The Meaning of Life, the Universe, and Everything.
Join Date:
2/10/2011
Posts:
186
Minecraft:
darkjames
Member Details
Love it! And love my skins there, Man4 and man5, What are they in the Mod! Love that they could get to something higher than expected! And already dl'ed and of course, I am playing :biggrin.gif:
You Should Add A Button In The Barrack GUI That Makes All Of Your Guys Defend The Base,Like The Archers Go On Top Of The Wall And Shoot Then The Knights/Warriors Will Be On The Outside Defending The Guild Oh And One More Thing Maybe You Could Add A Wizard To The Barracks And Choose His Emblem Like Fire,Ice,Water Ect. And They Have A Starting Spell So You Could Level The Spells Up To A Certain Level To Make Them Stronger :biggrin.gif: <-Hope You Like My Idea!
May I give an idea? In the world selection thing where you can choose between creative, hardcore, survival, etc., make an option for this kind of world, so you can turn it on or off for a new world before you make it without (un)installing the mod.
Other mods I have installed (all for version 1.8.1):
Equivalent Exchange.
Buildcraft.
Modloader.
ForgeAPI.
Twilight Forest.
Too Many Items.
Recipe Book.
And so far I've had no problems with Tales of Kingdoms.
To Add:
im using
OptiFine
CastleGates
Crystal Wing
Eating Sounds
LevelUp v1.5
Matmos
Milenaire
Mod option API
More dungeons
NatureOverhaul
SeasonCraftory
and of corse TaleOfKingdoms
i must get strait to playing with this mod! and so i shall.
was looking through the npc skins and noticed your little dwarf fortress reference, well played :tongue.gif:
i got a texture pack now, its here it changes how armor and tools look and has a few slight changes to a few blocks in terrain like making the redstone torch look more like a redstone torch then a lollipop.
One question though, is it compatible with OptiFine? I feel a lot more comfortable with OptiFine on as I can use higher resolutions without excessive lag.
Don't know if it has been reported to you yet, but several of the guards in the guild hall are getting stuck next to the "bed" and music box where the Guild Master is located. I assume this is where they respawn when killed by monsters.
I first noticed it when I went to check my king progression about 5 or 6 of them were all stacked in one square. I broke the music box and they all went free.
Love the mod so far, can't wait till additional updates. Amazing stuff!
This is the way this game should have been done..
I mean a modder can do this yet they barely are able to scratch the surface of anything like this in MONTHS.
Other mods I have installed (all for version 1.8.1):
Equivalent Exchange.
Buildcraft.
Modloader.
ForgeAPI.
Twilight Forest.
Too Many Items.
Recipe Book.
And so far I've had no problems with Tales of Kingdoms.
But anyway great mod I love the whole idea of creating a kingdom.
http://www.youtube.com/user/bobthejeffmonkeys
[simg]http://i51.tinypic.com/2vhu642.jpg[/simg]
To Add:
im using
OptiFine
CastleGates
Crystal Wing
Eating Sounds
LevelUp v1.5
Matmos
Milenaire
Mod option API
More dungeons
NatureOverhaul
SeasonCraftory
and of corse TaleOfKingdoms
No problems here and all working well together
was looking through the npc skins and noticed your little dwarf fortress reference, well played :tongue.gif:
One question though, is it compatible with OptiFine? I feel a lot more comfortable with OptiFine on as I can use higher resolutions without excessive lag.
Hope this will have a server version in the future!
I first noticed it when I went to check my king progression about 5 or 6 of them were all stacked in one square. I broke the music box and they all went free.
Love the mod so far, can't wait till additional updates. Amazing stuff!
Peace
~Duush