Forge compliant means you will find it in the /config/ folder, not, as before, in the /mods/ folder. Did you check?
Yes I checked but did not.
And
java.lang.NullPointerException
at atomicstryker.ropesplus.ItemBowRopesPlus.a(ItemBowRopesPlus.java:25)
at aan.b(SourceFile:316)
at yw.am(EntityPlayer.java:178)
at ki.c(PlayerController.java:161)
at rk.c(PlayerControllerMP.java:397)
at net.minecraft.client.Minecraft.k(Minecraft.java:1765)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
2012-07-02 02:38:05 [SEVERE] A critical error has occurred.
java.lang.NullPointerException
at atomicstryker.ropesplus.ItemBowRopesPlus.a(ItemBowRopesPlus.java:25)
at aan.b(SourceFile:316)
at yw.am(EntityPlayer.java:178)
at ki.c(PlayerController.java:161)
at rk.c(PlayerControllerMP.java:397)
at net.minecraft.client.Minecraft.k(Minecraft.java:1765)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
2012-07-02 02:38:05 [SEVERE] 95 mods loaded
Optifine OptiFine_1.2.5_HD_S_C3
Minecraft Forge 3.3.8.152
FML v2.2.78.153
Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
mod_CodeChickenCore : Available (minecraft.jar)
mod_UpdateManager : Available (Minions_client_1.2.5.zip)
mod_UpdateManager : Available (RopePlus_client.zip)
mod_MinecraftForge : Available (minecraft.jar)
mod_UsefulGui : Available (minecraft.jar)
mod_ServerCommands : Available (minecraft.jar)
mod_ReiMinimap : Available ([1.2.5]ReiMinimap_v3.2_04.zip)
mod_AutoSwitch : Available (AutoSwitchMod-v2.0.1-mc1.2.5.zip)
mod_AS_BattleTowers : Available (BattleTowers AS.zip)
mod_BuildCraftCore : Available (buildcraft-client-A-core-2.2.14.zip)
mod_BuildCraftEnergy : Available (buildcraft-client-B-energy-2.2.14.zip)
mod_BuildCraftFactory : Available (buildcraft-client-B-factory-2.2.14.zi
p)
mod_BuildCraftTransport : Available (buildcraft-client-B-transport-2.2.1
4.zip)
mod_IC2 : Available (industrialcraft-2-client_1.97.jar)
mod_BCIC2Crossover : Available (BCIC2crossover_client_1.28.zip)
mod_BetterFarming : Available (Better Farming 2.4.0 Forge.zip)
mod_BrewGuide : Available (BrewGuide.zip)
mod_BuildCraftBuilders : Available (buildcraft-client-B-builders-2.2.14.
zip)
mod_AdditionalPipes : Available (buildcraft-client-DA-additionalpipes-2.
1.3.zip)
mod_ComputerCraft : Available (ComputerCraft)
mod_RedPowerMachine : Available (eeRedPowerMachine-2.0pr5b2.zip)
mod_ccSensors : Available (ccSensors-client-MC125-B017pr2.zip)
mod_CCTurtle : Available (ComputerCraft)
mod_CraftGuide : Available (CraftGuide-1.4.4.zip)
mod_CraftHide : Available (CraftHide.zip)
mod_CraftingTableIII : Available (CraftingTableIIIB1.8.zip)
mod_mocreatures : Available (DrZharks MoCreatures Mod v3.6.2.zip)
mod_EE : Available (EE2ClientV1.4.6.5.jar)
mod_RedPowerControl : Available (eeRedPowerControl-2.0pr5b2.zip)
mod_RedPowerCore : Available (eeRedPowerCore-2.0pr5b2.zip)
mod_RedPowerLighting : Available (eeRedPowerLighting-2.0pr5b2.zip)
mod_RedPowerLogic : Available (eeRedPowerLogic-2.0pr5b2.zip)
mod_RedPowerWiring : Available (eeRedPowerWiring-2.0pr5b2.zip)
