It used to be given to you automatically when you started a new world, but that was broken by minecraft 1.0.0. I've fixed it, and it's coming back in v1.7.0!
Alright guys, I've made a difficult decision for the next release:
I'm considering reducing the maximum level a dog can reach to 60, the starting skill points bonus to 15, and thus the maximum number of skills your dog can master will be reduced from 8 to 5. Also, the recipes for super and master treats will become shapeless, and be in clusters of 5 rather than 8.
I'll just list off the main reasons for this, as there are MANY of them:
*Currently you can get every single skill in the entire game between just 2 dogs, with some skill overlap as well. That's kinda boring.
*Pretty much any non-combat skill build can have ALL of the combat skills thrown onto it as a sort of side-bonus, rendering the idea of a dedicated combat dog somewhat laughable.
*I am sick and tired of having to make an entire 8-pack of master treats just to give a dog their last skill point. Now the multiples fit.
*This will result in a far wider variety of dogs, and thus more individuality, which will be really important for multiplayer.
This "final" release will include about 5 new skills, bringing the total up to 18. It'll also include the return of the free doggycharm, special level 5 bonuses for every skill that doesn't yet have one, a different item for breeding, and a fix of that annoying "master must be saved from stampeding pigs" bug.
No. Why, are you having difficulties with it? Try messing with the config file.
Thanks. I'll try. Look at my previous post to see the error log
EDIT:
I don't know why, but I am still having a problem with the mod. It just needs modloader, right? Does it conflict with mo'creatures? what about Christmascraft. I have played with the config, and it doesn't help at all. I'm going to try installing all my mods one by one, starting with this one. I'll try to get this mod the best I can
Wow, this is taking much less time than I thought it would :smile.gif:
I just might have v1.7.0 released today!
Here are 4 of the 5 skills that will be added:
*PoisonFang, deals poison damage, grants immunity to poison at level 3, and grants the ability to cure you of poison for 50 nourishment points at level 5.
*PestFighter, Grants bonus damage vs Silverfish and at level 5 inflicts area of effect damage over time (AoEDoT) against all nearby silverfish.
*RescueDog, heals you for 1 heart per level if you're at critical HP, at the cost of 100 Nourishment Points (60 if level 5)
*MagiMutt, like hunterdog, but for XP drops.
I can't decide on the last skill, however. Any more ideas?
Wow, this is taking much less time than I thought it would :smile.gif:
I just might have v1.7.0 released today!
Here are 4 of the 5 skills that will be added:
*PoisonFang, deals poison damage, grants immunity to poison at level 3, and grants the ability to cure you of poison for 50 nourishment points at level 5.
*PestFighter, Grants bonus damage vs Silverfish and at level 5 inflicts area of effect damage over time (AoEDoT) against all nearby silverfish.
*RescueDog, heals you for 1 heart per level if you're at critical HP, at the cost of 100 Nourishment Points (60 if level 5)
*MagiMutt, like hunterdog, but for XP drops.
I can't decide on the last skill, however. Any more ideas?
I'm so abusing the XP one, lol. Will the poison healing and RescueDog work automatically when it's close to you or something?
Also this will be my first time updating versions so I gotta ask, what happens to the older version doggies after updating the mod, specially after such radical changes?
As for the last skill, I have no idea about coding so these might be extremely hard, if not impossible to do, but I'll let you judge that :tongue.gif:
LoyalFury: Your doggy gains different bonuses (attack power, damage reduction, speed?) for a few seconds after you take damage. Leveling up could increase the bonuses or the time. Could also make it so the doggy changes targets to attack the mob that hit you if it was attacking something else.
DoggyDevotion: Part of the damage you recieve while near a doggy with this talent will be dealt to it instead (half of it probably so you can reduce damage as low as 1 heart). Leveling up would increase the distance at which it would work (maybe something really short at low levels to compensate for the 50% reduction).
TrackerDog: Once engaged in combat your doggy will gain the ability to climb blocks (like a spider) and potentially reach the enemy anywhere. Leveling up could increase the speed at which it climbs.
I don't like that last one too much but I'm sure it's the easiest one to implement xD
Great mod, two questions though. How many points does each skill level cost? And if you mount your dog with the Fisher Dog and Hell Hound skills maxed, can you breathe and swim in lava?
Rollback Post to RevisionRollBack
The man who discovered milk... What the HELL was he doing...
Okay, I have a really good suggestion, at least in my opinion. You should make it so that these wolves can go to the nether, you'd have to ride it through the portal. I tried it in creative and was disappointed when it didn't work. You have a lot of skills that make the nether more wolf friendly (Hell Hound, Pillow Paw, etc) and I think those skills would be much more useful in the nether. Just something to think about, I'd be enormously happy if you added it in game.
Rollback Post to RevisionRollBack
The man who discovered milk... What the HELL was he doing...
