I like your Neon Signs mod! (Lol my username on the minecraft forums XD)
I'll be so using also one thing
Do the signs glow at night?
Technically it wasn't sanandreasP's mod as he updated it from it's oringinated or oringinal modder which is kodaichiZero but clay soldiers updated has there own thread anyway
Do you mean the sign itself? Well, not likely, because I would have to let them glow (like glowstone) and for this (when I want non-glowing sings, too) I have to make a new block.
Yes that's true, but I'll update this thread anyway, so the CSM will be also listed.
Do you mean the sign itself? Well, not likely, because I would have to let them glow (like glowstone) and for this (when I want non-glowing sings, too) I have to make a new block.
Yes that's true, but I'll update this thread anyway, so the CSM will be also listed.
I have to look at this, could be that I've forgot something.
Well actually the id does change (and the block indexes) but for some reason there is this weird way for example the default id for the Neon Signs mod is 4096 but in-game it's 256
Well actually the id does change (and the block indexes) but for some reason there is this weird way for example the default id for the Neon Signs mod is 4096 but in-game it's 256
I like your Neon Signs mod! (Lol my username on the minecraft forums XD) I'll be so using also one thing Do the signs glow at night? Technically it wasn't sanandreasP's mod as he updated it from it's oringinated or oringinal modder which is kodaichiZero but clay soldiers updated has there own thread anyway
can the turret mod be downloaded via modloader(if it can, then sorry cuz i thought i read that it could be downloaded throught minecraftforge[and nuthin else])
can the turret mod be downloaded via modloader(if it can, then sorry cuz i thought i read that it could be downloaded throught minecraftforge[and nuthin else])
You download it from the thread. You need Minecraft Forge to use it, though.
I think this thread was neccessary, because I've planned more mods.
Hey San, I got this problem with NeonSigns. Block IDs 199 200 conflict with Forestry and I tried changing the IDs with Notepad++ but I got the Out.Of.Bounds.Exception. I'm really frustrated because I don't want to get rid of forestry, but I really want to use NeonSigns, but I can't. Can you please tell me how to solve this problem. Thank You In Advance.
Hey San, I got this problem with NeonSigns. Block IDs 199 200 conflict with Forestry and I tried changing the IDs with Notepad++ but I got the Out.Of.Bounds.Exception. I'm really frustrated because I don't want to get rid of forestry, but I really want to use NeonSigns, but I can't. Can you please tell me how to solve this problem. Thank You In Advance.
I changed them to 800 and 801 because I have lots of other mods and I don't know the last used ID so I just went with 800 and 801. I've got 4096 fix, and Minecraft Forge (not the latest version with 4096 fix tho.)
I changed them to 800 and 801 because I have lots of other mods and I don't know the last used ID so I just went with 800 and 801. I've got 4096 fix, and Minecraft Forge (not the latest version with 4096 fix tho.)
As I know, forge has the 4096 ID fix already built in, so there could be an incompatibility (more likely because you don't use the latest version)
As I know, forge has the 4096 ID fix already built in, so there could be an incompatibility (more likely because you don't use the latest version)
The Cacao Tree Mod is actually the only one, and it's not updated yet, though.
Just wait after 1.3 comes out.
Probably. I'll get a fresh .jar and reinstall all the mods again. :/ Shehhh... That's gonna take a while. :/ But THAT might be the cause of the out.of.bounds.exception..
I'll tell you if that fixed the exception or not. If it doesn't, could you change the internal ID of the mod from your side and send me the sopy of the edited mod, please.
EDIT: I INSTALLED THE LATEST VERSION OF FORGE AND ALL OTHER MODS (except for the ones that forge already has) AND TRIED TO EDIT THE IDs WITH NOTEPAD++ BUT GOT THE SAME THING.
Can you please do something from your side and edit out the IDs from your side and send me the edited version. PLEASE ! :I
EDIT: I INSTALLED THE LATEST VERSION OF FORGE AND ALL OTHER MODS (except for the ones that forge already has) AND TRIED TO EDIT THE IDs WITH NOTEPAD++ BUT GOT THE SAME THING.
Can you please do something from your side and edit out the IDs from your side and send me the edited version. PLEASE ! :I
Well, the problem is if I would change the IDs for the mod itself you would probably get the same error. Could you provide the complete error so that I can have a better view at this?
Well, the problem is if I would change the IDs for the mod itself you would probably get the same error. Could you provide the complete error so that I can have a better view at this?
Oh, nevermind me anymore. I finally got the thing working.
i loved your clay soldiers mod and i have just one question to ask u not concerning dragons modern weapons or overpowered items... will there be any future updates to this glorious mod
Do you mean the sign itself? Well, not likely, because I would have to let them glow (like glowstone) and for this (when I want non-glowing sings, too) I have to make a new block.
Yes that's true, but I'll update this thread anyway, so the CSM will be also listed.
I have to look at this, could be that I've forgot something.
Well actually the id does change (and the block indexes) but for some reason there is this weird way for example the default id for the Neon Signs mod is 4096 but in-game it's 256
Im using forge modloader by the way...
Yes that's a known problem. I'll fix it soon.
You download it from the thread. You need Minecraft Forge to use it, though.
all credit goes to AlternativeLies, do not ask about downoad, it ain`t avalible yet.
It's fixed in my Ender Mobs Mod. I'll fix this as soon as I can for the other mods, though.
Hey San, I got this problem with NeonSigns. Block IDs 199 200 conflict with Forestry and I tried changing the IDs with Notepad++ but I got the Out.Of.Bounds.Exception. I'm really frustrated because I don't want to get rid of forestry, but I really want to use NeonSigns, but I can't. Can you please tell me how to solve this problem. Thank You In Advance.
to which IDs did you change them?
I changed them to 800 and 801 because I have lots of other mods and I don't know the last used ID so I just went with 800 and 801. I've got 4096 fix, and Minecraft Forge (not the latest version with 4096 fix tho.)
As I know, forge has the 4096 ID fix already built in, so there could be an incompatibility (more likely because you don't use the latest version)
The Cacao Tree Mod is actually the only one, and it's not updated yet, though.
Just wait after 1.3 comes out.
Probably. I'll get a fresh .jar and reinstall all the mods again. :/ Shehhh... That's gonna take a while. :/ But THAT might be the cause of the out.of.bounds.exception..
I'll tell you if that fixed the exception or not. If it doesn't, could you change the internal ID of the mod from your side and send me the sopy of the edited mod, please.
EDIT: I INSTALLED THE LATEST VERSION OF FORGE AND ALL OTHER MODS (except for the ones that forge already has) AND TRIED TO EDIT THE IDs WITH NOTEPAD++ BUT GOT THE SAME THING.
Can you please do something from your side and edit out the IDs from your side and send me the edited version. PLEASE ! :I
Well, the problem is if I would change the IDs for the mod itself you would probably get the same error. Could you provide the complete error so that I can have a better view at this?
Oh, nevermind me anymore. I finally got the thing working.
Continue with the modding YOU ARE AWESOME!
Have a tamed pig or two