Yeah, I was being silly about being busy apparently.
Anyways, updates!
SpaceCore 0.2.8 fixes a crashing bug in Decorative Stuff and Component Equipment. You must update both as well, if you have them.
Component Equipment 0.7 adds Thaumcraft 4.0.4+ support, adding a new material (thaumium) and modifier (goggles of revealing). 0.7 also adds two other new modifiers (ender chest, slope climbing). It ALSO updated for SpaceCore 0.2.8.
Decorative Stuff 0.4.4 is updated for SpaceCore 0.2.8.
Useful Pets 1.1.2 fixes a minor bug with tracking data persisting if using a texture addon.
New update to Component Equipment (+SpaceCore). There is an IC2 electricity modifier, as well as a normal backpack. Plus special graphics for both kinds of backpacks. And of course a bunch of bugfixes, which are listed in the changelog on my website.
Also, updated Everlasting Tools to allow it to work on anything that has a durability. I didn't test it, but it should work.
i see MCP still hasnt updated, or did Bukkit, can Text Formatting work in 1.7.2? do you know a way how?
It would be possible to make it work as a jar mod like I used to, but I don't think I will. The whole reason I made it a Forge mod was to not have to do that anymore.
Some of the Forge people said it could even be a good bit into next year before most mods are updated. I could easily update sooner than that (if Forge came out) due to my abundant free time, but I'm considering staying with 1.6.4 for a while, since I don't want to maintain two versions. Most likely I'll update though.
Another update to Component Equipment (0.9), adding a Thaumostatic Harness modifier (costs 3 modifiers!). Requires Thaumcraft 4, of course. Oh, and Thaumcraft modifiers require research now, and an infusion altar recipe. Plus other stuff, check the changelog.
Also a crash fix to Biome Wand and a bugfix (silently overwriting other mod items) to SpaceCore.
That's probably it for Component Equipment now. My motivation is starting to wane. There's still plenty I want to do to it, but later.
(Component Equipment updated to 0.9.1, fixes thaumostatic harness modifier not being usable by removing some old debug code.)
Also, updated Everlasting Tools to allow it to work on anything that has a durability. I didn't test it, but it should work.
You should probably change the version from 1.0.2 to 1.0.3(I came back to this Topic everyday to see if a new version was out and the version was still on 1.0.2)
You should probably change the version from 1.0.2 to 1.0.3(I came back to this Topic everyday to see if a new version was out and the version was still on 1.0.2)
Ah,
Yeah, there was some discrepancies between the version on the website, in the filename, and in the code. So I got all confused.
I probably should, yes, but... Meh. That's three places to change it, three scripts to run, a file to upload, and a thread to update.
Okay, Im confused. What is componenet equipement and how does it work/what do it do?
It's like Tinker's Construct.
You make tools or armor out of various different parts with materials you want, and then craft them together to get the corresponding tool/armor. Then you can add "modifiers" to them that make them work differently.
You make tools or armor out of various different parts with materials you want, and then craft them together to get the corresponding tool/armor. Then you can add "modifiers" to them that make them work differently.
(It would take less than 5 minutes :P)
As a lazy person, I feel you.
I once had 5 minutes taken away from me!
It was so painful! I could never get it back. (LOL)
Component Equipment 0.9.3, fixed the format errors in documentation and removed the dummy research for Thaumcraft (there was an extra with a stick icon). And fixed the quiver crashing (requires SpaceCore 0.2.11).
thanks for the updates and bug fixing!
Also, updated Everlasting Tools to allow it to work on anything that has a durability. I didn't test it, but it should work.
(See above :P)
It would be possible to make it work as a jar mod like I used to, but I don't think I will. The whole reason I made it a Forge mod was to not have to do that anymore.
Some of the Forge people said it could even be a good bit into next year before most mods are updated. I could easily update sooner than that (if Forge came out) due to my abundant free time, but I'm considering staying with 1.6.4 for a while, since I don't want to maintain two versions. Most likely I'll update though.
Also a crash fix to Biome Wand and a bugfix (silently overwriting other mod items) to SpaceCore.
That's probably it for Component Equipment now. My motivation is starting to wane. There's still plenty I want to do to it, but later.
(Component Equipment updated to 0.9.1, fixes thaumostatic harness modifier not being usable by removing some old debug code.)
You should probably change the version from 1.0.2 to 1.0.3 (I came back to this Topic everyday to see if a new version was out and the version was still on 1.0.2)
Yeah, there was some discrepancies between the version on the website, in the filename, and in the code. So I got all confused.
I probably should, yes, but... Meh. That's three places to change it, three scripts to run, a file to upload, and a thread to update.
I'm a lazy modder, in case you haven't noticed.
3 things to do and you're that lazy?
I'm too lazy to even breath!
You are one hardworking modder.
It's like Tinker's Construct.
You make tools or armor out of various different parts with materials you want, and then craft them together to get the corresponding tool/armor. Then you can add "modifiers" to them that make them work differently.
(It would take less than 5 minutes :P)
As a lazy person, I feel you.
I once had 5 minutes taken away from me!
It was so painful! I could never get it back. (LOL)
(I need to test outside of MCP more often.)
Anyways, it loads now. 0.9.2 uploaded.
Thanks.
and a crash when right clicking the quiver .
Fixed, redownload SpaceCore and Component Equipment.