mod_RedPowerWorld : Available (eeRedPowerWorld-2.0pr5b2.zip)
mod_EllianDetector : Available (EllianDetector.jar)
mod_EnderStorage : Available (EnderStorage-Client 1.1.3.zip)
ExtraBiomes XL : Available (extrabiomes-xl-2.2.5-ssp.zip)
mod_Forestry : Available (forestry-client-A-1.4.8.0_bc2.2.jar)
mod_AnimalBikes : Available (forge animalbikes client 1.2.5 v2.zip)
mod_ForgeOreGuide : Available (ForgeOreGuide.zip)
mod_HotAirBalloons : Available (Hot Air Balloons - MP Client - 1.2.5 - v
2.1.zip)
mod_ImmibisCore : Available (immibis-core_49.1.0_for_1.2.5-client.jar)
mod_Infestation : Available (infestation-client-0.1.14.zip)
mod_Invasion : Available (invasion_mod client 0.10.1.zip)
mod_InvTweaks : Available (InvTweaks-1.41b-1.2.4.zip)
mod_jBuildCraft_BucketFiller : Available (jbuildcraft-client-C-BucketFil
ler-2.2.14.zip)
mod_Kaevator_Corners : Available (Kaevator-SuperSlopes-1.2.5.zip)
mod_Kaevator_IntCorners : Available (Kaevator-SuperSlopes-1.2.5.zip)
mod_Kaevator_Slopes : Available (Kaevator-SuperSlopes-1.2.5.zip)
mod_LogisticsPipes : Available (LogisticsPipes-BC2-0.2.5B.zip)
mod_MAtmos_forModLoader : Available (MAtmos_packaged.zip)
mod_MineFactory : Available (MineFactoryReloaded_Client_1.5.2.zip)
mod_MineFactoryCompat_Grass : Available (MineFactoryReloaded_Client_1.5.
2.zip)
mod_Minions : Available (Minions_client_1.2.5.zip)
mod_MorePistons : Available (More Pistons v1.0.zip)
mod_NetherOres : Available (NetherOres_Client_1.2.3.zip)
mod_NotEnoughItems : Available (NotEnoughItems-Client 1.2.2.4.zip)
mod_Paintball : Available (Paintball.zip)
mod_PowerConverters : Available (PowerConverters_Client_1.3.4.zip)
mod_PStoneRecipes : Available (pstone-recipes_49.0.0_for_1.2.5-client.ja
r)
mod_QuickGuide : Available (QuickGuide.zip)
mod_Railcraft : Available (Railcraft_Client_5.3.3.zip)
mod_RopesPlus : Available (RopePlus_client.zip)
mod_SimCraftACore : Available (SimCraft ACore Client v1.0_64.jar)
mod_SimCraftFlowerExp : Available (SimCraft AGenFlowers Client v1.0.jar)
mod_SimCraftOceaanExp : Available (SimCraft AGenOceaan Client v1.0.jar)
mod_SimCraftOreExp : Available (SimCraft AGenOre Client v1.0.jar)
mod_SimCraftTreeExp : Available (SimCraft AGenTree Client v1.0.jar)
mod_SimCraftBrickExp : Available (SimCraft Bricks Client v1.0.jar)
mod_SimCraftCarpetExp : Available (SimCraft Carpets Client v1.0.jar)
mod_SimCraftRecipeBook : Available (SimCraft RecipeBook Client v1.0.jar)
mod_SimCraftRooftopExp : Available (SimCraft RoofTops Client v1.0.jar)
mod_SimCraftWoodExp : Available (SimCraft Wood Client v1.0.jar)
mod_SimCraftWindowExp : Available (SimCraft WoodenWindows Client v1.0.ja
r)
mod_SimCraftWoodenDoorsExp : Available (SimCraft WoodenXDoors Client v1.
0.jar)
mod_SmartMoving : Available (Smart Moving Client for ModLoader.zip)
mod_TallDoors : Available (TallDoors_Client(v2.4.1).zip)
Thermal Expansion : Available (ThermalExpansion-client-BC2-1.0.2.1.zip)
mod_ThermalExpansionEnergy : Available (ThermalExpansion-client-BC2-1.0.
