this is the error i get with the server, i have forge, modloadermp 1.8.1 installed correctly and custom stuff 1.7.3 test5 in the mod folder. what am i doing wrong?
[INFO] ModLoader Server Beta 1.8.1 Initializing...
[SEVERE] Unexpected exception
java.lang.RuntimeException: ModLoader has failed to initialize.
at ModLoader.ThrowException(ModLoader.java:1206)
at ModLoader.init(ModLoader.java:627)
at ModLoader.Init(ModLoader.java:1269)
at net.minecraft.server.MinecraftServer.c(MinecraftServer.java:74)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:262)
at ce.run(SourceFile:417)
Caused by: java.lang.RuntimeException: Exception occured in ModLoader
at ModLoader.ThrowException(ModLoader.java:1206)
at ModLoader.ThrowException(ModLoader.java:1211)
at ModLoader.addMod(ModLoader.java:118)
at ModLoader.readFromModFolder(ModLoader.java:847)
at ModLoader.init(ModLoader.java:603)
... 4 more
Caused by: java.lang.NullPointerException
at mod_customStuff.GetValidBlockFiles(mod_customStuff.java:873)
at mod_customStuff.LoadCustomBlocks(mod_customStuff.java:763)
at mod_customStuff.<init>(mod_customStuff.java:26)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:104)
... 6 more
Do you have actual ModLoader? You need both ModLoader and ModLoaderMP in addition to Minecraft Forge.
I noticed that you didn't add my other suggestion, about making a system to have damage values for every block, to the suggestion list. As I've been exploring the functionality of CS, I've noticed how easy it is to eat up HUGE chunks of block IDs just by adding stairs for materials I've created. As such, this is still a feature I'd really like to see implemented at some point in the future. Please add it to the list so that you won't forget. Thanks. :smile.gif:
More bugs and/or me now knowing stuff:
I tried making a flower generate in the world, but no matter how high I set the 'size' variable it would only generate a single flower in an area. :sad.gif: In case you're wondering: the 'type' field was set to 'flower', and they generated atop grass as is appropriate. Just not in clusters as I had hoped.
In the inventory, the sprite for a crosstexture block appears to be very small compared to other blocks. Don't know if this was intentional or not, but it makes my flower attempt look really weird next to the two flowers that already exist in the game. :dry.gif:
Thanks for fixing/adding all this stuff. :smile.gif: Here's another diamond for the road:
Regarding leaving an item on the crafting table:
Aw... I was hoping that this could be added. :sad.gif: There go my hopes of using water/milk in recipes. :sad.gif:
I noticed that you didn't add my other suggestion, about making a system to have damage values for every block, to the suggestion list.
I use Water and Lava Buckets in my recipes, and the Empty Bucket gets returned without issue. I think the problem is adding new types of items that would return, but again, standard buckets don't seem to have an issue.
With regard to your suggestion on Damage Values, I saw this reply from CubeX2:
You can also use slab and panes for damage values. It is restricted to that types cause the others use damage values for example stairs for the direction and i have not found a system to also use damage values for them.
So I don't think it possible with the current version of Minecraft, but maybe something he could do with future versions of Minecraft. I don't think he adds items to the list that he can not yet mod, but I could be wrong.
1.I noticed that you didn't add my other suggestion, about making a system to have damage values for every block, to the suggestion list. As I've been exploring the functionality of CS, I've noticed how easy it is to eat up HUGE chunks of block IDs just by adding stairs for materials I've created. As such, this is still a feature I'd really like to see implemented at some point in the future. Please add it to the list so that you won't forget. Thanks. :smile.gif:
More bugs and/or me now knowing stuff:
2.I tried making a flower generate in the world, but no matter how high I set the 'size' variable it would only generate a single flower in an area. :sad.gif: In case you're wondering: the 'type' field was set to 'flower', and they generated atop grass as is appropriate. Just not in clusters as I had hoped.
3.In the inventory, the sprite for a crosstexture block appears to be very small compared to other blocks. Don't know if this was intentional or not, but it makes my flower attempt look really weird next to the two flowers that already exist in the game. :dry.gif:
Thanks for fixing/adding all this stuff. :smile.gif: Here's another diamond for the road:
1. I've added it.
2. The size isn't used for flower generation.
3. It isn't a bug, but i will try to change that.
1.I use Water and Lava Buckets in my recipes, and the Empty Bucket gets returned without issue. I think the problem is adding new types of items that would return, but again, standard buckets don't seem to have an issue.
With regard to your suggestion on Damage Values, I saw this reply from CubeX2:
2.So I don't think it possible with the current version of Minecraft, but maybe something he could do with future versions of Minecraft. I don't think he adds items to the list that he can not yet mod, but I could be wrong.
Have fun!
-Mortazel
1. Right. The problem is adding new types.
2. It is possible. I saw a mod which has damage values for stairs, but I don't yet how it works.
Redownload the 1.7.1.1 version. I think i have fixed it.
Ok I redownloaded it and it worked, but there is on problem, it could just be me but even if I have the right texture in the armor folder it doesnt show it on my character, it is just a white box. I dont know why.
Hope someone knows whats wrong.
- edit
this is what I use for the armorname
test.png
and this is what I put in the armorfolder
test_1.png
test_2.png
And it still gives me the white texture.
Ok I redownloaded it and it worked, but there is on problem, it could just be me but even if I have the right texture in the armor folder it doesnt show it on my character, it is just a white box. I dont know why.
Hope someone knows whats wrong.
- edit
this is what I use for the armorname
test.png
and this is what I put in the armorfolder
test_1.png
test_2.png
And it still gives me the white texture.
your armorname has to be test without the .png
Rollback Post to RevisionRollBack
I'm on twitter: @CubeX2_. Follow me for upcoming features and other stuff ;).
I found a bug in version 1.7.1 (for Minecraft 1.7.3)
When I click the right mouse button, holding any item created by me, created a small stone sphere. I was suffocating in it. Please fix this bug. Thank you.
You should post a note in the first post with the "change your gui id if you have IndustrialCraft" thing for the Multi Page Chest.
Many people use IndustrialCraft, why don't change the standard config? Gui ID 40 works for me...
Also, my chest eats my items...
Well, the first page works, but the other ones don't.
My mods:
Recipe Book
IndustrialCraft 2
IndustrialCraft 2: Advanced Machines
Multi Page Chest
Buildcraft 2.2.4: Core, Energy, Factory, Transport, Builders.
Buildcraft Bucket Filler
Mo's Pills (or whatever it's named)
RedPower 2: Core, Wiring, Logic, Lightning.
MineFactory
Custom Stuff
Power Converters
Hot Air Balloons
Wireless Redstone
Ok i will change the default gui id to 40 in the next release.
Does it eat the items in single and multiplayer? And you have the 1.0.2 version?
I found a bug in version 1.7.1 (for Minecraft 1.7.3)
When I click the right mouse button, holding any item created by me, created a small stone sphere. I was suffocating in it. Please fix this bug. Thank you.
Could someone tell me what the damage values are? Is this like the wool. It uses 1 ID, yet there are 16 different blocks?
Yes, that is it! It doesn't work for all blocks (like not doors or stairs), but its handy for the blocks it does work on. If you download my modfiles, you'll see a few blocks that use damage values (Number Blocks is one).
that is a .rar of my server folder with everything could soneome look at it ans see what i am doing wrong:(? any help would be very nice.http://dl.dropbox.com/u/42838450/server.rar
that is a .rar of my server folder with everything could soneome look at it ans see what i am doing wrong:(? any help would be very nice.
I have a suggestion for this mod. (Let me know if this is already possible.) Something like texturefile1, texturefiletop1,texturefilenorth1, etc. so you can use image files other than images that are already in the terrain.png for different damage value. I would also like a texturetoward, textureaway,textureleft,textureright all in relation to the player when the block is placed.
A suggestion for an if function: gettime(time) Checks what time it is in the Minecraft world.(times: a specific time, Day, Night)
10x for each of the texture suggestions put in
8x for the gettime function. :smile.gif:
I have a suggestion for this mod. (Let me know if this is already possible.) Something like texturefile1, texturefiletop1,texturefilenorth1, etc. so you can use image files other than images that are already in the terrain.png for different damage value.
I think what you want for this is already in...check out this code I use in my Dial-A-Bomb:
Do you have actual ModLoader? You need both ModLoader and ModLoaderMP in addition to Minecraft Forge.
Aw... I was hoping that this could be added. :sad.gif: There go my hopes of using water/milk in recipes. :sad.gif:
Regarding my last bug report:
Thank you. :biggrin.gif:
I noticed that you didn't add my other suggestion, about making a system to have damage values for every block, to the suggestion list. As I've been exploring the functionality of CS, I've noticed how easy it is to eat up HUGE chunks of block IDs just by adding stairs for materials I've created. As such, this is still a feature I'd really like to see implemented at some point in the future. Please add it to the list so that you won't forget. Thanks. :smile.gif:
More bugs and/or me now knowing stuff:
I tried making a flower generate in the world, but no matter how high I set the 'size' variable it would only generate a single flower in an area. :sad.gif: In case you're wondering: the 'type' field was set to 'flower', and they generated atop grass as is appropriate. Just not in clusters as I had hoped.
In the inventory, the sprite for a crosstexture block appears to be very small compared to other blocks. Don't know if this was intentional or not, but it makes my flower attempt look really weird next to the two flowers that already exist in the game. :dry.gif:
Thanks for fixing/adding all this stuff. :smile.gif: Here's another diamond for the road:
I use Water and Lava Buckets in my recipes, and the Empty Bucket gets returned without issue. I think the problem is adding new types of items that would return, but again, standard buckets don't seem to have an issue.
With regard to your suggestion on Damage Values, I saw this reply from CubeX2:
So I don't think it possible with the current version of Minecraft, but maybe something he could do with future versions of Minecraft. I don't think he adds items to the list that he can not yet mod, but I could be wrong.
