oh my......just got it working! LMAO! just had a java app. open that i had to shut down in task manager, so i copied the textures into the jar, and it's up and running...gonna look into getting rid of the grass mod now..hehe...
Will there be more texture packs? 'cause i dont really like the steampunk one... an will the Xies farming mod an the acid mod included? cause they are so cool! And i hope that i can anable and disable some mods with the GUI soon...
Ohhohh will Mo' Creatures there too?
Everyone can use whatever texture they like best, just install it over the top of AMCO's Steampunky default.
I'm working on installing an in-game texture switcher in next update too.
Make sure to read the previous page about "foliagecolor.png" and "grasscolor.png".
I also accidentially left out images for cookies, booster tracks, and sensor tracks. Fixing...
The mod is updated, but People are reporting bugs in it's froum.
However, it (mostly) seems to work. Waiting on permission to use.
'Humans +' and 'RPG mods':
'Humans +' works and will be in the next update when premission is granted.
Agree about overlap with 'RPG mods' it is out if 'Humans +' is in.
Quote from Shalashalska »
... half the mods are like 10 updates old.There are no up to date mods as far as I know.
Check the ModTracker spreadsheet. It shows the date when every mod was downloaded.
Note that none of the mods in this version of AMCO were loaded before 25 Apr.
(That's when 'ModLoader' for Beta 1.5_01 was posted by Risugami.)
So, everything is less than 2 weeks old, and up to date.
Proveing to be a tough fit as expected, but I got it in!
It is not compatable with anything else that places new blocks durring world generation:
'More Trees', 'Flower Craft', 'Wild Caves', 'Fossils', all do not work with 'NetherCraft'
However, an update was just relieced a few minutes ago, so I'll try again.
If that still doesn't work I will split AMCO into 2 parts: One for enhanced Nether, the other for enhanced Overworld.
Thanks for the hint Jairdfm, I'll try installing Optifog after Optimine and see how it goes.
MineGunner (the balanced one with flintlocks, not crazy one with mchiene guns)
Dfinitely on the to-do-list. Should work. Getting more difficult fits nailed down first though.
Quote from Moonster »
by Moonster » Sun May 08, 2011 5:17 pm
When i first play a game i always read the wiki/info on it and get all the background info.. so if you wouldn't mind, could you set up some sort of item/block/ore page that shows all the added features, rather then a readme with a boring list?
No wiki unless someone else does it (I gotta concentrate on building AMCO, not it's wiki). In the mean time, your best bet it to download the ModTracker spredsheet in the future. (I'm adding a notes column that briefly describes each mod). Take note of any mod marked in Yellow. Click on it's link and read it's home page to get the most from mods marked in yellow. For everything else, just make the 'Recipie Book' by combining a book with black ink. That shows how to make everything! (Including everything that gets added by all mods)
When is the next update?
This week, as soon as permissions for the new stuff is granted.
Thanks for all the good work so far LittleDinamit, but agree that it could be a waist untill after the update this week.
Not working. Adds a lot of new items, so probably an item conflict. Will try agian later.
by TehKrush » Mon May 09, 2011 4:03 am
Tiered Flint isn't really a Tool, it's more of a Tweak. Compressed Redstone in there twice.
Yup. Agree. Fixing in next rev.
The latest version of NetherCraft conflicts with even more stuff than the previous one.
I'm stopping work on developing that path for now, so here is where it stands:
Download: AMCO: Enhanced Nether Edition
No 32x32 nether textures yet, and 'FlowerCraft', 'More Trees', 'Prefix Skelitons', and 'Hidden Doors' are removed. NetherCraft is provided by the most excellent and cooperative scokeev9
Hint: The fastest way into the Nether is to use the "Sands of Time" map and explore a Pyramid. Caution: Pyramids can be very dangerous. Be carefull or it will be your tomb too.
Any idea about what kind of system specs would be a "minimum requirement" for running this? My game must be crashing more than a dozen times an hour with all this loaded. I suspect it's my video card overheating, because it isn't all that great (I had that problem with this machine in the past, although I had replaced the card and that fixed it), but I don't know for certain if that's the problem or if there is some kind of error with one of the mods. I have an ATI Mobility Radeon HD 4570.
......and it's getting much worse! I just crashed another 3 times just since typing my last reply. It happens most often when digging or when interacting with other creatures, particularly when approaching the people in the villages.
Just try it. There is a lot more to getting a good pack together than most people think.
For example, as soon as 'Ruins' gets updated, we'll get to use all my custom buildings.
Pyramids, Tree Houses, Wishing Wells, Baloons, Sand Castles, ect. Traps and Treasures lurk within :
I'd love to hear anything that could improve the project.
If your setup is better than AMCO, post it.
Well, you did not have permission for the mods, and you cannot therefore take credit for it.
plus Stoneybridge, Lulleh798, and others,
Thanks for the positive feedback. That's what fules the AMCO engine. I'm really happy you are enjoying it.
"That's what fules the AMCO engine." Umm? Use other words. I know it is a figure of speech, but you are not really using your OWN source, so techinically, you should not say that. You did not get ANY of your effort put into it. I like how you make it sound like you spent years making this COMPILATION. All you do is sit back and get joy from other people's work in your hands.
TO ANYONE SAYING THANK YOU TO Arggh! I is dying! THEN AT LEAST ALSO GIVE THANKS TO THE CREATORS OF THE MODS! (I know they will not be here, but it is polite.)
Also, if you think making a simple mod compilation with over 20 mods (Easy peasy!) then give MORE CREDIT and do not seem to take all the credit yourself, even though you are not.
Last sentence: If you took 'that long' then you must be EXTREMELY young.
But, I have a complain.
Like some peolple already posted, I too, got frequent CTD and I don't know why.
I just have this compilation installed, I reinstalled Minecraft several times, deleted the META-INF, tried to disable some mods, and/or some mobs of moreCreeps, but the CTD are still happening.
I'm pretty sure it's not comming from:
Millénaire, Auto-Save, Hidden doors, biome pack, portal gun, Wild grass and ruins.
I tried with all of them disabled at the same time (with the ModLoader.cfg), in a fresh world on a fresh minecraft install, and crashes still happend.
Please, tell me you've a fix for this comming soon. :sad.gif:
@LeetCrafter; If you don't like it, then leave the thread. Go cry somewhere else.
And people shouldn't credit mod makers that make money off their mods, it's goes straight against the principles for mod making.
No it doesn't. The principles of mod making are in the name. Making a modification. Despite popular belief, there's no Honor Amongst Modders, just like there's none amongst thieves. You don't become some magically charitable and kind person because you make a mod.
Saying you shouldn't credit mod makers if they make money off of their mods is like saying you shouldn't credit Notch - because he makes money off of Minecraft. Either way, someone spent time coding it, and if they want to make money, it's their damn right to, just as it's a carpenter's right to make money off of what he makes.
You could at least spare the textures. Urgh... Yea, I do like all this, all that you've done, but for someone who does not want texture packs (yes, these beings exist), its a freaking hell! Now you might get angry when I say so, but thats true, I hate when people combine their mods with texture packs, 'cause unless I use hours remaking them, the mods are totally useless for me. So you're not the only one angry here. (well, I most sad)
I ask, but guess you'll ignore it anyway, if you please could release us a <vanilla_texture> pack to this mod, or a vanilla-texture edition release. Seriusly please, 'cause its totally useless for me if you don't.
[I asked 'Arrrg', not all of you people thinking Im idiotic because I don't like texture packs or ... ... etc.]
Hey i know this may sound stupid but i guessed you had a hd texture fix on the one where you can just add it to texturpack folder and click on it and it works well my one is a 64x64 i click on it and it simply chases
eddit herp derp me it uses the texurpack when you reload it