Very impressive! I haven't tried out all the features but I like what I've experienced so far. The mod could use some focus. Maybe split some of the unrelated things like the car out into a separate mod?I think some new art on the blocks would help tremendously too. They look a little chunky and flat compared to regular Minecraft right now. I'm a professional artist so if you want any help just let me know.
Well guys, were messing around playing video games working hard here on this mod pack, and so I just want to tell you that a lot of exciting things are being implemented! Thanks for all of your support!
Very impressive! I haven't tried out all the features but I like what I've experienced so far. The mod could use some focus. Maybe split some of the unrelated things like the car out into a separate mod?
I think some new art on the blocks would help tremendously too. They look a little chunky and flat compared to regular Minecraft right now. I'm a professional artist so if you want any help just let me know.
Thanks for telling us this! Personally, I would like to know the blocks in question, and as current graphic artist, to see if I could make some edits.
This is awesome...will totally download....in the instillation guide you said you need
2 mod loaders?
Yes the one from Risugami that jut about all mods use, and ModLoaderMP by Flan that is basically the "second in command" to Modloader. The more complicated mods use it.
1. Block IDs 151-181 [Well, 164, 180, and 181 aren't in 2.2] Item IDs 20000-20054, Achievement IDs 5000-5006, Dimension ID 9.
2. Some soon version, it is a WIP. A few IDs can already be changed. Check your config folder in your .minecraft folder.
3. No.
By the way guys, 2.3 MIGHT kill the dimension. I'm updating to use Shockah API [It now works with MineForge! It requires it even!]
And it seems to change how dimensions are made, so Oropolis might break...
But don't worry! If it does, I'll work hard on fixing it!
Then don't dl.
Thanks I'll look into it...
messing around playing video gamesworking hard here on this mod pack, and so I just want to tell you that a lot of exciting things are being implemented! Thanks for all of your support!Thanks for telling us this! Personally, I would like to know the blocks in question, and as current graphic artist, to see if I could make some edits.
Lol! (Credit ViscousPrudoctions.
Idea: Add land sharks that try to kill you and drop shark teeth?
are you going to make it do something by any chance just wondering
What version will have the Config File?
Can this work with version 1.7.3?
2 mod loaders?
Yes the one from Risugami that jut about all mods use, and ModLoaderMP by Flan that is basically the "second in command" to Modloader. The more complicated mods use it.
http://www.minecraftforum.net/topic/182918-181smp-flans-mods-planes-ww2-guns-vehicles-playerapi-moods-mputils-teams/
1. Block IDs 151-181 [Well, 164, 180, and 181 aren't in 2.2] Item IDs 20000-20054, Achievement IDs 5000-5006, Dimension ID 9.
2. Some soon version, it is a WIP. A few IDs can already be changed. Check your config folder in your .minecraft folder.
3. No.
By the way guys, 2.3 MIGHT kill the dimension. I'm updating to use Shockah API [It now works with MineForge! It requires it even!]
And it seems to change how dimensions are made, so Oropolis might break...
But don't worry! If it does, I'll work hard on fixing it!
I reckon you should add more liquids that would be cool.
I'll try :smile.gif:
Almost 11 :biggrin.gif:
Hahahahahahaha
What Grade? High School? (JK)