I'm just throwing something out there, is it possible for multiplayer, to make the army remember who created the soldiers? so they can go against any color? even red on red?
could you make a new color that follows a certain object and will not be attacked by other claymen? that would be very helpful while building a fence otherwise totally awesome mod
if your building a fence to contain them, spawn them AFTER you've built the fence.
I know a way to control the clay soldiers!!!!!!!!!! koda should get permission from the person who makes the "player model API" it lets u bee different mobs including sliver fish.
The mod is compadable with lots of mods.
I keep trying to put the files into my .jar but everytime i do an error message pops up and the files and the clayman folder wont go in. I've downloaded plenty of mods before and this never happended before. Can anyone help or make a suggestions?
I think you should make like little mini carts and rails and they begin building them for transport, maybe make a slave thing so if like the blue army is overpowering and the red team has like 4 people they drop what they have and become slaves, or the blue would pick up dead bodies and turn them into tan slaves that will build houses and revive troops and they try to escape but guards will stop them, then I could REALLY, have some fun with that stuff!!!!!
P.S. this mod is so cool, here are some clay blocks to help you in this.
I keep trying to put the files into my .jar but everytime i do an error message pops up and the files and the clayman folder wont go in. I've downloaded plenty of mods before and this never happended before. Can anyone help or make a suggestions?
Did you have modloader, delete meta inf, are you using winrar, 7zip or any other zip thing, or anything else? look it up, heres a library to help
Rollback Post to RevisionRollBack
If you would be so kind as to give me an internets, I would be grateful to you forever.
This mod is amusing to play around with and can burn hours playing with.
I have a suggestion for a new power up:
fire/flint&steel
They'll be able to burn the competition! But what if a team mate is burning to hell?
A water bucket/water block could be a team-based item to douse team mates.
Rollback Post to RevisionRollBack
Remember kids, when the mod crashes delete system32!
Some people here had an idea that I think would be great. Many people talked about vehicles, and that would be really awesome. For that, here's my idea :
I think you could make vehicles in the same way claymens make different buildings with 5, 10 or 20 blocks of wood, but with cobblestone. For example, with 5 cobblestone, a claymen could make a cart pulled by a horse ( if he also have a horse, of course ) to have more health and be more efficient in combat, with 10, he would make a battering ram ( sorry if it's not the good word, I used Google Translate for that ^^ ) to destroy blocks and claymens in its way, and with 20, he would make a catapult that would throw, if the claymen have gravel, some bigger gravel rocks that would explode in contact with a block or a claymen, like the claymen that have sulfur. I think it would make the battle much more exciting, and the use of redstone, slime balls, sugar, sulfur, iron ingot, and other things like these would become much more strategic choices.
If this is applied, I think combat will become much more difficult to predict. For now, if we think about the red versus the green, the red have melee weapons and sulfur, and the green have ranged weapons and slime balls, what would happen. I tried it many times, and the issue was always the same : The green had the upper hand at the start, but when the slime ball's effect worn off, they were obliterated. If we had vehicles in these kinds of battle, the battles would change because of many factors. I'm sure that in the precedent battle, it would have been more equal, because the results would depend on each soldier's actions. For example, maybe the green wouldn't have attacked all at the time, and in this case, the red would have the upper hand because of the efficiency of the cart pulled by horses, but what if the red would have all stayed in one pack ? The catapults would have destroyed much of the reds at once, and the green would have the upper hand, and probably win.
These kinds of vehicles would make this mod quite more impressive, I think, and furthermore, it would probably help the claymens to defend themselves against mobs ( 1 creeper in a town, and it's over for them ( believe me, I tried --' ) ).
Ps : Even if you add this, I will still laugh when I will send entire armies of claymens to crusade against an Enderdragon with gravel rocks :biggrin.gif:. ( although I don't think the Enderdragon will die, either with these vehicles or not )
Koda please read this
i want
1 better gravel throwing accuracy when claymans have goggles
2 a way to parachute dirt horses down
3 SMP
4 something to light the claymans on fire (such as torch, netherack, ect)
I take no offense if anyone does not like these ideas
can you make it to where you can make them like undead claymen. lol that would be a cool add on...
like you give them rotten flesh and once they die they turn into undead and attack everything
I copied the Claymans folder properly into my Minecraft.jar but when I open it up in-game the images of the soldiers are different than normal. Instead of the "dead soldier" its a dark black ball with a color inside and the Snow Pegasus is like a lighter-variant of the stick. There is not even an image for the Brown Horse. However, when I summon it it works fine. I was just wondering if its possible to fix this icon issue. Sorry if I post this in the wrong section though this is my first forum post :ohmy.gif:
EDIT: I do have Modloader installed properly and I have deleted META-INF.
can you make it to where you can make them like undead claymen. lol that would be a cool add on...
like you give them rotten flesh and once they die they turn into undead and attack everything
IF YOU READ THE ORIGINAL THREAD. Give them an under pearl and they will become corrupt and kill every other clay soldier on sight. Unless the other clay soldier is also corrupted, of course.
