I just updated the Conversion tool to be able to convert the hundreds of thousands of extra blocks of vertical space...
And, just for fun, I built an addon mod, using only the ModLoader/ICubePopulator interface, that generates deposits of pure Diamond Blocks at y < -1600. With a little work, someone could do the same thing with the Skylands in midair. I'd give tips to anyone who wants to try.
I highly suggest you check Minecrak's tutorial at his thread. It explains it quite well how you set it up.
Though fair warning, SMP is still in quite an experimental stage last i read.
Hey, just wondering, could you make a merged version of the Cubic Chunks Minecraftserver.class and the ModLoaderMpUnofficial Minecraftserver.class? Im pretty sure that thats the only thing preventing them from being used together in smp(Though there could be a few class conflicts) but I can't figure out if thats the only thing that needs to be merged to use both CC and ModloaderMP on the same server.
Can someone please explain how to install Cubic Chunks Phoenix Terrain Mod compatible version?
Hi Unitex. I only have the very first merged version from a long time ago on my thread right now, you probably don't want that one. I don't have the newest one there yet because I'm waiting for the current patch version to be recompiled for Java 6 and for it's height limit settings to be fixed before adding it to the thread, to reduce the complaints. :wink.gif:
Below is kinnikinnick's install instructions and link for the most recent terrain generator patch. Just know though that this version requires Java 7 and Cubic Chunks v1.42 which is still 4096 high. If you can wait a day or two there will probably be a version that works with Java 6 and Cubic Chunks v1.44 and is 64k.
-delete your .minecraft folder and everything in it (remember not to back it up)
-reinstall a fresh copy of minecraft
-open .minecraft/bin/minecraft.jar with winrar or winzip
-delete the meta-inf folder from inside the jar
-drag modloader files into the jar
-close the jar and test to make sure minecraft still works -open the jar and add CubicChunksV1.4.2 from the opening post
-close and test again
-open and add the new 'ToweringPhoenixPatchV1.4.2' files to the jar
-close and cross all your toes.
-test.
The biomeTerrainSettings.ini is still being worked on. Wish me skill and luck!
[EDIT] Sorry Verlian! I've been bouncing all over the forum and updating my thread and only saw your post after the one with this info, the one sending them to my thread (thanks btw :smile.gif:) And I didn't want him to bother with the old one in my thread, which is where he was heading. I have now put a message in that section of my thread OP regarding why they should not bother with the ancient one. :wink.gif:
Hey everyone. You have GOT to check out the video that was posted to my thread by Flyper! I think Robinton has been having some fun. Or is it R-Mob that has been having some fun? :wink.gif: :biggrin.gif:
After installing this mod looks like Robinton decided to give me a visit on SSP O.o
Can someone explain why/what/who is that? It scared the crap out of me.
Anyway!
Just wanted to inform you that despite actually putting some research behind every lil' setting for the BioTerrainMod settings, i still have not been able to create Oceans. Either i am missing something majorly or some settings are missing or... Well then Herobrine drank the entire ocean up!
Anyone got an idea?
Or is something missing entirely in the BioTerrain settings?
@kinnikinnick
Could you look into the ocean issue for the "next" update? It'd would be very appreciated!
I'd even give you my entire month's supply of cookies.
After doing some extensive testing myself I'm pretty confident that there are some default biometerrainsettings that overwrite most of the settings in the BiomeTerrainModSettings.ini As far as I can tell the only settings it doesn't change are the Min/Max average height, and the volatility.
I know that kinnikinnick hardcoded in some kind of default configuration. Whenever you generate a new map without a settings file it uses that configuration and generates a blank settings file in your .minecraft folder, and a 'default' settings file in the save folder for that world.
Has anyone tested what happens when you reach the farlands with CC on? I'd imagine there'd be some pretty crazy **** if you had an insane computer to load it.
Rollback Post to RevisionRollBack
Our posturings, our imagined self-importance, the delusion that we have some privileged position in the Universe, are challenged by this point of pale light. Our planet is a lonely speck in the great enveloping cosmic dark. In our obscurity, in all this vastness, there is no hint that help will come from elsewhere to save us from ourselves.
Has anyone tested what happens when you reach the farlands with CC on? I'd imagine there'd be some pretty crazy **** if you had an insane computer to load it.
I just tested just that before I could get an screenshot java crashed from lack of memory so it ate 8GB of ram I assigned it =/
@buggy1997123: I'll try to add compatibility / support to SMP after I get a few more bugs ironed out.
@sintri: Give me a day or two...
@Ciduxek: Don't worry, I didn't change much from +/- 2048 to +/- 32752. I didn't change the save format, the HeightMap format, or almost anything. I just changed a handfull of Chunk constants. If WorldEdit works for +/- 2048, it should be easy to make work for +/- 32752.
@AdmiralStormhart: Well, that looks like my cameo skin. Great for stealth at night on beaches...
For some reason patches of water (like small caves or grottos) appear after map reload even after making sure that the map is saved before quitting. The strange part is that the place where they're appearing used to be out in the ocean.
And, just for fun, I built an addon mod, using only the ModLoader/ICubePopulator interface, that generates deposits of pure Diamond Blocks at y < -1600. With a little work, someone could do the same thing with the Skylands in midair. I'd give tips to anyone who wants to try.
@MineCrak: Just the client.
Please read the post right above yours. Quoted below....
Hi Unitex. I only have the very first merged version from a long time ago on my thread right now, you probably don't want that one. I don't have the newest one there yet because I'm waiting for the current patch version to be recompiled for Java 6 and for it's height limit settings to be fixed before adding it to the thread, to reduce the complaints. :wink.gif:
Below is kinnikinnick's install instructions and link for the most recent terrain generator patch. Just know though that this version requires Java 7 and Cubic Chunks v1.42 which is still 4096 high. If you can wait a day or two there will probably be a version that works with Java 6 and Cubic Chunks v1.44 and is 64k.
[ Original Post ]
[EDIT] Sorry Verlian! I've been bouncing all over the forum and updating my thread and only saw your post after the one with this info, the one sending them to my thread (thanks btw :smile.gif:) And I didn't want him to bother with the old one in my thread, which is where he was heading. I have now put a message in that section of my thread OP regarding why they should not bother with the ancient one. :wink.gif:
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
[ Original Post ]
[ My Response ]
I've favorited it on my Youtube channel. The only thing on it atm. :wink.gif:
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
After doing some extensive testing myself I'm pretty confident that there are some default biometerrainsettings that overwrite most of the settings in the BiomeTerrainModSettings.ini As far as I can tell the only settings it doesn't change are the Min/Max average height, and the volatility.
I know that kinnikinnick hardcoded in some kind of default configuration. Whenever you generate a new map without a settings file it uses that configuration and generates a blank settings file in your .minecraft folder, and a 'default' settings file in the save folder for that world.
Aw crap, now I have to re-code WorldEdit again lol.
edit: After I finish re-coding for +/- 2048
edit #2: Does the height of 65504 mean +/- 32752?
I just tested just that before I could get an screenshot java crashed from lack of memory so it ate 8GB of ram I assigned it =/
LOL. :smile.gif:
Yep, the second one.
+/- 32752
Yikes! The Langoliers at the Farlands ate up all your memory. :wink.gif:
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
Classy. Was not expecting it. lol
LOL! Got any screenshots?
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
@sintri: Give me a day or two...
@Ciduxek: Don't worry, I didn't change much from +/- 2048 to +/- 32752. I didn't change the save format, the HeightMap format, or almost anything. I just changed a handfull of Chunk constants. If WorldEdit works for +/- 2048, it should be easy to make work for +/- 32752.
@AdmiralStormhart: Well, that looks like my cameo skin. Great for stealth at night on beaches...
The Sandman cometh..
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
For some reason patches of water (like small caves or grottos) appear after map reload even after making sure that the map is saved before quitting. The strange part is that the place where they're appearing used to be out in the ocean.
Wow! the height limit is now larger than 4096? and There is an IC compatible version of this?
Whats going on exactly? Status update?
P.S. we have been moving into our new house so I wasn't able to follow this thread for a few days.