Ever wanted to make your own custom ore and tools but don't know or want to learn how to mod? AddOres is for you! This simple, powerful tool allows you to add ores that can be crafted into tools made out of their respective materials without ANY modding knowledge whatsoever or opening a single .java file. All you have to do is edit the property files in the mod!
You can use this for developing bigger mods so you have less hardcoding or your own personal ore packs! Feel free to release ore packs and use adf.ly links to download. This IS open source.
This plugin comes with 3 ores, which can be removed if you want. Figure out their effects yourself!
Change Log:
1.4
Fixed chunk saving error
Fixed condensed block name
Fixed condensed block drop
1.3
-Added more configs for ores such as:
-Falling support
-Customizable rarity
-Choosing whether ore block spawns or not
-Etc
-Rewrote entire XML reader, much easier to use
-Added condensed ore blocks
-Fixed ingot crafting
-Fixed saving chunks error
-Started on a crafting XML
-Added PSDs to design your own ores with in Install pack
-Rewrote documentation and README.txt
1.1
-Fixed a bug if you removed all of one type of ore
ToDo (in order of priority):
Finish VB application to edit XML
Add alloys
Add crafting XML
Current features:
Add new ores with customizable:
-Gems
-Metals
-Glowing
-Effects
-Hardness
-MaxY
-Max in a vein
-Rarity
-Acts like sand
-Toolsets (Can disable for certain ores)
-Smeltable ore
-Craftable tools
Add new materials with customizable:
-Durability
-Strength
-Damage
-Efficiency
This is an open source project, the download comes with the .java files. Simply drag and drop them into your eclipse/netbeans project or src folder to edit them.
It allows anyone to add new ores and tools without ever having to open a java file. All you have to do is change the values in the XML files to create ores, tools, and materials to your liking. And you can share with the community by simply uploading your XML files and sprites.
:sad.gif: I think people should have to code to make mods not edit an XML file :sad.gif: now more ores mods will be worthless.
Fritz you should add 'For personal use only' at the top or even better make a forum specifically for your plug-in like the same way the people who made the MakeMy mods did.
Fritz you should at least add 'For personal use only' at the top or even better make forum specifically for your plug in like the people who made the MakeMy mods.
FINE: Failed to load mod from "mod_AddOres.class"
Jul 11, 2011 6:10:38 PM ModLoader addMod
FINER: THROW
java.lang.NullPointerException
at mod_AddOres.readModFile(mod_AddOres.java:123)
at mod_AddOres.<init>(mod_AddOres.java:34)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:272)
at ModLoader.readFromClassPath(ModLoader.java:1104)
at ModLoader.init(ModLoader.java:812)
at ModLoader.AddAllRenderers(ModLoader.java:183)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Unknown Source)
Jul 11, 2011 6:10:48 PM ModLoader AddAllRenderers
FINE: Initialized
Since mods made by MakeMyItem and MakeMyBlock kind of started getting spammed on this forum, the creators decided to make a forum specifically for mods made by the 'MakeMy' mods. This is what I think you should do since, like someone said above, more ore mods would become worthless.
FINE: Failed to load mod from "mod_AddOres.class"
Jul 11, 2011 6:10:38 PM ModLoader addMod
FINER: THROW
java.lang.NullPointerException
at mod_AddOres.readModFile(mod_AddOres.java:123)
at mod_AddOres.<init>(mod_AddOres.java:34)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:272)
at ModLoader.readFromClassPath(ModLoader.java:1104)
at ModLoader.init(ModLoader.java:812)
at ModLoader.AddAllRenderers(ModLoader.java:183)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Unknown Source)
Jul 11, 2011 6:10:48 PM ModLoader AddAllRenderers
FINE: Initialized
FINE: Failed to load mod from "mod_AddOres.class"
Jul 11, 2011 6:10:38 PM ModLoader addMod
FINER: THROW
java.lang.NullPointerException
at mod_AddOres.readModFile(mod_AddOres.java:123)
at mod_AddOres.<init>(mod_AddOres.java:34)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:272)
at ModLoader.readFromClassPath(ModLoader.java:1104)
at ModLoader.init(ModLoader.java:812)
at ModLoader.AddAllRenderers(ModLoader.java:183)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Unknown Source)
Jul 11, 2011 6:10:48 PM ModLoader AddAllRenderers
FINE: Initialized
Help please,
It looks like you screwed something up, did you try to change anything?
CURRENT VERSION: 1.4
Ever wanted to make your own custom ore and tools but don't know or want to learn how to mod? AddOres is for you! This simple, powerful tool allows you to add ores that can be crafted into tools made out of their respective materials without ANY modding knowledge whatsoever or opening a single .java file. All you have to do is edit the property files in the mod!
You can use this for developing bigger mods so you have less hardcoding or your own personal ore packs! Feel free to release ore packs and use adf.ly links to download. This IS open source.
This plugin comes with 3 ores, which can be removed if you want. Figure out their effects yourself!
Change Log:
1.4
1.3
1.1
ToDo (in order of priority):
Current features:
This is an open source project, the download comes with the .java files. Simply drag and drop them into your eclipse/netbeans project or src folder to edit them.
Download 1.4 (No source files)
Download 1.4 (Source files only)
Download 1.3 (No source files)
Download 1.3 (Source files only)
Download 1.1 (No source files)
Download 1.1 (Source files only)
Download 1.0 (No source files)
Download 1.0 (Source files only)
Current Ore Packs: (Just PM me to add yours to the thread)
S' Mo' Ores by FritzC for AddOres 1.1
How to install AddOres:
How to install an AddOres ore pack:
cheechako - Helped fix ingot crafting bug
IF YOU HAVE PROBLEMS POST YOUR XML ON THIS THREAD!
It allows anyone to add new ores and tools without ever having to open a java file. All you have to do is change the values in the XML files to create ores, tools, and materials to your liking. And you can share with the community by simply uploading your XML files and sprites.
Oh god.
Do you mean that in a good or bad way...
:sad.gif: I think people should have to code to make mods not edit an XML file :sad.gif: now more ores mods will be worthless.
Would you guys be interested in a tutorial on how to make a new ore?
Fritz you should add 'For personal use only' at the top or even better make a forum specifically for your plug-in like the same way the people who made the MakeMy mods did.
What do you mean?
Help please,
Since mods made by MakeMyItem and MakeMyBlock kind of started getting spammed on this forum, the creators decided to make a forum specifically for mods made by the 'MakeMy' mods. This is what I think you should do since, like someone said above, more ore mods would become worthless.
Its already happening! Quick, back to the Nether!
yea btw what are source files
(srry if this is a really dumb question)
Source files are the code that makes it work. You can look at it, modify it, whatever you want.
I doubt this will get big enough that I need a forum for it.
Taking a look at the error, give me a minute
It looks like you screwed something up, did you try to change anything?
They made the forum to keep mods made by their mod away from regular mods.
As I said, I sincerely doubt that more than a few people will make their own packs.