Have fun!
-Mortazel
Redownload the 1.7.1.1 version. I think i have fixed it.
Yes it is possible, just use the ids of the liquid for generationblocks.
1. I've added it.
2. The size isn't used for flower generation.
3. It isn't a bug, but i will try to change that.
1. Right. The problem is adding new types.
2. It is possible. I saw a mod which has damage values for stairs, but I don't yet how it works.
Ok I redownloaded it and it worked, but there is on problem, it could just be me but even if I have the right texture in the armor folder it doesnt show it on my character, it is just a white box. I dont know why.
Hope someone knows whats wrong.
- edit
this is what I use for the armorname
test.png
and this is what I put in the armorfolder
test_1.png
test_2.png
And it still gives me the white texture.
Arcane Aerotech - Custom Modded Minecraft MineFreaks - Unmodded Minecraft
Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights
your armorname has to be test without the .png
Any help?
When I click the right mouse button, holding any item created by me, created a small stone sphere. I was suffocating in it. Please fix this bug. Thank you.
Screenshot: http://img444.imageshack.us/img444/2353/20111030135537.png
P. S. - Video about this bug I'm post later.
P. P. S. - In this version customStuff also has a few bugs, but they are insignificant.
Sorry if some low-quality translation. I'm from Belarus and usually speak in Russian. I'm very like customStuff.
Ok I will try that.
-edit
Ok thank you it works now.
Man I really should of thought of that.
Arcane Aerotech - Custom Modded Minecraft MineFreaks - Unmodded Minecraft
Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights
Ok i will change the default gui id to 40 in the next release.
Does it eat the items in single and multiplayer? And you have the 1.0.2 version?
You have also call the damageitem function. If you have a tool you have to set blockdestroyed=damageitem(1)
Download the 1.7.1.1 version.
Configuration of my own items:
name=Red Pickaxe
id=567
iconfile=redpickaxe.png
type=normal
maxuses=10000
damage=10
harvestblocks=pickaxediamond
efficiency=50
efficiencyblocks=pickaxe
blockdestroyed=damageitem(1)
hitmob=damageitem(1)
-------------------------------
name=Pancake
id=557
iconfile=pancake.png
type=food
healamount=6
The 1.7.1.1 version is for minecraft 1.7.3 :smile.gif:
Yes, that is it! It doesn't work for all blocks (like not doors or stairs), but its handy for the blocks it does work on. If you download my modfiles, you'll see a few blocks that use damage values (Number Blocks is one).
best regards,
-Mortazel
that is a .rar of my server folder with everything could soneome look at it ans see what i am doing wrong:(? any help would be very nice.http://dl.dropbox.com/u/42838450/server.rar
that is a .rar of my server folder with everything could soneome look at it ans see what i am doing wrong:(? any help would be very nice.
I can help, what recipe are you trying to make?
A suggestion for an if function: gettime(time) Checks what time it is in the Minecraft world.(times: a specific time, Day, Night)
10x for each of the texture suggestions put in
8x for the gettime function. :smile.gif:
I think what you want for this is already in...check out this code I use in my Dial-A-Bomb:
name1=Power 1
texturefile1=DepthCharge.png
texturefiletop1=DepthCharge.png
texturefileeast1=Number1.png
texturefilewest1=Number1.png
texturefilenorth1=Number1.png
texturefilesouth1=Number1.png
iddropped1=186
damagedropped1=0
name2=Power 2
texturefile2=DepthCharge.png
texturefiletop2=DepthCharge.png
texturefileeast2=Number2.png
texturefilewest2=Number2.png
texturefilenorth2=Number2.png
texturefilesouth2=Number2.png
iddropped2=186
damagedropped2=0
name3=Power 3
texturefile3=DepthCharge.png
texturefiletop3=DepthCharge.png
texturefileeast3=Number3.png
texturefilewest3=Number3.png
texturefilenorth3=Number3.png
texturefilesouth3=Number3.png
iddropped3=186
damagedropped3=0
name4=Power 4
texturefile4=DepthCharge.png
texturefiletop4=DepthCharge.png
texturefileeast4=Number4.png
texturefilewest4=Number4.png
texturefilenorth4=Number4.png
texturefilesouth4=Number4.png
iddropped4=186
damagedropped4=0
name5=Power 5
texturefile5=DepthCharge.png
texturefiletop5=DepthCharge.png
texturefileeast5=Number5.png
texturefilewest5=Number5.png
texturefilenorth5=Number5.png
texturefilesouth5=Number5.png
iddropped5=186
damagedropped5=0
name6=Power 6
texturefile6=DepthCharge.png
texturefiletop6=DepthCharge.png
texturefileeast6=Number6.png
texturefilewest6=Number6.png
texturefilenorth6=Number6.png
texturefilesouth6=Number6.png
iddropped6=186
damagedropped6=0
....
etc....
....
hope that helps!
-Mortazel
p.s. I'm using Custom Stuff 1.7.2.1 and Minecraft 1.8.1