(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I probably will, but it wanted to finish out the area of my first magic map first. Aurora Palace is the last thing added, right? Or is there somwthing going on with the Trollstein caves?
I probably will, but it wanted to finish out the area of my first magic map first. Aurora Palace is the last thing added, right? Or is there somwthing going on with the Trollstein caves?
you are supposed to go to the troll caves but its not entirely finished i checked the caves look awesome though.
I'm running into a problem with the Miner's Tree that I hope someone can help me with.
I found one and planted it on top of a normal hill in the overworld. Made sure it had plenty of dirt around it, used bonemeal, yada yada.
It's drawing up all types of ores...except diamonds, emeralds, lapis or gold. Hmm.
So I started another world in creative, and under 4 separate trees, I put one type of ore. One was a all lapis, one was gold etc.
These trees are doing the same thing. Pulling up everything EXCEPT the rarer ores. What does come up though is stone. I've read every bit of info I could get my hands on (which doesn't seem to be much really) and it all says that the tree is supposed to leave stone alone.
Is this a glitch in 1.7.2?
Many thanks for any help, this is driving me batty.
I'm running into a problem with the Miner's Tree that I hope someone can help me with.
I found one and planted it on top of a normal hill in the overworld. Made sure it had plenty of dirt around it, used bonemeal, yada yada.
It's drawing up all types of ores...except diamonds, emeralds, lapis or gold. Hmm.
So I started another world in creative, and under 4 separate trees, I put one type of ore. One was a all lapis, one was gold etc.
These trees are doing the same thing. Pulling up everything EXCEPT the rarer ores. What does come up though is stone. I've read every bit of info I could get my hands on (which doesn't seem to be much really) and it all says that the tree is supposed to leave stone alone.
Is this a glitch in 1.7.2?
Many thanks for any help, this is driving me batty.
If I remember correctly, the tree pulls up the ores closest to it first. All of the good and rare stuff is deep down so it may be a while before it pulls up any of that.
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Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
That makes sense, thank you.
Any idea about the stone issue?
I thought at first that it was Tree A being too close to Tree B, and 'pulling' those ores away, thus turning where they were at Tree B to stone... Except, it's happening when I only have one tree in a world as well. I'm utterly confused. O.o
That makes sense, thank you.
Any idea about the stone issue?
I thought at first that it was Tree A being too close to Tree B, and 'pulling' those ores away, thus turning where they were at Tree B to stone... Except, it's happening when I only have one tree in a world as well. I'm utterly confused. O.o
I'm not really sure what's going on with that. The only thing I can think of is that it might be mistaking monster eggs (silverfish stone blocks) as ores. Are the trees planted in an extreme hills biome? If not, then I don't know why it's doing that.
Rollback Post to RevisionRollBack
Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
Nope. The first five were planted on a plains biome, and the one that was on it's own was in the Twilight Forest, over a Hollow Hill.
However, i think I've figure it out.
Say you came back after a time away,and the tree has gotten gold in the nine blocks surrounding it, and then redstone off on one side. If you keep the tree 'on' while getting rid of the gold, it then pulls the redstone into the vacant spaces, leaving stone behind where the redstone was.
Or at least that's my current theory.
Thank you for helping me get that far at least ^^.
*Edited, it doesn't really matter if you're in creative or not. >>
apologies if its mentioned somewhere i cant find, but i've searched high and low for info on where the Tri-Bow can be found and just cant seem to find it.
does in drop in loot chests? if so, in which dungeons?
Its an awesome mod, but I dont particularly enjoy the progression system. I wanted to change it, and I looked in the config. In the version I had for 1.7.10 it had an option to disable it, and I did it, but in game it would not disable. I updated the mod to the latest version and there is not even an option to disable it. Can anyone help?
Its an awesome mod, but I dont particularly enjoy the progression system. I wanted to change it, and I looked in the config. In the version I had for 1.7.10 it had an option to disable it, and I did it, but in game it would not disable. I updated the mod to the latest version and there is not even an option to disable it. Can anyone help?
