Well the idea came to me after reading the attached article, credit is due. Pretty much, once the queen is "making" combs/honey (well really its the workers, but hey its MC ;D ) it's supposed to disappear, but it doesn't. Well in that case, if you can make it work in the code, change the name and texture to a "regular/worker" bee that must be turned back into a queen by crafting it with "royal jelly" like in a real hive. The royal jelly could be crafted using honey, sugar, and milk or something like that... it's weird what it's made up of when I looked up it's composition. Anyways you would take the "worker bee" then put it in the hive and supply it with Royal jelly, might need another slot in the gui, then it will form a new Queen all over again.
I'm sure there might be some issues with my proposed idea, but it's a start. Keep up the great work!
is there a way to stop harvestcraft plants from spawning in galacticraft dimensions?
i have so many plants up there...
LOL
A good way to do this would be for Pam to set it so that it only spawned in a dim_id of the Overworld.
Or... for her to set up the option for someone to set other dimensions spawn to false in the config by using the above method.
Okay, finally got it working. Boy that was frustrating!
Sadly, the queen bee still remains once she's finished making combs. Unlike swords or flint and tinder, she never disappears when 'used up'. I can't find out why in the code.
So, I was thinking since some people want a way to make more queens to reduce running around everywhere looking for hives, maybe you do something with the finished queen. I dunno what.
I'm currently watching a bee documentary with dinner to get more ideas.
ENTOMOLOGIST TO THE RESCUE!!!
You could always have the life bar be her 'fertility counter', and when the bar is empty she can no longer produce more workers to make honey, so you must go out and procure drones to 'mate' with her to refill her fertility counter so she can make more workers. 'Mating' would be combining the queen with a drone in the crafting grid, similar to repairing a weapon or refilling a thaumcraft ink and quill.
Based off of real life honeybees, where when the virgin queen goes on her nuptial flight, she normally gains enough sperm from the drones to fill her sperm reservoir and last her the rest of her life. The drones can't be kept around for re-mating because when they mate, their testes erupt from their abdomens to enter the queen and the drones die as a result. However, since our queen is immortal, she must go on many nuptial flights to refill her reservoir.
You could always have the life bar be her 'fertility counter', and when the bar is empty she can no longer produce more workers to make honey, so you must go out and procure drones to 'mate' with her to refill her fertility counter so she can make more workers. 'Mating' would be combining the queen with a drone in the crafting grid, similar to repairing a weapon or refilling a thaumcraft ink and quill.
Based off of real life honeybees, where when the virgin queen goes on her nuptial flight, she normally gains enough sperm from the drones to fill her sperm reservoir and last her the rest of her life. The drones can't be kept around for re-mating because when they mate, their testes erupt from their abdomens to enter the queen and the drones die as a result. However, since our queen is immortal, she must go on many nuptial flights to refill her reservoir.
I knew I should have just asked you! Those poor male drones though. =(
Thanks for all the suggestions everyone. I've also watched several documentaries (bees are ADORABLE). I'll think of something that isn't too complicated and isn't trying to become Forestry's bees.
In other news, I am finally well! Okay, I'm still sniffling and having to blow my nose once and a while, but I feel like a person again! I just wish my medication hadn't cost as much as a whole futon!
I've also stopped drinking soda (I'm on week 3!), because I'm sick of kidney stones. Hopefully that will help. =)
In other, other news, I'd like to thank all my patreons and regular donators of Febuary! I really appreciate the monetary assistance with my medical stuff! I'd really like to get up to 10 patreons before I release my giant bug fix update. It's such a nice round number!
I knew I should have just asked you! Those poor male drones though. =(
Thanks for all the suggestions everyone. I've also watched several documentaries (bees are ADORABLE). I'll think of something that isn't too complicated and isn't trying to become Forestry's bees.
In other news, I am finally well! Okay, I'm still sniffling and having to blow my nose once and a while, but I feel like a person again! I just wish my medication hadn't cost as much as a whole futon!
