...Actually, the couple of times I have managed to spawn a wither, I haven't found it that hard at all to kill with decent enchanted diamond or Thaumium gear. The fight's over in under a minute, usually without anyone dying. The TF bosses are much more challenging. (Well, most of them, anyway. The Naga is a bit of a pushover, as long as you have half-decent gear and are reasonably nimble on your feet to sidestep his rushes. And the Minoshroom is so easy with a ranged weapon that it feels unfair.)
Exactly. Diamond gear and enchanted thaumium gear are both better than the ironwood (steelleaf is debatable).
My point (which I made poorly) is that Twilight Forest is best accessed as soon as you collect a diamond, so you can start taking advantage of Ironwood gear (which is better and cheaper than iron gear, not sure about unenchanted thaumium) and having fun progressing through Twilight Forest. Y'know, instead of blowing through the first two bosses like they're not even there. Waiting until after you have the proper gear to take on a wither to access the Twilight Forest frankly isn't as much fun, if you ask me.
One discovery I did make a while back: Thermal Expansion, for god alone knows what reason, disables wither skeleton skulls by default. Do NOT ask me to even guess at why anyone thought that was a good idea.
Rollback Post to RevisionRollBack
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
(I will note that I've never played TF in survival. I've admired its structures and mobs and tinkered around with things, but I've never played it. I do have a grasp of its balance, and I see your point about the mounds, I just am unsure of the true objective ease of harvesting those materials. I can say, though, that the mobs are hellishly tough.* For me, I have never much wanted additional dimensions for Minecraft (I tolerate the existence of the Nether and the End, but dislike mods that use the materials there as a gating mechanic**), although I do enjoy Mystcraft very much but for other reasons, so I've never truly played mods like TF or DivineRPG).
well i kinda figure that's why the mounds have spawners hidden in around them, between me and my buddy from chicago in vanilla (mostly, not entirely) gear it's a slow job to make it safe to mine but once done not a big deal.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
well i kinda figure that's why the mounds have spawners hidden in around them, between me and my buddy from chicago in vanilla (mostly, not entirely) gear it's a slow job to make it safe to mine but once done not a big deal.
If you have Thaumcraft, you can just bring some Arcane lamps with you. Plop one in the center of a small mound and there's only a few spots left that won't be lit. The bigger mounds need more than one, but they're still pretty easy.
1. there are thousands of mounds, all more or less at surface level
2. every single mound contains huge amounts of things that are several orders of magnitude rarer in the overworld, diamond, redstone, gold being prime examples.
When did you actually try TF in survival?
In current 1710 maps, a 2K by 2k magic map contains all the biomes needed for progression -- that's 5 sets of 5 biomes, I believe, plus usually a little more for the occasional rare biomes.
Plus all the mazes and Lich towers, and Naga court yards.
Plus the *SMALL* hollow hills that don't have all those ores.
There's probably 6-8 of the medium and larges in that 2K by 2K zone. Not hundreds. They are *not* nearly as common as you think.
Have you tried playing in survival, and tried mining them? Sure, medium are much, much easier to deal with by digging a sunlight hole in from the top, as well as sunlight breaks on the edges. Now compare the *TIME* per ore to do this, versus the time per ore to mine in the overworld.
And there's no way to say that you can safely do this in the larges. Well, ok, I take that back. Bring 3-4 stacks of sand and gravel, and you can probably do the roof break-in mining safely.
Err ... or not. Larges have these flying, hard to see, very nasty mobs. And, they'll knock you off your platform if they can.
When I last did heavy TF survival, it was 147, there were much fewer special encounters/biomes, and more hills; even then, it wasn't excessive. (And I started when the labyrinths were UNDER the hollow hills; now they are their own place, reducing the number of hills even more).
Basically, the only "good, safe" sources of ores for what you describe (roof mining) is the mediums, and there's not many of them.
(NB: I'm making a Jampacked 2 map where the expected solution is to either take out a medium, or at least part of the upper floor of a labyrinth, so I have an idea of the challenge/balance. #NeedsTesting)
...Well, most of them, anyway. The Naga is a bit of a pushover, as long as you have half-decent gear and are reasonably nimble on your feet to sidestep his rushes. And the Minoshroom is so easy with a ranged weapon that it feels unfair.
The Naga is an unenchanted iron+bow level boss. You can take it out with normal overworld gear. It is an easy boss. This is not a bad thing, nor a wimp -- it is further evidence that the TF is on par with the overwrold, not super-powered compared to the overworld.
Don't forget, the Naga is the first boss in the progression system, and the courtyards are all over the place.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
In current 1710 maps, a 2K by 2k magic map contains all the biomes needed for progression -- that's 5 sets of 5 biomes, I believe, plus usually a little more for the occasional rare biomes.
Plus all the mazes and Lich towers, and Naga court yards.
Plus the *SMALL* hollow hills that don't have all those ores.
There's probably 6-8 of the medium and larges in that 2K by 2K zone. Not hundreds. They are *not* nearly as common as you think.
Have you tried playing in survival, and tried mining them? Sure, medium are much, much easier to deal with by digging a sunlight hole in from the top, as well as sunlight breaks on the edges. Now compare the *TIME* per ore to do this, versus the time per ore to mine in the overworld.
And there's no way to say that you can safely do this in the larges. Well, ok, I take that back. Bring 3-4 stacks of sand and gravel, and you can probably do the roof break-in mining safely.
Err ... or not. Larges have these flying, hard to see, very nasty mobs. And, they'll knock you off your platform if they can.
When I last did heavy TF survival, it was 147, there were much fewer special encounters/biomes, and more hills; even then, it wasn't excessive. (And I started when the labyrinths were UNDER the hollow hills; now they are their own place, reducing the number of hills even more).
Basically, the only "good, safe" sources of ores for what you describe (roof mining) is the mediums, and there's not many of them.
(NB: I'm making a Jampacked 2 map where the expected solution is to either take out a medium, or at least part of the upper floor of a labyrinth, so I have an idea of the challenge/balance. #NeedsTesting)
The Naga is an unenchanted iron+bow level boss. You can take it out with normal overworld gear. It is an easy boss. This is not a bad thing, nor a wimp -- it is further evidence that the TF is on par with the overwrold, not super-powered compared to the overworld.
Don't forget, the Naga is the first boss in the progression system, and the courtyards are all over the place.
a short answer to your main question there would be, a while ago, some months at least, there was only one size of the mounds back then, sounds like they've been polishing it up a lot more.
as to the amount of mounds available, back when we did it TF was as infinite as the overworld is, it's a fixed size now? i gather... not sure i like that, honestly.
personally i prefer to start in the overworld in the first purely desert biome i find, it was mainly because my friend already had a big setup there, i usually don't bother with TF until after the nether.
as far as the time to mine ores? no clue what you're on about there, it was unchanged, also the light level wasn't an issue due to factorization wrath lamps, torches and similars.
i don't nerd pole while mining, so all i have to respond to being knocked off of anything, i'd just dig in, locate spawners, torch them up and push forward that way, the only nerd poling we typically do is to reach very high ores in the mounds and even then only the good/rare ones.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
the hills have changed in that the larger ones have mobs that spawn without a spawner, so you have to light it up.
you want easy mining? try with IC2 or some other mod that gives you the ability to mine at a distance. that makes the hills easy mining.
yep, now that i recall we eventually found industrial tnt and the laser to be quite ideal.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
jetpack + iridium drill = massive amounts of coal, diamonds, RS, and lapis
the laser's shotgun pattern was particularly useful too, i seem to think.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
a short answer to your main question there would be, a while ago, some months at least, there was only one size of the mounds back then, sounds like they've been polishing it up a lot more.
as to the amount of mounds available, back when we did it TF was as infinite as the overworld is, it's a fixed size now? i gather... not sure i like that, honestly.
personally i prefer to start in the overworld in the first purely desert biome i find, it was mainly because my friend already had a big setup there, i usually don't bother with TF until after the nether.
as far as the time to mine ores? no clue what you're on about there, it was unchanged,
There have been three types of mounds since 147 at least; if you only had one size, you are really old.
The map is infinite, but the progression system changed the layout. It now makes certain that any 2K by 2K map zone -- the size of one magic map -- will contain all the biomes needed for the progression system. So a large number of the biomes have specials that are aimed at the progression system, and are not resource specials.
Time to mine: In the overworld, you can get ores such as diamond at a rate of N per hour of play, for some N. That is the factor -- after playing for a few hours with the goal of gathering diamonds, how many have you gotten? Now, compare that to TF.
Sure, you can find them in the large hills faster, but to secure them, and mine them out? That'll take a while.
Automated miners/quarries/etc, set up on top of the hills? Yea, sure, that's a very high rate of return. TF is not balanced against quarry systems.
also the light level wasn't an issue due to factorization wrath lamps, torches and similars.
i don't nerd pole while mining, so all i have to respond to being knocked off of anything, i'd just dig in, locate spawners, torch them up and push forward that way, the only nerd poling we typically do is to reach very high ores in the mounds and even then only the good/rare ones.
Ok, if you are using anything like arcane lamps, magnum torches, etc -- anything to artificially light up an area before you've been there, done that -- then yea, you can find it artificially easy to get the stuff. Try cleaning out a large hollow hill without that.
Challenge for you: Try to light up, and make safe, a large hollow hill, in survival, with only normal minecraft supplies. Tell me how much work it is. Tell me how many hours it takes you, and how many times you die.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
the laser's shotgun pattern was particularly useful too, i seem to think.
uh, i avoid that mode.
long range mode only for the mining laser, if i'm not using the iridium drill for stuff.
I actually need a ton of coal for my world as I need coal coke to make RC steel. I actually installed mystcraft to get a coal dimension. took me a few tries to get one I like, though next time I am removing the oceans.
long range mode only for the mining laser, if i'm not using the iridium drill for stuff.
I actually need a ton of coal for my world as I need coal coke to make RC steel. I actually installed mystcraft to get a coal dimension. took me a few tries to get one I like, though next time I am removing the oceans.
my advice is automate an ic2 iron furnace explicitly for wood -> charcoal, that way your treefarm makes free fuel with an extra 1.5 (approximate) gain from the extra burn time from the fuel.
personally i always automate making coal coke and store massive amounts of the creosote, if we ever get a useable version (FML fluid bleep up) i may just revisit running a railcraft boiler on creosote with a coal coke kickstarter, but i know it requires at least 33 coke ovens to produce enough creosote.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
my advice is automate an ic2 iron furnace explicitly for wood -> charcoal, that way your treefarm makes free fuel with an extra 1.5 (approximate) gain from the extra burn time from the fuel.
personally i always automate making coal coke and store massive amounts of the creosote, if we ever get a useable version (FML fluid bleep up) i may just revisit running a railcraft boiler on creosote with a coal coke kickstarter, but i know it requires at least 33 coke ovens to produce enough creosote.
I use charcoal for my solid fueled fireboxes from RC supplied by forestry tree farms.
I have a 4x4 set of coke ovens producing coke for 4 blast furnaces, all automated with BC pipes.
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
Machines like this are the reason that every server needs a mystcraft "mining age", to prevent the obscene pillaging of the overworld, nether, and other common dimensions (like the Twilight Forest).
Machines like this are the reason that every server needs a mystcraft "mining age", to prevent the obscene pillaging of the overworld, nether, and other common dimensions (like the Twilight Forest).
Or the Aroma1997 Mining World, a place made specifically for such things.
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
the hills have changed in that the larger ones have mobs that spawn without a spawner, so you have to light it up.
you want easy mining? try with IC2 or some other mod that gives you the ability to mine at a distance. that makes the hills easy mining.
Personally, I like to explore hollow hills "properly", but use a Torched torch gun to light it up. Sort of like a moonworm queen, only craftable. Possibly also one TC4 arcane lamp if I'm getting frustrated.
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Exactly. Diamond gear and enchanted thaumium gear are both better than the ironwood (steelleaf is debatable).
My point (which I made poorly) is that Twilight Forest is best accessed as soon as you collect a diamond, so you can start taking advantage of Ironwood gear (which is better and cheaper than iron gear, not sure about unenchanted thaumium) and having fun progressing through Twilight Forest. Y'know, instead of blowing through the first two bosses like they're not even there. Waiting until after you have the proper gear to take on a wither to access the Twilight Forest frankly isn't as much fun, if you ask me.
well i kinda figure that's why the mounds have spawners hidden in around them, between me and my buddy from chicago in vanilla (mostly, not entirely) gear it's a slow job to make it safe to mine but once done not a big deal.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
If you have Thaumcraft, you can just bring some Arcane lamps with you. Plop one in the center of a small mound and there's only a few spots left that won't be lit. The bigger mounds need more than one, but they're still pretty easy.
When did you actually try TF in survival?
In current 1710 maps, a 2K by 2k magic map contains all the biomes needed for progression -- that's 5 sets of 5 biomes, I believe, plus usually a little more for the occasional rare biomes.
Plus all the mazes and Lich towers, and Naga court yards.
Plus the *SMALL* hollow hills that don't have all those ores.
There's probably 6-8 of the medium and larges in that 2K by 2K zone. Not hundreds. They are *not* nearly as common as you think.
Have you tried playing in survival, and tried mining them? Sure, medium are much, much easier to deal with by digging a sunlight hole in from the top, as well as sunlight breaks on the edges. Now compare the *TIME* per ore to do this, versus the time per ore to mine in the overworld.
And there's no way to say that you can safely do this in the larges. Well, ok, I take that back. Bring 3-4 stacks of sand and gravel, and you can probably do the roof break-in mining safely.
Err ... or not. Larges have these flying, hard to see, very nasty mobs. And, they'll knock you off your platform if they can.
When I last did heavy TF survival, it was 147, there were much fewer special encounters/biomes, and more hills; even then, it wasn't excessive. (And I started when the labyrinths were UNDER the hollow hills; now they are their own place, reducing the number of hills even more).
Basically, the only "good, safe" sources of ores for what you describe (roof mining) is the mediums, and there's not many of them.
