Hey Xie! I know you probably get asked this a lot. But have you ever considered compatibility with Forestry's machines?
Yeah, I do get asked all the time... but that's OK! While it's already on the to-do list, the more people that ask for it, the more likely I am to get around to it
Yeah, I do get asked all the time... but that's OK! While it's already on the to-do list, the more people that ask for it, the more likely I am to get around to it
Happy to hear it! Can't wait to see your new tree mechanics as well!
Also I found this in my XieLog.txt
-----------------------------------------
[item.genshouPickaxeStone] FAILED to find id, job undoable
[block.campfire] ID 219: is in use. Use a different ID or use 'override' to replace existing block or item.
[item.genshouPickaxeWood] FAILED to find id, job undoable
I don't know what the block.campfire problem is about (don't know what this would affect), but the other messages made me realize and test to see that survivalpickaxe.xie isn't working either
My wife wan'ts us to install this on our Fragnet server. Are there any updated instruction regarding how to do that?
I'm close to my witts end and just give up and tell her to fix it herself
Also I found this in my XieLog.txt
-----------------------------------------
[item.genshouPickaxeStone] FAILED to find id, job undoable
[block.campfire] ID 219: is in use. Use a different ID or use 'override' to replace existing block or item.
[item.genshouPickaxeWood] FAILED to find id, job undoable
I don't know what the block.campfire problem is about (don't know what this would affect), but the other messages made me realize and test to see that survivalpickaxe.xie isn't working either
New user, have seen this mod around forever but didn't look closely enough to realize how great this mod tool is! I have an idea for making the game harder with a few tweaks and I think this mod will be the right tool to do it with. Thanks for making it Xie!
Part of the config file I want to make will involve culling recipes but I'm having the same issue as mitchmac. I left only the 'cullstonetools' enabled and Xie didn't report any errors but the items could still be crafted.
can someone tell me how to install this mod properly? i put the xie mod into the mods folder then it crashed: cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: xie.mods.xm.XiesMod
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:484)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: xie.mods.xm.XiesMod
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:414)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
... 5 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:222)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:171)
... 32 more
--- END ERROR REPORT 721ab9ce ----------
Rollback Post to RevisionRollBack
GENERATION 9001: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment
My wife wan'ts us to install this on our Fragnet server. Are there any updated instruction regarding how to do that?
I'm close to my witts end and just give up and tell her to fix it herself
Haha! Well in theory, what you need to do is first install Minecraft Forge to your Minecraft server jar file (minecraft_server.jar usually), and then just make a sub-directory called "mods" in the same directory as the jar file, and copy the "Xie" folder contained in the zip file into that mods folder...
Sorry, I need to do updated instructions and a video, but I've been working on simplifying the installation procedure, because so many people are getting confused by it
Any questions feel free to PM me - I don't always respond quickly, but I do eventually
Part of the config file I want to make will involve culling recipes but I'm having the same issue as mitchmac. I left only the 'cullstonetools' enabled and Xie didn't report any errors but the items could still be crafted.
Yes, culling recipes seem to be a bit buggy right now, I'll look into that presently. (And btw, I originally got into modding just because I wanted to tweak a few recipes, then I got sidetracked XD)
The Meaning of Life, the Universe, and Everything.
Join Date:
10/18/2011
Posts:
55
Member Details
after installing the mod I loaded an earlier save but it say:
forge mod loader has found world ID mismatches
ID 59 is mismatched (modID;minecraft, type ajq,ordinal 0) game (modID:xie_runtimecontentloader, type xie.mods.xm.blocks.XieBlockCrop.ordinal 2)
and it asks if I want to continue loading the world or not
after installing the mod I loaded an earlier save but it say:
forge mod loader has found world ID mismatches
ID 59 is mismatched (modID;minecraft, type ajq,ordinal 0) game (modID:xie_runtimecontentloader, type xie.mods.xm.blocks.XieBlockCrop.ordinal 2)
and it asks if I want to continue loading the world or not
just continue i got that and i dont see any bugs
Rollback Post to RevisionRollBack
GENERATION 9001: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment
after installing the mod I loaded an earlier save but it say:
forge mod loader has found world ID mismatches
ID 59 is mismatched (modID;minecraft, type ajq,ordinal 0) game (modID:xie_runtimecontentloader, type xie.mods.xm.blocks.XieBlockCrop.ordinal 2)
and it asks if I want to continue loading the world or not
As mewtwoy suggests, you can just click continue, it shouldn't be a problem. It's just detecting the absence of the wheat override (because overrides are buggy in the current version, which I fixed btw, will be in the next release ^_^). Clicking continue will just revert the wheat override into vanilla wheat (so they won't drop hybrid wheat seeds).
I enjoy playing your biosphere mod, but, if possible, add some sort of block in a mod that doesn't burn when struck by lightning to get to the other spheres. The bridges are always getting struck by lightning and burning into air blocks.
Yes, I travel through time and space, yes I'm a mudkip, No I'm not a timelord. I was human, and still have a human form.
Yes, I'm probably the most OP character of all time, since I am constantly reincarnated creating alternate timelines, while In the main timeline I survive, have the power to learn others powers just by seeing them use it, and I can team up with myself from the past without screwing up time somehow. I am also over 100 billion years old, and my physical body doesn't age.
I enjoy playing your biosphere mod, but, if possible, add some sort of block in a mod that doesn't burn when struck by lightning to get to the other spheres. The bridges are always getting struck by lightning and burning into air blocks.
Edit: Whoops! I posted this on the wrong forum!
Hahaha! No problem. It's an honor to have been even briefly confused with Risugami
hey xie its been a while. i have some plans to make a few new contnet packs for xiemod. (taking a break from java XD)
also if you havent noticed yet the boxing fist mod is removed lol, mbolz has lost intrest in the project and has given me his copy of the download to clean up and redistribute it under my name. i also have some plans to make a page in the contnet packs section and name it something like [xie] Darkhax contnet packs.
Yeah, I do get asked all the time... but that's OK! While it's already on the to-do list, the more people that ask for it, the more likely I am to get around to it
Happy to hear it! Can't wait to see your new tree mechanics as well!
As always let me know if you find any bugs, and as ever thanks for your patience
Also I found this in my XieLog.txt
-----------------------------------------
[item.genshouPickaxeStone] FAILED to find id, job undoable
[block.campfire] ID 219: is in use. Use a different ID or use 'override' to replace existing block or item.
[item.genshouPickaxeWood] FAILED to find id, job undoable
I don't know what the block.campfire problem is about (don't know what this would affect), but the other messages made me realize and test to see that survivalpickaxe.xie isn't working either
I'm close to my witts end and just give up and tell her to fix it herself
New user, have seen this mod around forever but didn't look closely enough to realize how great this mod tool is! I have an idea for making the game harder with a few tweaks and I think this mod will be the right tool to do it with. Thanks for making it Xie!
Part of the config file I want to make will involve culling recipes but I'm having the same issue as mitchmac. I left only the 'cullstonetools' enabled and Xie didn't report any errors but the items could still be crafted.
You put the Xie FOLDER in the mods directory!
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:484)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: xie.mods.xm.XiesMod
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:414)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
... 5 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:222)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:171)
... 32 more
--- END ERROR REPORT 721ab9ce ----------
GENERATION 9001: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment
Haha! Well in theory, what you need to do is first install Minecraft Forge to your Minecraft server jar file (minecraft_server.jar usually), and then just make a sub-directory called "mods" in the same directory as the jar file, and copy the "Xie" folder contained in the zip file into that mods folder...
Sorry, I need to do updated instructions and a video, but I've been working on simplifying the installation procedure, because so many people are getting confused by it
Any questions feel free to PM me - I don't always respond quickly, but I do eventually
Yes, culling recipes seem to be a bit buggy right now, I'll look into that presently. (And btw, I originally got into modding just because I wanted to tweak a few recipes, then I got sidetracked XD)
The "Xie" folder contained inside the zip goes into ./mods/
You need to extract the zip file, then take the "Xie" folder (it contains subdirectories "xie" and "content") and put it into ./mods.
Your resultant directory structure should look something like this
./mods
./mods/Xie
./mods/Xie/xie
./mods/Xie/content
forge mod loader has found world ID mismatches
ID 59 is mismatched (modID;minecraft, type ajq,ordinal 0) game (modID:xie_runtimecontentloader, type xie.mods.xm.blocks.XieBlockCrop.ordinal 2)
and it asks if I want to continue loading the world or not
GENERATION 9001: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment
As mewtwoy suggests, you can just click continue, it shouldn't be a problem. It's just detecting the absence of the wheat override (because overrides are buggy in the current version, which I fixed btw, will be in the next release ^_^). Clicking continue will just revert the wheat override into vanilla wheat (so they won't drop hybrid wheat seeds).
Edit: Whoops! I posted this on the wrong forum!
Yes, I'm probably the most OP character of all time, since I am constantly reincarnated creating alternate timelines, while In the main timeline I survive, have the power to learn others powers just by seeing them use it, and I can team up with myself from the past without screwing up time somehow. I am also over 100 billion years old, and my physical body doesn't age.
Hahaha! No problem. It's an honor to have been even briefly confused with Risugami
also if you havent noticed yet the boxing fist mod is removed lol, mbolz has lost intrest in the project and has given me his copy of the download to clean up and redistribute it under my name. i also have some plans to make a page in the contnet packs section and name it something like [xie] Darkhax contnet packs.
Farewell everyone o/