I've also stopped drinking soda (I'm on week 3!), because I'm sick of kidney stones. Hopefully that will help. =)
In other, other news, I'd like to thank all my patreons and regular donators of Febuary! I really appreciate the monetary assistance with my medical stuff! I'd really like to get up to 10 patreons before I release my giant bug fix update. It's such a nice round number!
Hey, I hear that bee sex is...TO DIE FOR! I stand by my pun. I am not ashamed. I also agree that bees are adorable. You should look up Japanese Giant Hornets and how Japanese Honeybees deal with them versus their European counterparts, it's crazy. I'm glad that the honeybees stateside don't have to deal with anything like THAT. Cicadas, on the other hand...heh heh heh heh...
Hooray! Now you guys can plant my fruit trees as high as vanilla Minecraft trees! Cloud orchards!
Alright, I've fixed all the bugs I could. I'll polish some stuff and see if I can't get the language files working for Crops and Fruit stages and Thaumcraft golems to re-plant food/seeds.
In other news, I am finally well! Okay, I'm still sniffling and having to blow my nose once and a while, but I feel like a person again! I just wish my medication hadn't cost as much as a whole futon!
I've also stopped drinking soda (I'm on week 3!), because I'm sick of kidney stones. Hopefully that will help. =)
Huzzahness! I'm still ill myself but glad to hear someone is better. =b
I've stopped drinking soda too but for other reasons... that stuff is pure poison o.o
Literally, it isn't even legal in a LOT of countries... >.>
Along with the update to HarvestCraft, I'll fix the grey/dark grey seed issues in Weee! Flowers and add Thaumcraft 4 support to all my mods that add items/blocks.
Along with the update to HarvestCraft, I'll fix the grey/dark grey seed issues in Weee! Flowers and add Thaumcraft 4 support to all my mods that add items/blocks.
Unless updating to 1.7 has become less of a clusterduck, probably never. I want to wait till MCP/Forge is fully stable and there's tutorials and such. I will continue to update when possible.
Yep! Thaumcraft 4 integration with all my mods for all the blocks and items. Also golems will be able to harvest crops and fruits from trees. Right now they won't re-plant, but I'm trying to fix that. =)
The Meaning of Life, the Universe, and Everything.
Join Date:
4/25/2013
Posts:
88
Minecraft:
GreekAnalyzer
Member Details
Crash Report:
Using these Mods:
Pam's HarvestCraft
Pam's Simple Recipes
Log:
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 3/8/14 10:32 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: assets.common.Pamsimplerecipes
at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.ClassNotFoundException: assets.common.Pamsimplerecipes
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:61)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
... 10 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Mac OS X (x86_64) version 10.9.1
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 43234328 bytes (41 MB) / 121376768 bytes (115 MB) up to 1069416448 bytes (1019 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 5 mods loaded, 5 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
SimpleRecipes{1.9} [Pam's Simple Recipes] (common) Unloaded->Errored
pamharvestcraft{1.0} [Pam's HarvestCraft Base] (Pam's HarvestCraft 1) Unloaded->Constructed
If I recall, in the past, you could grow the mushrooms in this mod on wood. Do you think you can implement that again? Perhaps maybe you could craft wood shavings to use as fertilizer if they are growing in the ground.
Also, would it be possible in the future to make the kelp grow like an underwater sugar cane plant?
And furthermore, would it be possible to have some mushrooms grow off trees in the wild?
If I recall, in the past, you could grow the mushrooms in this mod on wood. Do you think you can implement that again? Perhaps maybe you could craft wood shavings to use as fertilizer if they are growing in the ground.
Also, would it be possible in the future to make the kelp grow like an underwater sugar cane plant?
And furthermore, would it be possible to have some mushrooms grow off trees in the wild?
i like the idea of tree mushrooms, but the purpose of them, i dunno.. Aren't they ALL toxic to humans? i mean, if you added it to say, the brewing tree, to make stronger poison potions, sure. but i cant think of a real applicable purpose other than cosmetics. but i could very well be wrong. i do like it though.
I would LOVE to see the seaweed/kelp redone so it actually grows like sugar cane on the bottom of the ocean. the problem is can you actually make a non solid block like that not create an air pocket underwater? if it can be done, heck, that would be great, but then i would get hopeful for more aquatic things from pam, such as fishing nets and stuff. :c unless she made her mod compatible with a fishing mod to actually pick up her "Calamari" item... o:
Would be great if they had better functionality though.
Probably like barrels with a config on quantity.
And an additional single texture file support for top\bottom.
i like the idea of tree mushrooms, but the purpose of them, i dunno.. Aren't they ALL toxic to humans? i mean, if you added it to say, the brewing tree, to make stronger poison potions, sure. but i cant think of a real applicable purpose other than cosmetics. but i could very well be wrong. i do like it though.
I would LOVE to see the seaweed/kelp redone so it actually grows like sugar cane on the bottom of the ocean. the problem is can you actually make a non solid block like that not create an air pocket underwater? if it can be done, heck, that would be great, but then i would get hopeful for more aquatic things from pam, such as fishing nets and stuff. :c unless she made her mod compatible with a fishing mod to actually pick up her "Calamari" item... o:
No, not all mushrooms that grow on trees are toxic. Pearl Oyster Mushrooms are one example.
Alright, I can't get the Thaumcraft 4 golems to replant my crops/seeds, and I really don't want to delay the update any longer. I'm gonna fix up some issues with Weee! Flowers and then add the Thaumcraft 4 support to my other mods. I'll release the update soon. =)
Here's the changelong for HarvestCraft 1.6.4a
v1.6.4a Release
- Fixed avocado texture
- HarvestCraft now supports Lang files
--Known Bug: Crop and Fruit stages aren't supported
--Known Bug: Fruit and Crop stages don't appear correctly in creative/NEI
--Known Bug: Colored Cloth Stairs and Slabs are only named 'Color Cloth' due to texture issues
- All of HarvestCraft now has Thaumcraft 4 aspect support
- Thaumcraft 4 golems will harvest crops and tree fruits
--Known Bug: Thaumcraft 4 golems will not re-plant with seeds or foods that are seeds
- Bee queens no longer produce combs forever, once finished they stay in the hive 'used up'
- Fruit trees can now spawn and grow at heights equal to vanilla Minecraft trees (cloud orchards!)
For the other mods, you'll also be getting Thaumcraft 4 support and Lang file support as well. =)
Sorry everyone. I was gonna push out the update today, but I had to spend all day trying to get my car fixed, then a ride home, then a way into my apartment when I realize I left my all my keys with my car. =(
Credit/Sources
http://animals.nationalgeographic.com/animals/bugs/honeybee/
http://en.wikipedia.org/wiki/Royal_jelly
Well the idea came to me after reading the attached article, credit is due. Pretty much, once the queen is "making" combs/honey (well really its the workers, but hey its MC ;D ) it's supposed to disappear, but it doesn't. Well in that case, if you can make it work in the code, change the name and texture to a "regular/worker" bee that must be turned back into a queen by crafting it with "royal jelly" like in a real hive. The royal jelly could be crafted using honey, sugar, and milk or something like that... it's weird what it's made up of when I looked up it's composition. Anyways you would take the "worker bee" then put it in the hive and supply it with Royal jelly, might need another slot in the gui, then it will form a new Queen all over again.
I'm sure there might be some issues with my proposed idea, but it's a start. Keep up the great work!
player.me/felinoel
ENTOMOLOGIST TO THE RESCUE!!!
You could always have the life bar be her 'fertility counter', and when the bar is empty she can no longer produce more workers to make honey, so you must go out and procure drones to 'mate' with her to refill her fertility counter so she can make more workers. 'Mating' would be combining the queen with a drone in the crafting grid, similar to repairing a weapon or refilling a thaumcraft ink and quill.
Based off of real life honeybees, where when the virgin queen goes on her nuptial flight, she normally gains enough sperm from the drones to fill her sperm reservoir and last her the rest of her life. The drones can't be kept around for re-mating because when they mate, their testes erupt from their abdomens to enter the queen and the drones die as a result. However, since our queen is immortal, she must go on many nuptial flights to refill her reservoir.
I knew I should have just asked you! Those poor male drones though. =(
Thanks for all the suggestions everyone. I've also watched several documentaries (bees are ADORABLE). I'll think of something that isn't too complicated and isn't trying to become Forestry's bees.