(NB: I'm making a Jampacked 2 map where the expected solution is to either take out a medium, or at least part of the upper floor of a labyrinth, so I have an idea of the challenge/balance. #NeedsTesting)
The Naga is an unenchanted iron+bow level boss. You can take it out with normal overworld gear. It is an easy boss. This is not a bad thing, nor a wimp -- it is further evidence that the TF is on par with the overwrold, not super-powered compared to the overworld.
Don't forget, the Naga is the first boss in the progression system, and the courtyards are all over the place.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
a short answer to your main question there would be, a while ago, some months at least, there was only one size of the mounds back then, sounds like they've been polishing it up a lot more.
as to the amount of mounds available, back when we did it TF was as infinite as the overworld is, it's a fixed size now? i gather... not sure i like that, honestly.
personally i prefer to start in the overworld in the first purely desert biome i find, it was mainly because my friend already had a big setup there, i usually don't bother with TF until after the nether.
as far as the time to mine ores? no clue what you're on about there, it was unchanged, also the light level wasn't an issue due to factorization wrath lamps, torches and similars.
i don't nerd pole while mining, so all i have to respond to being knocked off of anything, i'd just dig in, locate spawners, torch them up and push forward that way, the only nerd poling we typically do is to reach very high ores in the mounds and even then only the good/rare ones.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
TF is still infinite like the overworld
the hills have changed in that the larger ones have mobs that spawn without a spawner, so you have to light it up.
you want easy mining? try with IC2 or some other mod that gives you the ability to mine at a distance. that makes the hills easy mining.
yep, now that i recall we eventually found industrial tnt and the laser to be quite ideal.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
jetpack + iridium drill = massive amounts of coal, diamonds, RS, and lapis
the laser's shotgun pattern was particularly useful too, i seem to think.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
There have been three types of mounds since 147 at least; if you only had one size, you are really old. The map is infinite, but the progression system changed the layout. It now makes certain that any 2K by 2K map zone -- the size of one magic map -- will contain all the biomes needed for the progression system. So a large number of the biomes have specials that are aimed at the progression system, and are not resource specials.
Time to mine: In the overworld, you can get ores such as diamond at a rate of N per hour of play, for some N. That is the factor -- after playing for a few hours with the goal of gathering diamonds, how many have you gotten? Now, compare that to TF.
Sure, you can find them in the large hills faster, but to secure them, and mine them out? That'll take a while.
Automated miners/quarries/etc, set up on top of the hills? Yea, sure, that's a very high rate of return. TF is not balanced against quarry systems.
Ok, if you are using anything like arcane lamps, magnum torches, etc -- anything to artificially light up an area before you've been there, done that -- then yea, you can find it artificially easy to get the stuff. Try cleaning out a large hollow hill without that.
Challenge for you: Try to light up, and make safe, a large hollow hill, in survival, with only normal minecraft supplies. Tell me how much work it is. Tell me how many hours it takes you, and how many times you die.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
uh, i avoid that mode.
long range mode only for the mining laser, if i'm not using the iridium drill for stuff.
I actually need a ton of coal for my world as I need coal coke to make RC steel. I actually installed mystcraft to get a coal dimension. took me a few tries to get one I like, though next time I am removing the oceans.
In addition to the missing Knightmetal Loop texture, I found that the block and chain causes a crash when it breaks.
https://dl.dropboxusercontent.com/u/66131226/crash-2015-04-15_23.27.16-server.txt
It also seems to not break Geostrata stone (noticed this just incidentally, not tested on other mod stone, though it broke a few mod ores just fine).
my advice is automate an ic2 iron furnace explicitly for wood -> charcoal, that way your treefarm makes free fuel with an extra 1.5 (approximate) gain from the extra burn time from the fuel.
personally i always automate making coal coke and store massive amounts of the creosote, if we ever get a useable version (FML fluid bleep up) i may just revisit running a railcraft boiler on creosote with a coal coke kickstarter, but i know it requires at least 33 coke ovens to produce enough creosote.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
I use charcoal for my solid fueled fireboxes from RC supplied by forestry tree farms.
I have a 4x4 set of coke ovens producing coke for 4 blast furnaces, all automated with BC pipes.
I void the creosote.
Just going to drop this here.
It strip mines the world (skip to about 12:20)
Machines like this are the reason that every server needs a mystcraft "mining age", to prevent the obscene pillaging of the overworld, nether, and other common dimensions (like the Twilight Forest).
Or the Aroma1997 Mining World, a place made specifically for such things.
D_B
To tell them how to live is to prevent them living.
but the forest is already ancient.
Personally, I like to explore hollow hills "properly", but use a Torched torch gun to light it up. Sort of like a moonworm queen, only craftable. Possibly also one TC4 arcane lamp if I'm getting frustrated.