts that really have nothing to do with the mod. All the pointless posts have already buried one mod update, and people who are having trouble may get missed the longer this carries on.
=) Peace?
And I appreciate the fact that you apologized, though it wasn't necessary, I am not saying you are wrong, what I am saying is that slyfox's followers are indeed supporting the mod and claiming that "They are not supporting the mod" is incorrect and rude, as long as you understand that fact I am happy, And again In order to show that I agree with you I'll say that you are indeed correct that adding more pointless posts like "Slyfox sent me" is wrong and that they should stop doing that so much.
Great mod, would like to see more from the quest giver rather than a vague description of the situation. Perhaps a quest-menu screen that pops up when you speak to him, and allows you to accept or decline, see the rewards, and most importantly... A more specific clue/location as to what/where to do/go.
Haven't experienced the villager action thing, I am hoping for a mine-colony like system for villagers to gather resources. A specified structure focusing specifically on a resource, and a worker who gathers said resource. To make it even more engaging/gameful, you could make it so that the workers only work if you pay them ahead of time, and they will gather as many resources as they can within some amount of time based off this pay.
Of course you would have to exclude the block shop in order to make the use of workers more reliable... Personally this would make the gamemode-mod more gamey, and less super duper convenient. The only shops that I would find to be convenient, yet not too convenient would be a food shop (with food cooked based off gathered resources by either a player or a farmer/hunter), and an item shop that only sells stuff based off gathered resources (such as crafted excess wooden planks, stick, pistons, etc.). Although this is a little uneasy for me to say, cause I do absolutely love the convenience of the infinite resources from the stores, it would probably be best to make the store have a storage amount of items rather than a never ending surplus.
Anyways, you could either go through the more realistic and engaging way, or the more convenient and relaxing way. Either way, I am still impressed/entertained by this mod.
Previous Idea I Remember Saying Before
Friendly Unit Nametag and Healthbar: Nametag would be fun to have, it would give the NPCs more depth. Healthbar would allow us kings to strategically command our units.
There really needs to be a Guild Repair option now with the new mobs. Also if there could be some kind of way to summon them, and not just pop with world generation it would be better, cause sometimes the enemy base just pops right next to your guild (tough luck).
I tested the quest that you do to obtain kingship they are okay but maybe buff the amount of kingship given would be nice, since at times it's not easy to find the villages (specially if you have millenaire mod running) and right now for 5 villagers it gives me like 15% of the kingship bar. maybe making it to 30-40% would be nice.
Appart from that still loving the mod, and looking forward to building my city soon :tongue.gif:
Also, do Mo' creatures mobs add to the kingship when you kill them (the hostile ones) cause they drop gold coins and stuff, so I was wondering if they add to the kingship bar.
Just been think but i would be nice if you could add build lights for ur kingdom cuz some time monster spawn all around in ur kingdom and really sucks when u get bunch creepers all around u x.x
You could make builder guy make like lamp post that light roads and stuff
I just upgraded to 2nd tier and all the stuff I put in my city (things I built not the city builder) disappeared, including a chest full of valuables. Is there anyway to fix this? Can you fix it in future updates? If there's no way to fix it, can i reverse the building of tier 2?
Also I suggested in a older there being a way to heal your units and gave some ideas how to do it. One of my ideas was a medic unit. I think that would be very cool. I could make some skins but I'm not that good at that. Faces are my specialty.
Rollback Post to RevisionRollBack
Want to know a few good mods? Looking for a nice texture pack? Go to my profile page to see what I support!
I didn't bother with the installation video as it's the easiest install imaginable, but am watching it now....
Okay, watched, and if you did follow it completely, then the mod should be working. I don't know why it's not. Maybe try reinstalling Modloader?
Ah, yes, and which version of ToK are you using? 1.0.5, or the Part 2 Pre Release?
~
Currently I'm trying to fix my game; I upgraded a mod, and it suddenly decided it didn't want to work.
Have Yogbox, TMI, Portal Gun Mod, and ToK.
Tried upgrading Millenaire and ToK at the same time. Removed old versions and installed new. Crashed. Restored folder.
Tried upgrading just ToK. Crashed again. Restored folder.
Tried upgrading just Millenaire. Crashed. Restored folder.
Noticed in my mods folder I forgot to remove the v1 of Portalgun, so had v1 and v4. Deleted v1, left all other mods (Millenaire as 1.7.6, ToK as 1.0.5) as they are...crashed.
Only thing I haven't tried is a full reinstall of MC and all my mods.
It seems whenever I change something in my mods folder, it corrupts my MC completely, and I have to use system restore to get everything back to working order. I'm starting to suspect that ToK may be the culprit. Has anyone else has trouble like this?