In other news, I am finally well! Okay, I'm still sniffling and having to blow my nose once and a while, but I feel like a person again! I just wish my medication hadn't cost as much as a whole futon!
I've also stopped drinking soda (I'm on week 3!), because I'm sick of kidney stones. Hopefully that will help. =)
In other, other news, I'd like to thank all my patreons and regular donators of Febuary! I really appreciate the monetary assistance with my medical stuff! I'd really like to get up to 10 patreons before I release my giant bug fix update. It's such a nice round number!
Hey, I hear that bee sex is...TO DIE FOR! I stand by my pun. I am not ashamed. I also agree that bees are adorable. You should look up Japanese Giant Hornets and how Japanese Honeybees deal with them versus their European counterparts, it's crazy. I'm glad that the honeybees stateside don't have to deal with anything like THAT. Cicadas, on the other hand...heh heh heh heh...
Alright, I've fixed all the bugs I could. I'll polish some stuff and see if I can't get the language files working for Crops and Fruit stages and Thaumcraft golems to re-plant food/seeds.
Huzzahness! I'm still ill myself but glad to hear someone is better. =b
I've stopped drinking soda too but for other reasons... that stuff is pure poison o.o
Literally, it isn't even legal in a LOT of countries... >.>
player.me/felinoel
Any words on a 1.7 version?
Unless updating to 1.7 has become less of a clusterduck, probably never. I want to wait till MCP/Forge is fully stable and there's tutorials and such. I will continue to update when possible.
Using these Mods:
Pam's HarvestCraft
Pam's Simple Recipes
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 3/8/14 10:32 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: assets.common.Pamsimplerecipes
at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.ClassNotFoundException: assets.common.Pamsimplerecipes
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:61)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
... 10 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Mac OS X (x86_64) version 10.9.1
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 43234328 bytes (41 MB) / 121376768 bytes (115 MB) up to 1069416448 bytes (1019 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 5 mods loaded, 5 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
SimpleRecipes{1.9} [Pam's Simple Recipes] (common) Unloaded->Errored
pamharvestcraft{1.0} [Pam's HarvestCraft Base] (Pam's HarvestCraft 1) Unloaded->Constructed
Also, would it be possible in the future to make the kelp grow like an underwater sugar cane plant?
And furthermore, would it be possible to have some mushrooms grow off trees in the wild?
i like the idea of tree mushrooms, but the purpose of them, i dunno.. Aren't they ALL toxic to humans? i mean, if you added it to say, the brewing tree, to make stronger poison potions, sure. but i cant think of a real applicable purpose other than cosmetics. but i could very well be wrong. i do like it though.
I would LOVE to see the seaweed/kelp redone so it actually grows like sugar cane on the bottom of the ocean. the problem is can you actually make a non solid block like that not create an air pocket underwater? if it can be done, heck, that would be great, but then i would get hopeful for more aquatic things from pam, such as fishing nets and stuff. :c unless she made her mod compatible with a fishing mod to actually pick up her "Calamari" item... o:
Would be great if they had better functionality though.
Probably like barrels with a config on quantity.
And an additional single texture file support for top\bottom.
Also, localization support.
Here's the changelong for HarvestCraft 1.6.4a
v1.6.4a Release
- Fixed avocado texture
- HarvestCraft now supports Lang files
--Known Bug: Crop and Fruit stages aren't supported
--Known Bug: Fruit and Crop stages don't appear correctly in creative/NEI
--Known Bug: Colored Cloth Stairs and Slabs are only named 'Color Cloth' due to texture issues
- All of HarvestCraft now has Thaumcraft 4 aspect support
- Thaumcraft 4 golems will harvest crops and tree fruits
--Known Bug: Thaumcraft 4 golems will not re-plant with seeds or foods that are seeds
- Bee queens no longer produce combs forever, once finished they stay in the hive 'used up'
- Fruit trees can now spawn and grow at heights equal to vanilla Minecraft trees (cloud orchards!)
For the other mods, you'll also be getting Thaumcraft 4 support and Lang file support as well. =)