Hey, there is a bug with End and Nether portals. For the End portal, it will teleport you into the void part of the end, the only way i could get to the End island was using TMI and the creative mode switch. For the Nether, it teleports you into some netherrack and there is no Nether portal. how would i fix this?
[center]Evil Minecraft is a mod in development that will eventually be a total conversion of Minecraft into a completely new experience for players. The features of the current build as well as the download link are located below, in spoilers. We're currently moving towards v0.7, which will be even more extensive![/center]
[center]For the latest news:[/center]
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[center]Patches[/center]
There currently aren't many patches for Evil Minecraft and other mods, but the list of compatible mods with links to the patches will be below.
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[center]With this update we've introduced races! Each have their own pros and cons, making a new gameplay experience with each different race. Halflings are especially different, being less than a block tall and able to fit into areas of that size(half-doors coming in the future).[/center]
[center]New Main Menu [/center]
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[center]In v0.666 of EvilMinecraft, we've introduced a new main menu! From this you can access any of the other menus, including the new race system menu by clicking on your character! The background block texture also changes when you reload the game.[/center]
[center]New Block Breaking System [/center]
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[center]We have introduced and entirely new block break system. When you go to break a block and stop part way through, it will actually save its damage state in intervals. If you have 'fancy block renders' on in the EvilMinecraft options, it will also make this have a three-dimensional effect(along with making things such as rails and ladders and grass have new rendering as well).[/center]
[center]New Torch System [/center]
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[center]Our new torch system incorporates a feature that Notch had planned to add, but ended up not adding in the end. Normal torches now have a limited lifespan, and must be lit using a lighter. All old normal torches are automatically converted to what are called 'lanterns'. Essentially, these are glowstone torches that don't run out. Along with the system itself, torches now emit light when you hold them(optional, as it hasn't been fully optimized yet).[/center]
[center]Blood![/center]
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[center]Blood! Need I say more? When the player or a mob takes damage, they shoot off little blood particles, and blood stains the ground for a short time. If in water, the blood will dissipate to surrounding water blocks, slowly making the blood fade.[/center]
[center]Display Cases[/center]
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[center]As a small addition, we've added something people have been asking to be added to Minecraft for quite a while - display cases.[/center]
[center]New Decorative 'Blocks'[/center]
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[center]The mod features a wide arrangement of new 'decorative' blocks, such as walls and chairs.[/center]
[center]Locked Chests [/center]
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[center]Chests can now be locked using a key! This is quite useless at the moment, but in v0.7 it will help protect against various things such as halfling thieves that will try to steal from your precious chests.[/center]
[center]Coin system [/center]
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[center]A fairly 'traditional' coin system has been added. Mobs now drop coins of different values(copper, silver, gold, platinum). In v0.7, this will be used in a trading system![/center]
[center]Improved Jungles [/center]
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[center]Having been working on jungles before Mojang, we take jungles very seriously! We made them feel more like true jungles, not a very 'safe' place. Dinosaurs, spiders, and more now lurk waiting to simply kill you.[/center]
[center]Slime Blocks [/center]
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[center]There are now two types of slime 'blocks'. One is the full block - it's bouncy. The second is a thin layer that slows you down, which is left wherever slimes go.[/center]
[center]New Nether & End Content [/center]
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[center]The Nether and The End have both seen a fair deal of new content - ranging from black holes and ender creepers to firestone ore and evil wizard zombie pigmen.[/center]
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[center]There are various new kinds of tools and armor - ranging from ender dragon scale to bone. As well, there are now 'hammers' that are used for 'harvesting' walls and repairing a block's damage state.[/center]
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[center]Snow biomes have received a fair deal of content in v0.666. Ranging from thin/cracked ice to icicles in trees to igloos to the 'zero' mob, there's a lot of new content to discover in the tundra/taiga biomes.[/center]
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[center]Graveyards [/center]
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[center]Spawning throughout the world, graveyards now spawn. At night, these turn into very hostile places with many zombies spawning. Each of them has four pillars, on top of which rests a pot of chance. What do they hold? Is it good? Is it bad? That's for you to find out.[/center]
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[center]Mud and quicksand now spawn in various places in the world(also as shown, there are mummies). If you get caught in quicksand, it's very dangerous as you can easily suffocate unless you get out. Mud slows you down.[/center]
[center]Food! [/center]
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[center]Food is a very important thing. With the addition of new food drops(mutton, steaks, etc.), along with sandwiches, chocolate cake and more, you now have a much larger variety of things to satisfy your hunger meter![/center]
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[center]Options for some features [/center]
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[center]We've included an 'Evil Minecraft' section of the options, in which you can turn some of the features on and off. In the future, this will be expanded to be many, many of the features.[/center]
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[center]Along with various other new mobs, items, blocks, systems, worldgen features, and more![/center]
[center]Our next update, v0.7, will be released when it's ready. It will feature a plethora of new water content(improved swimming, deeper and more 'living' oceans, possibly a playable mermaid race even!), a new dimension, a new inventory system, and much more![/center]
The Team:
Now, you may be asking the question 'Who's making this all?' to yourself? Below is our team member list. You may not see work from someone on our team for a while, due to the fact that many of them have their own things to deal with(this project's being worked on in everyone's free time!) and some things that people are working on take a while before being able to be shown. If you wish to join the team, e-mail [email protected], we need many different skillsets!
We will not be allowing this mod into modpacks, for one main reason: Compatibility. Our team's focus isn't to make things compatible with other mods, it is to create a total conversion. We would rather spend time developing new features than making it work with other mods. To add on to that, this means that you can't distribute it in any way, shape, or form without authorization. If you are making some kind of 'update', 'patch', or any kind of file that provides a modification to our mod(for instance, a patch making it compatible with another mod), please contact us first before you release such a thing. Modloader has been packed in with the mod, with permission from Risugami.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/9/2010
Posts:
42
Member Details
First thing's first, this mod is amazing, I love your work, Evilnotch. I really look forward to what you will be adding in the future and can't wait to see the mod after it is better optimised. An inquiry that I was having, however, is if the custom creepers are supposed to spawn in the numbers that they do on mushroom islands, I had recently found one only for it to turn into a living minefeild of camoflauge and mini creepers when night fell. I was just wondering if this was intentional or not, its cool either way. For anyone who is looking for a cool seed, the one that I am playing on is "Tom Hanks", It will spawn you on a small island with one tree and a couple reeds, there are two large mushroom islands near this one, it seems to be a really cool seed, check it out.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/9/2012
Posts:
2,498
Member Details
Quick question: (Posting it here because I don't have a Reddit account)
I saw that you guys are working on making villages? for each race. Will you spawn in these villages if you choose that race like you do with a testificate now? If so, will you be able to turn that off? Because whenever this mod becomes multiplayer that would be a bit annoying on a server.
it works whit TMI but TMI 1.2.5 pre
What do you mean exactly? Screenshot?
Amazing job, although i have found a bug that irks me:
Camo and Mini creepers are EVERYWHERE. This is the apocalypse D:
However, i do have some suggestion for Race NPC's like the Halfling Thieves:
Orcish Raiders
Dwarven Miners
Elven Hunters
Human Travelers
Maybe some retextureing on some items like staffs and what not.
Any way, Cheers! -Krag
I saw that you guys are working on making villages? for each race. Will you spawn in these villages if you choose that race like you do with a testificate now? If so, will you be able to turn that off? Because whenever this mod becomes multiplayer that would be a bit annoying on a server.
Profile pic by Cheshirette c: