When I add Multi Mine to my 1.7.10 pack, leaves start dropping an insane amount of experience. I cleared the top of a tree of its leaves, and went from level 1 to level 14, from something like 8-10 leaves. This was a brand new world. I removed Multi Mine, and leaves no longer drop experience in that same world, nor in new worlds.
Oh, that would probably be a result of the backport HUEHUEHUE
Backport? Didn't versions of this get released according to the version of Mc that was available at the time? And I'm assuming that means it won't be fixed either...
Issue with Chisel installed. The texture for splash particles when breaking Chisel blocks is missing or corrupt. I get the pink and black replacement texture.
Big issue with the latest Multi Mine for 1.11.2 - Breaking a skull block duplicates and gives 2 skull blocks. Place and repeat for infinite skulls lol. Happens with any mob head, wither skull, skeleton, creeper, zombie, etc.
Yup, that's right there in the changelog, but I just tested again and it's still happening, tested with skeleton head and wither skeleton head. place it on the ground, then break it, drops 2
Huh. I thought i had tested it, maybe i fixed it from work or something. Anyway, have version 1.5.7 - rather than make custom workarounds for all blocks with this issue (skulls, signs, chests) i simply disable Multi Mine on them by default.
It would seem that this requires an update of some sort to work correctly with MC 1.12.2
As of now, it doesn't regenerate the block's health, and only regenerates the graphical representation of the damage.
As per the configuration file, the block should be fully "healed" after 15 seconds the most.
Even when I pause significantly longer than that though, a severely damaged block is destroyed/mined in just 1-2 hits.
Tested with trees as well as some stones.
I don't know any more detailed technicalities concerning the actual underlying issue, sorry.
Edit:
This is weird. Now that I've tested this some more, it *does* kinda work, but only if I also damage another block, so when I'd use my axe on a single wood block, it would never heal back, but when I'd also damage a second wood block, the regeneration works and it's also still multiminable (just as it should be).
Now, if you could fix it so single blocks regain their integrity as well, that would be real nice.
Very well.
You start to damage a block (anything, ores, bricks, whatever) so that it's almost destroyed/mined.
You wait some time (let's say 15 seconds).
You damage the same block and see that it hasn't been healed at all and gets destroyed within 1-2 hits.
Then, again, you start to damage a block and pause.
This time, though, you damage another block while waiting.
You damage the first block again and see that is HAS been healed.
At least, that's how it is for me on MC 1.12.2 (and Multi Mine for 1.12.1)
I'm using Forge 14.23.1.2601 in case it matters.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Very well.
You start to damage a block (anything, ores, bricks, whatever) so that it's almost destroyed/mined.
You wait some time (let's say 15 seconds).
You damage the same block and see that it hasn't been healed at all and gets destroyed within 1-2 hits.
Then, again, you start to damage a block and pause.
This time, though, you damage another block while waiting.
You damage the first block again and see that is HAS been healed.
At least, that's how it is for me on MC 1.12.2 (and Multi Mine for 1.12.1)
I'm using Forge 14.23.1.2601 in case it matters.
I am so sorry, i completely forgot about you and this.
1.5.9
- fixes bug where block regeneration would never affect the block a player mined last
@Keybounce
Yes, 1.12.1 and 1.12.2 have the same obfuscation and so mods work on both
When I add Multi Mine to my 1.7.10 pack, leaves start dropping an insane amount of experience. I cleared the top of a tree of its leaves, and went from level 1 to level 14, from something like 8-10 leaves. This was a brand new world. I removed Multi Mine, and leaves no longer drop experience in that same world, nor in new worlds.
Oh, that would probably be a result of the backport HUEHUEHUE
Backport? Didn't versions of this get released according to the version of Mc that was available at the time? And I'm assuming that means it won't be fixed either...
Issue with Chisel installed. The texture for splash particles when breaking Chisel blocks is missing or corrupt. I get the pink and black replacement texture.
Latest Multimine
Chisel 1.10.2 0.0.7.7
... So you used MultiMine for 1.11 and Chisel for 1.10.2 ???
Latest for 1.10.2
It would probably be easiest to just add chisel blocks to the Multi Mine blacklist...
Update for 1.11.2 online
Big issue with the latest Multi Mine for 1.11.2 - Breaking a skull block duplicates and gives 2 skull blocks. Place and repeat for infinite skulls lol. Happens with any mob head, wither skull, skeleton, creeper, zombie, etc.
I pushed a hotfix for that, re-download off my site and it should be fixed.
I did and the issue still persists. Break any head blocks, it duplicates and 2 spawn.
Please open your re-downloaded modfile, open the changelog.txt inside, and assert you have the "fixed" version
1.5.6 hotfix (compatible with 1.5.6)
- fixes Skull Blocks dropping twice
Yup, that's right there in the changelog, but I just tested again and it's still happening, tested with skeleton head and wither skeleton head. place it on the ground, then break it, drops 2
Huh. I thought i had tested it, maybe i fixed it from work or something. Anyway, have version 1.5.7 - rather than make custom workarounds for all blocks with this issue (skulls, signs, chests) i simply disable Multi Mine on them by default.
Updated for and working in 1.12
It would seem that this requires an update of some sort to work correctly with MC 1.12.2
As of now, it doesn't regenerate the block's health, and only regenerates the graphical representation of the damage.
As per the configuration file, the block should be fully "healed" after 15 seconds the most.
Even when I pause significantly longer than that though, a severely damaged block is destroyed/mined in just 1-2 hits.
Tested with trees as well as some stones.
I don't know any more detailed technicalities concerning the actual underlying issue, sorry.
Edit:
This is weird. Now that I've tested this some more, it *does* kinda work, but only if I also damage another block, so when I'd use my axe on a single wood block, it would never heal back, but when I'd also damage a second wood block, the regeneration works and it's also still multiminable (just as it should be).
Now, if you could fix it so single blocks regain their integrity as well, that would be real nice.
Can you write me a tutorial on how to reproduce this issue you are seeing? What do i do, exactly. What should happen and what does happen.
Very well.
You start to damage a block (anything, ores, bricks, whatever) so that it's almost destroyed/mined.
You wait some time (let's say 15 seconds).
You damage the same block and see that it hasn't been healed at all and gets destroyed within 1-2 hits.
Then, again, you start to damage a block and pause.
This time, though, you damage another block while waiting.
You damage the first block again and see that is HAS been healed.
At least, that's how it is for me on MC 1.12.2 (and Multi Mine for 1.12.1)
I'm using Forge 14.23.1.2601 in case it matters.
Multi-mine, Dynamic lights, and hax are listed on your site as 1.12.1. Will they work on .2?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I am so sorry, i completely forgot about you and this.
1.5.9
- fixes bug where block regeneration would never affect the block a player mined last
@Keybounce
Yes, 1.12.1 and 1.12.2 have the same obfuscation and so mods work on both
By my dark powers, i command this mod to RISE
Updated and rewritten for 1.18.1
- no longer a coremod, uses juuust one tiny reflection
- block popping now uses vanilla methods, which should hopefully fix dupe issues with mod blocks
- delete your old config if you had one