First off, thanks so much for updating this! It's really appreciated.
Secondly, there's a bit of a problem. I've installed FancyPack correctly and it works, however the images for the individual items don't show up. Once placed, the images for the blocks themselves are fine. Is this normal, or am I doin' it wrong somewhere?
edit: the fancypack folder with the images IS in the .jar directory. Is there some reason the images aren't being accessed?
When using TooManyItems, some of the blocks don't have icons. Those shouldn't be accessible when using the crafting recipes. The ones with the icons should appear in the 1800 range (or whatever you set the IDs to). If you break the ones without an icon it should drop one with an icon, though you should use the correct items so you can choose a material
This has been fixed. The Lapis recipes were totally messed up and the log/lapis tables shared an ID making it difficult to craft the log table. The lantern recipes have been modified to use glowstone dust because it makes more sense that way as they are "smokeless". I've completely removed the fence recipes - the fences are duplicated in a ton of other mods. If there's enough complaining I may add them back in, but I really don't see a reason to if other mods add more options.
This has been fixed. The Lapis recipes were totally messed up and the log/lapis tables shared an ID making it difficult to craft the log table. The lantern recipes have been modified to use glowstone dust because it makes more sense that way as they are "smokeless". I've completely removed the fence recipes - the fences are duplicated in a ton of other mods. If there's enough complaining I may add them back in, but I really don't see a reason to if other mods add more options.
Just fired up update 5, and all seems good so far. Haven't tried EVERY item, but the vast majority do work for me now.
Hmm all i get with Version 5 is a Blackscreen.
I only have Modloader and FancyPack installed for testing. Deleted metainf placed imagefolder and classes in jar. But its not working.
Edit: Tried it 3 Times now to be sure. Its definetly not working.
Changed all Values in the props to something thats definetly free. But no use either.
Edit2: Modloader.txt says this:
Caused by: java.lang.IllegalArgumentException: Slot 32 is already occupied by iy@3eaa3e5b when adding BlockDecX@1ae3e881
at un.<init>(SourceFile:253)
at un.<init>(SourceFile:274)
at BlockDecParent.<init>(Unknown Source)
at BlockDecX.<init>(Unknown Source)
at mod_FancyPack.<clinit>(Unknown Source)
... 15 more
12.06.2011 14:38:30 ModLoader AddAllRenderers
FEIN: Initialized
32 is Dead Shrub. But in the Probs there is no Block with this id. So whwere is the conflict coming from?
My Probs file looks like this, as i have nothing else installed it should work but it isnt:
When using TooManyItems, some of the blocks don't have icons. Those shouldn't be accessible when using the crafting recipes. The ones with the icons should appear in the 1800 range (or whatever you set the IDs to). If you break the ones without an icon it should drop one with an icon, though you should use the correct items so you can choose a material
Thanks for the reply. I actually don't use TooManyItems-- I was running a fresh install with just Modloader and FancyPack. I'll fiddle with the ID's!
The fences are also missed. :smile.gif: I'm running a bukkit server with ItemCraft/FancyPack also.
First, thank you for updating this mod for 1.6.6! Second, I'd like to chime in for replacing the fence recipes as well. They're one of the most oft-used items for the citizens of my server (Bukkit+ItemCraft) and this is the only way for us to obtain them. The only reason we haven't upgraded from 1.5 yet is because of issues with this pack's support on ItemCraft - we love this pack that much. Sure, the fences maybe be replicated elsewhere in SSP, but they add that little bit of personality Bukkit is (currently) sorely lacking. Please put them back in! Thank you for your time.
Heh, I had no idea anyone used this pack for the fences! I'll add them back in tonight - pretty easy to do so. I hate having items included that don't use 100% of the available data, so I'll add more material options for the fences. I'll look into the mossy cobblestone recipe too since I was actually unaware that Fancypack added in a recipe for that (maybe THAT was what that recipe I had no idea what it did was :tongue.gif:).
I'm currently working on updating the whole pack to be a little more efficient with item and block use. Here are features planned in the next update:
Remove separate items for separate materials (DONE)
Allow the same materials across all furniture types (DONE)
Use furniture models as the icon in inventory (DONE)
Fix the pot to use the grass color for the current biome (DONE)
Allow users to disable some features by setting Block/Item Ids to '0' (zero)
Add flags - a sorely needed 'furniture' item in my opinion
Add fences back in - with more material options
Add recipe for mossy cobblestone back in
I have talked with Syrup about taking over for him but have no heard anything back other than a "maybe". In the meantime, I'm open to suggestions for new additions/tweaks.
I can't get this mod to work on my friends computer, I've even tried doing a complete copy of my whole Minecraft folder over his and it's only this mod not loading, what's the issue?
un 13, 2011 7:27:55 PM ModLoader addMod
FINER: THROW
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:215)
at ModLoader.readFromModFolder(ModLoader.java:1102)
at ModLoader.init(ModLoader.java:822)
at ModLoader.AddAllRenderers(ModLoader.java:124)
at tc.<init>(tc.java:60)
at tc.<clinit>(tc.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:312)
at net.minecraft.client.Minecraft.run(SourceFile:683)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException: Null output stream
at java.io.PrintStream.<init>(Unknown Source)
at java.io.PrintStream.<init>(Unknown Source)
at FancyPackProps.save(Unknown Source)
at FancyPackProps.<init>(Unknown Source)
at mod_FancyPack.<clinit>(Unknown Source)
... 15 more
I can't get this mod to work on my friends computer, I've even tried doing a complete copy of my whole Minecraft folder over his and it's only this mod not loading, what's the issue?
un 13, 2011 7:27:55 PM ModLoader addMod
FINER: THROW
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:215)
at ModLoader.readFromModFolder(ModLoader.java:1102)
at ModLoader.init(ModLoader.java:822)
at ModLoader.AddAllRenderers(ModLoader.java:124)
at tc.<init>(tc.java:60)
at tc.<clinit>(tc.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:312)
at net.minecraft.client.Minecraft.run(SourceFile:683)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException: Null output stream
at java.io.PrintStream.<init>(Unknown Source)
at java.io.PrintStream.<init>(Unknown Source)
at FancyPackProps.save(Unknown Source)
at FancyPackProps.<init>(Unknown Source)
at mod_FancyPack.<clinit>(Unknown Source)
... 15 more
Does the props file exist in the same folder as Minecraft.exe? If so, do you have WRITE permissions for that folder? In Vista and Win7, the program files directory does not allow writing without admin privileges. I'd suggest moving the directory to another location if that is the case, or altering the security of the directory to allow modifications.
Does the props file exist in the same folder as Minecraft.exe? If so, do you have WRITE permissions for that folder? In Vista and Win7, the program files directory does not allow writing without admin privileges. I'd suggest moving the directory to another location if that is the case, or altering the security of the directory to allow modifications.
I will try that tomorrow on his computer, I think that may be the case as I turned off UAC, will give his folder permission to his account and go from there.
this happend to me about five minets ago> :angry.gif: just make a coppie of your saves and then delet evry thing in your .minecrfaft folder.Then run minecraft,let it dowload then close it and put your saves back.If that dosent work then :sad.gif: idk :sad.gif:
Awesome! Hopefully all these updates you're making get mirrored over in ItemCraft too - I'm no Java guru but from what I understand, it's time-consuming on that end to add new blocks, mods etc. I'll gladly wait for all these new goodies though. Happy day :smile.gif: Thanks very much!
So, if right clicking on a pot cycles the top of the pot, how do we add flowers and such?
Right now it's a little buggy - you can still add flowers and such to it, but it will cycle once when you do so. You just have to cycle around to the texture you want after that. In the next version it will only cycle if you are not holding anything.