After the first crash, I used MCPatcher (I use Optifine for HD textures, and MCPatcher just to test/get error logs) to get an error log, and each time it's looked like this:
Mods loaded: 20 ModLoader Beta 1.8.1 mod_EE 1.8.1 mod_floatingRuins 1.7.3-DaftPVF mod_InvTweaks 1.32 (1.8.1) mod_Millenaire Millénaire 1.7.6 mod_mocreatures v2.13 (MC 1.8_1) mod_HeroesGuild 1.8.1 mod_treecapitator 1.8-DaftPVF mod_airship Airships V2.5 for 1.8.1 mod_Allocator 1.8.1 mod_Armor Beta 1.8 mod_Arrows Beta 1.8 mod_BoneTorch WOOOO BONE TORCH mod_ChestTrap 1.8.1 mod_crystalWing 1.8-v1-DaftPVF mod_Fan 1.8.1 mod_JumpPad 1.8.1 mod_LevelUp MC Beta 1.8.1 mod_moreHealth V8.0 Beta 1.8.1 mod_Pfaeff 1.8.1 Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem. If you wish to report this, please copy this entire text and email it to [email protected]. Please include a description of what you did when the error occured. --- BEGIN ERROR REPORT cab1f244 -------- Generated 28/10/11 17:52 Minecraft: Minecraft Beta 1.8.1 OS: Windows 7 (amd64) version 6.1 Java: 1.6.0_25, Sun Microsystems Inc. VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc. LWJGL: 2.4.2 OpenGL: GeForce GTX 550 Ti/PCI/SSE2 version 4.1.0, NVIDIA Corporation java.lang.NoClassDefFoundError: TextAnimFramesFX at java.lang.Class.getDeclaredFields0(Native Method) at java.lang.Class.privateGetDeclaredFields(Unknown Source) at java.lang.Class.privateGetPublicFields(Unknown Source) at java.lang.Class.getFields(Unknown Source) at ModLoader.setupProperties(ModLoader.java:1583) at ModLoader.addMod(ModLoader.java:274) at ModLoader.readFromClassPath(ModLoader.java:1114) at ModLoader.init(ModLoader.java:825) at ModLoader.AddAllRenderers(ModLoader.java:186) at aam.<init>(aam.java:61) at aam.<clinit>(aam.java:10) at net.minecraft.client.Minecraft.a(SourceFile:259) at net.minecraft.client.Minecraft.run(SourceFile:629) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.ClassNotFoundException: TextAnimFramesFX at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 14 more --- END ERROR REPORT 990ab0bc ----------
I reinstalled Optifine, and ModloaderMP (required for Portal Gun, and worked fine before) in case they were at fault. Didn't work.
I got my MC working again thanks to system restore, but as that was for 2 days ago, I had to do a second 'restore' by putting my saves back in (I had done a backup of my saves), but now all my townspeople have vanished, leaving just me and the guards/archers I sent on patrol.
check the spoiler, I highlighted something.
You forgot to copypaste something to jar. :tongue.gif:
You're the 43rd person to say this. At least the others didn't quote the whole OP.
'Homies', Sly likes this mod, great. We know. Can you please stop the 'Sly sent me' posts now? Alyx is aware, and we don't need your posts drowning important updates and bug reports. Again.
When the city is upgraded, everything's built again from scratch, I think. =/ Thus, anything you put in will be destroyed when you upgrade it. Best thing to do is build your house some distance from the city, or leave your valuables in the guild (I'd suggest the room at the top of the stairs, on the top floor.) so they don't get destroyed. =/
I think the next main update will include a way to heal your troops somehow, with the addition of the chapel.
ok...
I see, but that should still be changed in my option. Mabye repairing buildings but not taking away any added blocks
Rollback Post to RevisionRollBack
Want to know a few good mods? Looking for a nice texture pack? Go to my profile page to see what I support!
Modloader? I already had it installed. The only thing I changed were mods in the .minecraft/mods folder.
As for 'TextAnimFramesFX', I have no idea where that's from, nor why replacing a .zip in the /mods folder would affect the .jar.
If you have HD inducing mods such as optifine or MC patcher then it maybe those that have problems. Also if you used MCpatcher with my mod you will get an error with the guild building and the builder because MCpatcher somehow replicates the idea of "putting it into the jar" but it just saves backups of the classes. My mod can't be put into the jar.
Wowzers this got spammed up with "Sly sent me here messages pretty quickly... Now, Where can I find the pre-release? </3 Too lazy to go through 13 pages of "Sly sent me here" :\
Is it possible for you to post it on your main post? It keeps getting buried! D:
Edit: FOOOUND IT! Thank's Jeir, how the heck did i miss that? -.-
Hmm, How do you get villiagers to gather resources? As soon as I right clicked one, she just follows me around. Tried chopping down trees and stuff all she does is follow D:
Hmm, How do you get villiagers to gather resources? As soon as I right clicked one, she just follows me around. Tried chopping down trees and stuff all she does is follow D:
well well well i love the pre-relice 2nd night in i managed to get 10 hunters
i did not cheat and i attacked the enemy but failed here is a film of my second day
so ye ty every one and ty TyberAlyx here is your prize
Thank you for your video! I found a bug where the hired people don't attack the reficules hahaha!
If you are blatant trolling, its not funny.
If you mean what you said, this is in external modification of the MC Vanilla that YOU Have to install.Unless you have constructive critism, Get Out.
