Man, Smart moving's config can be a bit scarey, nothing to worry about.
I would assume the c:true means Creative True, so you could try changing this to move.speed.user:true;c:true I don't think having it say both states are true is a problem. Basically its saying movement Speed Keybinds For User in Survival : False, and User in Creative Mode True. you simply change the first False to True.
hey divisor got a glitch that i've had for a while now with smart moving while in water, you kind of get stuck in it if it's a flowing non-source block sometimes, so i made a video of the problem like you asked for before and uploaded it to illustrate: http://www.fileconvoy.com/dfl.php?id=g687e5560c1e69ae7999313269dd93686185652873
it's kind of an annoying glitch that i keep meaning to ask you about for a while as it's really easy to get stuck while you're swimming when it happens, updating to smart moving 14 seemed to ease it some, but it still happens a bit.
if more info is needed i will be on IRC for the next few hours or so at least in #computercraft as well as other channels for questions or if a better video example is needed, thanks.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
yeah i will certainly try to, will edit or make another post when done.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
I'm running off of Bukkit build 1.5.2-R1.0 and I have the corresponding Player API (1.1) installed, but I keep getting this error, and the server doesn't even load up!
Last login: Fri Jun 21 14:22:50 on console
iMac:~ username$ /Users/username/Desktop/Server/start.command ; exit;
java.lang.NoClassDefFoundError: net/minecraft/server/v1_5_R3/MinecraftServer
at org.bukkit.craftbukkit.Main.main(Main.java:152)
Caused by: java.lang.ClassNotFoundException: net.minecraft.server.v1_5_R3.MinecraftServer
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 1 more
logout
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
I wonder, Divisor, I know you are going to add rolling, but are you going to add it for after head humps, because those are practically useless, I think the head jump should stay a little more horizontal and make you jump a bit farther, and when you fall if you press the grab button at the right time, you will roll but if you don't you will take double damage. You probably have thought of this but I am writing this on the extremely off chance that you haven't.
And please Divisor, PLEASE! get Animated Player support for this. If it is hippomasters fault and you need help contacting him I will personally help you spam his threads to get his attention, I can't let this opportunity escape.
And please add more momentum based things, like vaulting over fences and walls.
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Join Date:
7/8/2011
Posts:
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Wall-jumping is so hard! I tried doing what you said, what the training said, but I can't wall-jump! I can once, but I can't do it any more than once. Please help!
I wonder, Divisor, I know you are going to add rolling, but are you going to add it for after head humps, because those are practically useless, I think the head jump should stay a little more horizontal and make you jump a bit farther, and when you fall if you press the grab button at the right time, you will roll but if you don't you will take double damage. You probably have thought of this but I am writing this on the extremely off chance that you haven't.
And please Divisor, PLEASE! get Animated Player support for this. If it is hippomasters fault and you need help contacting him I will personally help you spam his threads to get his attention, I can't let this opportunity escape.
And please add more momentum based things, like vaulting over fences and walls.
This sounds like a good idea. Head diving onto land and rolling would be cool.
Man, Smart moving's config can be a bit scarey, nothing to worry about.
I would assume the c:true means Creative True, so you could try changing this to move.speed.user:true;c:true I don't think having it say both states are true is a problem. Basically its saying movement Speed Keybinds For User in Survival : False, and User in Creative Mode True. you simply change the first False to True.
Hope I helped!
Thank you for replying? Having it say both states was a problem in so far as it confused me & thus I needed further clarification. I thought the c meant something other than that; intuitively it would make a little more sense to me if there was an s for survival mode and a c for creative mode, and then either a "false" or a "true" after each one of them. The way it's displayed, I didn't think the "true" & the "false" were each a state for something different. I thought the first part was move.speed.user
and it meant "this is the line of code that determines the setting for user (aka player) movement speed", and then the parts after that ( false;c:true ) were the value of that setting. I didn't even know whether the : attached the word before it or the word after.