/gamerule tfEnorcedProgression false, is the command,you must use the caps!!!
ok, stupid n00b mod question. Im also running enhanced biomes and getting a conflic id error when loading a world. havent opened the portal yet since im not sure what I need to do to fix this... I did a search for biome id conflict and only found one thread, but it gave no real explination on how to fix the issue.
ok, stupid n00b mod question. Im also running enhanced biomes and getting a conflic id error when loading a world. havent opened the portal yet since im not sure what I need to do to fix this... I did a search for biome id conflict and only found one thread, but it gave no real explination on how to fix the issue.
Open up the Twilight Forest config file in the minecraft config folder, change the id of the conflict in there.
Open up the Twilight Forest config file in the minecraft config folder, change the id of the conflict in there.
to what, is there a limit to the id number I can use? seems like every biome ID is used already. I remember reading in the enhanced biome thread somewhere something about a capped number ID, but it was a while ago and I may be remembering this wrong.
EDIT: So i just tried changing the biome id numbers. started at 199 and up till i changed them all. no more error message but I havent opened the portal yet either.
think its actually tied to loot.
Well, I got everything out of the loot chest created by the Ur-Ghast's death. I'm going to assume it was some kind of glitch.
its a glitch that is in minecraft happens all the time
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I probably will, but it wanted to finish out the area of my first magic map first. Aurora Palace is the last thing added, right? Or is there somwthing going on with the Trollstein caves?
you also get the trophy? you can try dropping it and picking it up again. it is on pickup of the items.
you are supposed to go to the troll caves but its not entirely finished i checked the caves look awesome though.
I found one and planted it on top of a normal hill in the overworld. Made sure it had plenty of dirt around it, used bonemeal, yada yada.
It's drawing up all types of ores...except diamonds, emeralds, lapis or gold. Hmm.
So I started another world in creative, and under 4 separate trees, I put one type of ore. One was a all lapis, one was gold etc.
These trees are doing the same thing. Pulling up everything EXCEPT the rarer ores. What does come up though is stone. I've read every bit of info I could get my hands on (which doesn't seem to be much really) and it all says that the tree is supposed to leave stone alone.
Is this a glitch in 1.7.2?
Many thanks for any help, this is driving me batty.
If I remember correctly, the tree pulls up the ores closest to it first. All of the good and rare stuff is deep down so it may be a while before it pulls up any of that.
Any idea about the stone issue?
I thought at first that it was Tree A being too close to Tree B, and 'pulling' those ores away, thus turning where they were at Tree B to stone... Except, it's happening when I only have one tree in a world as well. I'm utterly confused. O.o
I'm not really sure what's going on with that. The only thing I can think of is that it might be mistaking monster eggs (silverfish stone blocks) as ores. Are the trees planted in an extreme hills biome? If not, then I don't know why it's doing that.
However, i think I've figure it out.
Say you came back after a time away,and the tree has gotten gold in the nine blocks surrounding it, and then redstone off on one side. If you keep the tree 'on' while getting rid of the gold, it then pulls the redstone into the vacant spaces, leaving stone behind where the redstone was.
Or at least that's my current theory.
Thank you for helping me get that far at least ^^.
*Edited, it doesn't really matter if you're in creative or not. >>
does in drop in loot chests? if so, in which dungeons?
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/gamerule tfEnorcedProgression false, is the command,you must use the caps!!!
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Open up the Twilight Forest config file in the minecraft config folder, change the id of the conflict in there.
to what, is there a limit to the id number I can use? seems like every biome ID is used already. I remember reading in the enhanced biome thread somewhere something about a capped number ID, but it was a while ago and I may be remembering this wrong.
EDIT: So i just tried changing the biome id numbers. started at 199 and up till i changed them all. no more error message but I havent opened the portal yet either.
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