Are you sure it's not one of your mods or TooManyItems causing this
It could be if there is an issue like that. But it seems to me that the code on some of the items just turns it into an unlimited stack with either Not Enough Items or Too Many Items. And it nets me 111 total of whatever item it is. And ive seen that it only happens for the chest on the top of the tower and it only happens because it got generated to be an infinite stack. Oh well. Great mod by the way.
Hrmm... Should one of these spawn in the overworld? There was only 1 floor with 2 zombie mob spawners and the items within the chest were nothing but wool. The chest on the top floor was only a few diamonds, and some steel n' gold ingots.
P.S.
I looted the chest on the top floor first then took a screen shot :tongue.gif:
P.P.S.
Also there are a few ways to get the top floor chest without ever activating the golem.
Hrmmm? Nope I meant the regular surface world. Im not very good when it comes to minecraft lingo. =/
Based on the background it looked like a floating island, or else VERY high up. This mod does not particularly support nonstandard worlds (with extra height).
can anybody help me with the multiplayer version of this? i cant remove the meta inf from the Minecraft_server.exe.or do i havr to place this in the ssp minecraft.jar? but how do i make sure i dont get my vanilla server messed up by trying this mod on a new smp world. i want to have 1 world with these towers to try with my friend. but i dont want them to spawn on a different multiplayer world where i play the vanilla version. i hope im clear enough. just ask questions if this makes no sense.
AFAIK you cannot mod .exe servers. You need the .jar. And on server jars, one does not delete META-INF or it crashes. (i know, right)
Based on the background it looked like a floating island, or else VERY high up. This mod does not particularly support nonstandard worlds (with extra height).
AFAIK you cannot mod .exe servers. You need the .jar. And on server jars, one does not delete META-INF or it crashes. (i know, right)
Nine, normal world generation... Its just a disturbingly high up mountain.
Meh... I suppose it doesn't really matter. Free loot for me. :tongue.gif:
Heey yoou.
You wouldn't happen to be able to add "Distance from spawn" in the configurations? I personally don't like running into a battletower w/ diamond tools in them straight from spawn.
Should add now, I've set the rarity to around 20 and the distance between them to 1024, but I always seem to get one right next to (or at least within 'far' view) of a new world spawn.
I have a problem launching minecraft after installing the mod. It has a crash report,(i can post the report if you really need it but its rather lengthy) and it also simply states that it failed to load the mod from mod_AS_BattleTowers.class. ive intalled it how you said and i get the error no matter how i do it. I install Modloader on a clean jar,throw in battle towers, then optifine, which hasnt caused me trouble in the past.
Caused by: java.lang.ClassNotFoundException: BaseModMp
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 20 more
I hope this is enough information. Thanks for replying :biggrin.gif:
It is enough. Now you need to look into this thread to find this "bug" that has been reported numerous times already and incidentally is not a bug, or just read the error line really hard and think about what it means.
05/24/95 - 02/20/12
It could be if there is an issue like that. But it seems to me that the code on some of the items just turns it into an unlimited stack with either Not Enough Items or Too Many Items. And it nets me 111 total of whatever item it is. And ive seen that it only happens for the chest on the top of the tower and it only happens because it got generated to be an infinite stack. Oh well. Great mod by the way.
P.S.
I looted the chest on the top floor first then took a screen shot :tongue.gif:
P.P.S.
Also there are a few ways to get the top floor chest without ever activating the golem.
http://www.youtube.com/user/miguelsz2
Hrmmm? Nope I meant the regular surface world. Im not very good when it comes to minecraft lingo. =/
http://www.youtube.com/user/miguelsz2
Based on the background it looked like a floating island, or else VERY high up. This mod does not particularly support nonstandard worlds (with extra height).
AFAIK you cannot mod .exe servers. You need the .jar. And on server jars, one does not delete META-INF or it crashes. (i know, right)
Nine, normal world generation... Its just a disturbingly high up mountain.
Meh... I suppose it doesn't really matter. Free loot for me. :tongue.gif:
http://www.youtube.com/user/miguelsz2
I make Minecraft Videos, So subscribe if you like it and ask me if you want me to do an adventure map!
- contains at least some original content made by you personally
- is not linked through adfly or similar (no money made off it)
Then yes.
You wouldn't happen to be able to add "Distance from spawn" in the configurations? I personally don't like running into a battletower w/ diamond tools in them straight from spawn.
Should add now, I've set the rarity to around 20 and the distance between them to 1024, but I always seem to get one right next to (or at least within 'far' view) of a new world spawn.
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 20 more
I hope this is enough information. Thanks for replying :biggrin.gif:
THE Atomic Stryker from Source-Mod does Minecraft modding as well.
Inficraft is my favorite Minecraft mod. The Aether's got some competition.
Edit:Sorry had it on peaceful haha.
Diamonds for you!