But since I'm a bit paranoid in my OCD, before I actually go change any lines of code, can someone else verify if this is correct? If I change that line of text from saying move.speed.user:false;c:true
to saying move.speed.user:true;c:true,
will I then be able to adjust my movement speed with the I & O keys regardless of whether I'm in Survival or Creative mode?
Im getting an issue with the ladders, when i go down any more than 20 blocks worth of ladders, i pretty much die as if ive fallen. Any solution? Theres no real error logs, and im using default settings. When i turn smart move off i cant even climb ladders.
Hi!, I have a little issue where I recieve suffocation damage everytime im inside water and below a solid block, I hope Im not doing anything wrong. Good Mod btw!
Can someone tell me how I would make it so, on my server, everyone would use the vanilla hunger depletion rate and not be able to toggle easy, medium, or hard?
does anybody know how to install the multiplayer version of this for mac? i love this mod but i can't find any videos on how to do it nor do i have the programming knowledge.
Awesome stuff, Divisor! I love seeing that you continue to support this amazing mod. Just a quick question, and sorry if this has been answered already. Do you have any additions/changes planned for the 1.6 update? Of course excluding general compatability, but just new features and the like. Thank you!
I would assume the c:true means Creative True, so you could try changing this to
move.speed.user:true;c:true
I don't think having it say both states are true is a problem.
Basically its saying
movement Speed Keybinds For User in Survival : False, and User in Creative Mode True.
you simply change the first False to True.
Hope I helped!
Give a man a fish, and he'll be fed for a day.
http://www.fileconvoy.com/dfl.php?id=g687e5560c1e69ae7999313269dd93686185652873
it's kind of an annoying glitch that i keep meaning to ask you about for a while as it's really easy to get stuck while you're swimming when it happens, updating to smart moving 14 seemed to ease it some, but it still happens a bit.
if more info is needed i will be on IRC for the next few hours or so at least in #computercraft as well as other channels for questions or if a better video example is needed, thanks.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Hey, you replied to the wrong person. The "Out of curiosity" post wasn't mine. ;-)
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Last login: Fri Jun 21 14:22:50 on console
iMac:~ username$ /Users/username/Desktop/Server/start.command ; exit;
java.lang.NoClassDefFoundError: net/minecraft/server/v1_5_R3/MinecraftServer
at org.bukkit.craftbukkit.Main.main(Main.java:152)
Caused by: java.lang.ClassNotFoundException: net.minecraft.server.v1_5_R3.MinecraftServer
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 1 more
logout
[Process completed]
http://www.fileconvoy.com/dfl.php?id=gfaa1874e7e3543e9999313904a9bf7012f5fd8ee1
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
And please Divisor, PLEASE! get Animated Player support for this. If it is hippomasters fault and you need help contacting him I will personally help you spam his threads to get his attention, I can't let this opportunity escape.
And please add more momentum based things, like vaulting over fences and walls.
also,
This sounds like a good idea. Head diving onto land and rolling would be cool.
Thank you for replying? Having it say both states was a problem in so far as it confused me & thus I needed further clarification. I thought the c meant something other than that; intuitively it would make a little more sense to me if there was an s for survival mode and a c for creative mode, and then either a "false" or a "true" after each one of them. The way it's displayed, I didn't think the "true" & the "false" were each a state for something different. I thought the first part was
move.speed.user
and it meant "this is the line of code that determines the setting for user (aka player) movement speed", and then the parts after that ( false;c:true ) were the value of that setting. I didn't even know whether the : attached the word before it or the word after.
But since I'm a bit paranoid in my OCD, before I actually go change any lines of code, can someone else verify if this is correct? If I change that line of text from saying
move.speed.user:false;c:true
to saying
move.speed.user:true;c:true,
will I then be able to adjust my movement speed with the I & O keys regardless of whether I'm in Survival or Creative mode?
I'm just a Minecraft player that likes to give my opinion. Nothing special to see here.