Can you provide the content of your ModLoader.txt file? (in your .minecraft folder)
Wait, what? I put modloader (and every other mod EXCEPT turret mod) in minecraft? (the one in .minecraft/bin)
wait wait wait am i meant to put the contents of modloader in .minecraft? with other mods that need modloader i put it (modloader) in minecraft :/
-EDIT- oh sorry i misread the installation instructions sry man D:
I'll try the instructions again, but the right way.
REALLY sorry for wasting your time D:
Please accept these diamonds, free!:
Very very nice mod, but I have a bit of a problem. I have a mod that drastically bumps up the difficulty, and just for kicks I also have the Invasion Mod always running around my base (EE's toys can make a guy desperate for a challenge), so I decided to get a few automatic defenses going. I installed the mod, and it started first try, but when I got into my world, I realized something. Your turrets had actually overwritten some items from Thaumcraft, so I had a shotgun turret sitting on my head because the ID had overwritten my Goggles of Revealing. It was as if both mods had not even noticed the other was installed, and because your Turret Mod was loaded after Thaumcraft by Modloader, it got precedence in the IDs. Could I get some help with making the two work better together?
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Thoughts? Suggestions? Random acts of petty fanboyish hatred?
Very very nice mod, but I have a bit of a problem. I have a mod that drastically bumps up the difficulty, and just for kicks I also have the Invasion Mod always running around my base (EE's toys can make a guy desperate for a challenge), so I decided to get a few automatic defenses going. I installed the mod, and it started first try, but when I got into my world, I realized something. Your turrets had actually overwritten some items from Thaumcraft, so I had a shotgun turret sitting on my head because the ID had overwritten my Goggles of Revealing. It was as if both mods had not even noticed the other was installed, and because your Turret Mod was loaded after Thaumcraft by Modloader, it got precedence in the IDs. Could I get some help with making the two work better together?
Well, that's probably because the entity names are overwritten. I'll change them in the next update.
Lol, this mod creates a map named "minecraft" on my desktop, is that normal behavior?
Yes, it's a bug with the current config manager I'm using. I've found and eliminated it and will be available for you in the next version of this mod. However, the folder will be created where your launcher is, so I guess your launcher is on the desktop.
I made a mob spawner farm where all you have to do is give it more ammo!
Here's what it looks like:
=======
[ ]
Where zombie is is mob spawner, where skeletons are are turrets( I use shotgun turrets), where logs are are any wall wity 1 block beneath it, the parentheses and equal signs are walls and fill with water so that drops flow out.It's really efficeint.
Well the pics fail but I'll put a pic up later when I take a screenie.
I Cant Even Download This Mod From SorceForge Because There Is No Node Close To My Area And That Means There Should Be A Direct Download For People Who Cant Get Access To A Node.
Looks like a great mod, I'd definitely try it after it's ported to official, if not before. (Kinda waiting til official before I get too excited about mods.)
Had a thought, what about iron golems with gun-arms?
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Please please please let official plugins API be Java-aware. Maybe not Java-centric, tho. (looking at you, Oracle vs The World)
Hello everyone:
Does this mod require ModLoaderMP? I was under the impression that Forge has moved away from ModLoaderMP and will no longer work with it? Is this true?
Since the increasement of block IDs to 4096 you have to choose values above 4096!
I'm aware of that. That's why I used the 4096 Block ID's fix: http://www.minecraft...t-4096-fix-smp/
The thing is: the textures are bugged. Nothing much, but it's ugly for me and I think my let's play's watchers won't like the pink blocks.
EDIT: Oh wait, I misreaded your reply. Thanks, I'll try it out.
Wait, what? I put modloader (and every other mod EXCEPT turret mod) in minecraft? (the one in .minecraft/bin)
wait wait wait am i meant to put the contents of modloader in .minecraft? with other mods that need modloader i put it (modloader) in minecraft :/
-EDIT- oh sorry i misread the installation instructions sry man D:
I'll try the instructions again, but the right way.
REALLY sorry for wasting your time D:
Please accept these diamonds, free!:
OMG! Sparkly Diamonds all the way across the mine!
so ima give up on this mod. cya.
OMG! Sparkly Diamonds all the way across the mine!
Well, that's probably because the entity names are overwritten. I'll change them in the next update.
Because it's not SMP compatible.
Yes, it's a bug with the current config manager I'm using. I've found and eliminated it and will be available for you in the next version of this mod. However, the folder will be created where your launcher is, so I guess your launcher is on the desktop.
you need to left cklick them with the TCU holding in your hand. Then press the button "Get Experience" and you get the collected XP.
Here's what it looks like:
=======
[ ]
Where zombie is is mob spawner, where skeletons are are turrets( I use shotgun turrets), where logs are are any wall wity 1 block beneath it, the parentheses and equal signs are walls and fill with water so that drops flow out.It's really efficeint.
Well the pics fail but I'll put a pic up later when I take a screenie.
Well, there is an option do deactivate the spawn.
Had a thought, what about iron golems with gun-arms?
Does this mod require ModLoaderMP? I was under the impression that Forge has moved away from ModLoaderMP and will no longer work with it? Is this true?
Is there suppose to have a block ID in the config file?
I only saw Item ID:
-----------------------------------------------------------
#TF2 Sentry IDs
#Wed Apr 25 22:58:03 SGT 2012
wrenchGolden=2823
sentryBase=2825
wrench=2822
upgradeVolume=0.3
spotVolume=0.1
shootVolume=0.1
explosionVolume=1.0
sentryHead=2826
sentryRed=2820
sentryBlue=2824
monitor=2821
-----------------------------------------------------------
I had Modloader, MLMP, forge, audio mod installed.
I installed it via Mods folder not minecraft.jar
Any help/comment will be appreciated.
nvm mod conflict
TurretT1Arrow = 2737
TurretT2Bullet = 2738
TurretT3Laser = 2739
TurretSpecSlow = 2740
DefenseBot = 2741
TurretT4Sniper = 2742
TurretT4FLAK = 2743
TurretT1Shotgun = 2744
TurretBook = 2745
TurretControlUnit = 2746
TurretRecord = 2747
T2Bullets = 2748
DBStick = 2749
DBBody = 2750
DBHead = 2751
TurretPaint = 2752
FLAKRockets = 2753
HTModule = 2754
TurretItemBook = 2755
The item icons gets bugged and all that shows is some pink ****ing ugly squares. How I fix that?
Since the increasement of block IDs to 4096 you have to choose values above 4096!
I'm aware of that. That's why I used the 4096 Block ID's fix: http://www.minecraft...t-4096-fix-smp/
The thing is: the textures are bugged. Nothing much, but it's ugly for me and I think my let's play's watchers won't like the pink blocks.
EDIT: Oh wait, I misreaded your reply. Thanks, I'll try it out.