Really?
REALLY!
Homies, I know you were sent by the HomieKing, but please, stop filling this thread with useless spam(no offense, Sly).
That "some guy" has over 323,694 subscribers, almost all which are loyal and will almost do whatever he tells them to, by sending them here to download this mod the amount of downloads will skyrocket and this mod will become far more popular than it is now, we are talking about a ton of minecraft players which will download and advertise this mod.
saying "quit it and actually show support for the mod" is a dumb thing to say, they are already showing support for the mod, this is a good thing, although the whole "Slyfox sent me" is indeed pointless, still, they are showing support, don't shoot them down now.
You are looking over the fact that even though they say "Sly sent me" They are still downloading the mod, they are supporting the mod, they don't have to say "Hey I am downloading this mod" they don't need to inform you of each action they do. and although I agree that stating "sly sent me" is pointless and annoying which if you have noticed I have stated that in the very same post you quoted they are still helping the mod creator.
You can NOT say they are not supporting that mod because that would be an outright lie.
And I appreciate the fact that you apologized, though it wasn't necessary, I am not saying you are wrong, what I am saying is that slyfox's followers are indeed supporting the mod and claiming that "They are not supporting the mod" is incorrect and rude, as long as you understand that fact I am happy, And again In order to show that I agree with you I'll say that you are indeed correct that adding more pointless posts like "Slyfox sent me" is wrong and that they should stop doing that so much.
Great mod, would like to see more from the quest giver rather than a vague description of the situation. Perhaps a quest-menu screen that pops up when you speak to him, and allows you to accept or decline, see the rewards, and most importantly... A more specific clue/location as to what/where to do/go.
Haven't experienced the villager action thing, I am hoping for a mine-colony like system for villagers to gather resources. A specified structure focusing specifically on a resource, and a worker who gathers said resource. To make it even more engaging/gameful, you could make it so that the workers only work if you pay them ahead of time, and they will gather as many resources as they can within some amount of time based off this pay.
Of course you would have to exclude the block shop in order to make the use of workers more reliable... Personally this would make the gamemode-mod more gamey, and less super duper convenient. The only shops that I would find to be convenient, yet not too convenient would be a food shop (with food cooked based off gathered resources by either a player or a farmer/hunter), and an item shop that only sells stuff based off gathered resources (such as crafted excess wooden planks, stick, pistons, etc.). Although this is a little uneasy for me to say, cause I do absolutely love the convenience of the infinite resources from the stores, it would probably be best to make the store have a storage amount of items rather than a never ending surplus.
Anyways, you could either go through the more realistic and engaging way, or the more convenient and relaxing way. Either way, I am still impressed/entertained by this mod.
Previous Idea I Remember Saying Before
Friendly Unit Nametag and Healthbar: Nametag would be fun to have, it would give the NPCs more depth. Healthbar would allow us kings to strategically command our units.
I tested the quest that you do to obtain kingship they are okay but maybe buff the amount of kingship given would be nice, since at times it's not easy to find the villages (specially if you have millenaire mod running) and right now for 5 villagers it gives me like 15% of the kingship bar. maybe making it to 30-40% would be nice.
Appart from that still loving the mod, and looking forward to building my city soon :tongue.gif:
Also, do Mo' creatures mobs add to the kingship when you kill them (the hostile ones) cause they drop gold coins and stuff, so I was wondering if they add to the kingship bar.
You could make builder guy make like lamp post that light roads and stuff
Sweet, :smile.gif:
I'm still afraid to fight the new mobs xD, they look tough... specially the "wizardlike one" that pops netherrack all around you xD
I just upgraded to 2nd tier and all the stuff I put in my city (things I built not the city builder) disappeared, including a chest full of valuables. Is there anyway to fix this? Can you fix it in future updates? If there's no way to fix it, can i reverse the building of tier 2?
Also I suggested in a older there being a way to heal your units and gave some ideas how to do it. One of my ideas was a medic unit. I think that would be very cool. I could make some skins but I'm not that good at that. Faces are my specialty.
check the spoiler, I highlighted something.
You forgot to copypaste something to jar. :tongue.gif:
ok...
I see, but that should still be changed in my option. Mabye repairing buildings but not taking away any added blocks
If you have HD inducing mods such as optifine or MC patcher then it maybe those that have problems. Also if you used MCpatcher with my mod you will get an error with the guild building and the builder because MCpatcher somehow replicates the idea of "putting it into the jar" but it just saves backups of the classes. My mod can't be put into the jar.
Yo! yeah, he really let the dogs out in my thread hahaha! thanks :smile.gif:
Well, the bumps of the thread with all the homieguys ain't that bad right? :wink.gif:
Is it possible for you to post it on your main post? It keeps getting buried! D:
Edit: FOOOUND IT! Thank's Jeir, how the heck did i miss that? -.-
I commented on his youtube video. No one bothered me hahaha! I guess I ain't that recognizable in the youtube section :tongue.gif:
You have to download the pre-release :tongue.gif:
Thank you for your video! I found a bug where the hired people don't attack the reficules hahaha!