I am wondering if in Hearthcraft you can make it so the color of the bed is determined by the color of the wool you are using instead of always being stuck with just the default one? While the color my texture pack makes it is better...it would be nice to be able to color coordinate with the rest of the room.
I am wondering if in Hearthcraft you can make it so the color of the bed is determined by the color of the wool you are using instead of always being stuck with just the default one? While the color my texture pack makes it is better...it would be nice to be able to color coordinate with the rest of the room.
If I can make new beds, I plan on doing it like that. I'll probably have to flip the recipe on its side (because I don't want to mess with CraftingRecipes.class or whatever).
Love all the new ideas you have for your mods, Pam. I really like the idea of colored beds too! Also, I would NOT replace any of your mods! I love them all!! If something happened and I could no longer have them, then I guess I would play just vanilla because nothing compares to them, in my opinion.
Still missing your LP's on Youtube! Please come back soon!
First off, update your /pam/ folder! I moved/changed/added lots of textures.
As of HearthCraft 5.3.5, you can now find two ]new fruit trees in normal climates (Avacado*, Nutmeg), five new fruit trees in warm climates (Pomegranate*, Vanilla Bean, Peppercorn, Papaya*, Starfruit*), two new bushes (in both climates -- Cotton and Candleberry). None of the new items have recipes yet, except Nutmeg, Vanilla Bean, and Peppercorn can be smelted. Only Black Pepper is use-able and replaces Peppercorn in ALL food recipes. Two cotton can be placed diagonal in order to receive one string. *These fruits are edible. Also fixes the issue of some bushes/trees not spawning with bonemeal on grass and some various other bug fixes. The cotton and candleberries from this mod are not compatible with ClothCraft or WaxCraft at this time (as I'm moving CC and WC into this mod).
Note, I will be completely moving all of CC and WC over into HarvestCraft in the next update. I am just going to be very, very, very busy tonight, tomorrow, and this weekend. I wanted to get an update out this week.
Also, If you want to still use CC and WC together with this new HC, you can. You'll just have two types of cotton (both can become string so no issues there), and two types of candleberries (one which does nothing right now).
Love all the new ideas you have for your mods, Pam. I really like the idea of colored beds too! Also, I would NOT replace any of your mods! I love them all!! If something happened and I could no longer have them, then I guess I would play just vanilla because nothing compares to them, in my opinion.
Still missing your LP's on Youtube! Please come back soon!
I was only asking for replacements for an experiment of mine. I don't expect any of you guys to do so! =)
No promises on videos cause I don't want to break one. I'll be back soon!
I've re-uploaded HarvestCraft (same version number) to fix the issue with no being able to craft Harvest Wheat seeds as the recipe was shared with flour. Now you need to take two harvest wheats and place them in the crafting table to get two harvest wheat seeds. This is a temp fix as when I introduce the mill stone/quern/etc, you'll mill flour in that instead of in the crafting grid.
Also, I have a new Skyblock series LP video uploading. Expect it soon! (I'm using the 2.1 new Skyblock version).
I LOVE the new textures that go with the Tiny Pixels texture pack. That pack is so adorable! Just started using it tonight along with your new textures that match it for your mods, and I am in love with it already! Decided to start a new world and just go build crazy with all the new stuff from Hearthcraft!
Those are some fancy photos! Do you mind if I use some of them for the front page?
Yes , you may I have no problems with people using any of my screenshots , especially for the mods I like to use .
Most all of that was brown sandstone and hieroglyph blocks , with some white , light grey , dark grey and black hieroglyph blocks . The outer wall is orange sandstone . Don't know if anyone noticed , but I thought it made a difference , using both light and dark grey on the 2 "statues" that stand against the walls of the entrance to the second temple area . I will go in later and , especially in the temples add in more colours like green , blue and reds .
Also yay for pepper trees! We always had nice big pepper trees on our property in southern california , and was going to plant some here in lasvegas....but do not plan on being here to much longer lol
Hey guys, this is my first post on the forums, I have downloaded your mods and I enjoy the idea of them, but the crops I have are not growing without an update to a block near them. I currently have Timber, Mo' Creatures, HarvestCraft, BoneCraft, ClothCraft, DesertCraft and EarthCraft installed (in case they conflict with something). I also have all the necessary mods to run your mod as well as the Mo' Creatures mod. All of which were downloaded today from what I believe to be the most recent versions. Any help would be deeply appreciated. (= thanks!
EDIT: The specific crops that I have tried to grow that don't so far include cotton and corn.
Hold your head up high and never let anything smite you to the ground. Live strong and hard. Expect nothing from anyone, and accept anything they offer, be it good or bad. Leave a legacy you and your grandchildren will be proud of.
Yes , you may I have no problems with people using any of my screenshots , especially for the mods I like to use .
Most all of that was brown sandstone and hieroglyph blocks , with some white , light grey , dark grey and black hieroglyph blocks . The outer wall is orange sandstone . Don't know if anyone noticed , but I thought it made a difference , using both light and dark grey on the 2 "statues" that stand against the walls of the entrance to the second temple area . I will go in later and , especially in the temples add in more colours like green , blue and reds .
Also yay for pepper trees! We always had nice big pepper trees on our property in southern california , and was going to plant some here in lasvegas....but do not plan on being here to much longer lol
Cool! I really like your temple. I'll update the OP when I'm not on my phone.
Hey guys, this is my first post on the forums, I have downloaded your mods and I enjoy the idea of them, but the crops I have are not growing without an update to a block near them. I currently have Timber, Mo' Creatures, HarvestCraft, BoneCraft, ClothCraft, DesertCraft and EarthCraft installed (in case they conflict with something). I also have all the necessary mods to run your mod as well as the Mo' Creatures mod. All of which were downloaded today from what I believe to be the most recent versions. Any help would be deeply appreciated. (= thanks!
EDIT: The specific crops that I have tried to grow that don't so far include cotton and corn.
Yeah it seems every other patch causes this issue. I had it fixed in 1.1 and early 1.2.3 and now it's broken again. I think this has something to do with Forge or something. When I get time, I will look into fixing it...again. =)
Just wanted to let you know how much I love this mod.
It's the first one I've added to Minecraft ever and I'm heartily enjoying the crops, new recipes, etc for my "Tarzan" adventure in the jungle.
I did want to second, or agree, with a few previous suggestions. First, it would be nice if there was a way to smelt or craft salt without having to hunt down the ore. (mostly because I had a generated world and treehouse BEFORE I added your mod. So I have to travel quite a way to get salt. )
Secondly, support for HD textures would be greatly appreciated. Right now, I'm usually running LB Photo-Realism and the foods/crops are...they're okay, but they don't fit as seamlessly into the world as I'd like.
Though, if this has already been done and I've just missed the link to HD texture support, I apologize. (I honestly don't see a link to such, but I saw discussion about having said support in the comments)
Thanks again for all your hard work! It's an awesome mod.
Just wanted to let you know how much I love this mod.
It's the first one I've added to Minecraft ever and I'm heartily enjoying the crops, new recipes, etc for my "Tarzan" adventure in the jungle.
I did want to second, or agree, with a few previous suggestions. First, it would be nice if there was a way to smelt or craft salt without having to hunt down the ore. (mostly because I had a generated world and treehouse BEFORE I added your mod. So I have to travel quite a way to get salt. )
Secondly, support for HD textures would be greatly appreciated. Right now, I'm usually running LB Photo-Realism and the foods/crops are...they're okay, but they don't fit as seamlessly into the world as I'd like.
Though, if this has already been done and I've just missed the link to HD texture support, I apologize. (I honestly don't see a link to such, but I saw discussion about having said support in the comments)
Thanks again for all your hard work! It's an awesome mod.
I'm glad you're enjoying the mod! What sort of recipe would you expect salt to use? Because currently smelting a bucket of water *could* work but it eats the bucket (or barrel for my water barrel items). I guess losing a few planks for a barrel to get salt instead of having to travel isn't that bad of an idea...
And what is HD texture support? Just making HD textures? I don't think anyone's tried doing that yet.
Just wanted to let you know how much I love this mod.
It's the first one I've added to Minecraft ever and I'm heartily enjoying the crops, new recipes, etc for my "Tarzan" adventure in the jungle.
I did want to second, or agree, with a few previous suggestions. First, it would be nice if there was a way to smelt or craft salt without having to hunt down the ore. (mostly because I had a generated world and treehouse BEFORE I added your mod. So I have to travel quite a way to get salt. )
Thanks again for all your hard work! It's an awesome mod.
Pam's were the first mods that I ever installed as well. =)
I don't think I've seen anyone ask for salt to be able to be crafted or smelted...they mostly ask where it is located. While I understand your issue...I don't think I would like salt to be able to be gotten in that way. Not only does that make it really easy but salt is mined...not crafted or produced and I like the fact that Pam tries to keep her things realistic. Salt is very easy to find and since it drops 4 at a time and the veins are normally good size you could easily get stacks and stacks of it in a short amount of time and not have to travel again for a while.
I've fixed the issue with HarvestCraft, Simple HarvestCraft, and Weee! Flower crops not growing without a block update. No new version number, just re-download.
Hooray for having to fix the same issue three times now.
I've fixed the issue with HarvestCraft, Simple HarvestCraft, and Weee! Flower crops not growing without a block update. No new version number, just re-download.
Hooray for having to fix the same issue three times now.
And now off to the dentist!
Thanks for the update, good luck at the dentist's!
I was wondering why I couldn't get any coffee to grow *sniffles* =)
Rollback Post to RevisionRollBack
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Thanks for the update, good luck at the dentist's!
I was wondering why I couldn't get any coffee to grow *sniffles* =)
I never know when the game/Forge/etc messes up the block updates because I don't always have time to sit there and watch crops grow for X amount of time every time I update the game.
Despite not going to the dentist in a long while, I had a very good appointment. Outside of having to replace some fillings from my childhood, my teeth are fantastic! Hooray. =)
Now, on my way to go visit parents and go shopping. Yay for phone posting.
EDIT: Also the first person to ask when I'm gonna update to 1.2.4 gets a boot to the head.
