Hi Benimatic, I did see in your updated post about your policy on modpacks, however I am writing to request permission anyway. I am assembling a modback based on my Let's Play and am trying to include about 70 mods. I have permissions from nearly everyone right now and do not plan on releasing until I have 100% permissions. Please give some consideration to this for me, I would appreciate it. Feel free to respond here or via PM, thank you!
Rollback Post to RevisionRollBack
Check out my Mod Spotlights and Let's Play series! - https://www.youtube....?feature=vmdshb
Taking requests - PM me if you want me to spotlight your mod.
No they're not. You're not the first one to report something like that, but I've never seen it happen myself, and I don't know what would cause it. It sounds like the chunk data got corrupted somehow and the server just generated new data instead of loading it from disk. Did the server crash, or was there anything else that seems relevant?
The server does crash a few times, but typically noone is in Twilight Forest when it does, so the world isn't loaded. Giving it a thought, could it be an issue with Mystcraft? Both mods deal with other dimensions, so it is possible.
I found a Moonworm Queen and I have torchberries. I'm supposed to just put the Moonworm Queen and 3 torchberries in the crafting grid someway to refill it, aren't I? I've put the Queen and the berries in the grid every way possible and it never comes out with the refilled Queen. Anyone have any idea what's wrong?
I am having the same problem, does anyone have a solution?
i have a sugestion, 2 new mushroms instead of normal ones with giant versions and shroom soup:brown shroom=purple twilight mushroom, red shroom=blue twilight mushroom, and for the mushroom soup:1 purple+1 blue+bowl=Twilight Mushrom Soup
For towerwood maby make it so u can make workbench, sticks, wooden tools Ect.
This is usually due to a biome ID conflict with Biomes O Plenty or Forgotten Nature.
*swears**swears**swears* how do I check the Biome IDs? And is ExtraBiomes XL Compatible? I'm thinking of switching from Biomes O' Plenty to ExtraBiomes XL because Biomes O' Plenty is doing lots of conflicts..
Hey, Ben! Add a Polish and Pirate translation for Twilight Forest! If you don't know what I mean by Pirate, you could change Tower Wood to Galley Floor, Naga to Sea Serpent, and more!
^^^^^
Ain't there a mod that has a crafting guide in it?
Or you can use TMI (crafting mode)
Oh, does TMI have that? I thought that the recipe mode was what made NEI different from TMI? And yeah, it's just called the crafting guide mod. But it doesn't work with added utility blocks. As in furnaces, crafting benches, brewing stands, but added ones like thaumcraft infuser and uncrafting bench, recipes aren't shown.
I agree. And their houses could be on the twilight oak trees (probably planned)
I think benimatic and a commenter (forget who, sorry dude who this was) were talking about "abandoned treehouses" or something like that, but benimatic mentioned that he liked the lonely feel of the twilight forest, so he was open to new monsters, animals, bosses, but he probably wouldnt add NPCs like wood elves or something.
make the wolf of the mist tameable by hydra chops and make it rydeable but with wasd and space and when you are ryding you can't hit hit or shoot him with arrows so you have a super mount but expensive to tame or heal
So, the server I've been frequenting has been getting a weird glitch with TF in more recent versions. Massive chunk errors in TF, corresponding with Forge's update to that new chunk compression format. Things like half of hollow hills missing, trees missing all leaves, hedgemazes without solvable paths, and erratic dungeon placement. As far as I can tell, the only mod recently added to the server which alters biomes and chunk generation is BoP, and I've tested removing it, but the problem still remains.
Edit: Here's a pastebin, presumably the answer to the problem is somewhere in here: http://pastebin.com/kHEyv018
omg the lich is so op even in diamond armor, 1 shot from all of them and 2 hp, with diamond armor, and i died to the hydra but took him down pretty far in hp, but i had iron armor, so i died and it was too far away, and seriously, you need like 2 or 3 other people if you want to beat the bosses without raging
Rollback Post to RevisionRollBack
zu'u los in do keizaal, al do dov, in do pah zir, dii haal fent al pah tol kriz zey....
I got a question, what can I do to make the Twilight Forest mod compatible with the DivineRPG mod?
thanks
Taking requests - PM me if you want me to spotlight your mod.
The server does crash a few times, but typically noone is in Twilight Forest when it does, so the world isn't loaded. Giving it a thought, could it be an issue with Mystcraft? Both mods deal with other dimensions, so it is possible.
Is your Moonworm Queen empty? You have to make sure it's fully empty before you refill it.
p.s: I'm using a Direwolf pack the timber mod added
p.p.s: nevermind I didn't have the latest version
LOG:
2013-02-23 14:57:43 [INFO] [ForgeModLoader] Loading dimension 0 (world) (bdz@5641c8)
2013-02-23 14:57:43 [INFO] [ForgeModLoader] Loading dimension 7 (world) (bdz@5641c8)
2013-02-23 14:57:43 [INFO] [STDOUT] Cache loaded. Size = 5929
2013-02-23 14:57:43 [INFO] [STDOUT] Readded hashes, hash size = 5929
2013-02-23 14:57:43 [INFO] [ForgeModLoader] Loading dimension 1 (world) (bdz@5641c8)
2013-02-23 14:57:43 [INFO] [ForgeModLoader] Loading dimension -1 (world) (bdz@5641c8)
2013-02-23 14:57:44 [INFO] [PortalGun] [1.4.7v2] Loading world properties.
2013-02-23 14:57:44 [INFO] [STDOUT] Loading NEI
2013-02-23 14:57:45 [INFO] [GraviGun] [1.4.6v1] Sending client info to server
2013-02-23 14:57:45 [INFO] [PortalGun] [1.4.7v2] Sending client info to server
2013-02-23 14:57:46 [INFO] [STDOUT] Loading Player: Hamypotter
2013-02-23 14:57:46 [INFO] [STDOUT] Sending serverside check to: Hamypotter
2013-02-23 14:57:46 [INFO] [GraviGun] [1.4.6v1] Recieved client info from Hamypotter
2013-02-23 14:57:46 [INFO] [PortalGun] [1.4.7v2] Recieved client info from Hamypotter
2013-02-23 14:57:46 [INFO] [STDERR] t: Ticking entity
2013-02-23 14:57:46 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:686)
2013-02-23 14:57:46 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
2013-02-23 14:57:46 [INFO] [STDERR] at bdz.q(IntegratedServer.java:123)
2013-02-23 14:57:46 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
2013-02-23 14:57:46 [INFO] [STDERR] at fy.run(SourceFile:849)
2013-02-23 14:57:46 [INFO] [STDERR] Caused by: java.lang.NullPointerException
2013-02-23 14:57:46 [INFO] [STDERR] at twilightforest.entity.EntityTFLich.findVecInLOSOf(EntityTFLich.java:764)
2013-02-23 14:57:46 [INFO] [STDERR] at twilightforest.entity.EntityTFLich.teleportToSightOfEntity(EntityTFLich.java:736)
2013-02-23 14:57:46 [INFO] [STDERR] at twilightforest.entity.EntityTFLich.a(EntityTFLich.java:349)
2013-02-23 14:57:46 [INFO] [STDERR] at md.a(EntityLiving.java:1399)
2013-02-23 14:57:46 [INFO] [STDERR] at lq.a(Entity.java:1061)
2013-02-23 14:57:46 [INFO] [STDERR] at md.a(EntityLiving.java:447)
2013-02-23 14:57:46 [INFO] [STDERR] at lq.d(Entity.java:888)
2013-02-23 14:57:46 [INFO] [STDERR] at md.e(EntityLiving.java:1536)
2013-02-23 14:57:46 [INFO] [STDERR] at md.c(EntityLiving.java:1824)
2013-02-23 14:57:46 [INFO] [STDERR] at qj.c(SourceFile:26)
2013-02-23 14:57:46 [INFO] [STDERR] at twilightforest.entity.EntityTFLich.c(EntityTFLich.java:279)
2013-02-23 14:57:46 [INFO] [STDERR] at md.j_(EntityLiving.java:843)
2013-02-23 14:57:46 [INFO] [STDERR] at qj.j_(SourceFile:31)
2013-02-23 14:57:46 [INFO] [STDERR] at yc.a(World.java:2293)
2013-02-23 14:57:46 [INFO] [STDERR] at in.a(WorldServer.java:647)
2013-02-23 14:57:46 [INFO] [STDERR] at yc.g(World.java:2255)
2013-02-23 14:57:46 [INFO] [STDERR] at yc.h(World.java:2109)
2013-02-23 14:57:46 [INFO] [STDERR] at in.h(WorldServer.java:516)
2013-02-23 14:57:46 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
2013-02-23 14:57:46 [INFO] [STDERR] ... 4 more
2013-02-23 14:57:46 [INFO] [STDOUT] Unloading Player: Hamypotter
2013-02-23 14:57:46 [INFO] [ForgeModLoader] [Thaumcraft] Removed 7 aura nodes when world 0 unloaded.
2013-02-23 14:57:46 [INFO] [ForgeModLoader] [Thaumcraft] Removed -11 aura nodes when world -1 unloaded.
2013-02-23 14:57:46 [INFO] [ForgeModLoader] [Thaumcraft] Removed -11 aura nodes when world 1 unloaded.
2013-02-23 14:57:46 [INFO] [ForgeModLoader] [Thaumcraft] Removed 11 aura nodes when world 7 unloaded.
2013-02-23 14:57:46 [INFO] [ForgeModLoader] Unloading dimension 0
2013-02-23 14:57:46 [INFO] [ForgeModLoader] Unloading dimension -1
2013-02-23 14:57:46 [INFO] [ForgeModLoader] Unloading dimension 1
2013-02-23 14:57:46 [INFO] [ForgeModLoader] Unloading dimension 7
2013-02-23 14:57:46 [SEVERE] [ForgeModLoader] Fatal errors were detected during the transition from SERVER_STARTED to SERVER_STOPPED. Loading cannot continue
2013-02-23 14:57:46 [SEVERE] [ForgeModLoader]
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
snyke7_AdvancedMachines [Advanced Machines] (AdvancedMachines Original v1.8a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
ComputerCraft [ComputerCraft] (computercraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
CCTurtle [ComputerCraft Turtles] (computercraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
ThermalExpansion [Thermal Expansion] (thermalexpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
OmniTools [OmniTools] (omnitools.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
IC2 [IndustrialCraft 2] (ic2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
ChargePads [Charge Pads] (chargepads.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
ChickenChunks [ChickenChunks] (chickenchunks.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
CompactSolars [Compact Solar Arrays] (compactsolars.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
EE3 [Equivalent Exchange 3] (ee3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
EnderStorage [EnderStorage] (enderstorage.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (extrabiomesxl.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
Forestry [Forestry for Minecraft] (forestry.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
BinnieCore [Binnie Core] (extrabees.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
ExtraBees [Extra Bees] (extrabees.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
factorization [Factorization] (factorization.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
GraviGun [GraviGun] (gravigun.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
GraviSuite [Gravitation Suite] (gravisuite.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
IC2NuclearControl [Nuclear Control] (ic2nuclearcontrol.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (invtweaks.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
IronChest [Iron Chest] (ironchest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
MiscPeripherals [MiscPeripherals] (miscperipherals.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
mod_TreeFeller [TreeFeller] (mod_TreeFeller_v2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
ModularForceFieldSystem [Modular ForceField System V2] (modularforcefieldsystem.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
Mystcraft [Mystcraft] (mystcraft-uni-1.4.7-0.10.0.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
NEIPlugins [NEI Plugins] (neiplugins.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
ObsidiPlates [Obsidian Pressure Plates] (obsidiplates.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
PortalGun [Portal Gun] (portalgun.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
Railcraft [Railcraft] (railcraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
RedPowerCore [RedPower] (redpowercore.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
RedPowerBase [RP Base] (redpowercore.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
RedPowerMachine [RP Machine] (redpowermechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
RedPowerCompat [RP Compat] (redpowercompat.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
RedPowerWiring [RP Wiring] (redpowerdigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
RedPowerLogic [RP Logic] (redpowerdigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
RedPowerLighting [RP Lighting] (redpowerdigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
RedPowerWorld [RP World] (redpowermechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
RedPowerControl [RP Control] (redpowermechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] (reiminimap.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
SoulShards [SoulShards] (soulshards.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
StevesCarts [Steve's Carts] (stevescarts.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
Thaumcraft [Thaumcraft] (Thaumcraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
ThermalExpansion|Factory [Factory] (thermalexpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
ThermalExpansion|Energy [Energy] (thermalexpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
ThermalExpansion|NEI [NEI] (thermalexpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
ThermalExpansion|Transport [Transport] (thermalexpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
TwilightForest [The Twilight Forest] (twilightforest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
WR-CBE|Core [WR-CBE Core] (wirelessredstonecore.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
WR-CBE|Addons [WR-CBE Addons] (wirelessredstoneaddons.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
WR-CBE|RedPower [WR-CBE RedPower] (wirelessredstoneredpower.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
XyCraft [XyCraft] (xycraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
2013-02-23 14:57:46 [SEVERE] [ForgeModLoader] The following problems were captured during this phase
2013-02-23 14:57:46 [INFO] [STDERR] Exception in thread "Server thread" cpw.mods.fml.common.LoaderException
2013-02-23 14:57:46 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
2013-02-23 14:57:46 [INFO] [STDERR] at cpw.mods.fml.common.Loader.serverStopped(Loader.java:761)
2013-02-23 14:57:46 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.handleServerStopped(FMLCommonHandler.java:464)
2013-02-23 14:57:46 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:559)
2013-02-23 14:57:46 [INFO] [STDERR] at fy.run(SourceFile:849)
2013-02-23 14:57:47 [WARNING] [ChargePads] Invalid meta check: 3/inactive (ignoring)
2013-02-23 14:57:47 [WARNING] [ChargePads] Invalid meta check: 4/inactive (ignoring)
2013-02-23 14:57:47 [WARNING] [ChargePads] Invalid meta check: 5/inactive (ignoring)
2013-02-23 14:57:47 [WARNING] [ChargePads] Invalid meta check: 6/inactive (ignoring)
2013-02-23 14:57:47 [WARNING] [ChargePads] Invalid meta check: 7/inactive (ignoring)
2013-02-23 14:57:47 [WARNING] [ChargePads] Invalid meta check: 11/inactive (ignoring)
2013-02-23 14:57:47 [WARNING] [ChargePads] Invalid meta check: 12/inactive (ignoring)
2013-02-23 14:57:47 [WARNING] [ChargePads] Invalid meta check: 13/inactive (ignoring)
2013-02-23 14:57:47 [WARNING] [ChargePads] Invalid meta check: 14/inactive (ignoring)
2013-02-23 14:57:47 [WARNING] [ChargePads] Invalid meta check: 15/inactive (ignoring)
2013-02-23 14:57:58 [INFO] [STDOUT] Stopping!
2013-02-23 14:57:58 [INFO] [STDOUT] SoundSystem shutting down...
2013-02-23 14:57:58 [INFO] [STDOUT] Author: Paul Lamb, www.paulscode.com
For towerwood maby make it so u can make workbench, sticks, wooden tools Ect.
*swears**swears**swears* how do I check the Biome IDs? And is ExtraBiomes XL Compatible? I'm thinking of switching from Biomes O' Plenty to ExtraBiomes XL because Biomes O' Plenty is doing lots of conflicts..
Ain't there a mod that has a crafting guide in it?
Or you can use TMI (crafting mode)
Oh, does TMI have that? I thought that the recipe mode was what made NEI different from TMI? And yeah, it's just called the crafting guide mod. But it doesn't work with added utility blocks. As in furnaces, crafting benches, brewing stands, but added ones like thaumcraft infuser and uncrafting bench, recipes aren't shown.
I think benimatic and a commenter (forget who, sorry dude who this was) were talking about "abandoned treehouses" or something like that, but benimatic mentioned that he liked the lonely feel of the twilight forest, so he was open to new monsters, animals, bosses, but he probably wouldnt add NPCs like wood elves or something.
Edit: Here's a pastebin, presumably the answer to the problem is somewhere in here:
http://pastebin.com/kHEyv018