2.1.zip)
mod_ThermalExpansionFactory : Available (ThermalExpansion-client-BC2-1.0
.2.1.zip)
mod_Train : Available (TrainModClient_v2.09.zip)
mod_TubeStuff : Available (tubestuff_49.1.0_for_1.2.5-client.jar)
mod_TwilightForest : Available (twilightforest-1.10.1.zip)
Balkon's WeaponMod : Available (WeaponMod.zip)
mod_WirelessRedstoneCore : Available (WR-CBE Core-Client 1.2.2.1.zip)
mod_WirelessRedstoneAddons : Available (WR-CBE Addons-Client 1.2.2.1.zip
)
mod_WirelessRedstoneRedPower : Available (WR-CBE RedPower-Client 1.2.2.1
.zip)
mod_IC2AdvancedMachines : Available (z_mod_AdvancedMachines_4.1_client.z
ip)
mod_AdditionalBuildcraftObjects : Available (z_mod_buildcraft-C-addition
[email protected])
mod_IC2NuclearControl : Available (z_mod_IC2NuclearControl_client_v1.1.9
b.zip)
mod_IronChest : Available (z_mod_ironchests-client-3.4.2.28.zip)
mod_ModularForceFieldSystem : Available (z_mod_mffs_rev3_for_1.2.5-clien
t.zip)
mod_Transformers : Available (z_mod_TransformersClient v1.3.zip)
mod_zAdvancedSolarPanel : Available (z_mod_zAdvancedSolarPanel_3_0_0_cli
ent.zip)
mod_ImmiChunkLoaders : Available (zdimensional-anchor_rev1_for_1.2.5-cli
ent.jar)
Stopping!
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
You should add a mining arrow that would be so cool, where it makes a strip mine to a certain distance!
Make it so it is tough to make, like needing a diamond or multiple diamonds!
If you were to add that in it would make minecraft easier, but hard at the same time
I would have to agree with svegiiveter on this one. There is indeed no config, installed this on my server today and had it up and working in no time, however after some minor id conflicts and some random crashes I decided to look for a config, did not find one.
I would like to use this for my server after I have ironed out all of the kinks, if you can get me a config I should be able to do further testing with it and forward any bugs I find to you.
I would also like to thank you for being a great asset to the minecraft community, really enjoyed your L4D/L4D2 stuff.
Hey Atomic could you please add additional options to the config to enable or disable the different types of arrows? I feel some of them may be slightly overpowered, while others are quite a nice addition and entertaining.
Can't seem to make this mod work perfectly on SMP servers. Everything works except for the fact that it can't keep the ammo count correctly on servers. After using several custom arrows and then disconnecting and reconnecting, the ammo will be replenished and it seems as if you have infinite arrows. Single players seems to work just fine, but the multiplayer one has the awkward ammo problem.
Another thing I noticed is that when you use up all your custom arrow ammo (lets say you had 5 Fiarrows and used up all 5), and then clicked on the empty slot in your inventory where you "had" the Fiarrows, you will get it the 5 Fiarrows back.
Found a bug. After shooting your last slime arrow, if you attempt to draw your bow back again, you will crash when you release right click, then when you log back in you get your arrows back.
I didn't get a chance to test every arrow but I know it happens with more then one type, but not with every one.
Client SMP
2012-07-08 20:48:45 [SEVERE] A critical error has occurred.
java.lang.NullPointerException
at atomicstryker.ropesplus.ItemBowRopesPlus.a(ItemBowRopesPlus.java:25)
at aan.b(SourceFile:316)
at yw.am(EntityPlayer.java:178)
at ki.c(PlayerController.java:161)
at rk.c(PlayerControllerMP.java:397)
at net.minecraft.client.Minecraft.k(Minecraft.java:1765)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
EDIT:
Some of the users on my server have reported being able to right click a stack of arrows to replenish any arrows they have shot already.
RopesPlus 1.1.3
- made Arrow Item ID's configurable, optionally you can disable choice arrows now, too, just set the id to -1
- fixed NullPointerException because current arrow was null when counting
- fixed issue preventing you from firing vanilla arrows in SMP while you had RopesPlus arrows
- updated included Vazkii's Update Manager to 2.0, now for SMP too
That should take care of everything everyone reported or requested ... FOR NOW
Was not sure where to post this, but I believe the update manager is one of your creations, if I am not mistaken... that or you included it in one of your mods for some reason.
Does not appear to be fatal, but it is slightly annoying. Seems to have happened after I updated various mods on my server, ropes+ being one of them. Not exactly sure how to narrow down the cause without redoing everything. Apologies if this is in the wrong location.
Server: Forge 3.3.8.152
2012-07-13 16:20:24 [INFO] #####################################################
##
2012-07-13 16:20:24 [INFO] [Mod Update Manager] Dumping mod list.
2012-07-13 16:20:24 [INFO]
2012-07-13 16:20:24 [INFO] Minecraft Forge : Server Version = 3.3.8.164, Web Ver
sion = 3.3.8.152 (false).
2012-07-13 16:20:24 [INFO] Mod Update Manager : Server Version = by Vazkii. Vers
ion 2.0, Web Version = 2.1 (true).
2012-07-13 16:20:24 [INFO]
2012-07-13 16:20:24 [INFO] Finished dumping mod list, 2 mods dumped.
2012-07-13 16:20:24 [INFO] #####################################################
##
2012-07-13 16:20:24 [INFO] [Mod Update Manager] Thread Executed Check.
BATTLE TOWERS CONFIG
Tower Rarity 8
Min Tower Distance 128.0
MINECRAFT PROPERTIES null
2012-07-13 16:20:24 [WARNING] [Mod Update Manager] Detected Outdated Mods.
2012-07-13 16:20:24 [SEVERE] [Mod Update Manager] Thread Failed! Please Restart
Server or contact Vazkii!
java.lang.NullPointerException
at vazkii.um.UpdateManager.warnUsersOfOutdated(UpdateManager.java:168)
at vazkii.um.ThreadUpdateManager.run(ThreadUpdateManager.java:27)
2012-07-13 16:20:24 [INFO] [Mod Update Manager] Thread Executed Check.
Extrabiomes XL: Injecting the RedPower plugin into ExtrabiomesXL.
Extrabiomes XL: Injecting the Buildcraft plugin into ExtrabiomesXL.
Extrabiomes XL: Injecting the Forestry plugin into ExtrabiomesXL.
[IC2] Loading IC2 submodule: bcIntegration31x
[IC2] Submodule not loaded: java.lang.NoClassDefFoundError: buildcraft/api/ITrig
gerProvider
[IC2] Loading IC2 submodule: bcIntegration22x
[IC2] BuildCraft integration module loaded
[IC2] Loaded minor compatibility modules: none
2012-07-13 16:20:24 [WARNING] [Mod Update Manager] Detected Outdated Mods.
2012-07-13 16:20:24 [SEVERE] [Mod Update Manager] Thread Failed! Please Restart
Server or contact Vazkii!
java.lang.NullPointerException
at vazkii.um.UpdateManager.warnUsersOfOutdated(UpdateManager.java:168)
at vazkii.um.ThreadUpdateManager.run(ThreadUpdateManager.java:27)
2012-07-13 16:20:24 [INFO] [Mod Update Manager] Thread Executed Check.
2012-07-13 16:20:25 [WARNING] [Mod Update Manager] Detected Outdated Mods.
2012-07-13 16:20:25 [SEVERE] [Mod Update Manager] Thread Failed! Please Restart
Server or contact Vazkii!
java.lang.NullPointerException
at vazkii.um.UpdateManager.warnUsersOfOutdated(UpdateManager.java:168)
at vazkii.um.ThreadUpdateManager.run(ThreadUpdateManager.java:27)
2012-07-13 16:20:25 [INFO] [Mod Update Manager] Thread Executed Check.
2012-07-13 16:20:25 [WARNING] [Mod Update Manager] Detected Outdated Mods.
2012-07-13 16:20:25 [SEVERE] [Mod Update Manager] Thread Failed! Please Restart
Server or contact Vazkii!
java.lang.NullPointerException
at vazkii.um.UpdateManager.warnUsersOfOutdated(UpdateManager.java:168)
at vazkii.um.ThreadUpdateManager.run(ThreadUpdateManager.java:27)
2012-07-13 16:20:25 [INFO] [Mod Update Manager] Thread Executed Check.
2012-07-13 16:20:25 [WARNING] [Mod Update Manager] Detected Outdated Mods.
2012-07-13 16:20:25 [SEVERE] [Mod Update Manager] Thread Failed! Please Restart
Server or contact Vazkii!
java.lang.NullPointerException
at vazkii.um.UpdateManager.warnUsersOfOutdated(UpdateManager.java:168)
at vazkii.um.ThreadUpdateManager.run(ThreadUpdateManager.java:27)
2012-07-13 16:20:25 [INFO] [Mod Update Manager] Thread Executed Check.
2012-07-13 16:20:25 [INFO] Forge Mod Loader load complete, 53 mods loaded
2012-07-13 16:20:25 [WARNING] [Mod Update Manager] Detected Outdated Mods.
2012-07-13 16:20:25 [INFO] Preparing level "world"
2012-07-13 16:20:25 [INFO] Default game type: 0
2012-07-13 16:20:26 [INFO] Preparing start region for level 1
2012-07-13 16:20:26 [INFO] Preparing start region for level -1
2012-07-13 16:20:27 [INFO] Preparing spawn area: 44%
2012-07-13 16:20:27 [INFO] Preparing start region for level 0
2012-07-13 16:20:28 [INFO] Preparing spawn area: 20%
2012-07-13 16:20:41 [INFO] Preparing spawn area: 20%
2012-07-13 16:20:42 [INFO] Done (2.689s)! For help, type "help" or "?"
I realize there is a thread for mod update manager, but I never downloaded anything from there.
EDIT: I also noticed the cfg gets renamed to mod_UpdateManager.cfg.bak on both my client and server and it does not seem to generate a new one. I have update checks disabled on both however it still notifies me that minecraft forge is outdated.
Yes I checked but did not.
And
Sorry for bad English
You should add a mining arrow that would be so cool, where it makes a strip mine to a certain distance!
Make it so it is tough to make, like needing a diamond or multiple diamonds!
If you were to add that in it would make minecraft easier, but hard at the same time
I would like to use this for my server after I have ironed out all of the kinks, if you can get me a config I should be able to do further testing with it and forward any bugs I find to you.
I would also like to thank you for being a great asset to the minecraft community, really enjoyed your L4D/L4D2 stuff.
- fixed config file not generating
So, let's see that update notifier at work
client
Sorry for bad English
Sorry for bad English
Something like -
ExArrow=1
FiArrow=1
IceArrow=1
DirtArrow=1
TorchArrow=1
SlimeArrow=1
RopeArrow=1
WarpArrow=1
LaserArrow=1
GrassArrow=1
ConfusionArrow=1
That would be really great!
Another thing I noticed is that when you use up all your custom arrow ammo (lets say you had 5 Fiarrows and used up all 5), and then clicked on the empty slot in your inventory where you "had" the Fiarrows, you will get it the 5 Fiarrows back.
I didn't get a chance to test every arrow but I know it happens with more then one type, but not with every one.
Client SMP
EDIT:
Some of the users on my server have reported being able to right click a stack of arrows to replenish any arrows they have shot already.
- made Arrow Item ID's configurable, optionally you can disable choice arrows now, too, just set the id to -1
- fixed NullPointerException because current arrow was null when counting
- fixed issue preventing you from firing vanilla arrows in SMP while you had RopesPlus arrows
- updated included Vazkii's Update Manager to 2.0, now for SMP too
That should take care of everything everyone reported or requested ... FOR NOW
Fetch the SugarSync link good sir
http://atomicstryker.../ropesplus.html
Your 32x sprites are likely in the old, loose format (before i ported Ropes+ to use infinite Forge Sprites).
Does not appear to be fatal, but it is slightly annoying. Seems to have happened after I updated various mods on my server, ropes+ being one of them. Not exactly sure how to narrow down the cause without redoing everything. Apologies if this is in the wrong location.
Server: Forge 3.3.8.152
I realize there is a thread for mod update manager, but I never downloaded anything from there.
EDIT: I also noticed the cfg gets renamed to mod_UpdateManager.cfg.bak on both my client and server and it does not seem to generate a new one. I have update checks disabled on both however it still notifies me that minecraft forge is outdated.