If I can make new beds, I plan on doing it like that. I'll probably have to flip the recipe on its side (because I don't want to mess with CraftingRecipes.class or whatever).
So it'll be:
or whatever for a Pink bed.
Still missing your LP's on Youtube! Please come back soon!
As of HearthCraft 5.3.5, you can now find two ]new fruit trees in normal climates (Avacado*, Nutmeg), five new fruit trees in warm climates (Pomegranate*, Vanilla Bean, Peppercorn, Papaya*, Starfruit*), two new bushes (in both climates -- Cotton and Candleberry). None of the new items have recipes yet, except Nutmeg, Vanilla Bean, and Peppercorn can be smelted. Only Black Pepper is use-able and replaces Peppercorn in ALL food recipes. Two cotton can be placed diagonal in order to receive one string. *These fruits are edible. Also fixes the issue of some bushes/trees not spawning with bonemeal on grass and some various other bug fixes. The cotton and candleberries from this mod are not compatible with ClothCraft or WaxCraft at this time (as I'm moving CC and WC into this mod).
Note, I will be completely moving all of CC and WC over into HarvestCraft in the next update. I am just going to be very, very, very busy tonight, tomorrow, and this weekend. I wanted to get an update out this week.
Also, If you want to still use CC and WC together with this new HC, you can. You'll just have two types of cotton (both can become string so no issues there), and two types of candleberries (one which does nothing right now).
I was only asking for replacements for an experiment of mine. I don't expect any of you guys to do so! =)
No promises on videos cause I don't want to break one. I'll be back soon!
Just like all my other mods. Just follow the Install Guide.
Uhoh. Good catch! I'll have to patch that right now. xD
Also, I have a new Skyblock series LP video uploading. Expect it soon! (I'm using the 2.1 new Skyblock version).
Excited to hear of your new LP video! YAY!
Yes , you may I have no problems with people using any of my screenshots , especially for the mods I like to use .
Most all of that was brown sandstone and hieroglyph blocks , with some white , light grey , dark grey and black hieroglyph blocks . The outer wall is orange sandstone . Don't know if anyone noticed , but I thought it made a difference , using both light and dark grey on the 2 "statues" that stand against the walls of the entrance to the second temple area . I will go in later and , especially in the temples add in more colours like green , blue and reds .
Also yay for pepper trees! We always had nice big pepper trees on our property in southern california , and was going to plant some here in lasvegas....but do not plan on being here to much longer lol
EDIT: The specific crops that I have tried to grow that don't so far include cotton and corn.
Cool! I really like your temple. I'll update the OP when I'm not on my phone.
Yeah it seems every other patch causes this issue. I had it fixed in 1.1 and early 1.2.3 and now it's broken again. I think this has something to do with Forge or something. When I get time, I will look into fixing it...again. =)
Welcome to the forums!
It's the first one I've added to Minecraft ever and I'm heartily enjoying the crops, new recipes, etc for my "Tarzan" adventure in the jungle.
I did want to second, or agree, with a few previous suggestions. First, it would be nice if there was a way to smelt or craft salt without having to hunt down the ore. (mostly because I had a generated world and treehouse BEFORE I added your mod. So I have to travel quite a way to get salt. )
Secondly, support for HD textures would be greatly appreciated. Right now, I'm usually running LB Photo-Realism and the foods/crops are...they're okay, but they don't fit as seamlessly into the world as I'd like.
Though, if this has already been done and I've just missed the link to HD texture support, I apologize. (I honestly don't see a link to such, but I saw discussion about having said support in the comments)
Thanks again for all your hard work! It's an awesome mod.
I'm glad you're enjoying the mod! What sort of recipe would you expect salt to use? Because currently smelting a bucket of water *could* work but it eats the bucket (or barrel for my water barrel items). I guess losing a few planks for a barrel to get salt instead of having to travel isn't that bad of an idea...
And what is HD texture support? Just making HD textures? I don't think anyone's tried doing that yet.
Pam's were the first mods that I ever installed as well. =)
I don't think I've seen anyone ask for salt to be able to be crafted or smelted...they mostly ask where it is located. While I understand your issue...I don't think I would like salt to be able to be gotten in that way. Not only does that make it really easy but salt is mined...not crafted or produced and I like the fact that Pam tries to keep her things realistic. Salt is very easy to find and since it drops 4 at a time and the veins are normally good size you could easily get stacks and stacks of it in a short amount of time and not have to travel again for a while.
You almost made me troll on you.
Hooray for having to fix the same issue three times now.
And now off to the dentist!
Thanks for the update, good luck at the dentist's!
I was wondering why I couldn't get any coffee to grow *sniffles* =)
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
I never know when the game/Forge/etc messes up the block updates because I don't always have time to sit there and watch crops grow for X amount of time every time I update the game.
Despite not going to the dentist in a long while, I had a very good appointment. Outside of having to replace some fillings from my childhood, my teeth are fantastic! Hooray. =)
Now, on my way to go visit parents and go shopping. Yay for phone posting.
EDIT: Also the first person to ask when I'm gonna update to 1.2.4 gets a boot to the head.