Disclaimer : I do not have a lot of time as of now, and work on this mod on my free time, when will and motivation are here, so don't expect fast updates.
Version 0.4.2 for Minecraft 1.7.2 is out !
Important : this mod is an implementation of the idea described here.
You should read that thread (or at least the first message...) for more information about what this is about and what its goals are.
Moreover, remember this is NOT a finished product - there are still bugs and things that should be implemented but are not. Feel free to report any bugs / errors you get (the preferred way to do this is to PM me), but be aware I might not have enough time to fix them immediately...
What is this ?
An implementation of the idea developed here.
How do I use it ?
The hammer
The first thing you have to do is to create a hammer.
The hammer is tiered (actual blocks you can mine with it are those proposed in the original idea thread, but are really likely to change in the near future - feel free to propose your ideas of how tiering should change things. Just remember that a gold hammer will never be able to craft anything else than what wooden hammer does).
You craft it as follow :
(replace by any tiered material, that is, planks, cobblestone, iron, or gold).
The hammer textures were stolen through Google, I hope the original author won't blame me for that, and are provided in order to have something better than a helmet (wich was what you would get in the first released version). However, feel free to propose your own texture if you want - I would rather have an "official" texture than some texture taken from Google, and I would feel less guilty) !
The anvil
The mod now features an anvil, that provides the GUI for transforming full blocks into eighth blocks (if you're not happy with it, you can still set 'hammer.harvester = false' in the /config/MicrocubesMod.cfg file).
The anvil is crafted with iron, an the recipe is as follow (that's not definitive and was stolen from another mod featuring anvil's recipe) :
Creating microcubes
There are two ways of creating microcubes.
Either you can take a full block from your inventory, put it in the upper slot of the anvil, put a hammer in the lower slot if you want (this will have two effects : increase the number of microcubes that will be crafted, and allow the crafting of more kinds of microcubes, but it will damage the hammer), and take the microcubes.
Or, if you use the modified os.class, you can also simply break down the block with your hammer - it will create between 5 and 8 microcubes at random, but these microcubes will be the kind of block you drop, so for instance breaking stone that way will give you micro-cobblestone.
Placing microcubes
Once you got the microcubes, you can place them just like any regular block, and combine them to create detailed work.
Microcubes placement is now easier, with a point-and-click interface mainly obeying the same rules as minecraft's original one (but you won't have the bounding box. Sorry), and most of the time will correspond to the actual block you're pointing to with your mouse.
The selection box is now correctly updated when you point at the microcubes (it's only a eighth of it's normal size).
If you use the modified uu.class, the selection box's size will also decrease for all blocks when carrying any kind of microcubes, to allow easier placement.
Removing microcubes
There are two ways of removing microcubes.
If you use the modified os.class, you will simply use any tool to point at them, and remove them one-by-one as if it was normal block (so for instance, the pickaxe is the preferred tool to remove micro-stone, but the axe is the preferred tool to remove micro-wood).
Otherwise, you should set 'hammer.fast_remove = true' in /config/ModMicrocubes.cfg in order to be able to finely remove microcubes by right-clicking on them with a hammer.
A note about version numbers (you may skip this)
A version number is some thing of the kind : X.Y where X is the major version number and Y the minor version number. Sometimes, it can be X.Yb for a beta version, sometimes it can be X.Y_Z when it is only a fast release for bug fixes introduced by version X.Y (the same way minecraft works, in fact).
Every release with major version number "0" is considered a beta release you should use at your own risk. Thus, changing from major version number "0" to major version number "1" (that is, changing from version 0.xx, where xx may be 2 or 930, there is no rule, to version 1.0) will mean I consider the mod is stable and functional enough to be used on your main world.
The same applies for version with the "beta" (kind X.Yb) flag.
A change in minor version number only means it is a new release with bug fixes, new things or any kind of improvements. These should NOT break anything in your game, excepted when the new release is a "beta" release (either with the "b" flag, or with major version number "0").
A change in major version number (apart from the switch to version 1.0) means there was huge changes in the way the mod is implemented, and it may have incompatibilities.
How do I install it ?
You need to install Risugami's ModLoader first (follow instructions on his thread for installation).
The, after installing ModLoader, you should place the files from the 'Microcubes' directory of the zip in your minecraft.jar.
