ok so does it work for 1.7.3 even if it is 1.6.6, cause my .jar opener is about to expire (only can use trials) and i dont care about updating any further, i just want this. please let me know very soon!
ok so does it work for 1.7.3 even if it is 1.6.6, cause my .jar opener is about to expire (only can use trials) and i dont care about updating any further, i just want this. please let me know very soon!
Nah not yet dude. but will be updated in a week or so. no promises
You've done a fantastic job so far, so first of all: Thanks!
Second, i might have a suggestion (though this might have been suggested before or you were planning to already)
- Generated Cities: I've seen you still need to add ledge blocks and stuff, but it would be cool if you had generated cities in which you could do all your typical assassin's creed stuff. You could create a bunch of villagers that run around town which you can kill for money/items but all the other villagers around you would flee as soon as you killed someone and the guards (which you recently created) would come and attack you.
(though everything of this stuff seems VERY hard to code)
Anyway I'm looking forward to further progress of this mod!
Glad you like it :wink.gif:
Yea, the Generated cities will come!
The next update will conatin One (or more?) new weapons, and some new NPC's!
I recently beat brotherhood and so far this mod is amazing.
I have some cool ideas:
you could add a extra GUI where you would have the weapon wheel much like in assassins creed where we could select any of the weapons we have made.
Charging. It would be interesting to see all of the moves possible that we could do in assassins creed such as holding attack with large weapons to throw them
And last but not least. Guards should spawn in patrols; several of them would spawn and walk around our minecraft worlds in the same group that they spawned in. I think the guards should be neutral mobs but if they notice us killing another mob (sheep, zombie, etc) they would become hostile, also while they are neutral any attack used with one of the assassincraft weapons should be a one shot kill like they are in assassins creed. I hope you take these ideas to notice because they would make the mod a lot more interesting.
Soon, my MCP stuffed again
Also...
any1 wanna play a server with me just PM me in the next 20 mins, no mods on server, just freeplay and use the Texturepack
eoness_128x pack
PM me in next 20 mins and ill give you ip [1.7.3]
Nah not yet dude. but will be updated in a week or so. no promises
kk
it is finished but it only works with 1.6.6 because other ModloaderMP hasnt updated
There is an unofficial version of 1.73 ModLoaderMP that works. Could you release the multiplayer files?
Glad you like it :wink.gif:
Yea, the Generated cities will come!
The next update will conatin One (or more?) new weapons, and some new NPC's!
Ill update this week!
I have some cool ideas:
you could add a extra GUI where you would have the weapon wheel much like in assassins creed where we could select any of the weapons we have made.
Charging. It would be interesting to see all of the moves possible that we could do in assassins creed such as holding attack with large weapons to throw them
And last but not least. Guards should spawn in patrols; several of them would spawn and walk around our minecraft worlds in the same group that they spawned in. I think the guards should be neutral mobs but if they notice us killing another mob (sheep, zombie, etc) they would become hostile, also while they are neutral any attack used with one of the assassincraft weapons should be a one shot kill like they are in assassins creed. I hope you take these ideas to notice because they would make the mod a lot more interesting.