Wireless transmitters, power cells, and gas masks. Maybe more.
May I reiterate my idea/suggestion of adding in shield "doors", Gas Mines, and Gas Grenades?
Perhaps a "solid" force field generator, one where the "bubble" is solid blocks?
Further thought on the "shield door"; add in the ability to make them change texture/color so that you could use them to make "Holographic" doors, like how Star Trek used Holodeck tech to make a completely hidden Observation station in one of the movies.
May I reiterate my idea/suggestion of adding in shield "doors", Gas Mines, and Gas Grenades?
Perhaps a "solid" force field generator, one where the "bubble" is solid blocks?
Further thought on the "shield door"; add in the ability to make them change texture/color so that you could use them to make "Holographic" doors, like how Star Trek used Holodeck tech to make a completely hidden Observation station in one of the movies.
Holographic blocks might be really hard to do... Shield doors, however, are quite possible.
What would be the use of a force field bubble made out of blocks? That would just mean more block updates over SMP when the shield turns on and off, and another block ID reserved. I don't see any outstanding advantages.
Holographic blocks might be really hard to do... Shield doors, however, are quite possible.
What would be the use of a force field bubble made out of blocks? That would just mean more block updates over SMP when the shield turns on and off, and another block ID reserved. I don't see any outstanding advantages.
If done right, the ability to "Push" water or lava away from the Generator. Perhaps if added have a GUI to switch between the "soft" shield barrier (like it is now) and the "hard" shield barrier (The method I suggested). Induscraft has a horribly complex as hell forcefield generator of their own that does this (at least water... must see if its possible to use under lava) but your generator is FAR easier to make, and less a pain in the ass to use once set up.
Essentially, underwater domes or shields. I had the Gungan underwater cities in mind when I thought to post this idea, along with Atlantis (from Stargate).
The only issue I see is that, with the shield power decrease when hit by object/mob/entity effect, unless there was some way to hook up multiple shield generators together, in addition to boosting shield power or radius, have it so that when one shield generator (if they're not working in parallel/ie all ganged up to power a singular shield but instead are projecting multiple shield layers) fails from the water (or lava) on it, another takes over while the one that failed recharges.
Of course, if you make it so that shields weren't affected by water or lava on them, then my entire thing above is meaningless.
Oh, before I forget, any thoughts on gas mines/grenades?
If done right, the ability to "Push" water or lava away from the Generator. Perhaps if added have a GUI to switch between the "soft" shield barrier (like it is now) and the "hard" shield barrier (The method I suggested). Induscraft has a horribly complex as hell forcefield generator of their own that does this (at least water... must see if its possible to use under lava) but your generator is FAR easier to make, and less a pain in the ass to use once set up.
Essentially, underwater domes or shields. I had the Gungan underwater cities in mind when I thought to post this idea, along with Atlantis (from Stargate).
The only issue I see is that, with the shield power decrease when hit by object/mob/entity effect, unless there was some way to hook up multiple shield generators together, in addition to boosting shield power or radius, have it so that when one shield generator (if they're not working in parallel/ie all ganged up to power a singular shield but instead are projecting multiple shield layers) fails from the water (or lava) on it, another takes over while the one that failed recharges.
Of course, if you make it so that shields weren't affected by water or lava on them, then my entire thing above is meaningless.
Oh, before I forget, any thoughts on gas mines/grenades?
Actually, it would be rather easy to change my current shield code to block fluids. That won't be a problem.
As for gas grenades, my main concern is them being abused in SMP. I'm not so sure if it's a good idea.
Actually, it would be rather easy to change my current shield code to block fluids. That won't be a problem.
As for gas grenades, my main concern is them being abused in SMP. I'm not so sure if it's a good idea.
Abused, perhaps, but useless if someone had on a gasmask or a NBC suit. Thanks for taking my suggestion about blocking fluids seriously... still ignored 95% of the time.
I understand the abuse factor of gas grenades, but what about gas mines? they'd be small, no bigger than a button, and perhaps only able to be placed on top of blocks in order to work in order to make it more "fair" for anyone trying to get past. Plus, with mines, it'd be hard to abuse them, as you'd need to stop, place the mine, and run, unlike grenades.
Abused, perhaps, but useless if someone had on a gasmask or a NBC suit. Thanks for taking my suggestion about blocking fluids seriously... still ignored 95% of the time.
I understand the abuse factor of gas grenades, but what about gas mines? they'd be small, no bigger than a button, and perhaps only able to be placed on top of blocks in order to work in order to make it more "fair" for anyone trying to get past. Plus, with mines, it'd be hard to abuse them, as you'd need to stop, place the mine, and run, unlike grenades.
It's all up to you of course.
I've been considering making two versions of the radar, one for mobs, and one for all entities. This type of technology would make it extremely simple to make hidden gas traps in Minecraft. Gas Mines don't sound like they would be worth all the extra work.
I've been considering making two versions of the radar, one for mobs, and one for all entities. This type of technology would make it extremely simple to make hidden gas traps in Minecraft. Gas Mines don't sound like they would be worth all the extra work.
Perhaps one that you can change the settings of? Something like tick boxes to select any of the following: neutral NPCs (eg animals), hostile NPCs & other players.
I would love to see shield doors. You could place the shield block and it will put up a shield in a doorway like 3 wide and 3 tall and 1 think, or something. It should also have the particle effects to kind of show the shield itself to. So you could put a shield on a door to have a secured room or something. Also I have a question about the shield now, in single player does it only keep out hostile mobs or everything. For instance if I have the humans+ mod would it keep out any of those npcs?
Sweet :smile.gif:
Can't wait (ironic isn't it?)
Will that be smp too?
Yes, SMP too.
Wireless transmitters, power cells, and gas masks. Maybe more.
May I reiterate my idea/suggestion of adding in shield "doors", Gas Mines, and Gas Grenades?
Perhaps a "solid" force field generator, one where the "bubble" is solid blocks?
Further thought on the "shield door"; add in the ability to make them change texture/color so that you could use them to make "Holographic" doors, like how Star Trek used Holodeck tech to make a completely hidden Observation station in one of the movies.
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Holographic blocks might be really hard to do... Shield doors, however, are quite possible.
What would be the use of a force field bubble made out of blocks? That would just mean more block updates over SMP when the shield turns on and off, and another block ID reserved. I don't see any outstanding advantages.
If done right, the ability to "Push" water or lava away from the Generator. Perhaps if added have a GUI to switch between the "soft" shield barrier (like it is now) and the "hard" shield barrier (The method I suggested). Induscraft has a horribly complex as hell forcefield generator of their own that does this (at least water... must see if its possible to use under lava) but your generator is FAR easier to make, and less a pain in the ass to use once set up.
Essentially, underwater domes or shields. I had the Gungan underwater cities in mind when I thought to post this idea, along with Atlantis (from Stargate).
The only issue I see is that, with the shield power decrease when hit by object/mob/entity effect, unless there was some way to hook up multiple shield generators together, in addition to boosting shield power or radius, have it so that when one shield generator (if they're not working in parallel/ie all ganged up to power a singular shield but instead are projecting multiple shield layers) fails from the water (or lava) on it, another takes over while the one that failed recharges.
Of course, if you make it so that shields weren't affected by water or lava on them, then my entire thing above is meaningless.
Oh, before I forget, any thoughts on gas mines/grenades?
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Actually, it would be rather easy to change my current shield code to block fluids. That won't be a problem.
As for gas grenades, my main concern is them being abused in SMP. I'm not so sure if it's a good idea.
Abused, perhaps, but useless if someone had on a gasmask or a NBC suit. Thanks for taking my suggestion about blocking fluids seriously... still ignored 95% of the time.
I understand the abuse factor of gas grenades, but what about gas mines? they'd be small, no bigger than a button, and perhaps only able to be placed on top of blocks in order to work in order to make it more "fair" for anyone trying to get past. Plus, with mines, it'd be hard to abuse them, as you'd need to stop, place the mine, and run, unlike grenades.
It's all up to you of course.
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the ideas sound good, work well & its so much fun to play around with
I've been considering making two versions of the radar, one for mobs, and one for all entities. This type of technology would make it extremely simple to make hidden gas traps in Minecraft. Gas Mines don't sound like they would be worth all the extra work.
Perhaps one that you can change the settings of? Something like tick boxes to select any of the following: neutral NPCs (eg animals), hostile NPCs & other players.
This is for you:
Downloading.