It seems 1.7.10b does not contain the texture for growth 2 of the kiwi crop.
Filename: kiwicrop_2.png
I've added it to my .jar and it seems fixed, but I thought i'd mention this as some feedback
I hadn't noticed that but you're absolutely right. That texture's missing in my .jar too. Thanks for the heads up but you'd better post it in Pam's updated thread. That should make sure she sees it.
I hadn't noticed that but you're absolutely right. That texture's missing in my .jar too. Thanks for the heads up but you'd better post it in Pam's updated thread. That should make sure she sees it.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/16/2014
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Currently having an issue in Crackpack 2.0 where Re-growth crops are only acting as regular crops, where they do not revert back to a previous stage. Known bug?
So I've been playing with Growthcraft on a server. One thing about it that really made me happy - apples fall from the trees when they are ripe. Now why does this make me happy? It's because my gathering golem from Thaumcraft can grab them and store them away. It would be nice if there was a way you could make the fruit trees drop their fruits when ripe. I ask this only because I tend to forget to harvest them amongst all the other mods I'm playing with on a server. So if you can add that, it's be nice. If not, then that's fine. Not gonna make stop playing with this mod or anything.
Also, I tested and can confirm that golems will harvest your fruit trees.... but they actually break the fruit as a whole so that it can't grow back. They also don't seem to instantly recognize the mature fruit as harvestable. Might just be golems being sluggish and derpy (it amuses me from time to time heh).
And one more thing - and feel free to say no, but there are four crops that have to be turned into seeds before they can be planted again. Might be more, I haven't tested the bamboo shoot, but anyway, the four I'm talking about are Seaweed, Rice, Cranberry and White Mushroom. I remember when all the crops had to be planed by seed. Nothing wrong with that and it makes sense. The thing is that golems can't replant if the harvested crops have to be turned into seeds first. I've been manually harvesting and planting all crops up to this point, but yesterday, I felt that some form of automation needs to happen. So if you can make it so that all crops can be replanted whether by seed or harvested crop, that'd be awesome.
Again, these are just suggestions I've had for a while now. Take them or leave them, I'll still be using this mod cause FOOOOOOOOOOOD VARIETY!!! \o/
Can someone send me the link for 1.6.4 version because when I try to click on the link it says that it is not available so if someone can send me a site that works for 1.6.4 I would really appreciate it
I'm using Harvestcraft 1.7.10c with many other mods, and when I punch a wild plant, random vegetables pop up. For example, I punched a cantaloup plant I've found and 2 pumpkins came from it. And the berry bushes drop random berries...
Could be a conflict with another mod?
EDIT: Sorry... I've just watched Pam's tutorial... I didn't know that now that's the way you find the vegetables. I'm used to the 1.6.4 version where every vegetable has its own wild plant.
It seems 1.7.10b does not contain the texture for growth 2 of the kiwi crop.
Filename: kiwicrop_2.png
I've added it to my .jar and it seems fixed, but I thought i'd mention this as some feedback
I hadn't noticed that but you're absolutely right. That texture's missing in my .jar too. Thanks for the heads up but you'd better post it in Pam's updated thread. That should make sure she sees it.
Thanks, will do.
So I've been playing with Growthcraft on a server. One thing about it that really made me happy - apples fall from the trees when they are ripe. Now why does this make me happy? It's because my gathering golem from Thaumcraft can grab them and store them away. It would be nice if there was a way you could make the fruit trees drop their fruits when ripe. I ask this only because I tend to forget to harvest them amongst all the other mods I'm playing with on a server. So if you can add that, it's be nice. If not, then that's fine. Not gonna make stop playing with this mod or anything.
Also, I tested and can confirm that golems will harvest your fruit trees.... but they actually break the fruit as a whole so that it can't grow back. They also don't seem to instantly recognize the mature fruit as harvestable. Might just be golems being sluggish and derpy (it amuses me from time to time heh).
And one more thing - and feel free to say no, but there are four crops that have to be turned into seeds before they can be planted again. Might be more, I haven't tested the bamboo shoot, but anyway, the four I'm talking about are Seaweed, Rice, Cranberry and White Mushroom. I remember when all the crops had to be planed by seed. Nothing wrong with that and it makes sense. The thing is that golems can't replant if the harvested crops have to be turned into seeds first. I've been manually harvesting and planting all crops up to this point, but yesterday, I felt that some form of automation needs to happen. So if you can make it so that all crops can be replanted whether by seed or harvested crop, that'd be awesome.
Again, these are just suggestions I've had for a while now. Take them or leave them, I'll still be using this mod cause FOOOOOOOOOOOD VARIETY!!! \o/
player.me/felinoel
From the first page
I really need some new stuff at Pam's Harvestcraft 1.6.4, but it is still very great and addicting!
BEST, FOOD MOD, EVER.
This one because Hatfilms are awesome!
Minefactory Reloaded avid fan:
Magical Crops. Magical.
The real expansion, the best expansion.
The best logical mod no one in Mojang thought about.
It's grown on me!
Hope it helps
Hope this helps ppl trying to download the 1.6.4 mod Harventcraft
Could be a conflict with another mod?
EDIT: Sorry... I've just watched Pam's tutorial... I didn't know that now that's the way you find the vegetables. I'm used to the 1.6.4 version where every vegetable has its own wild plant.