If you want to use any of the following modified classes of Minecraft, you should add them as well (they are located in the Extended directory), after ModLoader's files.
dn.class (EffectRenderer) : Adds the correct effects when removing microcubes.
os.class (PlayerControllerSP) : Handle correctly the removing (of full blocks with the hammer and of microcubes).
uu.class (Block) : Displays a eighth selection box when holding a microcube.
vm.class (BlockTorch) : Allows for torches to be placed correctly on microcubes.
Finally, you should place the 'MicrocubesMod.cfg' file into .minecraft/config (create the directory if it doesn't exist). Placing directly the zip inside the mods folder does no longer work since the 0.4.0 release !
Configuration
Block ID used are 100 and 101, objects ID used is the whole range [4001, 4005].
You may change this by creating a file named "MicrocubesMod.cfg" in then .minecraft/config directory, and setting the following values to whatever you want (one value per line) :
microblock.id
anvil.block.id
hammer.wood.id
hammer.stone.id
hammer.steel.id
hammer.diamond.id
hammer.gold.id
The default configuration file would look like :
# Set to 'false' if you want to use the legacy interface for the hammer
hammer.harvester = true
# Set to 'true' if you want to be able to remove instantly microcubes by right-clicking them with a hammer
hamer.fast_remove = false
# Block IDs
microblock.id = 100
anvil.block.id = 101
# Hammers IDs
hammer.wood.id = 4001
hammer.stone.id = 4002
hammer.steel.id = 4003
hammer.diamond.id = 4004
hammer.gold.id = 4005
Downloads (remember this is a beta mod!)
Thanks to canaday426, some higher resolution hammers are available on the faithful32 textures topic (see the topic for installation instructions, I guess that if you installed the mod by copying the .zip in your .minecraft/mods/ repertory, you will have to open it and replace the images in the MicroblocksSprites subdirectory).
Up-to-date version : >> Version 0.4.2 (for minecraft 1.7.2) (.zip) << (I hope everything's ok, now)
Old versions :
Effectively fixed the bug of wool changing colour when different wools are on the same microcube.
Minecraft no longer crashes as soon as there is a microcube in the world.
Microcubes are functional again and you don't take damages when walking into them (bug introduced in version 0.3)
Version 0.3 :
Allowed the placing of torches on microcubes when a face is full
Fixed the bug of wool changing colour when different wools are on the same microcube.
You now get your microcubes back when you destroy a block by left-clicking (hammer only)
Known issues in last version (0.4.2)
Light passes through microcubes (hard to fix properly)
When placed near an opaque block, every microcubes get some shadows
Microcubes' texture resolution is twice the one of full blocks
Lava, water, fire, etc. are not working correctly with microcubes
A few other things I don't remember and I don't have time to go through the forum to find them again
Development plans, and other stuff
Don't have time to fulfil this section for the moment.
Videos (by Badprenup) ! (from the most recent to the less recent)
Third video, for version 0.3.1
Second video, for version 0.2
First video, for version 0.1 (really obsolete).
You need pictures. Because I cannot believe this until I see some pics, and I really don't have a use for blocks so small anyway. Also, you'll need pics because of idiots saying it's a virus
EDIT: Nevermind, there's a video in the second link
It actually looks pretty nice.
Rollback Post to RevisionRollBack
Proud Moderator of Underground Miner, a now-dead server. 4 years of moderating, and it was a good time.
Note that this mod isn't necessarily for structural purposes, but rather for decoration. I wouldn't use an eighth block to build something (except thin/realistic walls, perhaps).
I love the point-and-click method. It makes it a lot easier to make 1/8 blocks; some shapes can't be implemented with the current placement issue. Despite all the issues, this mod owns.
Once again Elarnon, thank you for making this mod!
Nice call on the new thread. It's imporatant that we get as many people as possible to try this.
Can't wait to see the improvements in the next update!
I don't understand what the point-and-click method is though. Does that mean that instead of placing based on facing, you're simply clicking the different areas within the square?
Once again Elarnon, thank you for making this mod!
Nice call on the new thread. It's imporatant that we get as many people as possible to try this.
Can't wait to see the improvements in the next update!
I don't understand what the point-and-click method is though. Does that mean that instead of placing based on facing, you're simply clicking the different areas within the square?
Yep. If I was looking at the box four in the below number-thingy and clicked, I would get a block there. Definitely better then jumping like a fool around a square just to place a cube in the top-left quadrant.
Damn Elarnon, you went ahead and made different microblock materials compatible with each other within the same structure!!