Okay, I have a really good suggestion, at least in my opinion. You should make it so that these wolves can go to the nether, you'd have to ride it through the portal. I tried it in creative and was disappointed when it didn't work. You have a lot of skills that make the nether more wolf friendly (Hell Hound, Pillow Paw, etc) and I think those skills would be much more useful in the nether. Just something to think about, I'd be enormously happy if you added it in game.
You CAN get dogs in the nether, but you have to summon them there using a doggy charm, and then train them up. As far as I know, what you're proposing is next to impossible.
You CAN get dogs in the nether, but you have to summon them there using a doggy charm, and then train them up. As far as I know, what you're proposing is next to impossible.
What's a doggy charm? Didn't see it in the OP.
Rollback Post to RevisionRollBack
The man who discovered milk... What the HELL was he doing...
Also could you add Bowls and Beds for the wolf?
Friend me if you love wolves!
It gives you a free puppy!
It used to be given to you automatically when you started a new world, but that was broken by minecraft 1.0.0. I've fixed it, and it's coming back in v1.7.0!
No. Why, are you having difficulties with it? Try messing with the config file.
I'm considering reducing the maximum level a dog can reach to 60, the starting skill points bonus to 15, and thus the maximum number of skills your dog can master will be reduced from 8 to 5. Also, the recipes for super and master treats will become shapeless, and be in clusters of 5 rather than 8.
I'll just list off the main reasons for this, as there are MANY of them:
*Currently you can get every single skill in the entire game between just 2 dogs, with some skill overlap as well. That's kinda boring.
*Pretty much any non-combat skill build can have ALL of the combat skills thrown onto it as a sort of side-bonus, rendering the idea of a dedicated combat dog somewhat laughable.
*I am sick and tired of having to make an entire 8-pack of master treats just to give a dog their last skill point. Now the multiples fit.
*This will result in a far wider variety of dogs, and thus more individuality, which will be really important for multiplayer.
This "final" release will include about 5 new skills, bringing the total up to 18. It'll also include the return of the free doggycharm, special level 5 bonuses for every skill that doesn't yet have one, a different item for breeding, and a fix of that annoying "master must be saved from stampeding pigs" bug.
Thanks. I'll try. Look at my previous post to see the error log
EDIT:
I don't know why, but I am still having a problem with the mod. It just needs modloader, right? Does it conflict with mo'creatures? what about Christmascraft. I have played with the config, and it doesn't help at all. I'm going to try installing all my mods one by one, starting with this one. I'll try to get this mod the best I can
I have no idea. I'm really sorry I can't provide any insight on these reports.
Do you have Mo' creatures installed? There have been reports that Mo' Creatures, or custommobspawner, makes DTDoggies despawn again somehow.
I just might have v1.7.0 released today!
Here are 4 of the 5 skills that will be added:
*PoisonFang, deals poison damage, grants immunity to poison at level 3, and grants the ability to cure you of poison for 50 nourishment points at level 5.
*PestFighter, Grants bonus damage vs Silverfish and at level 5 inflicts area of effect damage over time (AoEDoT) against all nearby silverfish.
*RescueDog, heals you for 1 heart per level if you're at critical HP, at the cost of 100 Nourishment Points (60 if level 5)
*MagiMutt, like hunterdog, but for XP drops.
I can't decide on the last skill, however. Any more ideas?
I'm so abusing the XP one, lol. Will the poison healing and RescueDog work automatically when it's close to you or something?
Also this will be my first time updating versions so I gotta ask, what happens to the older version doggies after updating the mod, specially after such radical changes?
As for the last skill, I have no idea about coding so these might be extremely hard, if not impossible to do, but I'll let you judge that :tongue.gif:
LoyalFury: Your doggy gains different bonuses (attack power, damage reduction, speed?) for a few seconds after you take damage. Leveling up could increase the bonuses or the time. Could also make it so the doggy changes targets to attack the mob that hit you if it was attacking something else.
DoggyDevotion: Part of the damage you recieve while near a doggy with this talent will be dealt to it instead (half of it probably so you can reduce damage as low as 1 heart). Leveling up would increase the distance at which it would work (maybe something really short at low levels to compensate for the 50% reduction).
TrackerDog: Once engaged in combat your doggy will gain the ability to climb blocks (like a spider) and potentially reach the enemy anywhere. Leveling up could increase the speed at which it climbs.
I don't like that last one too much but I'm sure it's the easiest one to implement xD
Friend me if you love wolves!
SMP PLZ I WANT PUPPIES!!!!!!!!!
I want lovable puppies with my friends.
it would actually help if oyu said what the problem was and what you were actually doing to install it..
My guess would be make different textures and toggle through them using a lapis lazuli block.
You CAN get dogs in the nether, but you have to summon them there using a doggy charm, and then train them up. As far as I know, what you're proposing is next to impossible.
What's a doggy charm? Didn't see it in the OP.
It's an item you're supposed to start out with, and you can get more by feeding a dog a golden apple.