I've been playing this mod on SMP with some friends and it's so good, oh man. So good. I love the structures and the dungeon exploring and crazy bosses - this is the kind of stuff that should have been in vanilla. I hope Benimatic comes back to update it to a newer version sometime.
PSA for anyone playing with this and Tinkers' Construct, don't use a Battlesign to reflect the fireballs or mortars from the Hydra, or you'll crash continuously.
Oddly enough, after loading in a backup of both world and player from two days before, the first thing I see after the overworld loads is a single mortar flying away from me...despite my player not even holding a battlesign at the time, being in a different dimension, and the Hydra not having been generated yet. Very sticky fireballs, apparently.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/4/2014
Posts:
253
Location:
Tampa, FL
Minecraft:
ArthaDemon
Member Details
Is there any way to make certain Twilight Forestbiomes spawn in the Overworld? It has some super pretty biomes and I'd love to build my house in them. I have had Twilight Forest biomes spawn once or twice, but that was in an older version of the mod.
The ones I'd like to have available for the Overworld are the Twilight Forest, the TwilightForestVariant, Mushrooms, Stream, and the Lighted Forest.
What about Highlands Integrator? Anyone tried that?
It's just I'm using Highlands and Integrator seems to have a capability of registering foreign biomes to its worldgen.
Dunno how many times this might have been asked before but since I haven't found an answer online yet, hopefully someone can help.
The Magic Map shows structure that is "in the water" yet I've searched high and low and not been able to locate anything of note in that area. Is it something WIP? Or am I missing something?
Dunno how many times this might have been asked before but since I haven't found an answer online yet, hopefully someone can help.
The Magic Map shows structure that is "in the water" yet I've searched high and low and not been able to locate anything of note in that area. Is it something WIP? Or am I missing something?
Nothing yet, will probably be added after Benimatic finishes the Highlands Castle.
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~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Such a shame. This is so well made and has so many amazing and fun features it doesn't deserve to be a mod. This deserves to be part of the official game asap. Srsly in my opinion this is what minecraft is missing. ;-; Oh well.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
How do I add a custom lightmap and skybox to Twilight Forest? Copying and renaming an existing lightmap (world0 --> world7) doesn't work. Same problem with skybox folders, but I imagine TF always being at the same time of day would effect how you have to make a skybox for it in the first place. Lightmaps and skyboxes for the overworld, nether, and end all load and work correctly.
The Meaning of Life, the Universe, and Everything.
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Alicatt
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I'm looking to get permission to port JUST the Rainbow Oak (and perhaps Twilight Canopy and Twilight Oak) tree to a standalone mod. Obviously generous credit would be given and people would be directed here for the full mod. I lovvvve the trees in this mod, but I've moved on to 1.10 modpacks, and I would love to still be able to use these trees.
Please see the thread where I have posted about this topic for more info:
Also, if anyone is interested in coding a NEW mod that adds trees that behave like these, I can see about providing textures or obtaining permissions to use textures for them. Thanks for looking!
Rollback Post to RevisionRollBack
GENERATION 38: The first time you see this, copy it into your signature
on any forum and add 1 to the generation. This is a Social experiment.
I've been playing this mod on SMP with some friends and it's so good, oh man. So good. I love the structures and the dungeon exploring and crazy bosses - this is the kind of stuff that should have been in vanilla. I hope Benimatic comes back to update it to a newer version sometime.
PSA for anyone playing with this and Tinkers' Construct, don't use a Battlesign to reflect the fireballs or mortars from the Hydra, or you'll crash continuously.
Oddly enough, after loading in a backup of both world and player from two days before, the first thing I see after the overworld loads is a single mortar flying away from me...despite my player not even holding a battlesign at the time, being in a different dimension, and the Hydra not having been generated yet. Very sticky fireballs, apparently.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
I just wanna say that the Goblin Knights are some of the coolest mobs I have ever encountered.
It is a very unique idea, though this whole mod is pretty creative.
http://www.minecraftforum.net/forums/off-topic/forum-games/2862232-indestructible-box
This is my forum game, play it
Is there any way to make certain Twilight Forestbiomes spawn in the Overworld? It has some super pretty biomes and I'd love to build my house in them. I have had Twilight Forest biomes spawn once or twice, but that was in an older version of the mod.
The ones I'd like to have available for the Overworld are the Twilight Forest, the TwilightForestVariant, Mushrooms, Stream, and the Lighted Forest.
What about Highlands Integrator? Anyone tried that?
It's just I'm using Highlands and Integrator seems to have a capability of registering foreign biomes to its worldgen.
I'm sure Benimatic is still working on it, he seemed pretty close to finishing something.
For related mods, you should take a look at the Erebus, or, even better, the Betweenlands. Both really well done, in a similar vein.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Dunno how many times this might have been asked before but since I haven't found an answer online yet, hopefully someone can help.
The Magic Map shows structure that is "in the water" yet I've searched high and low and not been able to locate anything of note in that area. Is it something WIP? Or am I missing something?
Nothing yet, will probably be added after Benimatic finishes the Highlands Castle.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Is that structure not an underground labyrinth..?
No, the Labyrinth is the swamp structure.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Such a shame. This is so well made and has so many amazing and fun features it doesn't deserve to be a mod. This deserves to be part of the official game asap. Srsly in my opinion this is what minecraft is missing. ;-; Oh well.
Any updates to this mod? I like it a lot, and would love to see what's included in the castle, and the end of the game.
forum inactivity =/= mod abandonment.
Will trust it, when I see the results.
There has been no code activity (see GitHub) since June 1st.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
How do I add a custom lightmap and skybox to Twilight Forest? Copying and renaming an existing lightmap (world0 --> world7) doesn't work. Same problem with skybox folders, but I imagine TF always being at the same time of day would effect how you have to make a skybox for it in the first place. Lightmaps and skyboxes for the overworld, nether, and end all load and work correctly.
someone needs to revive this mod
when will it be ported to 1.10
because of the no spam thing? and there are more and more modpacks for 1.10
I'm looking to get permission to port JUST the Rainbow Oak (and perhaps Twilight Canopy and Twilight Oak) tree to a standalone mod. Obviously generous credit would be given and people would be directed here for the full mod. I lovvvve the trees in this mod, but I've moved on to 1.10 modpacks, and I would love to still be able to use these trees.
Please see the thread where I have posted about this topic for more info:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/requests-ideas-for-mods/2773948-rainbow-leaves-tree-like-the-one-from-the-twilight
Also, if anyone is interested in coding a NEW mod that adds trees that behave like these, I can see about providing textures or obtaining permissions to use textures for them. Thanks for looking!
GENERATION 38: The first time you see this, copy it into your signature
on any forum and add 1 to the generation. This is a Social experiment.