Awesome update! placing eighth blocks is so much easier now.
- When you place a wool microblock and then combine it with another of a different colour, the second placed block turns into the same colour as the first.
- When you combine a wool microblock of any colour to an already placed microblock, it automatically turns into white wool.
Hmm, I'd like to see this fixed as well, I'm surprised you can mix wool with other blocks *tests*.
*tested*
Wow, you can! Even more awesome!
Other things I have tested: This does some funny things with water, if you plan correctly; you can create an awesome deck for your house or awesome dock for water. Again, water does some really funny things with eighth blocks; be careful.
I just finished making a video showcasing the new features. I'll edit this post when the video is uploaded so you can update the OP if you want with the new video included.
EDIT: Video Up. Enjoy.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Disclaimer : I do not have a lot of time as of now, and work on this mod on my free time, when will and motivation are here, so don't expect fast updates.
Version 0.4.2 for Minecraft 1.7.2 is out !
Important : this mod is an implementation of the idea described here.
You should read that thread (or at least the first message...) for more information about what this is about and what its goals are.
Moreover, remember this is NOT a finished product - there are still bugs and things that should be implemented but are not. Feel free to report any bugs / errors you get (the preferred way to do this is to PM me), but be aware I might not have enough time to fix them immediately...
What is this ?
An implementation of the idea developed here.
How do I use it ?
The hammer
The first thing you have to do is to create a hammer.
The hammer is tiered (actual blocks you can mine with it are those proposed in the original idea thread, but are really likely to change in the near future - feel free to propose your ideas of how tiering should change things. Just remember that a gold hammer will never be able to craft anything else than what wooden hammer does).
You craft it as follow :
(replace by any tiered material, that is, planks, cobblestone, iron, or gold).
The hammer textures were stolen through Google, I hope the original author won't blame me for that, and are provided in order to have something better than a helmet (wich was what you would get in the first released version). However, feel free to propose your own texture if you want - I would rather have an "official" texture than some texture taken from Google, and I would feel less guilty) !
The anvil
The mod now features an anvil, that provides the GUI for transforming full blocks into eighth blocks (if you're not happy with it, you can still set 'hammer.harvester = false' in the /config/MicrocubesMod.cfg file).
The anvil is crafted with iron, an the recipe is as follow (that's not definitive and was stolen from another mod featuring anvil's recipe) :
Creating microcubes
There are two ways of creating microcubes.
Either you can take a full block from your inventory, put it in the upper slot of the anvil, put a hammer in the lower slot if you want (this will have two effects : increase the number of microcubes that will be crafted, and allow the crafting of more kinds of microcubes, but it will damage the hammer), and take the microcubes.
Or, if you use the modified os.class, you can also simply break down the block with your hammer - it will create between 5 and 8 microcubes at random, but these microcubes will be the kind of block you drop, so for instance breaking stone that way will give you micro-cobblestone.
Placing microcubes
Once you got the microcubes, you can place them just like any regular block, and combine them to create detailed work.
Microcubes placement is now easier, with a point-and-click interface mainly obeying the same rules as minecraft's original one (but you won't have the bounding box. Sorry), and most of the time will correspond to the actual block you're pointing to with your mouse.
The selection box is now correctly updated when you point at the microcubes (it's only a eighth of it's normal size).
If you use the modified uu.class, the selection box's size will also decrease for all blocks when carrying any kind of microcubes, to allow easier placement.
Removing microcubes
There are two ways of removing microcubes.
If you use the modified os.class, you will simply use any tool to point at them, and remove them one-by-one as if it was normal block (so for instance, the pickaxe is the preferred tool to remove micro-stone, but the axe is the preferred tool to remove micro-wood).
Otherwise, you should set 'hammer.fast_remove = true' in /config/ModMicrocubes.cfg in order to be able to finely remove microcubes by right-clicking on them with a hammer.
A note about version numbers (you may skip this)
A version number is some thing of the kind : X.Y where X is the major version number and Y the minor version number. Sometimes, it can be X.Yb for a beta version, sometimes it can be X.Y_Z when it is only a fast release for bug fixes introduced by version X.Y (the same way minecraft works, in fact).
Every release with major version number "0" is considered a beta release you should use at your own risk. Thus, changing from major version number "0" to major version number "1" (that is, changing from version 0.xx, where xx may be 2 or 930, there is no rule, to version 1.0) will mean I consider the mod is stable and functional enough to be used on your main world.
