nevermind i got it to work but when u get in the big locomotive and u press r it crashes so plez fix it
edit: um well what i said about the glitch it only happens when u have a boiler in hand and u press r. like when i have nothing in my hand and im in the big loco and i press r it crashes
hey, before u up date the mod use this code for the big steam locomotive its a fix cause the buttom box on the cabin needs to be lowwer than it is so heres the new code
hey, before u up date the mod use this code for the big steam locomotive its a fix cause the buttom box on the cabin needs to be lowwer than it is so heres the new code
Update your texture, because it sucks totaly when I put the updated model in the game...
Update your texture, because it sucks totaly when I put the updated model in the game...
well when mean update u mean fix the big wheels or fix the color and what program do u use to paint the textures
and like do u want me to make the color where theres different pixels that r different color
well when mean update u mean fix the big wheels or fix the color and what program do u use to paint the textures
and like do u want me to make the color where theres different pixels that r different color
Just load your texture in fmc modeler , you will see that the cabin is rendered with white and red and bits of wheels texture.
Have you fixed any of the problems yet? Like the turning glitches? Or that large locos can't climb hills?
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Caused by: java.lang.ClassNotFoundException: net.minecraft.client.Minecraft at java.net.URLClassLoader$1.run(URLClassLoader.java:202) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
I can't seem to get this mod to work no matter what I do.
Here's my error report so maybe someone will be able to figure out what i'm doing wrong:
--- BEGIN ERROR REPORT c4ae8f30 --------
Generated 5/23/11 9:15 PM
Minecraft: Minecraft Beta 1.5_01
OS: Mac OS X (ppc) version 10.4.11
Java: 1.5.0_19, Apple Computer, Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), "Apple Computer, Inc."
LWJGL: 2.4.2
OpenGL: ATI Radeon 9600 OpenGL Engine version 1.5 ATI-1.4.18, ATI Technologies Inc.
java.lang.UnsupportedClassVersionError: Bad version number in .class file
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:620)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:251)
at ModLoader.addMod(ModLoader.java:202)
at ModLoader.readFromModFolder(ModLoader.java:1108)
at ModLoader.init(ModLoader.java:814)
at ModLoader.AddAllRenderers(ModLoader.java:124)
at sd.<init>(sd.java:58)
at sd.<clinit>(sd.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:282)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Thread.java:613)
--- END ERROR REPORT b281c33b ----------
I found another problem I think, if I push a wagon, and get the train to speed up so that it isn't constantly stopped by the wagon in front, the cart will become half stuck in the loco, with the result that it pull's the loco along with it, leaving you with no way to stop without running into something or destroying the train. Is there someway to improve the spacing between wagons and the loco as this is probably the solution to the problem, as it appears your models take 1 block up and thats why the carts can pretty much come into the cabin.
thanks for the great mod :smile.gif: I'm mostly flying around with the airship and I have to say it's great fun :biggrin.gif:
But there are two issues:
1) the altitude control is a pig :tongue.gif:
I presume you have a flag for the control that is switched from true to false by clicking with the yoke. Could you introduce another flag to stop the movement? Behaviour would be like this
click-> ascend
click-> same altitude
click-> descend
click-> same altitude
click-> from the start :smile.gif:
pseudocode (since I do not have access to the real code, do you plan on releasing it?):
clickListener(click) {
if (sameAlt) {
// standstill
sameAlt = false;
// now moving
if (ascend) {
// standstill after climb
ascend = false;
// now descending
} else {
// standstill after descend
ascend = true;
// now climbing
}
} else {
// climbing or descending
sameAlt = true;
// now standing still
}
}
that would make the control of the airship much easier :smile.gif:
2) max altitude
if the airship exceeds a certain altitude (I presume 127 blocks, haven't checked exactly, but I presume it's the max hight of the game) the airship body disappears, but the altitude is still increasing infinitely. Because without the body the click with the yoke is not recognised this can not be reversed. You might want to install a max hight to stop the airship going any further. (I had stopped the ascend by quitting the game and restarting, thus the ship was gone and my char was plunging towards ground level from 400 clicks hight :biggrin.gif:)
Haven't tested much train behaviour, but I had some issues entering the trains and steering them... but that could be caused by me being stupid :biggrin.gif: I have just noted one strange behaviour: I have tracks on one level of sandstone high in the air (flyovers :biggrin.gif:) when I sit in the train at this tracks and brake the train, I fall through the one level of sandstone beneath the tracks (sandstone at the respective spot is five blocks wide with walls left and right, so I presume it's not just because I'm displaced a bit to the sides)...
still, this is all ranting on a very high level :biggrin.gif: lot's of thanks for the mod, I've got lots of fun with it :biggrin.gif:
(edit: oops got the comments in the pseudocode the wrong way around :biggrin.gif:)
Ok thanks, you should try v1.0 which improves the controls
Only if your other mods are running with modloader
Photography website: www.srphoto.ch Twitter: @Spitfire4466
nevermind i got it to work but when u get in the big locomotive and u press r it crashes so plez fix it
edit: um well what i said about the glitch it only happens when u have a boiler in hand and u press r. like when i have nothing in my hand and im in the big loco and i press r it crashes
Update your texture, because it sucks totaly when I put the updated model in the game...
Photography website: www.srphoto.ch Twitter: @Spitfire4466
well when mean update u mean fix the big wheels or fix the color and what program do u use to paint the textures
and like do u want me to make the color where theres different pixels that r different color
Just load your texture in fmc modeler , you will see that the cabin is rendered with white and red and bits of wheels texture.
Photography website: www.srphoto.ch Twitter: @Spitfire4466
ok in order for the texture to work u have to use this code:
and heres the new texture:
I preemptively apologize for my sarcasm.
Here's my error report so maybe someone will be able to figure out what i'm doing wrong:
I preemptively apologize for my sarcasm.
Thanks for your bug reports
Photography website: www.srphoto.ch Twitter: @Spitfire4466
Ok thanks, you should try v1.0 which improves the controls
Photography website: www.srphoto.ch Twitter: @Spitfire4466
If you give me your code I will add it to the mod :smile.gif:
Photography website: www.srphoto.ch Twitter: @Spitfire4466
the windows may look like crap but in the game u can see through them
okay cool
Photography website: www.srphoto.ch Twitter: @Spitfire4466
thanks, and when r u going to update it u know so it wont be under testing