Exalm, you may be unable to use MCP class names, but what about orginial class names as found on minecraft such as ACP or whatever?
That makes it possible for them to look up.
1. It's obfuscation. Of course, they use normal names.
2. They change for every version.
3. They are different on client and server.
Check class names in Classic. Only half of it is obfuscated. There you can find normal obvious names (AABB, Level, Player, Zombie, Tile etc as opposed to AxisAlignedBB, World, EntityPlayer, EntityZombie, Block in MCP and something like gh, dk, ls, jt, yg with obfuscation).
Rollback Post to RevisionRollBack
My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
Yeah, but they also have copies of same compiled jar with obfuscation (thanks for saying it, I couldn't spell it ) so they can figure where code is from.
1. No.
2. Lol, I didn't know that stairs may be cornered. Checked them, quite a nice thing. Though I think I will add an option, yep.
3. It's complete hell for translations. However, it's in todo.
4. Were they used?
2. They are nice, however annoying sometimes like when I place stairs in a certain position that I do not want it to be a corner stair, then it's annnoying. But nevertheless, your adding options for it
3. Can't you get the translation files from before all the new tooltips were added? That seems a lot easier.
4. Not sure, however it sounds similar to that one video mojang released. I got it from this topic http://www.minecraftforum.net/topic/277992-15-01-weather-sound-mod-hq/
2. They are nice, however annoying sometimes like when I place stairs in a certain position that I do not want it to be a corner stair, then it's annnoying. But nevertheless, your adding options for it
3. Can't you get the translation files from before all the new tooltips were added? That seems a lot easier.
4. Not sure, however it sounds similar to that one video mojang released. I got it from this topic http://www.minecraftforum.net/topic/277992-15-01-weather-sound-mod-hq/
3. They didn't exist back then.
4. If that mod exists, what's the point?
Rollback Post to RevisionRollBack
My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
You don't use modloader, you use SSP. If I understand correctly, Exalm uses that as his own version of modloader, specially made for OldDays.
Also, I don't mean to sound snippy, but it seems so many people keep missing that the installation instructions are right near the top of the OldDays/NBXlite spoiler, and it kinda ticks me off:
(emphasis added)
Thanks, One last newbie question,what is SSP? I don't blame you for getting mad at me, I would get angry at me if I posted something stupid like that too.
Sorry in advance.
EDT: Nevermind! I found it! I feel like an idiot ._.
OK, so I used the 1.4.2 jar, copied all of ssp, and all of all in one candidate, the world options dont show up, and when I try to play or create a world I get this
java.lang.NullPointerException
at net.minecraft.client.Minecraft.startWorldSSP(Minecraft.java:2735)
at aru.a(GuiCreateWorld.java:283)
at asw.a(SourceFile:64)
at aru.a(GuiCreateWorld.java:447)
at asw.d(SourceFile:112)
at asw.m(SourceFile:100)
at net.minecraft.client.Minecraft.l(Minecraft.java:1622)
at net.minecraft.client.Minecraft.J(Minecraft.java:934)
at net.minecraft.client.Minecraft.run(Minecraft.java:861)
at java.lang.Thread.run(Thread.java:722)
Im not an idiot either, I'm a hard core moder and game designer and as far as I can tell this is you own mod being incompatable with your own mod
OK, so I used the 1.4.2 jar, copied all of ssp, and all of all in one candidate, the world options dont show up, and when I try to play or create a world I get this
java.lang.NullPointerException
at net.minecraft.client.Minecraft.startWorldSSP(Minecraft.java:2735)
at aru.a(GuiCreateWorld.java:283)
at asw.a(SourceFile:64)
at aru.a(GuiCreateWorld.java:447)
at asw.d(SourceFile:112)
at asw.m(SourceFile:100)
at net.minecraft.client.Minecraft.l(Minecraft.java:1622)
at net.minecraft.client.Minecraft.J(Minecraft.java:934)
at net.minecraft.client.Minecraft.run(Minecraft.java:861)
at java.lang.Thread.run(Thread.java:722)
Im not an idiot either, I'm a hard core moder and game designer and as far as I can tell this is you own mod being incompatable with your own mod
Post the log from the start.
Since I create world there with reflection (Is there other way to create an object of specified class?), that means "Something went wrong when creating world, so it's null, so we get nullpointerexception".
Also:
-making enderpearls work in creative
-make huge mushrooms grow on any block without making it dirt
-makes melon generate naturally like pumpkins
-more blocks visible in creative
-makes snowballs and eggs, and enderpearls stack to 64
-adds edible roasted pumpkin seeds
-and makes wool craft-able into 4 bits of string
Development update!
It's an RC, so it will be released as is if there will be no major bugs.
(Yep, just another duplicate of countless previous RC posts. :D)
Known bugs:
1. Maps in item frames are too bright with old lighting.
2. There are no ways to get swamp huts in old worlds.
Major version number is incremented because of 1.4.2. I will only increment it for Minecraft updates.
Changes in OldDays 3.0rc6:
Fixed hoes.
Fixed "Item selection" old creative inventory name.
Fixed stronghold generation.
Reverted grass modification, so shovels work with it.
Changes in SSP 2.0rc5:
Moved TileEntityMobSpawner class from NBXlite to SSP, fixing mob spawners for people only with SSP. (Funny thing. IDK how did I manage to do that)
Changes since 1.1/2.1:
SSP:
Updated to 1.4.2.
Fake server to make external mods not crash when they use server.
Added support of custom SoundManagers.
Implemented new commands for singleplayer mode. (/clear, /difficulty, /gamerule, /say, /spawnpoint)
Fixed crash when joining SMP server using direct connect button.
Fixed delete button in the creative inventory.
OldDays:
Updated to 1.4.2.
Added danix111's polish (pl_PL) translation.
Removed sounds.zip, sounds are now in the module/allin1 and get unpacked automatically.
Old explosions.
Old boat breaking.
Added 11 options for pre-1.4 sounds.
Old food textures.
Old leather armor texture.
1.4 generation.
1.4 slime spawning.
1.4 Allowed mobs mode. On old ones bats don't spawn and zombies don't have equipment/pick up ability/testificate head.
1.4 fire.
1.4 mob AI.
Old map recipe, gives extended normal map.
Old block hardness.
Fixed default recipes for SMP.
Many tweaks to en_US locale.
Tweaked bounds a bit.
Made it not modify SoundManager, BlockGrass, BlockLeaves and BlockCake.
Another unsuccessful attempt to fix lighting glitches in Indev with 1.7.3 lighting.
Fixed bounds displaying in the Nether/the End.
Fixed mob IDs and old labels.
Fixed snow in Beta taiga.
Fixed old TNT dupe.
Fixed extinguished TNT dropping itself in creative.
Fixed 1.7.3 with jungles.
Fixed too bright items right before pick-up with old lighting.
Fixed spider jockeys on old Allowed Mobs modes.
Fixed left endermen arms.
Fixed old lighting brightness in the End.
Fixed Old Stars option in SMP.
Fixed texture option disabling after changing in SMP.
Fixed option saving in SMP.
Fixed old light update method condition, making it a bit faster.
Added missing ModLoader hook.
Settings button in More Options is nicely placed again.
It's now possible to see if the next Alpha world will be snowy. To "reroll" it, enter and close Settings again. It's still random.
i need help!! i'm on a mac, i have installed the ssp on the first page of this thread. minecraft works fine but i cannot create worlds or anything. I installed the "all in one" just to see what would happen all it does when i start up minecraft is get stuck on the "done loading..." screen... HELP!! i followed the instructions as said, also for the 1.4.2 candidate release, how do i install that...? its just a bunch of files that read "client-client" and such on, how do i install these AS WELL as the main mod.. i just don't get it :/
i need help!! i'm on a mac, i have installed the ssp on the first page of this thread. minecraft works fine but i cannot create worlds or anything. I installed the "all in one" just to see what would happen all it does when i start up minecraft is get stuck on the "done loading..." screen... HELP!! i followed the instructions as said, also for the 1.4.2 candidate release, how do i install that...? its just a bunch of files that read "client-client" and such on, how do i install these AS WELL as the main mod.. i just don't get it :/
How to install: Remove META-INF, install SSP, OldDays core and any modules.
Or remove META-INF, install SSP and All in one OldDays.
Install it to minecraft.jar, if you don't want most options to be disabled!
For Sounds module and AllIn1 also download sounds.zip and unpack to .minecraft folder!
i need help!! i'm on a mac, i have installed the ssp on the first page of this thread. minecraft works fine but i cannot create worlds or anything. I installed the "all in one" just to see what would happen all it does when i start up minecraft is get stuck on the "done loading..." screen... HELP!! i followed the instructions as said, also for the 1.4.2 candidate release, how do i install that...? its just a bunch of files that read "client-client" and such on, how do i install these AS WELL as the main mod.. i just don't get it :/
It's source code. You don't need it.
Rollback Post to RevisionRollBack
My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
That makes it possible for them to look up.
2. They change for every version.
3. They are different on client and server.
Check class names in Classic. Only half of it is obfuscated. There you can find normal obvious names (AABB, Level, Player, Zombie, Tile etc as opposed to AxisAlignedBB, World, EntityPlayer, EntityZombie, Block in MCP and something like gh, dk, ls, jt, yg with obfuscation).