The problem I found with making unofficial updates was that you'll encounter the same problems, questions and pressure (of fixing a fatal bug in time) as the original coder from the testers. But I'm GLAD to see a potential active updater of the mod.
Can I ask if you can also update Syrup's Reassembler mod? It would be nice if you do. I know Java, but I haven't yet figured out how to update ModLoader-based mods to later versions (but I'll still see if I can).
if it turn to normal glass then if u back to install stained glass it will turn into stained for its a damaged glass the maker of fancy pack used the same form that use the wood damage id to no use more id and with that it can work on online but not recipe
I have the same problem, but I don't understand how you would go about fixing it.
I'm sorry nothing helped :sad.gif: You could try deleting all the fancypack props file and let it get recreated with the default values.
When using TooManyItems, some of the blocks don't have icons. Those shouldn't be accessible when using the crafting recipes. The ones with the icons should appear in the 1800 range (or whatever you set the IDs to). If you break the ones without an icon it should drop one with an icon, though you should use the correct items so you can choose a material
TooManyItems: yes. Zombe's: no idea
This has been fixed. The Lapis recipes were totally messed up and the log/lapis tables shared an ID making it difficult to craft the log table. The lantern recipes have been modified to use glowstone dust because it makes more sense that way as they are "smokeless". I've completely removed the fence recipes - the fences are duplicated in a ton of other mods. If there's enough complaining I may add them back in, but I really don't see a reason to if other mods add more options.
Just fired up update 5, and all seems good so far. Haven't tried EVERY item, but the vast majority do work for me now.
Thank you for doing this.
Is the props file located in the same directory as Minecraft.exe?
World Seed: 3357710876112529152 An awesome natural world seed that took me a while to make it like this..
Edit1: Game loaded fine (id conflicts with plasticcraft just a warning) Will update with in game results.
Edit2: All items work when placed, good job.
Edit3: Only broken recipe is mossy cobblestone (fancystone all around and bucket of water in the middle.)
what is this? i don't even...
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Thanks for the reply. I actually don't use TooManyItems-- I was running a fresh install with just Modloader and FancyPack. I'll fiddle with the ID's!
The fences are also missed. :smile.gif: I'm running a bukkit server with ItemCraft/FancyPack also.
I'm currently working on updating the whole pack to be a little more efficient with item and block use. Here are features planned in the next update:
un 13, 2011 7:27:55 PM ModLoader addMod
FINER: THROW
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:215)
at ModLoader.readFromModFolder(ModLoader.java:1102)
at ModLoader.init(ModLoader.java:822)
at ModLoader.AddAllRenderers(ModLoader.java:124)
at tc.<init>(tc.java:60)
at tc.<clinit>(tc.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:312)
at net.minecraft.client.Minecraft.run(SourceFile:683)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException: Null output stream
at java.io.PrintStream.<init>(Unknown Source)
at java.io.PrintStream.<init>(Unknown Source)
at FancyPackProps.save(Unknown Source)
at FancyPackProps.<init>(Unknown Source)
at mod_FancyPack.<clinit>(Unknown Source)
... 15 more
Does the props file exist in the same folder as Minecraft.exe? If so, do you have WRITE permissions for that folder? In Vista and Win7, the program files directory does not allow writing without admin privileges. I'd suggest moving the directory to another location if that is the case, or altering the security of the directory to allow modifications.
I will try that tomorrow on his computer, I think that may be the case as I turned off UAC, will give his folder permission to his account and go from there.
dont let him die click!!!
Right now it's a little buggy - you can still add flowers and such to it, but it will cycle once when you do so. You just have to cycle around to the texture you want after that. In the next version it will only cycle if you are not holding anything.
Can I ask if you can also update Syrup's Reassembler mod? It would be nice if you do. I know Java, but I haven't yet figured out how to update ModLoader-based mods to later versions (but I'll still see if I can).
I have the same problem, but I don't understand how you would go about fixing it.