The same applies for version with the "beta" (kind X.Yb) flag.
A change in minor version number only means it is a new release with bug fixes, new things or any kind of improvements. These should NOT break anything in your game, excepted when the new release is a "beta" release (either with the "b" flag, or with major version number "0").
A change in major version number (apart from the switch to version 1.0) means there was huge changes in the way the mod is implemented, and it may have incompatibilities.
How do I install it ?
You need to install Risugami's ModLoader first (follow instructions on his thread for installation).
The, after installing ModLoader, you should place the files from the 'Microcubes' directory of the zip in your minecraft.jar.
If you want to use any of the following modified classes of Minecraft, you should add them as well (they are located in the Extended directory), after ModLoader's files.
Finally, you should place the 'MicrocubesMod.cfg' file into .minecraft/config (create the directory if it doesn't exist).
Placing directly the zip inside the mods folder does no longer work since the 0.4.0 release !
Configuration
Block ID used are 100 and 101, objects ID used is the whole range [4001, 4005].
You may change this by creating a file named "MicrocubesMod.cfg" in then .minecraft/config directory, and setting the following values to whatever you want (one value per line) :
The default configuration file would look like :
Downloads (remember this is a beta mod!)
Thanks to canaday426, some higher resolution hammers are available on the faithful32 textures topic (see the topic for installation instructions, I guess that if you installed the mod by copying the .zip in your .minecraft/mods/ repertory, you will have to open it and replace the images in the MicroblocksSprites subdirectory).
Up-to-date version :
>> Version 0.4.2 (for minecraft 1.7.2) (.zip) << (I hope everything's ok, now)
Old versions :
Version 0.4.0 (for minecraft 1.7.2) (.zip) (Quite buggy)
Version 0.3.1 (for minecraft 1.6.5 and 1.6.6) (.zip) (This is what version 0.3 should have been)
Version 0.3 (for minecraft 1.6.4) (.zip) (DO NOT WORK)
Version 0.2 (for minecraft 1.5_01) (.zip) (May (or may not) be incompatible with version 0.1)
Version 0.1 (for minecraft 1.5_01) (.zip)
(Rather incomplete) Changelog
Version 0.4.0 :
Version 0.3.1 :
Version 0.3 :
Known issues in last version (0.4.2)
Development plans, and other stuff
Don't have time to fulfil this section for the moment.
Videos (by Badprenup) ! (from the most recent to the less recent)
Third video, for version 0.3.1
Second video, for version 0.2
First video, for version 0.1 (really obsolete).
EDIT: That's pretty cool! I look forward to improvement.
EDIT: Nevermind, there's a video in the second link
It actually looks pretty nice.
Proud Moderator of Underground Miner, a now-dead server. 4 years of moderating, and it was a good time.
Ask and you shall recieve:
Submitted by Badprenup
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
Great job. I'll wait for a version with less-easily-destroyed microstuff myself, but a decent mod to start.
Since right now it just goes right above it like a regular old 1 block
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
I love the point-and-click method. It makes it a lot easier to make 1/8 blocks; some shapes can't be implemented with the current placement issue. Despite all the issues, this mod owns.
Nice call on the new thread. It's imporatant that we get as many people as possible to try this.
Can't wait to see the improvements in the next update!
I don't understand what the point-and-click method is though. Does that mean that instead of placing based on facing, you're simply clicking the different areas within the square?
Yep. If I was looking at the box four in the below number-thingy and clicked, I would get a block there. Definitely better then jumping like a fool around a square just to place a cube in the top-left quadrant.
[1] [2] [>>-i>] [] []
[3] [4] [>>-i>] []
Sig made by llama66613
Follow me on twitter
Awesome update! placing eighth blocks is so much easier now.
I know, right?
Click him for
LiesCake!A 32x32 texture pack that keeps faithful to the original textures, items, and gui.
- When you place a wool microblock and then combine it with another of a different colour, the second placed block turns into the same colour as the first.
- When you combine a wool microblock of any colour to an already placed microblock, it automatically turns into white wool.
*tested*
Wow, you can! Even more awesome!
Other things I have tested: This does some funny things with water, if you plan correctly; you can create an awesome deck for your house or awesome dock for water. Again, water does some really funny things with eighth blocks; be careful.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
EDIT: Video Up. Enjoy.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum