Nice, no more falling through elevator blocks when dismounting or getting killed by it if I forgot to wear an item that prevents fall damage.
As for jumping on a moving elevator, again I rarely wander around Minecraft with out items that prevent fall damage and I put ceilings on my elevators.
Nice, no more falling through elevator blocks when dismounting or getting killed by it if I forgot to wear an item that prevents fall damage.
As for jumping on a moving elevator, again I rarely wander around Minecraft with out items that prevent fall damage and I put ceilings on my elevators.
Had this been an issue in the most recent version? I thought I had all of those bugs out a couple of versions back.
The falling through bug has been an issue since the 1.2.3 version, more prominent if you have more than one world in that Minecraft install.
I made a crude work around by importing my 1.2.3 install into Multi MC and splitting that into two instances, one for my test worlds and the other for my Construction Yard, both instances have the same mods installed, just different saves.
The falling through bug has been an issue since the 1.2.3 version, more prominent if you have more than one world in that Minecraft install.
I made a crude work around by importing my 1.2.3 install into Multi MC and splitting that into two instances, one for my test worlds and the other for my Construction Yard, both instances have the same mods installed, just different saves.
Wow, that's weird. I hadn't seen or heard of that problem at all after I switched elevators over to having players sit on them instead of stand. Let me know if that happens in this next version too.
The number of worlds you have shouldn't matter at all. There's nothing in the code that make that make a difference.
Rollback Post to RevisionRollBack
Powerstone Mod!
(Previously known as the Bluestone Dust Mod)
It might have been a weird reaction with some of the mods I run, I tend to use a lot of Forge based mods and this might have been something that came up in 1.2.3 because everything worked fine back in 1.1, hopefully this bug is fixed in the next version once its released.
A testing version of Dynamic Elevators V1.6 is now up.[Download Link]
The download link is also on the main thread. This version requires ModLoader and Forge (not ModLoaderMP).
There are quite a few new features and bug fixes for this version and I'll list those later. I think users of previous versions of D.E. will be pleased to notice the naming elevator and floor features are actually enabled now (and actually work, as far as I've seen).
As promised, elevator riders stand up on elevators again instead of being immobile. (Chickens sit in one spot and flap their wings repeatedly as if they were falling. Most other mobs either stand still or spin around in circles. It's really kind of funny. )
Please make sure you back up your saves! This version of the mod may not be entirely stable yet as quite a few things were either edited or rewritten entirely.
Make sure you submit any bugs you happen to find either here or to my email. I'm going to be pretty busy the next few days so I may not be able to respond/fix those bugs immediately, but I will need a list to work off of when I have time to work on the mod again.
The server version of the mod is still too buggy to release right now.
Here appears another elevator block in 3rd block heigh with the elevator i self, it is a bug or was something to happen? If it was, there is some way to put in the 4th height?
If you don't understand, here is a screenshot:
Here appears another elevator block in 3rd block heigh with the elevator i self, it is a bug or was something to happen? If it was, there is some way to put in the 4th height?
If you don't understand, here is a screenshot:
That's not a bug, that's the elevator's ceiling. When you right click on the top of an elevator with an elevator block it places a ceiling block three blocks above the original. If you don't want a ceiling just don't click on elevators with elevator blocks.
At the moment there isn't a way to adjust elevator ceiling height. I'm working on adding that.
That's not a bug, that's the elevator's ceiling. When you right click on the top of an elevator with an elevator block it places a ceiling block three blocks above the original. If you don't want a ceiling just don't click on elevators with elevator blocks.
At the moment there isn't a way to adjust elevator ceiling height. I'm working on adding that.
I liked it, I wanted to make something like this but I never got it to work ^^
Great news, finally minecraft forge support Can't wait for smp support, but no pressure, buildcrafts smp is also still in progress. Maybe when the mod api is ready, they finish it up quickly.
Just one question, I could change the elevator texture in the config with "Elevator_Top_Texture", but the ID's i used doesn't fit up with the official id list. For example, "5" for wooden plank, was some other texture. Is there anyhere a list with the textures I can use for the elevator?
Thanks for updating DE to Forge (although the last version didn't give me any problems).
I set myself up a simple 5 floor elevator to test some stuff out and noticed one possible, tiny glitch.
When looking through the list of floors to rename the scroll seems to get stuck using the mouse pointer. It will scroll down and then do nothing unless you leave the options screen. Scrolling with the mouse wheel and using the cursor keys works fine and they can be renamed, it's just that little bit. It's nothing major and it may be something on my end but I thought I'd mention it so you and others could try it out.
Thanks for pointing that out. I was actually aware of that but hoped it wouldn't be too serious for anyone. The list box is basically a modified version of vanilla minecraft's world selection gui, but the scroll bar apparently doesn't work as well when the items and box are both small. I'll try to fix this, but for now using the error keys or mouse wheel are probably your best bet.
I'm glad you're trying out the new forge version. Let me know what you think of the changes you find and if you find any bugs or have any suggestions.
I installed a fresh MC earlier today. Added all my Mods and finally Forge.
Then came yours (DE). Tested and it seems to work as advertised, thanks. Finally installed all RP except World and Machine. Everything so far works without conflict.
Thanks again.
Lou
Installed Dynamic Elevators on a copy of my test worlds instance in Multi MC, with all existing mods intact and no bugs so far. I did have to make a slight modification to my call button layout, I have the call buttons attached to a stack of three call blocks in the elevator shaft corners putting the button at eye level but the bottom of the elevator stops at floor level.
Installed Dynamic Elevators on a copy of my test worlds instance in Multi MC, with all existing mods intact and no bugs so far. I did have to make a slight modification to my call button layout, I have the call buttons attached to a stack of three call blocks in the elevator shaft corners putting the button at eye level but the bottom of the elevator stops at floor level.
Thanks for reminding me, I suppose that would be important to mention. I changed the way call blocks hook up now. Instead of having the first call block to find an elevator actually call the elevator, I have the last call block in a linear chain attempt to call an elevator if it finds one. This makes more sense (to me at least) than the old way because it now assumes you actually had a reason for linking multiple call blocks together.
Rollback Post to RevisionRollBack
Powerstone Mod!
(Previously known as the Bluestone Dust Mod)
Plus this new system isn't that much of a change to my old shaft design just as long as I have a normal block between the call block stacks on each floor, which isn't too hard either, I have glowstone on the corners of my elevator shafts on every floor already. My floors tend to have three blocks of vertical space but the elevator is built with only two blocks of vertical space between the blocks so the top of the elevator ended up next to the glowstone.
No screen shot prepared so here is an emoticon diagram, in the spoiler:
= empty
= elevator blocks
= call blocks
= glowstone
= floor, ceiling, and walls
I'm not sure what's wrong. I am using your mod, and I have a 5 floor house. I have buttons on each floor, and everything works normally. But when I'm on the second floor and I want to go to a higher floor and I right click on the elevator, it automatically goes back down to the 1st floor. What am I doing wrong?
I'm not sure what's wrong. I am using your mod, and I have a 5 floor house. I have buttons on each floor, and everything works normally. But when I'm on the second floor and I want to go to a higher floor and I right click on the elevator, it automatically goes back down to the 1st floor. What am I doing wrong?
If you're using V1.5.1, this is a known bug. If you're using V1.6, let me know.
Rollback Post to RevisionRollBack
Powerstone Mod!
(Previously known as the Bluestone Dust Mod)
Just ported my Construction Yard save into my copied test worlds instance and still no bugs, although I have to spend a few hours repairing large sections of my tower since there were several block ID changes between Minecraft versions, that now makes two worlds in one Minecraft install both with elevators and no splat after it stops moving.
As for jumping on a moving elevator, again I rarely wander around Minecraft with out items that prevent fall damage and I put ceilings on my elevators.
Yea it works fine for me. Just change the configuration file (mod_TallDoors.cfg) to have synchDoubleDoors=true
Had this been an issue in the most recent version? I thought I had all of those bugs out a couple of versions back.
(Previously known as the Bluestone Dust Mod)
I made a crude work around by importing my 1.2.3 install into Multi MC and splitting that into two instances, one for my test worlds and the other for my Construction Yard, both instances have the same mods installed, just different saves.
Wow, that's weird. I hadn't seen or heard of that problem at all after I switched elevators over to having players sit on them instead of stand. Let me know if that happens in this next version too.
The number of worlds you have shouldn't matter at all. There's nothing in the code that make that make a difference.
(Previously known as the Bluestone Dust Mod)
thanks! Everything works!
The download link is also on the main thread. This version requires ModLoader and Forge (not ModLoaderMP).
There are quite a few new features and bug fixes for this version and I'll list those later. I think users of previous versions of D.E. will be pleased to notice the naming elevator and floor features are actually enabled now (and actually work, as far as I've seen).
As promised, elevator riders stand up on elevators again instead of being immobile. (Chickens sit in one spot and flap their wings repeatedly as if they were falling. Most other mobs either stand still or spin around in circles. It's really kind of funny. )
Please make sure you back up your saves! This version of the mod may not be entirely stable yet as quite a few things were either edited or rewritten entirely.
Make sure you submit any bugs you happen to find either here or to my email. I'm going to be pretty busy the next few days so I may not be able to respond/fix those bugs immediately, but I will need a list to work off of when I have time to work on the mod again.
The server version of the mod is still too buggy to release right now.
(Previously known as the Bluestone Dust Mod)
If you don't understand, here is a screenshot:
That's not a bug, that's the elevator's ceiling. When you right click on the top of an elevator with an elevator block it places a ceiling block three blocks above the original. If you don't want a ceiling just don't click on elevators with elevator blocks.
At the moment there isn't a way to adjust elevator ceiling height. I'm working on adding that.
(Previously known as the Bluestone Dust Mod)
I liked it, I wanted to make something like this but I never got it to work ^^
5 is the wooden plank block ID, not its texture. To figure out what texture number you want, you have to look at terrain.png in your minecraft.jar and find the texture you want. Here's the link to a previous post where I explained how to identify texture ids
Thanks for pointing that out. I was actually aware of that but hoped it wouldn't be too serious for anyone. The list box is basically a modified version of vanilla minecraft's world selection gui, but the scroll bar apparently doesn't work as well when the items and box are both small. I'll try to fix this, but for now using the error keys or mouse wheel are probably your best bet.
I'm glad you're trying out the new forge version. Let me know what you think of the changes you find and if you find any bugs or have any suggestions.
(Previously known as the Bluestone Dust Mod)
Then came yours (DE). Tested and it seems to work as advertised, thanks. Finally installed all RP except World and Machine. Everything so far works without conflict.
Thanks again.
Lou
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
Thanks for reminding me, I suppose that would be important to mention. I changed the way call blocks hook up now. Instead of having the first call block to find an elevator actually call the elevator, I have the last call block in a linear chain attempt to call an elevator if it finds one. This makes more sense (to me at least) than the old way because it now assumes you actually had a reason for linking multiple call blocks together.
(Previously known as the Bluestone Dust Mod)
No screen shot prepared so here is an emoticon diagram, in the spoiler:
= empty
= elevator blocks
= call blocks
= glowstone
= floor, ceiling, and walls
for some reason my forum post about my live stream got deleted. I'll put it back up when I find out why.
If you're using V1.5.1, this is a known bug. If you're using V1.6, let me know.
(Previously known as the Bluestone Dust Mod)