I copied the Claymans folder properly into my Minecraft.jar but when I open it up in-game the images of the soldiers are different than normal. Instead of the "dead soldier" its a dark black ball with a color inside and the Snow Pegasus is like a lighter-variant of the stick. There is not even an image for the Brown Horse. However, when I summon it it works fine. I was just wondering if its possible to fix this icon issue. Sorry if I post this in the wrong section though this is my first forum post :ohmy.gif:
EDIT: I do have Modloader installed properly and I have deleted META-INF.
Do you have any other mods? Whenever there is a problem like that it's usually caused by another you're using.
i want to be in the fight can u make were u can control the clay soldier with a controler :biggrin.gif: :biggrin.gif: :biggrin.gif: :biggrin.gif: :biggrin.gif: :biggrin.gif: :biggrin.gif: that will be more fun
EDIT:
if your building a fence to contain them, spawn them AFTER you've built the fence.
The mod is compadable with lots of mods.
SO FIX THAT please or its to your :angry.gif:
P.S. this mod is so cool, here are some clay blocks to help you in this.
Did you have modloader, delete meta inf, are you using winrar, 7zip or any other zip thing, or anything else? look it up, heres a library to help
I have a suggestion for a new power up:
fire/flint&steel
They'll be able to burn the competition! But what if a team mate is burning to hell?
A water bucket/water block could be a team-based item to douse team mates.
Remember kids, when the mod crashes delete system32!
the other 36% is Terraria!
I think you could make vehicles in the same way claymens make different buildings with 5, 10 or 20 blocks of wood, but with cobblestone. For example, with 5 cobblestone, a claymen could make a cart pulled by a horse ( if he also have a horse, of course ) to have more health and be more efficient in combat, with 10, he would make a battering ram ( sorry if it's not the good word, I used Google Translate for that ^^ ) to destroy blocks and claymens in its way, and with 20, he would make a catapult that would throw, if the claymen have gravel, some bigger gravel rocks that would explode in contact with a block or a claymen, like the claymen that have sulfur. I think it would make the battle much more exciting, and the use of redstone, slime balls, sugar, sulfur, iron ingot, and other things like these would become much more strategic choices.
If this is applied, I think combat will become much more difficult to predict. For now, if we think about the red versus the green, the red have melee weapons and sulfur, and the green have ranged weapons and slime balls, what would happen. I tried it many times, and the issue was always the same : The green had the upper hand at the start, but when the slime ball's effect worn off, they were obliterated. If we had vehicles in these kinds of battle, the battles would change because of many factors. I'm sure that in the precedent battle, it would have been more equal, because the results would depend on each soldier's actions. For example, maybe the green wouldn't have attacked all at the time, and in this case, the red would have the upper hand because of the efficiency of the cart pulled by horses, but what if the red would have all stayed in one pack ? The catapults would have destroyed much of the reds at once, and the green would have the upper hand, and probably win.
These kinds of vehicles would make this mod quite more impressive, I think, and furthermore, it would probably help the claymens to defend themselves against mobs ( 1 creeper in a town, and it's over for them ( believe me, I tried --' ) ).
Ps : Even if you add this, I will still laugh when I will send entire armies of claymens to crusade against an Enderdragon with gravel rocks :biggrin.gif:. ( although I don't think the Enderdragon will die, either with these vehicles or not )
Magico67
i want
1 better gravel throwing accuracy when claymans have goggles
2 a way to parachute dirt horses down
3 SMP
4 something to light the claymans on fire (such as torch, netherack, ect)
I take no offense if anyone does not like these ideas
i have made a topic were you can post your clay creations please come visit it
The Topic
like you give them rotten flesh and once they die they turn into undead and attack everything
Check out my epic Request!
EDIT: I do have Modloader installed properly and I have deleted META-INF.
IF YOU READ THE ORIGINAL THREAD. Give them an under pearl and they will become corrupt and kill every other clay soldier on sight. Unless the other clay soldier is also corrupted, of course.
Do you have any other mods? Whenever there is a problem like that it's usually caused by another you're using.