2. They are nice, however annoying sometimes like when I place stairs in a certain position that I do not want it to be a corner stair, then it's annnoying. But nevertheless, your adding options for it
3. Can't you get the translation files from before all the new tooltips were added? That seems a lot easier.
4. Not sure, however it sounds similar to that one video mojang released. I got it from this topic http://www.minecraftforum.net/topic/277992-15-01-weather-sound-mod-hq/
4. If that mod exists, what's the point?
3. Really? Oh Mojang.
4. http://www.minecraftforum.net/topic/633749-132-sound-mod-enabler-v24/
I wouldnt've asked you about it but since this guy discontinued the enabler for no reason at all even though it is one class thaat is simple to update
Thanks, One last newbie question,what is SSP? I don't blame you for getting mad at me, I would get angry at me if I posted something stupid like that too.
Sorry in advance.
EDT: Nevermind! I found it! I feel like an idiot ._.
java.lang.NullPointerException
at net.minecraft.client.Minecraft.startWorldSSP(Minecraft.java:2735)
at aru.a(GuiCreateWorld.java:283)
at asw.a(SourceFile:64)
at aru.a(GuiCreateWorld.java:447)
at asw.d(SourceFile:112)
at asw.m(SourceFile:100)
at net.minecraft.client.Minecraft.l(Minecraft.java:1622)
at net.minecraft.client.Minecraft.J(Minecraft.java:934)
at net.minecraft.client.Minecraft.run(Minecraft.java:861)
at java.lang.Thread.run(Thread.java:722)
Im not an idiot either, I'm a hard core moder and game designer and as far as I can tell this is you own mod being incompatable with your own mod
Since I create world there with reflection (Is there other way to create an object of specified class?), that means "Something went wrong when creating world, so it's null, so we get nullpointerexception".
Also:
Hardcore modder, you say?
LOL
That just made my day.
It's an RC, so it will be released as is if there will be no major bugs.
(Yep, just another duplicate of countless previous RC posts. :D)
Known bugs:
1. Maps in item frames are too bright with old lighting.
2. There are no ways to get swamp huts in old worlds.
Major version number is incremented because of 1.4.2. I will only increment it for Minecraft updates.
Actions
Bugs
Gameplay
Mobs
Eyecandy
Sounds
Crafting
Textures
NBXlite
All in one
https://github.com/Exalm/Minecraft-mods/raw/master/bin/ssp-2.0rc5/ssp.zip
Src:
https://github.com/Exalm/Minecraft-mods/raw/master/bin/ssp-2.0rc5-old-days-3.0rc6-src.zip
Changes in OldDays 3.0rc6:
Fixed hoes.
Fixed "Item selection" old creative inventory name.
Fixed stronghold generation.
Reverted grass modification, so shovels work with it.
Changes in SSP 2.0rc5:
Moved TileEntityMobSpawner class from NBXlite to SSP, fixing mob spawners for people only with SSP. (Funny thing. IDK how did I manage to do that)
Changes since 1.1/2.1:
SSP:
Updated to 1.4.2.
Fake server to make external mods not crash when they use server.
Added support of custom SoundManagers.
Implemented new commands for singleplayer mode. (/clear, /difficulty, /gamerule, /say, /spawnpoint)
Fixed crash when joining SMP server using direct connect button.
Fixed delete button in the creative inventory.
OldDays:
Updated to 1.4.2.
Added danix111's polish (pl_PL) translation.
Removed sounds.zip, sounds are now in the module/allin1 and get unpacked automatically.
Old explosions.
Old boat breaking.
Added 11 options for pre-1.4 sounds.
Old food textures.
Old leather armor texture.
1.4 generation.
1.4 slime spawning.
1.4 Allowed mobs mode. On old ones bats don't spawn and zombies don't have equipment/pick up ability/testificate head.
1.4 fire.
1.4 mob AI.
Old map recipe, gives extended normal map.
Old block hardness.
Fixed default recipes for SMP.
Many tweaks to en_US locale.
Tweaked bounds a bit.
Made it not modify SoundManager, BlockGrass, BlockLeaves and BlockCake.
Another unsuccessful attempt to fix lighting glitches in Indev with 1.7.3 lighting.
Fixed bounds displaying in the Nether/the End.
Fixed mob IDs and old labels.
Fixed snow in Beta taiga.
Fixed old TNT dupe.
Fixed extinguished TNT dropping itself in creative.
Fixed 1.7.3 with jungles.
Fixed too bright items right before pick-up with old lighting.
Fixed spider jockeys on old Allowed Mobs modes.
Fixed left endermen arms.
Fixed old lighting brightness in the End.
Fixed Old Stars option in SMP.
Fixed texture option disabling after changing in SMP.
Fixed option saving in SMP.
Fixed old light update method condition, making it a bit faster.
Added missing ModLoader hook.
Settings button in More Options is nicely placed again.
It's now possible to see if the next Alpha world will be snowy. To "reroll" it, enter and close Settings again. It's still random.
Thanks!
ThreadDownloadResources.java, downloadAndInstallResource method:
So fill will be downloaded only if it doesn't exist.