He is wanting to make them tamable (maybe following you around and definitely not despawn). We actually about an hour ago just talked about Dr. Zhark's awesome mo' creatures mod where you can throw seeds to the birds to tame them. If hubby can figure it out he really wants to do that with these koi. As for the breeding... maybe at a later time but we're just trying to get it basically operational and released. But A LOT of work has been done tonight! Tail movement was finalized around 10pm, templates and skins were done about 3am, and added animation were just completed and textured about 20 minutes ago.
BEHOLD!!!
(excuse the shakiness, I play with an xbox 360 controller)
Our (hopefully) final model for the basic koi!!!!!
Now includes moving gills and added tail segment!!!
Throw some stuff at me :smile.gif:
We've got some other models planned and I'm texturing so we can try to accommodate requests! So far we have planned a "dragon" koi (so mythology is fine, lol), butterfly koi, doitsu, utsuri, ogon, and a few others (some of them are secret so I can't talk about it, shh, lol)
This is NOT the finished mod!
This only has one skin, it is extremely common (for testing purposes), and all it drops are fish atm. Tame them with seeds (for now) and tell us what ya think!!!
installing some other mods.. then installing this one last. shall come back with a very very big list of mods it works with.
edit:
long list of mods it works with.
corgi
zombe's modack
mocreatures (plus what you need for it)
TMI
SPC
starwars
pokeball
toncraft
morecreepsandweirdos (plus what you need for it)
ET&T mobs
better glass
scuba diving
clear waters (plus what you need for it)
wolves extended and wolf chooser
arrows mod
spawner GUI
thoughts and a glitch: seems pretty cool couldn't really find many kois. where they die there seems to be this impossible to get though invisible field.
edit.2:ok it seems it takes awhile to.. "die" it just kinda got stuck in the dirt i think and caused a field that effects mobs also.
lol wow that's a new one. At least they aren't gracefully taking flight into the blue yonder anymore. I'll tell him. Thanks Minemet!
EDIT:
Surprised you aren't finding any, they're EVERYWHERE in my tests. They don't really breach the top of water much and they have the ability to swim down and up (I usually find mine WAY DEEP).
Hubby says to remind that since it used default game code it may not load many in an area with lots of other mobs.
lol wow that's a new one. At least they aren't gracefully taking flight into the blue yonder anymore. I'll tell him. Thanks Minemet!
EDIT:
Surprised you aren't finding any, they're EVERYWHERE in my tests. They don't really breach the top of water much and they have the ability to swim down and up (I usually find mine WAY DEEP).
Hubby says to remind that since it used default game code it may not load many in an area with lots of other mobs.
sharks and jelly goats eat koi also. i just used singleplayercommands to spawn some. wish they landed in the pound.
but it's the diving thing. i think sometimes they dive into blocks and that causes the glitch i said.
also the glitch doesn't allow block placement.
-snip-
sharks and jelly goats eat koi also. i just used singleplayercommands to spawn some. wish they landed in the pound.
but it's the diving thing. i think sometimes they dive into blocks and that causes the glitch i said.
also the glitch doesn't allow block placement.
I'll look into it, I intend on tweaking their pathfinding anyway. It seems to me like they're trying to move too far in one go, perhaps. I am amused that they interact with other creatures like that.
Quote from Aegon »
Can you make it so you are able to catch the koi and your able to put it in an aquarium?
The plans for today are to work on the movement (slowing it down, making sure they don't get stuck in blocks and cause a void like minemet is experiencing), and the ability to move them when they're out of water. Eventually I will come up with some means of carrying them, perhaps, but if you find some and you want them, and you just can't wait, they DO follow you in water if they're tame... Also pokeball mod is your friend for carrying mobs lol. As for catching, I may look into using the fishing rod to put them in your inventory.
I was thinking that maybe you can use the buckets to carry them in. Like, the normal icon of the bucket of water but with a little koi face/fins or bubbles at the top. It would just seems a little sad to me if you had to use the fishing rod to get them outta the water and move them around, while they sit in your inventory like the regular fish you catch and eat. I would think they'd die.
Of course, that's excluding the fact that it's a little pixel koi lol. But you were right about the pokeball mod. I'd be willing to install it if that was the chosen method to move the koi around.
Btw, great work on the koi! I loved the preview we were given, they are very life-like :biggrin.gif:
Quick update, AFAIK I have fixed the "force field" as well as the slamming through blocks issue, made them take damage out of water, they bounce around a little on land, and they can be pushed/moved with the fishing rod. Test release 2 will be up momentarily in case anyone wants to help out, pending some minor work I will do a full on alpha release tonight. Last minute bug reports are requested before the initial "playable", but bug fixes and feature additions/updates will continue, so if it's not quite what you want on first release, no worries, it will get better.
I would recommend the pokeball mod for easy transport, for the time being.
Edit: Updated, link is in the first post.
Quote from Sivana »
I was thinking that maybe you can use the buckets to carry them in. Like, the normal icon of the bucket of water but with a little koi face/fins or bubbles at the top. It would just seems a little sad to me if you had to use the fishing rod to get them outta the water and move them around, while they sit in your inventory like the regular fish you catch and eat. I would think they'd die.
Of course, that's excluding the fact that it's a little pixel koi lol. But you were right about the pokeball mod. I'd be willing to install it if that was the chosen method to move the koi around.
Btw, great work on the koi! I loved the preview we were given, they are very life-like :biggrin.gif:
That's actually a good idea, if I can get it figured out.
Attack of the Killer Koi Suggestions\
DUN DUN DUUUUUN
'American Koi'
Also known as Butterfly Koi, it is named this because it is considered un-koilike in Europe and Japan, however it is very popular among Americans. It is golden colored with long fins and a narrow body.
Chagoi
An olive green colored Koi. They are considered good luck by traditional Koi Keepers.
Armor Koi (Doitsu-goi)
A kind of Koi that is completely or almost completely covered in very large (probably gray) scales. Very rare.
Ochiba
A white koi with copper, bronze and/or yellow blotches on it, reminiscent of fallen leaves.
Koi Fry
Baby Koi. They are MUCH smaller than normal Koi, are yellow, and have large black eyes. These ones however, never come into adulthood, so you can have these cute 'lil guys without worrying about them changing!
We're about to release a version of the mod in a few hours and I've done most of the available skins already, but I'll try to sneak in at least one and we're gonna be adding WAY more later. I like suggestions :smile.gif: it gives me awesome ideas I'd have never even considered before :3
BEHOLD!!!
(excuse the shakiness, I play with an xbox 360 controller)
Our (hopefully) final model for the basic koi!!!!!
Now includes moving gills and added tail segment!!!
At this rate we should be out soon!
Yes.
And Minemet, that's exactly what I was gonna do with it, lol. A zen, koi garden
Tancho
Kawarimono
Shushui
Progress:
working on making them run away from you when they are wild and you are in water or jump in next to them...
May I suggest some breeds? If you prefer non-mythological, that is fine with me. :wink.gif:
We've got some other models planned and I'm texturing so we can try to accommodate requests! So far we have planned a "dragon" koi (so mythology is fine, lol), butterfly koi, doitsu, utsuri, ogon, and a few others (some of them are secret so I can't talk about it, shh, lol)
http://www.mediafire.com/file/0pdl6p68j ... i_test.zip
we need a bug report, compatibility check, and an over-all "how is it?"
This is NOT the finished mod!
This only has one skin, it is extremely common (for testing purposes), and all it drops are fish atm. Tame them with seeds (for now) and tell us what ya think!!!
Yay! Class participation!!!
edit:
long list of mods it works with.
corgi
zombe's modack
mocreatures (plus what you need for it)
TMI
SPC
starwars
pokeball
toncraft
morecreepsandweirdos (plus what you need for it)
ET&T mobs
better glass
scuba diving
clear waters (plus what you need for it)
wolves extended and wolf chooser
arrows mod
spawner GUI
thoughts and a glitch: seems pretty cool couldn't really find many kois. where they die there seems to be this impossible to get though invisible field.
edit.2:ok it seems it takes awhile to.. "die" it just kinda got stuck in the dirt i think and caused a field that effects mobs also.
EDIT:
Surprised you aren't finding any, they're EVERYWHERE in my tests. They don't really breach the top of water much and they have the ability to swim down and up (I usually find mine WAY DEEP).
Hubby says to remind that since it used default game code it may not load many in an area with lots of other mobs.
sharks and jelly goats eat koi also. i just used singleplayercommands to spawn some. wish they landed in the pound.
but it's the diving thing. i think sometimes they dive into blocks and that causes the glitch i said.
also the glitch doesn't allow block placement.
I'll look into it, I intend on tweaking their pathfinding anyway. It seems to me like they're trying to move too far in one go, perhaps. I am amused that they interact with other creatures like that.
The plans for today are to work on the movement (slowing it down, making sure they don't get stuck in blocks and cause a void like minemet is experiencing), and the ability to move them when they're out of water. Eventually I will come up with some means of carrying them, perhaps, but if you find some and you want them, and you just can't wait, they DO follow you in water if they're tame... Also pokeball mod is your friend for carrying mobs lol. As for catching, I may look into using the fishing rod to put them in your inventory.
Of course, that's excluding the fact that it's a little pixel koi lol. But you were right about the pokeball mod. I'd be willing to install it if that was the chosen method to move the koi around.
Btw, great work on the koi! I loved the preview we were given, they are very life-like :biggrin.gif:
I would recommend the pokeball mod for easy transport, for the time being.
Edit: Updated, link is in the first post.
That's actually a good idea, if I can get it figured out.
DUN DUN DUUUUUN
'American Koi'
Also known as Butterfly Koi, it is named this because it is considered un-koilike in Europe and Japan, however it is very popular among Americans. It is golden colored with long fins and a narrow body.
Chagoi
An olive green colored Koi. They are considered good luck by traditional Koi Keepers.
Armor Koi (Doitsu-goi)
A kind of Koi that is completely or almost completely covered in very large (probably gray) scales. Very rare.
Ochiba
A white koi with copper, bronze and/or yellow blotches on it, reminiscent of fallen leaves.
Koi Fry
Baby Koi. They are MUCH smaller than normal Koi, are yellow, and have large black eyes. These ones however, never come into adulthood, so you can have these cute 'lil guys without worrying about them changing!
I'm glad you like them. I might suggest more alter, but that's all for now. :wink.gif: