I'm just wondering, how does all this legal stuff go into play with the fact that this modifies a game made by other developers. If they make and own the property you modify, wouldn't they be able to claim that anything that modifies their game, is their property? Then it would be their decision whether or not people could distribute other peoples' mods. Does this make sense at all?
Quote from Minecraft.net »
Any tools you write for the game from scratch belong to you. Plugins for the game also belong to you and you can do whatever you want with them, including selling them for money.
Mods are considered plugins, and thus mod creators own them.
In computing, a plug-in (or plugin) is a set of software components (mods) that adds specific abilities to a larger software application (Minecraft) .
I'm just wondering, how does all this legal stuff go into play with the fact that this modifies a game made by other developers. If they make and own the property you modify, wouldn't they be able to claim that anything that modifies their game, is their property? Then it would be their decision whether or not people could distribute other peoples' mods. Does this make sense at all?
Quote from Minecraft.net »
Any tools you write for the game from scratch belong to you. Plugins for the game also belong to you and you can do whatever you want with them, including selling them for money.
Mods are considered plugins, and thus mod creators own them.
In computing, a plug-in (or plugin) is a set of software components (mods) that adds specific abilities to a larger software application (Minecraft) .
I must admit, I haven't read those rules since I bought minecraft, that solves that.
Thanks. I'll be sure to put this in my mod thread when I release it, to avoid Gamekillers.net (or whatever those scumbags are called) from ripping it off.
One thing that I would like to point out, that mod creators should consider, is what happens should they, for whatever reason, abandon their mods.
I of course understand wanting to protect your work, but sometimes things happen, and when it's an intentional abandonment, you can change the license or whatever to allow someone to take over. But sometimes the unexpected happens for example the original creator of controllerblocks disappeared without a word, and JStar eventually took over this well loved mod. Under a restrictive license wouldn't be allowed. Perhaps it should be considered to add a clause to allow a takeover after so long with no update and no word from the creator, perhaps 2 significant minecraft updates (1.3 > 1.4 > 1.5) or 1 signifcant update and 1 week. Of course with proper credit to the original modder.
I of course appreciate the work of all the modders and want them to receive any credit and revenue they can. But I also enjoy many mods and would like to be able to continue using them even if they're abandoned by the original creators.
I don't think that you can use ANY of these copyrights on any mods that alter any of the minecraft class files, as you are doing what most of these copyrights are stating that they can't do, alster your code to release their own even for their own use never mind distribution. besause you yare in effect breaking mojang's copyrite on their code to make your mod if it alters any of their class files. trhat is until they officially support modding, and it would then again depend on their copyright.
however if your writing all your own classes (eg: ones that are say done the way of using modloader to do the hooks etc.. then you can in my opinion inforce the mods.. but as soon as it includes just one portion of minecrafts classes then you can't)
Be very carefull what your trying to enforce because it can come back and bite you on the bum
Err.. this is probably irrelevant. Unless your legal team is just getting really bored, it wouldn't be productive to sue someone for copyright infringement on a mod. There is no lost profit on your part, and statutory damages - if any - are likely to be inconsequential for a freely distributed game mod. Likely less than your legal fees.
The only real issues you should probably concern yourself with are: 1) Making sure any other modders who 'borrow' some of your code give you credit for it, and 2) Making sure no one else is posting e.g. AdFly type links to your mod on the official forums, or major mod sites like McModCenter.
The vast majority of people will be looking for mods on the official/major websites, and not on some obscure, sketchy looking webpage. Fortunately, you won't even need to worry much since people here on the official forums aren't very friendly to those who try to steal others' work. If people are pirating your mods on their own rogue Minecraft websites.. well, they're probably Nigerians who've registered everything under fake names anyway, so there's not much you can do. If the music and movie industries can't stop that sort of thing, you won't have much luck either.
I don't think that you can use ANY of these copyrights on any mods that alter any of the minecraft class files, as you are doing what most of these copyrights are stating that they can't do, alster your code to release their own even for their own use never mind distribution. besause you yare in effect breaking mojang's copyrite on their code to make your mod if it alters any of their class files. trhat is until they officially support modding, and it would then again depend on their copyright.
however if your writing all your own classes (eg: ones that are say done the way of using modloader to do the hooks etc.. then you can in my opinion inforce the mods.. but as soon as it includes just one portion of minecrafts classes then you can't)
Be very carefull what your trying to enforce because it can come back and bite you on the bum
Let´s make an example:
My mod has 3 .class files and one .class file of the original minecraft modded. I couild license these 3 class files and not the modded one and would not break any copyright of mojang. Since they allow to modify minecraft as long as you don´t flag their classes as your intellectual property. Or do I misunderstand anything?
If the above assumption is right, I could simply add a method or something similar to the minecraft .class file, and then mod it external. That should be allowed then. And I could mark this method of the external class as my intellectual property.
I don't think that you can use ANY of these copyrights on any mods that alter any of the minecraft class files, as you are doing what most of these copyrights are stating that they can't do, alster your code to release their own even for their own use never mind distribution. besause you yare in effect breaking mojang's copyrite on their code to make your mod if it alters any of their class files. trhat is until they officially support modding, and it would then again depend on their copyright.
however if your writing all your own classes (eg: ones that are say done the way of using modloader to do the hooks etc.. then you can in my opinion inforce the mods.. but as soon as it includes just one portion of minecrafts classes then you can't)
Be very carefull what your trying to enforce because it can come back and bite you on the bum
Quote from Minecraft.net »
Any tools you write for the game from scratch belong to you. Plugins for the game also belong to you and you can do whatever you want with them, including selling them for money.
Mods are considered plugins, and thus mod creators own them.
In computing, a plug-in (or plugin) is a set of software components (Minecraft mods) that adds specific abilities to a larger software application (Minecraft) .
I wrote a license for my upcoming mod "Magic Chest".
It is a quite strict license, but also open source.
You may...
- use it =D.
- copy the .class files for private purposes.
- read the source code.
- decompile the mod for private purposes.
You may not...
- Redistribute (Publish, Share etc,) without my permission
- copy the source code without my permission
- extend the mod without my permission
The disclaimer (last, capital written paragraph) is taken from the 3-clause BSD license.
Have fun reading !
Magic Chest Minecraft Mod ( "the software" )
Copyright (c) 2011, Marco "Aero96" Pennekamp ( "the copyright holders" )
All rights reserved.
Contact:
Web: http://accord-games.de/
E-Mail: [email protected]
Twitter: @marcopennekamp
Minecraftforum.net: Aero96
Minecraft.net: Aero96
Note:
Due to the copyright notation of Mojang AB, the copyright holders of minecraft, any modification is the intellectual property of the authors of the modification, as
long as you don´t mark original modified or non modified minecraft files as your own.
See also: http://minecraft.net/copyright.jsp
Terms:
"Decompilation" means the translation of binary forms of the software into source forms of the software with or without the help of programs (including, but not limited to, decompilers).
1. The use of the software in binary forms without any modification is permitted.
1.1 Copying the software in binary forms without any modification for private purposes is permitted. Do not publish without a written permission of the copyright holders.
2. Redistribution of the software in source or binary forms, with or without modification, is only permitted with a written permission by the copyright holders.
3. Modification of the software in source or binary forms is only permitted with a written permission by the copyright holders.
4. Reading the source code of the software is only permitted with a written permission by the copyright holders or a special permission.
4.1 A special permission is automatically achieved, when the usage of the source code of the software is only for private, non commercial, reference purposes. (Including, but not limited to, learning, inspiration)
4.2 Copying the source code of the software is only permitted with a written permission by the copyright holders.
5. Decompilation of the binary files of the software is only permitted with a written permission by the copyright holders or a special permission.
5.1 A special permission is automatically achieved, when the usage of the decompiled source code is only for private, non commercial, reference purposes. (Including, but not limited to, learning, inspiration)
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Shouldn't this go in modding discussion? this isn't exactly a released mod..
Either way.. I hope they change the rules regarding mods once an official API is released. Last thing I want to see in regards to mods is people selling them. I mean, I would just pirate it..but I still find it irksome.
Shouldn't this go in modding discussion? this isn't exactly a released mod..
Either way.. I hope they change the rules regarding mods once an official API is released. Last thing I want to see in regards to mods is people selling them. I mean, I would just pirate it..but I still find it irksome.
It depends on the mod. I think that a good mod with a bunch new items, new game mechanics and so on can be selled for, let´s say, 2-3€. I mean it is a lot of work to do and every modder should be able to decide on his own, whether his mod should be free or not.
We, I´m speaking of us, the modders, have also a real life (or almost =D ) and we are investing our time to give you the possibility to change minecraft into something new. Respect that.
Modders tried Donation buttons...
They didn't work so well.
I totally agree. I would also not donate for a mod I am using.
An exception I know was a donation to Alblaka from the Industrial Rage server.
But this server makes money with providing slots and IC is their feature.
So, unless a human being makes a lot of money with another one´s mod, a human being won´t donate.
(There is a rare exception of very very rich people, who don´t know what to do with their money. Let´s dream on...)
Modders tried Donation buttons...
They didn't work so well.
I totally agree. I would also not donate for a mod I am using.
An exception I know was a donation to Alblaka from the Industrial Rage server.
But this server makes money with providing slots and IC is their feature.
So, unless a human being makes a lot of money with another one´s mod, a human being won´t donate.
(There is a rare exception of very very rich people, who don´t know what to do with their money. Let´s dream on...)
Plus, adf.ly means that you can make a few dollars without requiring mod downloaders to give you their money, and it also means you can get support (through adf.ly) from people who either won't or can't donate.
Plus, adf.ly means that you can make a few dollars without requiring mod downloaders to give you their money, and it also means you can get support (through adf.ly) from people who either won't or can't donate.
That´s the reason why I will use Adf.ly =D
Advertisement is IMO the best method to make money in the internet. (Google, Facebook, Twitter etc. are good examples)
Mods are considered plugins, and thus mod creators own them.
I must admit, I haven't read those rules since I bought minecraft, that solves that.
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Thanks!
I of course understand wanting to protect your work, but sometimes things happen, and when it's an intentional abandonment, you can change the license or whatever to allow someone to take over. But sometimes the unexpected happens for example the original creator of controllerblocks disappeared without a word, and JStar eventually took over this well loved mod. Under a restrictive license wouldn't be allowed. Perhaps it should be considered to add a clause to allow a takeover after so long with no update and no word from the creator, perhaps 2 significant minecraft updates (1.3 > 1.4 > 1.5) or 1 signifcant update and 1 week. Of course with proper credit to the original modder.
I of course appreciate the work of all the modders and want them to receive any credit and revenue they can. But I also enjoy many mods and would like to be able to continue using them even if they're abandoned by the original creators.
however if your writing all your own classes (eg: ones that are say done the way of using modloader to do the hooks etc.. then you can in my opinion inforce the mods.. but as soon as it includes just one portion of minecrafts classes then you can't)
Be very carefull what your trying to enforce because it can come back and bite you on the bum
The only real issues you should probably concern yourself with are: 1) Making sure any other modders who 'borrow' some of your code give you credit for it, and 2) Making sure no one else is posting e.g. AdFly type links to your mod on the official forums, or major mod sites like McModCenter.
The vast majority of people will be looking for mods on the official/major websites, and not on some obscure, sketchy looking webpage. Fortunately, you won't even need to worry much since people here on the official forums aren't very friendly to those who try to steal others' work. If people are pirating your mods on their own rogue Minecraft websites.. well, they're probably Nigerians who've registered everything under fake names anyway, so there's not much you can do. If the music and movie industries can't stop that sort of thing, you won't have much luck either.
Edit: Oh wait, its already stickied.
Let´s make an example:
My mod has 3 .class files and one .class file of the original minecraft modded. I couild license these 3 class files and not the modded one and would not break any copyright of mojang. Since they allow to modify minecraft as long as you don´t flag their classes as your intellectual property. Or do I misunderstand anything?
If the above assumption is right, I could simply add a method or something similar to the minecraft .class file, and then mod it external. That should be allowed then. And I could mark this method of the external class as my intellectual property.
Mods are considered plugins, and thus mod creators own them.
It is a quite strict license, but also open source.
You may...
- use it =D.
- copy the .class files for private purposes.
- read the source code.
- decompile the mod for private purposes.
You may not...
- Redistribute (Publish, Share etc,) without my permission
- copy the source code without my permission
- extend the mod without my permission
The disclaimer (last, capital written paragraph) is taken from the 3-clause BSD license.
Have fun reading !
Either way.. I hope they change the rules regarding mods once an official API is released. Last thing I want to see in regards to mods is people selling them. I mean, I would just pirate it..but I still find it irksome.
It depends on the mod. I think that a good mod with a bunch new items, new game mechanics and so on can be selled for, let´s say, 2-3€. I mean it is a lot of work to do and every modder should be able to decide on his own, whether his mod should be free or not.
We, I´m speaking of us, the modders, have also a real life (or almost =D ) and we are investing our time to give you the possibility to change minecraft into something new. Respect that.
I would also not pay for a mod, but the right to sell our work should be permitted anyway.
And yes, I prefer an optional donate button or adfly.
They didn't work so well.
I totally agree. I would also not donate for a mod I am using.
An exception I know was a donation to Alblaka from the Industrial Rage server.
But this server makes money with providing slots and IC is their feature.
So, unless a human being makes a lot of money with another one´s mod, a human being won´t donate.
(There is a rare exception of very very rich people, who don´t know what to do with their money. Let´s dream on...)
Plus, adf.ly means that you can make a few dollars without requiring mod downloaders to give you their money, and it also means you can get support (through adf.ly) from people who either won't or can't donate.
That´s the reason why I will use Adf.ly =D
Advertisement is IMO the best method to make money in the internet. (Google, Facebook, Twitter etc. are good examples)